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CJacobs posted:If you already knew that valve hadn't been doing the extensive playtesting before HL2 then why did you assume that's what I meant anyway? Surely in that case one would say "the thing I'm about to reply with isn't the case, so maybe he worded it weird and he actually does know what he means to say" instead of being a pedant Deliberately misinterpreting people in order to call them stupid and earn points is like the only sport that matters on SA.
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# ? Aug 28, 2018 01:56 |
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# ? Jun 5, 2024 03:51 |
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CJacobs posted:If you already knew that valve hadn't been doing the extensive playtesting before HL2 then why did you assume that's what I meant anyway? Surely in that case one would say "the thing I'm about to reply with isn't the case, so maybe he worded it weird and he actually does know what he means to say" instead of being a pedant Taken at its face your original post seemed to indicate that "back in the day" valve took player feedback with a grain of salt but this idea is based off of one game, their first game, when they didn't have the manpower, facilities, or financing to do a lot player testing like they did afterwards. All their other games (including the aforementioned goldsrc mods) were iterated through player feedback, so it just seems wrong to me to call valve a "key example" of a company that used to do it right or whatever cuz from the trend it looks to me like that was more a function of just not having the resources to do much testing and not that they changed their ways. Iirc valve's playtesting/iteration style for hl2 and beyond was actually the focus of a few articles on how unique it was at the time but i could just be misremembering that Why are you always so defensive and snippy when someone disagrees with you site fucked around with this message at 02:15 on Aug 28, 2018 |
# ? Aug 28, 2018 02:02 |
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Which of the Quake 1 map jams are your favorites? I think I have to say the Egyptian one is mine. Something about that aesthetic and a lot of those maps are really well designed.
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# ? Aug 28, 2018 02:13 |
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The Egyptian retrojam is heckin' awesome yeah. Also (off the top of my head) Jam 6 Fire and Brimstone, and Jam 9 Contract Revoked. Jam 2 (IKblue / IKwhite) is probably a close runner-up. It was more uneven but had a few truly unique looks in there. I like to see the Quake mappers continue to put out "real" complete (tested, balanced, polished) releases occasionally rather than just jam jam jam all the time, but the hit percentage in these jams is kind of crazy high.
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# ? Aug 28, 2018 04:54 |
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QC:DE is getting a large update on Friday, adding some new single player functionality (monster randomizer, heretic monsters + support for custom monster themes), rockets-only mode, a bunch of new DM maps (including demakes of old favorites like Campgrounds and The Bad Place), and two new playable classes (Captain Swearword and Eradicator) https://www.youtube.com/watch?v=s355DxNdDlU
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# ? Aug 28, 2018 09:29 |
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anatomi posted:So if Valce outsourced Episode 3/HL 3 development, which studio would you prefer take the reins? The EYE divine cybermancy cats
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# ? Aug 28, 2018 09:46 |
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verbal enema posted:The EYE divine cybermancy cats HELL fuckin yeha
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# ? Aug 28, 2018 09:49 |
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pay them to HD remake their game that's even more of a Sven Coop clone than EYE, but you're Gordon Freeman somehow https://www.youtube.com/watch?v=ZBG5Oq-WZ7Y also pay them to make EYE 2, please and thank you e; this guy said "that looks like the end of a pipe from EYE" and now I feel a deep spiritual connection to them DisDisDis fucked around with this message at 10:09 on Aug 28, 2018 |
# ? Aug 28, 2018 10:04 |
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Are we game developers now
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# ? Aug 28, 2018 10:41 |
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I've had extremely vivid dreams about being in multiple levels of EYE Divine Cybermancy that don't actually exist in the waking world so I'm incredibly well prepared to work on the next EYE game
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# ? Aug 28, 2018 10:49 |
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Shadow Hog posted:Get a pad and a pencil and get ready to make some honest-to-God notes of every little blurb the game throws your way, because it likes to tell you what needs to be done well before you're in a position to do it, doesn't update the things that tell you what you need to do after you've done it, and doesn't explicitly tell you what you should actively be doing. At least if you manually keep track of the gameplay beats it throws your way, you might stand a chance of remembering what it is you have to do if you decide to take a break for a lengthy period of time; my own playthrough is likely a lost cause since I stopped midway through the first hub years ago, and going back to it revealed that I have no idea where I have and haven't been anymore, and can't tell which hints I've already solved the puzzles for and which ones remain to yet be done. Ooh, you were not kidding about Hexen II. I just finished the first episode and there were a couple times where I found something and didn't know exactly where to go next. I also had a to use a walkthrough to find out that I needed to break stained glass windows to reach an area, but outside of that just wandering around did the trick.
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# ? Aug 28, 2018 10:59 |
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no difficulty
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# ? Aug 28, 2018 11:00 |
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A brief review of Doom 2 levels, based on my impressions of them: - Entryway is solid Doom, a fun intro level. The outdoor area with the shotgun was rad. - Underhalls is a really neat nested egg of a level. Returning to the hub multiple times is neat, and I like the house and just how neat it is. The music is A+. - Gantlet - eh. It was okay, not really memorable. - The Focus was also mediocre, and... worse, it doesn't feel like Doom? Like, it gave me the vibe of playing a different FPS game. Not really a fan. - The Waste Tunnels: my least favorite so far. Confusing, dark (even with tweaked light settings), and just not... fun. Like, the places with the cages were neat, and getting a shot and whirling around and going "WHO SHOT ME" was neat, but I was so, so happy to leave that level behind. I'm gonna play more today, but looking at the wiki - huh. The levels I don't like were made by American McGee, and he worked on the stuff I was meh about on the fourth episode back in Doom. Like, he can make some wicked levels, but they're just not... Doom, in the way I think of Doom. Not to my taste at all.
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# ? Aug 28, 2018 11:38 |
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Doom 2's levels are mostly not very good. The best thing Doom 2 did however was add the greatest FPS weapon and pretty much the perfect enemy roster. They're varied, unique, fun to fight, and compliment each other perfectly.
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# ? Aug 28, 2018 13:02 |
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ponzicar posted:Until someone figures out a way for a regular game, bought once, to rake in more money than the hats/lootboxes revenue model, we're not going to see a Half Life sequel. People keep saying this, but it's not like HL3/Episode 3 wouldn't just absolutely print money for Valve.
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# ? Aug 28, 2018 13:26 |
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chocolateTHUNDER posted:People keep saying this, but it's not like HL3/Episode 3 wouldn't just absolutely print money for Valve. It would generate less net profit than not making HL3 at all and just making more hats for DotA 2.
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# ? Aug 28, 2018 13:31 |
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Yeah TBH Half-Life may be the Holy Grail of PC gaming, but it's never been anywhere near as popular as Halo or basically any of the big esports/microtransaction engines. Or even Portal. "A license to print money" is a bit of a stretch. It's not totally out of the question, but it's not a guaranteed hit.
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# ? Aug 28, 2018 13:48 |
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speaking of old Valve, here: (X)
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# ? Aug 28, 2018 14:21 |
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Sir Lemming posted:Yeah TBH Half-Life may be the Holy Grail of PC gaming, but it's never been anywhere near as popular as Halo or basically any of the big esports/microtransaction engines. Or even Portal. "A license to print money" is a bit of a stretch. It's not totally out of the question, but it's not a guaranteed hit. There was a window of time in which a Half-Life 3 announcement would have been the hypest thing ever but now it's on the same overcooked level as DNF.
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# ? Aug 28, 2018 14:23 |
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Absolutely nuts to me that a company with as much money as Valve wouldn't just want to make Half Life 3 for the creative and artistic fulfillment. YES I know that's not how the industry or real life works shut up!!!
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# ? Aug 28, 2018 14:26 |
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y'all know valve are waiting for just the exact right time to announce HL3. when that will be is uncertain
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# ? Aug 28, 2018 14:53 |
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I'm pretty sure an interview from a few years back said that they've started and stopped development on HL3 several times, but they felt like they needed to come up with something "special" in the same way HL2's gravity gun and overall physics system was.
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# ? Aug 28, 2018 15:01 |
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After the fall of human civilization, when all people of the world are huddled around dimming fires beneath a mile-thick layer of radioactive fallout, Chief Gaben will etch a single crude lambda into the rock wall, followed by a three. The priests and kestrels of his tribe will holler and howl like apes before the monolith. Half-Life 3. The final game. The only game.
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# ? Aug 28, 2018 15:07 |
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exquisite tea posted:After the fall of human civilization, when all people of the world are huddled around dimming fires beneath a mile-thick layer of radioactive fallout, Chief Gaben will etch a single crude lambda into the rock wall, followed by a three. The priests and kestrels of his tribe will holler and howl like apes before the monolith. Half-Life 3. The final game. The only game. He'll etch the lambda into the only door out of the fallout shelter, and whenever someone goes through it he says "welcome to half-life 3" and locks it behind them.
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# ? Aug 28, 2018 15:08 |
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When Gaben dies his body will disappear Jedi style leaving only a pile of clothes and a single flash drive containing a series of cryptic directions ultimately leading to an abandoned salt mine in Georgia. Inside will be a single server containing the only playable copy of Half Life 3 along with a sarcastic butler who is the only living descendant of the Knight's Templar, who has modified the game such that all characters are now replaced with sonic and friends and
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# ? Aug 28, 2018 15:21 |
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Convex posted:When Gaben dies his body will disappear Jedi style leaving only a pile of clothes and a single flash drive containing a series of cryptic directions ultimately leading to an abandoned salt mine in Georgia. Inside will be a single server containing the only playable copy of Half Life 3 along with a sarcastic butler who is the only living descendant of the Knight's Templar, who has modified the game such that all characters are now replaced with sonic and friends and
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# ? Aug 28, 2018 15:57 |
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Well Doom 2016 both works on my laptop and clearly understands what it is to be a Doom game, so
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# ? Aug 28, 2018 19:36 |
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StrixNebulosa posted:Well Doom 2016 both works on my laptop and clearly understands what it is to be a Doom game, so Its really good times. I just wish you moved faster and you could turn off the animations for glory kills. I've been tempted to try to find a way with cheat engine to enable the speed and berserk powerups permanently. I would LOVE to play through Doom 2016 with permanent speed and punching ability. It'd be like 10x as good, but Id are too stubborn to see that.
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# ? Aug 28, 2018 19:43 |
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Very important doom question Which color gloves do you use with smoothdoom
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# ? Aug 29, 2018 01:14 |
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Mod Corner - Half-Life: Echoes: https://www.youtube.com/watch?v=nITrAwChI0Equote:"Echoes does what Hunt Down the Freeman tried and failed to do."
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# ? Aug 29, 2018 02:41 |
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Diabetes Forecast posted:speaking of old Valve, here: I knew what this would be a reference to before clicking that link. An absolute classic.
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# ? Aug 29, 2018 02:54 |
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Echoes owns hard and brought me fully back into 1998 for the short time it lasted.
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# ? Aug 29, 2018 03:04 |
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Diabetes Forecast posted:speaking of old Valve, here: https://cracker-patches.myshopify.com/collections/frontpage/products/door-stuckers
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# ? Aug 29, 2018 04:13 |
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Max Wilco posted:
I am incredibly upset that it's sold out. I don't even have a jacket to put that on and i'd still want it.
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# ? Aug 29, 2018 07:59 |
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Max Wilco posted:
That's just...
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# ? Aug 29, 2018 11:17 |
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site posted:Very important doom question Brown babey. Black gloves? What is this, the Doom movie?
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# ? Aug 29, 2018 12:22 |
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The brown gloves would be fine if they were a reasonable shade of brown, and not just Doomguy flesh colour.
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# ? Aug 29, 2018 12:48 |
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Doomguy 64 had the best gloves
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# ? Aug 29, 2018 13:17 |
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Dear Doom 2: this is not good level design.
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# ? Aug 29, 2018 13:22 |
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# ? Jun 5, 2024 03:51 |
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StrixNebulosa posted:Dear Doom 2: this is not good level design. I like Tricks and Traps for the most part. Although the exit area is a real gently caress you if you're doing a no saves run.
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# ? Aug 29, 2018 13:24 |