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So back to back One Kill Ahead followed by Nightmare in the Dream Palace might be the least amount of fun I've had in a video game in ages; gently caress everything about the last part of this game.
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# ? Jul 27, 2018 02:11 |
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# ? May 8, 2024 10:50 |
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Omi no Kami posted:So back to back One Kill Ahead followed by Nightmare in the Dream Palace might be the least amount of fun I've had in a video game in ages; gently caress everything about the last part of this game. Huh. I like that sequence, to each their own i guess.
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# ? Jul 27, 2018 04:48 |
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theflyingorc posted:Huh. I like that sequence, to each their own i guess. Yeah, weirdly enough the mission that felt closest to that one was the thing with the little girl in the laboratory, and that was easily my favorite mission in the game. With the nightmare one I was mainly annoyed because a) a lot of the activities you had to do (dodging giant laser eyes, running around while drunk, the dance off) felt like they went on too long, and the boss rush was just really long and boring.
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# ? Jul 27, 2018 04:57 |
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Omi no Kami posted:Yeah, weirdly enough the mission that felt closest to that one was the thing with the little girl in the laboratory, and that was easily my favorite mission in the game. With the nightmare one I was mainly annoyed because a) a lot of the activities you had to do (dodging giant laser eyes, running around while drunk, the dance off) felt like they went on too long, and the boss rush was just really long and boring. Part of the difference is likely that i played SWL as it was released, so there was a long while before each part of Tokyo was released and i was pretty strong in comparison to the content, so the fights were all quick. I agree that the drunken night out was a bit long tho
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# ? Jul 27, 2018 05:01 |
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I like both of those missions but One Kill Ahead's puzzle house is just pure aggravation to most people I know and Nightmares is way too long to not have any obvious save points in it. Tokyo is great but it does feel like a lot of it was designed to take longer than it needed to (understandably, I guess ).
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# ? Jul 27, 2018 10:35 |
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Plus I think a lot of the frustration for me personally comes down to the unavoidable difficulty spike: I play it for the story, not the gameplay, and the instant I hit Tokyo I had to stop and waste probably 10-15 hours re-playing all the other zones to grind equipment, which didn't even make Tokyo's combat easy or fun, just doable. At this point I've spent so much time repeating activities just to finish the last 5% of the main story that the game has actively pissed me off in a big way, and I tend to be way more critical than I would've been playing with a smooth progression and no grinding.
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# ? Jul 27, 2018 14:34 |
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Omi no Kami posted:Plus I think a lot of the frustration for me personally comes down to the unavoidable difficulty spike: I play it for the story, not the gameplay, and the instant I hit Tokyo I had to stop and waste probably 10-15 hours re-playing all the other zones to grind equipment, which didn't even make Tokyo's combat easy or fun, just doable. At this point I've spent so much time repeating activities just to finish the last 5% of the main story that the game has actively pissed me off in a big way, and I tend to be way more critical than I would've been playing with a smooth progression and no grinding.
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# ? Jul 27, 2018 16:26 |
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Pilchenstein posted:I'd have been happy to help you bump your gear up but I think timezones were against us. I'm pretty sure everything in the story after the Dream Palace is playable in a group too, if you wanted to absolutely dunk your way up the tower. Thanks for the offer! I think I'm good though... I've done about half the tower, and it's gotten down to the slow-but-obnoxious level of difficulty, so I'll probably just take an hour or two to grind through it with a podcast in the background, then victory lap
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# ? Jul 27, 2018 19:40 |
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In the old version of the game, you only had to clear three out of the twenty-four company floors before you could reach the Orochi floors. You picked the company for the alpha floor and the beta and omega floors were random. The new way is great for achievement hunting, but sucks if you just want to play through the story. On the other hand, the AEGIS system only applies in a few places in Tokyo, instead of everywhere.
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# ? Jul 27, 2018 20:15 |
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I'm not sure which I hated more AEGIS or augments. But I think AEGIS. Augments could be ignored but AEGIS was lovely enough I just stopped playing.
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# ? Jul 27, 2018 23:25 |
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Len posted:I'm not sure which I hated more AEGIS or augments. But I think AEGIS. Augments could be ignored but AEGIS was lovely enough I just stopped playing. I remember how easily I coasted through the game using a burst/leach build for most content. Then I got to tokyo and couldn't even survive the trash mobs because it took too long to get through their shields to heal myself.
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# ? Jul 28, 2018 02:02 |
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I finished the orochi stuff and last story mission, and man; as much as I've been complaining about Kaidan, that would've felt much, much more obnoxious if everyone had been using the AEGIS stuff when I played.
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# ? Jul 28, 2018 05:36 |
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https://twitter.com/i/status/1024033338682732545 Looks like we are going to be treated to another parking garage mission
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# ? Jul 31, 2018 19:55 |
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Sekenr posted:https://twitter.com/i/status/1024033338682732545
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# ? Jul 31, 2018 20:30 |
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Are the missing dungeons in yet? And the second raid?
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# ? Jul 31, 2018 22:01 |
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Len posted:Are the missing dungeons in yet? And the second raid? No to both.
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# ? Jul 31, 2018 23:59 |
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Pilchenstein posted:We're getting the old faction rank up missions back, one of those took place in a car park. Oh wonderful. Why? It was frankly one of the simultaniously the worst and most nonsensical missions in the game. I once posted a thread in the old lore forums, hoping the lore gurus will explain what it was about but the response was basically -
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# ? Aug 2, 2018 13:06 |
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...and the faction missions are back, along with a new South Africa mission. New agent slot unlock and cosmetics. They really have to do a better job marketing this. I had no idea it was coming this soon. https://www.secretworldlegends.com/2018/08/01/new-missions
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# ? Aug 7, 2018 07:09 |
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Ossipago posted:They really have to do a better job marketing this. I had no idea it was coming this soon.
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# ? Aug 7, 2018 10:08 |
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I played (as much as I could manage) TSW in the beta but never bought it once released because my rig back then was a sad little potato -- plus being allergic to subscription games & also super wary of Funcom by that point...I stayed away even though I loved the premise of the game. Giving it a spin now though. So far it doesn't seem awful. The one-character-slot thing is terrible but also a kind of a mercy since I have to stop being a tightwad (highly unlikely) if I want to enable my crippling altaholism. That said, is there a non-cash way to earn the premium currency? I'm considering joining the goon cabal but I'm unsure how many of you still play.
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# ? Aug 9, 2018 10:03 |
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You can convert the auction house currency into cash shop currency and vice-versa. If you're inclined to drop money on the game, the best QoL improvement you can buy is the final tier(s) of the sprint upgrades.
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# ? Aug 9, 2018 11:31 |
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Oh snap, Jeffrey Combs voices characters in this game. So far enjoying the game -- the combat isn't fabulous but the quest writing and puzzles (and amazing voice talent) make up for it so far. I just wish the world was more populated. Why does Funcom destroy everything it touches?
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# ? Aug 15, 2018 00:50 |
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Plastic Pal posted:Oh snap, Jeffrey Combs voices characters in this game. "No running in the halls! They are quite slick with gore." I like to think that's where his portrayal of Herbert West from the Re-Animator movies ended up.
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# ? Aug 15, 2018 01:51 |
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Plastic Pal posted:Oh snap, Jeffrey Combs voices characters in this game. The low map populations are intentional; having a ton of other players around would detract from the survival horror atmosphere they want. On the plus side, it means there's not much competition for rare spawns if you're doing those achievements.
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# ? Aug 15, 2018 10:53 |
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Yeah, even with the reduced population caps there's still plenty of times where I end up standing around waiting for quest mobs to respawn, especially in Kaidan.
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# ? Aug 15, 2018 20:21 |
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Oh, I see; that makes me feel a bit better then.
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# ? Aug 16, 2018 04:35 |
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Just grabbed this and played a couple of hours - I played the original for a while but lost track of it at some point. I forgot how cool this game was. Pilchenstein posted:Yeah, even with the reduced population caps there's still plenty of times where I end up standing around waiting for quest mobs to respawn, especially in Kaidan. I had somebody following me around one-shotting everything for like 15 minutes. No messages, no nothing, just waiting until I attacked something and then blasting it. Speeded things up, but wasn't very fun.
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# ? Aug 21, 2018 22:32 |
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I started playing again, I don't know how long I'll keep playing before I get distracted by a shiny new game but for now I'm having fun. Level 35 in Egypt, just met up with my favourite NPC Said.
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# ? Aug 28, 2018 03:21 |
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Probably a dumb question. I remember when I played this ages ago, there was a quest I got as Illuminati around Blue Mountain to go check out a Parking Garage. I got a lantern or something out of it. It wasn't a very exciting mission being honest. Someone said there was a Templar version with a haunted house. A Dragon mission that was ???. And I'd keep getting missions every few zones. I thought those were the faction missions. And that they had been removed. But this is just the return of 3 missions, and they all seem pretty banal/late level. Did I just mix up what factions missions were? Are those other missions still in the game?
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# ? Aug 28, 2018 21:32 |
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There were three faction-specific missions in TSW that were offered when you hit certain ranks that have only recently been added into SWL. There are also faction-specific missions that serve as transitions between the storyline regions; those were included in SWL when it was released. The parking garage is one of the former, the "haunted house" is one of the latter.
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# ? Aug 28, 2018 21:52 |
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Now that I'm nearing the end of Egypt Act 1, it seems as if I'm doing missions I don't remember. I look it up, and hey, they mixed in the Issues mission I never got the chance to do back in ye olde version! This is nice. So I guess I'm gonna be on the Last Train to Cairo soon. Said remains my fave NPC.
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# ? Aug 31, 2018 03:58 |
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Yeah, a bunch of the "new" stuff was reintegrated into the relaunch, although Last Train is a little clunkier than the others; they do give a certain NPC a new, bloodied model to represent events from that questline at least.
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# ? Aug 31, 2018 09:55 |
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I'm now level 40, with a Chaos/Pistol tank build. I think I'm part of the Guild? I skipped all the dungeons so far so one day I'd like to go back and do them for completion's sake.
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# ? Aug 31, 2018 15:23 |
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MonsieurChoc posted:I'm now level 40, with a Chaos/Pistol tank build. I think I'm part of the Guild? I skipped all the dungeons so far so one day I'd like to go back and do them for completion's sake. Go back and do the early ones right now, they're easily beatable in single player.
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# ? Aug 31, 2018 15:44 |
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theflyingorc posted:Go back and do the early ones right now, they're easily beatable in single player. Correction: I did the first two, Polaris and the Hell one. And I just kept making mistakes in the second one because I didn’t know the mechanics of the boss fights.
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# ? Aug 31, 2018 16:13 |
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So I played this for a month at Patron status and... I feel like I out-leveled things kinda quick.
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# ? Sep 4, 2018 15:14 |
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Dawgstar posted:So I played this for a month at Patron status and... I feel like I out-leveled things kinda quick. Don't worry about it. Eventually the mobs will hit lvl 50 and than your levels won't matter.
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# ? Sep 6, 2018 10:13 |
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Got off my rear end and finished Last Train to Cairo. I kept dying like a moron by falling off the train or getting hit by those signs.Sekenr posted:Don't worry about it. Eventually the mobs will hit lvl 50 and than your levels won't matter. Do you still gain SP and AP after level 50?
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# ? Sep 7, 2018 23:36 |
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MonsieurChoc posted:Do you still gain SP and AP after level 50? I noticed during my semi-annual check in of the game that they've circled the caches back around to the agartha ones they started with. So now they're not even making new content for their main money generators
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# ? Sep 8, 2018 00:22 |
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# ? May 8, 2024 10:50 |
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They said the next cache would be new but a survey a while back showed a lot of people wanted the agarthan cache and I imagine that's too easy a freebie for the small dev team to pass up. The currency exchange has almost hit the price cap a few times recently. I imagine this means decreased supply due to decreased demand from whales. Just keep the game alive long enough to release the Congo xpac.
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# ? Sep 8, 2018 03:00 |