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Propagandist posted:I think I might be going crazy, and I need someone to weigh in. It's both without any settings to choose only one. If you press and hold, you Sprint until you release. You can also tap and release to Sprint.
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# ? Aug 28, 2018 20:00 |
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# ? May 31, 2024 09:43 |
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Omar_Comin posted:I found 2, whichever one works best for you and your load order: thanks, I might try this someday myself. I have the same complaints of AWCKR, it's horrible
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# ? Aug 28, 2018 20:53 |
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I don't have a problem with the extra benches it adds, I just do wish when I go to mod my combat armor there isn't like three different menus to change skins. AWKCR was supposed to unify this nonsense.
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# ? Aug 28, 2018 21:06 |
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Otacon posted:It's both without any settings to choose only one. That's not what I am experiencing. If I press and hold, I sprint until I stop running forward. Letting go of sprint after several seconds does not disable sprint.
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# ? Aug 28, 2018 23:50 |
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I had a bug where seemingly at random my characters speedmult actor value would go up to 147%. It would make my character skate around the game world. I think power armour leg mods was causing it? I don't even hold shift to sprint, so maybe it is what you had? Anyway, you should type "player.getav speedmult" into the console. If it is over 100%, type "player.setav speedmult 100" Edit: Rereading now and this probably isn't it. Erd fucked around with this message at 02:54 on Aug 29, 2018 |
# ? Aug 29, 2018 02:49 |
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Vasudus posted:I don't have a problem with the extra benches it adds, I just do wish when I go to mod my combat armor there isn't like three different menus to change skins. AWKCR was supposed to unify this nonsense. Have you seen the loving install process for weaponsmith to get it all working right with all models? its a loving poo poo show as is the tutorial showing you how to do it (incorrectly) then you have the guys whole visual design, what is that 14 year old edgelord chic? I thought this poo poo died out years ago; Also his new calibres mod that it requires is a god drat mess, and it half the guns don't work with the ammo switching unless you rebuild the asset pack correctly. Oh and if you question any of his dumb poo poo: I loving hate this dude and it annoys me that his garbage is required by so many other mods not made by shitheads.
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# ? Aug 29, 2018 03:13 |
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The only time awkcr was a pain was when i got all of the mods, after that, I just zipped them all up and added stuff as it was added, or updated. adding it as a dependency to lots of mods should mean that they dont clutter up the chembench menu, but that menu is always full of juhnk. So, just adding bits and pieces means you have to decide on an added workbench, and edit every recipe. a pain when you get 20 or so similar mods. however. nothing stops you from adding "benches" and keywords to point to these benches.
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# ? Aug 29, 2018 03:52 |
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Propagandist posted:That's not what I am experiencing. If I press and hold, I sprint until I stop running forward. Letting go of sprint after several seconds does not disable sprint. My mistake - I had missremembered. Your findings are mine as well - press Sprint once, keep sprinting until you stop or hit Sprint again. Sorry!
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# ? Aug 29, 2018 04:12 |
Pound_Coin posted:Have you seen the loving install process for weaponsmith to get it all working right with all models? its a loving poo poo show as is the tutorial showing you how to do it (incorrectly) Wait, this assholes mod is still going?
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# ? Aug 29, 2018 04:24 |
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Yeah, it is required to get little DEF_inv icons on all your weapons and armour parts, if nothing else. I can't believe I caught these 2 minutemen posing like this with no manipulation beyond the free camera. The one with service rifle survived the whole institute raid. It still bugs me that the lights are a separate piece of a turrets death model. EDIT: have another Erd fucked around with this message at 04:59 on Aug 29, 2018 |
# ? Aug 29, 2018 04:55 |
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Pound_Coin posted:Have you seen the loving install process for weaponsmith to get it all working right with all models? its a loving poo poo show as is the tutorial showing you how to do it (incorrectly) Hey cannabis commonwealth is the single best fallout 4 mod
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# ? Aug 29, 2018 13:00 |
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I just use AWKCR because it's largely required for a bunch of other mods. I stopped using AE this install cycle because it mucked with so many records and I didn't use anything it offered anyway. Never ran weaponsmith extended though.
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# ? Aug 29, 2018 14:21 |
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Otacon posted:My mistake - I had missremembered. Your findings are mine as well - press Sprint once, keep sprinting until you stop or hit Sprint again. Sorry! Thank you, friend. It doesn't bother me THAT much. My main concern was that I hosed something up in my CustomControlMap or that there was some unintended mod conflict. If that's the default behavior, then there's no issue. I appreciate you looking into that.
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# ? Aug 29, 2018 18:00 |
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Saw Project Valkyrie mentioned in steam's newsfeed for FO4 got interested in the idea of more quests, until I loaded it up and saw all the Second Life caliber companions and the hideous base interiors for the factions they made. Oh well. Any good quest mods out there? I just want more quests!
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# ? Aug 30, 2018 16:24 |
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Wrr posted:Saw Project Valkyrie mentioned in steam's newsfeed for FO4 got interested in the idea of more quests, until I loaded it up and saw all the Second Life caliber companions and the hideous base interiors for the factions they made. Oh well. Have you considered talking to Preston Garvey? I hear there's a settlement that needs your help.
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# ? Aug 30, 2018 17:13 |
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I dont mind the creation club idea but its really hosed up that any little addition to it breaks f4se and any mods that need it
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# ? Aug 30, 2018 17:46 |
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HORMELCHILI posted:Hey cannabis commonwealth is the single best fallout 4 mod I actually use the simpler one that just has a few plants/planters based on open source models that I can harvest from instead of all of that bloated nonsense in cannabis commonwealth.
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# ? Aug 30, 2018 17:52 |
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HORMELCHILI posted:I dont mind the creation club idea but its really hosed up that any little addition to it breaks f4se and any mods that need it I agree with you wholeheartedly but this is a weird time to oh sweet baby Xenu they did it again. Periodic reminder to Fallout 4 >rt-clk> Properties: Updates > Only update this game when I launch it and only run it through Mod Organizer 2 or whatever I guess.
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# ? Aug 30, 2018 18:41 |
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How lazy and bad of a software implementation do you need to have to push executable updates every time you update a list lmbo
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# ? Aug 30, 2018 18:46 |
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Mr. Crow posted:How lazy and bad of a software implementation do you need to have to push executable updates every time you update a list lmbo They did it to get around something about the platform management where adding things as DLC costs more money than adding them as IAP and then forcing the content updates on everyone no matter whether they paid or can use them. I think. I can't look it up right now.
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# ? Aug 30, 2018 18:48 |
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Wrr posted:Any good quest mods out there? I just want more quests! I was looking at trying Tales of the Commonwealth with 3 new companions and several quests: https://www.nexusmods.com/fallout4/mods/8704
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# ? Aug 30, 2018 22:07 |
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HORMELCHILI posted:I dont mind the creation club idea but its really hosed up that any little addition to it breaks f4se and any mods that need it I keep a copy of the exe and just restore it every time they do this. Haven't had to update anything for months.
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# ? Aug 30, 2018 22:08 |
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I have Steam set to update only when I launch the game, and I use MO2 so I never actually launch it via Steam.
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# ? Aug 30, 2018 22:32 |
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dont be mean to me posted:They did it to get around something about the platform management where adding things as DLC costs more money than adding them as IAP and then forcing the content updates on everyone no matter whether they paid or can use them. I think. I can't look it up right now. On consoles, they have one disk bucket for mods and one disk bucket for DLC, which includes the creation club. If they offered paid mods, then you might have to choose between them and your 4k HDR deathclaw pawpads, which would be proof that Bethesda is incompetent and wants you to suffer. Instead, all PC mods that require a script extender break when they add new things to buy, which is proof that Bethesda is incompetent and wants you to suffer.
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# ? Aug 30, 2018 22:34 |
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Omar_Comin posted:I've played through both Fusion City Rising and Outcasts and Remnants and the majority of it is juvenile titty fantasy, but there are parts that do stand out as interesting and well done. One of the things I found interesting was a possible theory about the relation between the Sole Survivor and the Lone Wanderer. Tales of the Commonwealth adds enough new people to talk to and mini encounters that I find it worth the price of admission, but honestly I didn't care much for the companions it adds. You've got: a) goony germaphobe sniper - a schtick that wore out pretty quick, in my opinion b) a pre-war, old-money heiress turned ghoul, and c) a non-institute synth because apparently when the bombs fell the military was a hair away from perfecting terminator sexbots Of course, some of the vanilla followers are even worse, so you might as well mix it up a bit. The same people also made Settlers of the Commonwealth: http://3dnpc.com/wiki/fallout-mods/fallout-4/settlers-of-the-commonwealth It adds a ton of custom voiced NPCs you can hire for your settlements. Great way to break up the half dozen comments the generic settlers use whenever you walk by.
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# ? Aug 30, 2018 22:43 |
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The old money heiress is amazing, dislikes you stealing things because "Common theft is for commoners, dear"
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# ? Aug 31, 2018 03:57 |
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I think I might install the Fusion City Rising mod to check it out as an example of what not to do. I have Tales installed but I don't think I've encountered anything from it just yet. I actually want to make some smaller scale encounters or quests myself, nothing too massive and ambitious in scope. Does anyone know of any modding threads / guides aimed at the modders themselves? Or teams looking for members?
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# ? Aug 31, 2018 17:33 |
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Cyberpunkey Monkey posted:I actually use the simpler one that just has a few plants/planters based on open source models that I can harvest from instead of all of that bloated nonsense in cannabis commonwealth. ?? but then how do you make hash
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# ? Aug 31, 2018 19:22 |
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So I tried the new Creation Club Settlement Ambush Kit. The waves of enemies are fun for awhile, but I haven't messed with the camera systems yet. I wouldn't say it's worth 900 credits, but that's true with the price of just about everything in Creation Club. The real problem I have is that after too many rounds of enemies the game apparently can't handle all the dead bodies and weapons and crap laying in one small area and it crashes. Anyway, if you try out the Ambush Kit I suggest your settlement has at least 100 defense and then arm every settler with ridiculous armor and weapons and stimpaks. Also if you're on PC you might as well use console commands to give yourself tens of thousands of bullets.
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# ? Sep 2, 2018 07:35 |
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Former Human posted:900 credits Former Human posted:the game apparently can't handle all the dead bodies and weapons and crap laying in one small area and it crashes Creation Club in a nutshell.
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# ? Sep 2, 2018 10:18 |
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Former Human posted:The real problem I have is that after too many rounds of enemies the game apparently can't handle all the dead bodies and weapons and crap laying in one small area and it crashes.
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# ? Sep 2, 2018 15:21 |
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Vasudus posted:I just use AWKCR because it's largely required for a bunch of other mods. I stopped using AE this install cycle because it mucked with so many records and I didn't use anything it offered anyway. Never ran weaponsmith extended though. I found some instructions somewhere about removing AE dependencies from mods. Can't remember where it was, but the gist was making an empty esp named Armorsmith Extended, loading the mod you want to edit in FO4edit (or whatever the name is now) removing everything connected to AE, then removing AE as a master.
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# ? Sep 3, 2018 01:30 |
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So See through scopes got a huge new update just after I finished getting weaponsmith extended working, the new version comes with a bunch of compatibility patches for guns that are bundled into WE's all-in-one* asset pack how do I even start to mash these together? *(you have to download like 10 guns seperately, unpack the asset pack, add those loose files and repack the while thing for it to work properly) Pound_Coin fucked around with this message at 23:47 on Sep 3, 2018 |
# ? Sep 3, 2018 23:41 |
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Roadie posted:Creation Club in a nutshell. But I was assured that these paid mods would be DIFFERENT because Bethesda would thoroughly test them to ensure the kind of AAA experience that we expect from their gam--- oh wait that literally is what we expect, nevermind.
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# ? Sep 3, 2018 23:58 |
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Fallout 4 Modding: the game can't handle all the dead bodies and it crashes
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# ? Sep 4, 2018 00:59 |
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Pound_Coin posted:*(you have to download like 10 guns seperately, unpack the asset pack, add those loose files and repack the while thing for it to work properly) What the gently caress is this, SimCity 4 modding?
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# ? Sep 4, 2018 05:12 |
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Wrr posted:Saw Project Valkyrie mentioned in steam's newsfeed for FO4 got interested in the idea of more quests, until I loaded it up and saw all the Second Life caliber companions and the hideous base interiors for the factions they made. Oh well. I'm making one, due out in a few months! It's got a voiced companion, 4-6 hour quest, and extensive radio station. (this is from an earlier post I made in this thread) quote:
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# ? Sep 4, 2018 07:10 |
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So what's up with that Project Valkyrie thing? I've just seen vague mentions here and elsewhere. What's the nitty gritty on it being poo poo?
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# ? Sep 6, 2018 21:31 |
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Midnight Voyager posted:So what's up with that Project Valkyrie thing? I've just seen vague mentions here and elsewhere. What's the nitty gritty on it being poo poo? People have called it a bit too fanfic-y. Which is weird, because Fallout 4 is already a fanfic, but whatever.
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# ? Sep 6, 2018 21:44 |
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# ? May 31, 2024 09:43 |
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I haven't checked it out yet myself, but the screenshots make it look like a mod-rear end mod. The big faction hub looked too much like a cheap MMO for my tastes and really put me off it. The companion NPCs all got that overly dolled up perfect second life wife look that makes my skin crawl. I guess I might as well do some sort of trip report. I'm pretty sure I played a mod-quest last night. There was a note in the dugout inn that lead me to a sewer grate nearby Diamond City. You go in and have a bunch of combat encounters through a couple nightmare rooms and hosed up versions of the prewar home. I thought it was pretty well done, although it didn't jive with Horizon as there are A LOT of enemies at the same time, and the last section in the nightmare house sequence is too big / empty and full of baddies. Console Command KillAll did wonders for me. Still, it told had a really simple concept that I thought was executed pretty well on. I like the small scope.
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# ? Sep 7, 2018 14:45 |