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Nessus posted:By every species do you mean all the portrait categories? I thought it's kind of a strength of the game, if perhaps not a deliberate one, that the appearance of a species is absolutely independent of its ethical or moral virtues. Those cute snuggly shy flowers can be genocidal purifiers, those jagged-tooth fungus monsters can be peaceful federation-builders.
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# ? Aug 29, 2018 10:13 |
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# ? May 26, 2024 08:57 |
Strudel Man posted:Oh, no, I mean when you design a species. And computer-designed ones would have a random predisposition, matching to one of their governing ethics.
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# ? Aug 29, 2018 10:18 |
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it would be nice if with these new backgrounds we could colonize moons for some extra living space on the planets
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# ? Aug 29, 2018 10:19 |
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Nessus posted:So like you can hard code your species as being fundamentally aligned with whatever depressing virtue you feel like burning into the genetic nature of humanity? It sort of exists already, in that certain species traits will push their pops towards certain ethics. Strong for militarism, weak for pacifism, natural [scientist] for materialism, decadent for authoritarianism...but not every ethic has a trait. Strudel Man fucked around with this message at 10:33 on Aug 29, 2018 |
# ? Aug 29, 2018 10:21 |
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Baronjutter posted:I think a big weakness in the game is that it's extreme flexibility with race design also means it's hard to get those really interesting specifics. For example if you could only play as humans, or "human" was a detailed category of species like robots and hive it could be packed full of more human-centric mechanics and fluff because we know how human biology and psychology and politics work. But we have to keep things generic, flexible. This ability to make custom races is also a huge strength of the game, but it leads to what I call "cloud syndrome" in any game with random/procedural content. Sure, every cloud is technically unique, but once you've seen a few of each type you've kinda seen them all and the infinite variety ends up boiling down to just a handful of notable types. Splicer posted:Is it "talk about getting more of the really funky civics and putting them in their own section" time yet?
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# ? Aug 29, 2018 10:44 |
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Have seen a report that is a few days old, but would just like to remind people not to post about posters. If you dislike someone who is discussing stuff rather than the content of what they are discussing, then please put it to one side and continue to talk about whatever you wish relating to the game. If you dislike them and can refute the things they are saying, then by all means do this instead! We can be better than this, my friends Thank you all!
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# ? Aug 29, 2018 14:27 |
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Does anyone have any code lying about for creating a ringworld? I've been banging my head against this ringworld start, and although I can get the civic in place (Which is basically a copy/paste of life-seeded); the ringworld bit seems to be arcane or nearly impossible.
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# ? Aug 29, 2018 22:45 |
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TalonDemonKing posted:Does anyone have any code lying about for creating a ringworld? I've been banging my head against this ringworld start, and although I can get the civic in place (Which is basically a copy/paste of life-seeded); the ringworld bit seems to be arcane or nearly impossible.
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# ? Aug 29, 2018 22:51 |
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TalonDemonKing posted:Does anyone have any code lying about for creating a ringworld? I've been banging my head against this ringworld start, and although I can get the civic in place (Which is basically a copy/paste of life-seeded); the ringworld bit seems to be arcane or nearly impossible. Make sure to post in the thread if you get this working, a ringworld start would be right up my alley.
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# ? Aug 29, 2018 22:59 |
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I have a ringworld refugee's civic from one of my mods, but I run like 50 so I'll have to figure out which one it is.
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# ? Aug 29, 2018 23:26 |
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I used to play with a ringworld start mod way back when like 5 or 6 major updates ago. IIRC they did it by making it a unique system you could select like Sol or Deneb.
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# ? Aug 29, 2018 23:38 |
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Found it, this mod here has a ringworld start that places a ruined ringworld in your starting system. https://steamcommunity.com/sharedfiles/filedetails/?id=1394941415
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# ? Aug 29, 2018 23:53 |
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We need a protist species pack.
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# ? Aug 29, 2018 23:53 |
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Only if it's balanced out by some antitists.
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# ? Aug 30, 2018 00:04 |
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planet stability sounds exactly like the kind of internal politics system the game could use to make empire management more interesting.
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# ? Aug 30, 2018 06:04 |
TalonDemonKing posted:Does anyone have any code lying about for creating a ringworld? I've been banging my head against this ringworld start, and although I can get the civic in place (Which is basically a copy/paste of life-seeded); the ringworld bit seems to be arcane or nearly impossible. What mods I've seen mess around with repairing ringworlds or being better at them in some way and I'm not into that at all. I just want vanilla life seeded with a huge space habitat rather than a Gaia world. Gaia worlds are kind of weird and awkward to me, with regards to immersion, and while I like the gameplay implications of life seeded, I'm not a fan of having a homeworld like that. I don't really know what Gaia worlds are supposed to represent. I guess ring worlds are also pretty absurd and silly, both for the stupid scale and the weird part where it doesn't actually orbit the star, but I can pretend that in Stellaris they're really just Culture style Orbitals and ignore the graphics.
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# ? Aug 30, 2018 06:19 |
Eiba posted:I don't know if this is the kind of mod you're describing, but I just realized I really want life seeded to actually be set on a ruined ringworld. So still a size 25 perfect habitability planet, but if your premise is you were somehow influenced by ancient powerful aliens you might as well go big. I agree that a semi-ruined Ringworld or a mega-station would be better. In fact I want a habitat start in general, even if I suppose there are balance issues involved in an all-hab species.
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# ? Aug 30, 2018 07:02 |
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Nessus posted:A ringworld could be kept stable through Bussard ramjets used as attitude control jets. It would be straightforward - not simple or easy, but straightforward - to do. I seem to recall reading that a true ringworld would require a material stronger than natural molecular bonds can provide. Eiba posted:I don't know if this is the kind of mod you're describing, but I just realized I really want life seeded to actually be set on a ruined ringworld. So still a size 25 perfect habitability planet, but if your premise is you were somehow influenced by ancient powerful aliens you might as well go big. Could do a Niven Ringworld Start by giving you a number of additional pops of several randomly generated species and also 20-30 pre-sapients, but practically no minerals.
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# ? Aug 30, 2018 08:54 |
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Davincie posted:it would be nice if with these new backgrounds we could colonize moons for some extra living space on the planets That would be amazing! I think of Deepness in the Sky and the megopolis moons provided for by the more farm-heavy planet.
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# ? Aug 30, 2018 09:20 |
https://twitter.com/Martin_Anward/status/1035088536557498368?s=19 Can't wait to see lassez faire in Stellaris Also: dietary balance? canepazzo fucked around with this message at 10:06 on Aug 30, 2018 |
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# ? Aug 30, 2018 10:01 |
Splicer posted:But enough about planetary stability To me the biggest argument for the ringworlds in Stellaris not being proper Niven-esque ringworlds is that a real ringworld would not just have 4 25 pop spaces, or 8, or 20. It would have effectively unlimited population space. Habitats and ringworlds have to be as nasty as they are to build or else people would eventually abandon planets en masse (other than to exploit unique bonuses).
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# ? Aug 30, 2018 10:33 |
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Nessus posted:The scrith material that Niven hypothesized was a significant fraction of the strength of interatomic bonds, I think, but I recall all his critique from MIT students was about the orbital instability. I assume that college students eager to "own" a SF writer would have brought it up if the material was absolutely impossible, in the sense that it had attributes that violated physical law, rather than merely extremely implausible. Making something like scrith would require manipulating the strong nuclear force, which falls under "Well we can't say it's /impossible/."* MIT nerds want to laugh at your engineering failures, not hypothesise a potential upper limit on humanity's ultimate ability to manipulate universal constants. The latter would make them sad. *according to google I am not a theoretical physicist e: that was the wrong word Splicer fucked around with this message at 11:08 on Aug 30, 2018 |
# ? Aug 30, 2018 10:57 |
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Nessus posted:The scrith material that Niven hypothesized was a significant fraction of the strength of interatomic bonds, I think, but I recall all his critique from MIT students was about the orbital instability. I assume that college students eager to "own" a SF writer would have brought it up if the material was absolutely impossible, in the sense that it had attributes that violated physical law, rather than merely extremely implausible. I'm all for making abandoning planets for megastructures it's own ascension path. Who needs robot bodies or climate gene-mods when you can just live in a perfect, endless world?
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# ? Aug 30, 2018 10:58 |
NewMars posted:I'm all for making abandoning planets for megastructures it's own ascension path. Who needs robot bodies or climate gene-mods when you can just live in a perfect, endless world?
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# ? Aug 30, 2018 11:21 |
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Wiz type faster
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# ? Aug 30, 2018 11:25 |
Today’s dev diary: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-123-planetary-rework-part-3-of-4.1116917/
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# ? Aug 30, 2018 12:11 |
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Dev diary is up https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-123-planetary-rework-part-3-of-4.1116917/quote:Crime
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# ? Aug 30, 2018 12:11 |
This all looks so amazing! Although the planetary interaction seems to become a bit (a lot) more involved and less fire and forget till it's time to upgrade; lots of new information too. Any chance we can get a ledger for Stellaris? It's the one thing I really miss the most from the other Paradox games.
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# ? Aug 30, 2018 12:16 |
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Space crimes look to be an amazing time. I hope it's possible to become a space crime cartel as a government type. Or at least make them a productive part of your empire, as hinted by that bit at the end there.
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# ? Aug 30, 2018 12:24 |
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Crime is gonna be sooooo good for stuff to do doing combat downtime. That bit about crime giving potential benefits gives me funny shivers.
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# ? Aug 30, 2018 12:37 |
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Tythas posted:Dev diary is up https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-123-planetary-rework-part-3-of-4.1116917/
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# ? Aug 30, 2018 12:42 |
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Oh man. Need this update pronto
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# ? Aug 30, 2018 13:04 |
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Splicer posted:Oh my god this is everything I wanted and more. Crime jobs so tactile Sims 5: Crime Jobs in Space
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# ? Aug 30, 2018 14:55 |
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Can't wait to put synth and / or cyborg pops in enforcer jobs.
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# ? Aug 30, 2018 14:56 |
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DrSunshine posted:Can't wait to put synth and / or cyborg pops in enforcer jobs. Can't wait to build a robot crime empire!
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# ? Aug 30, 2018 15:03 |
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For some reason, crime as described really reminds me of luck scales in Dominions - i.e. event-driven rather than a modifier. I hope running a smuggling network gets small bits of luxuries every so often, with a risk of being attacked by a pissed off crimelord...
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# ? Aug 30, 2018 15:18 |
Please let me be Emperor Manafort of the MyCrimes.xls star nation, a criminal empire that commits crimes at a rate that triples every second.
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# ? Aug 30, 2018 15:29 |
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I want Barbaric Despoilers to benefit from crime. Bandit Kingdoms thank you
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# ? Aug 30, 2018 15:31 |
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Rhjamiz posted:I want Barbaric Despoilers to benefit from crime. Bandit Kingdoms thank you Also more civic-based empire types. Flavour is fun!
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# ? Aug 30, 2018 15:32 |
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# ? May 26, 2024 08:57 |
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Having a lot of criminal experience could lead to a species that is really good at espionage. Secretly starting a revolution for independence in an "allied" neighbor and slowly assimilate their planets without firing a shot.
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# ? Aug 30, 2018 15:48 |