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Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
people are dropping dead left and right because tumble wants my entire hospital to be diagnostics facilities apparently

there is a queue of 50 wtf

edit:


aaa

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Dad Jokes
May 25, 2011

What are your staff's diagnostics skills? If they're unskilled, patients can waste a bunch of time bouncing between diagnostics rooms before going to treatment.

Also, what's up with the little worms that show up sometimes and hide under furniture? I can't figure out what spawns them, having a ton of janitors and hand sanitizers doesn't seem to stop them.

The Kins
Oct 2, 2004

Dad Jokes posted:

Also, what's up with the little worms that show up sometimes and hide under furniture? I can't figure out what spawns them, having a ton of janitors and hand sanitizers doesn't seem to stop them.
They're escaped monobrows.

Dad Jokes
May 25, 2011

I don't know what I was expecting, but it certainly wasn't that.

Fans
Jun 27, 2013

A reptile dysfunction

Dad Jokes posted:

What are your staff's diagnostics skills? If they're unskilled, patients can waste a bunch of time bouncing between diagnostics rooms before going to treatment.

Also, what's up with the little worms that show up sometimes and hide under furniture? I can't figure out what spawns them, having a ton of janitors and hand sanitizers doesn't seem to stop them.

You sometimes get quests to kill monobeasts and that’s what they are. The best way to do it is to pick up vending machines or magazine racks and that’ll flush out a ton of them for you to shoot. You can only shoot them on regular time setting though.

Alchenar
Apr 9, 2008

Only played through the first level so still initial impressions but while it's obviously the kid's glove stage I was able to see how it's actually possible to get things wrong and lose later on (my main criticism of Theme Hospital being that it was basically impossible to lose).

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Fans posted:

You sometimes get quests to kill monobeasts and that’s what they are. The best way to do it is to pick up vending machines or magazine racks and that’ll flush out a ton of them for you to shoot. You can only shoot them on regular time setting though.

Well, you can shoot them on fast but I don't recommend it.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

I would kill for a "copy room" function.

SlothfulCobra
Mar 27, 2011

So this looks like a straight-up point for point remake of Theme Hospital? This game feels so out of place now, being originally a riff off of a genre that's fallen from grace and from a culture where hospitals being run to maximize profits is just a joke.

I don't doubt that it's still a fun game, I got the original off of GoG a few years ago, it's just odd.

The Kins
Oct 2, 2004

SlothfulCobra posted:

being originally a riff off of a genre that's fallen from grace
Prison Architect was a big hit and there've been a number of games riffing off of that like Rimworld, so the tycoon genre has had a bit of a resurrection in recent years.

SlothfulCobra posted:

and from a culture where hospitals being run to maximize profits is just a joke.
I haven't reached it yet, but apparently one of the later levels is a public hospital where you have a set annual budget and don't get any money for curing people, for a unique challenge.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Rimworld is uh, not really like Prison Architect. Outside the art style for the colonists I suppose.

Alchenar
Apr 9, 2008

IcePhoenix posted:

Rimworld is uh, not really like Prison Architect. Outside the art style for the colonists I suppose.

It's the same management sim genre.

Tropico is the only game that I can think of has really been keeping the genre alive for the last decade.

IcePhoenix
Sep 18, 2005

Take me to your Shida

I guess so, but they play entirely differently. Seems kind of silly to bunch them together like that is all.

explosivo
May 23, 2004

Fueled by Satan

Autonomous Monster posted:

I would kill for a "copy room" function.

So would I, but the more I think about it maybe this is intentional so you don't have 12 identical GP's offices. It is a pain to place everything over again but I at least like the opportunity to lay them out slightly differently to avoid being too cookie-cutter.

less than three
Aug 9, 2007



Fallen Rib

The Kins posted:

I haven't reached it yet, but apparently one of the later levels is a public hospital where you have a set annual budget and don't get any money for curing people, for a unique challenge.

I just got to that one. Despite breezing through all the previous hospitals, I barely made it to one star there before running dry on cash. I'm probably going to have to restart, keeping costs under control is really important. Promoting all your staff as soon as they're ready is a good way to slowly boil yourself without realising before it's too late.

It did stick out to me that I ended up naturally having a lower bar for their comforts and settling for 'good enough' because there's no cash at the end of the treatment. Seeing a bad, cheap GP three times is more cost efficient than paying an expensive one for the same outcome! When you're handing out Cheesy Gubbins for free you're not going to litter the place with vending machines. Plants need water, janitors cost money! :v:

less than three fucked around with this message at 18:41 on Sep 2, 2018

CuddleCryptid
Jan 11, 2013

Things could be going better

So glad I occasionally browse through Games to see what new threads pop, didnt know that it was out now. Hype

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

TastyLemonDrops posted:

I actually got a game over in Tumble. Got to two stars, then went to take a shower because I thought I could just autopilot my way to three stars. Hospital value crashed from 1.5 million to 400k and I went bankrupt. -300k is the game over point, BTW.

Tumble's really difficult to get 3 stars in.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Well, it'll sort of resolve itself eventually once you train up your staff. The 3-star that required 75% morale took me more time to get. I suspect running it on fast gets me into trouble faster with making my staff overworked, underpaid and undertrained. Just like public health care! :v:

Gyoru
Jul 13, 2004



There's a mod now for copying entire rooms with CTRL+C.

https://www.nexusmods.com/twopointhospital/mods/2

Pornographic Memory
Dec 17, 2008

Sage Grimm posted:

Well, it'll sort of resolve itself eventually once you train up your staff. The 3-star that required 75% morale took me more time to get. I suspect running it on fast gets me into trouble faster with making my staff overworked, underpaid and undertrained. Just like public health care! :v:

You can literally train your staff to be 10% happier if you train them in emotional intelligence. I was edging around 72% staff morale before I realized that, then I just put a bunch of random staff (mostly janitors) with free training slots through to teach them to be 10% happier and bam.

explosivo
May 23, 2004

Fueled by Satan

Anyone else running into a bug where patients are getting stuck in the GP's office because they seemingly died while talking to them? The patient just sits in the chair and the doctor stands beside the desk slowly going insane until I edit the room to kick everyone out and then the patient walks out to die and the doctor can get his next patient. Also seeing a lot of people getting stuck for no reason, I had to fire my chief researcher because some door somewhere was apparently preventing him from moving even after picking him up and dropping him where he had to go.

PhantomZero
Sep 7, 2007
I was in a death spiral with about -$150k for a balance on that surgery map, since I had about 8 GP offices and each one was backed up to 10-12 and they couldn't survive long enough to get to treatment and pay me. I was able to recover by clicking the patients tab and manually sending most of them directly to treatment based upon their remaining health. You get paid even if the patients die, so taking a risk to treat the patient will let you get more money in exchange for small hits to your reputation. Using that money I was able to build more GP offices, pay back my loans and then hire enough extra doctors to start training some of them.

You can also send patients home at any time so they don't die in your hospital and hit your reputation or become ghosts.

CuddleCryptid
Jan 11, 2013

Things could be going better

It's been hinted at already in the thread but when is the game supposed to get, yknow, challenging? I'm all the way to the fourth hospital where I am being taught to train workers and I feel like I'm breezing through the entire thing without a look back. It's actually kind of boring, like as if Prison Architect was full of white collar prisoners.

Tunzie
Aug 9, 2008

explosivo posted:

Anyone else running into a bug where patients are getting stuck in the GP's office because they seemingly died while talking to them? The patient just sits in the chair and the doctor stands beside the desk slowly going insane until I edit the room to kick everyone out and then the patient walks out to die and the doctor can get his next patient. Also seeing a lot of people getting stuck for no reason, I had to fire my chief researcher because some door somewhere was apparently preventing him from moving even after picking him up and dropping him where he had to go.

Not with GP rooms, but I've been getting gummed up Fracture Wards where patients stop moving through the process and gum everyone up at the Plaster Caster. Maybe I'm making the rooms too cramped, but it's happened in a couple of my hospitals. Same temp fix, though - edit the room to boot them out.

less than three
Aug 9, 2007



Fallen Rib

Tunzie posted:

Not with GP rooms, but I've been getting gummed up Fracture Wards where patients stop moving through the process and gum everyone up at the Plaster Caster. Maybe I'm making the rooms too cramped, but it's happened in a couple of my hospitals. Same temp fix, though - edit the room to boot them out.

Yeah Fracture Ward seemed bugged, they all get stuck there and the nurses just wander around doing nothing. I'm going to try a larger room on my next hospital because yeah I'm cramming them in there as well.

DreamShipWrecked posted:

It's been hinted at already in the thread but when is the game supposed to get, yknow, challenging? I'm all the way to the fourth hospital where I am being taught to train workers and I feel like I'm breezing through the entire thing without a look back. It's actually kind of boring, like as if Prison Architect was full of white collar prisoners.
I'd say Tumble is where it starts, next is Melt Downs/Smogley where it really starts ramping up.

explosivo
May 23, 2004

Fueled by Satan

Tunzie posted:

Not with GP rooms, but I've been getting gummed up Fracture Wards where patients stop moving through the process and gum everyone up at the Plaster Caster. Maybe I'm making the rooms too cramped, but it's happened in a couple of my hospitals. Same temp fix, though - edit the room to boot them out.

It looks like what's happening is a patient is dying (as in, skull above head) but is still able to walk around. It says "called into GP's office" once I kick them out so the patient just walks right back in the same place and gets stuck again. I can manually adjust his spot in the queue to keep pushing them back but it's inevitable. I actually have a number of guests stuck in my hospital now who are "dead", but just stand still and wobble around.

I'm actually a little worried because I may have broken things at Flemington. I'm at the last objective to get 3* where I need to raise hospital value, yet it keeps fluctuating. I was close to 4.5 mil once, but it's down to ~3 and doesn't move a lot. I have THIRTEEN GP's offices and they all still have massive queues. I'm just about out of space too so I'm not entirely sure how to get out of this one with 3*.

less than three
Aug 9, 2007



Fallen Rib

explosivo posted:

I'm actually a little worried because I may have broken things at Flemington. I'm at the last objective to get 3* where I need to raise hospital value, yet it keeps fluctuating. I was close to 4.5 mil once, but it's down to ~3 and doesn't move a lot. I have THIRTEEN GP's offices and they all still have massive queues. I'm just about out of space too so I'm not entirely sure how to get out of this one with 3*.

The biggest factor in hospital value is monthly profit. Looking at my Flemington hospital, hospital value is 60% monthly profit, 20% cash on hand, 10% building value. Try raising all your prices, or making more money!

Tunzie
Aug 9, 2008

explosivo posted:

It looks like what's happening is a patient is dying (as in, skull above head) but is still able to walk around. It says "called into GP's office" once I kick them out so the patient just walks right back in the same place and gets stuck again. I can manually adjust his spot in the queue to keep pushing them back but it's inevitable. I actually have a number of guests stuck in my hospital now who are "dead", but just stand still and wobble around.

I'm actually a little worried because I may have broken things at Flemington. I'm at the last objective to get 3* where I need to raise hospital value, yet it keeps fluctuating. I was close to 4.5 mil once, but it's down to ~3 and doesn't move a lot. I have THIRTEEN GP's offices and they all still have massive queues. I'm just about out of space too so I'm not entirely sure how to get out of this one with 3*.

This is around the point I started getting serious about GP management.

I worked on training for my GPs - get GP 1 and 2 into them, and then Motivation for the speed boost. Use the staff management to restrict GP offices to only trained staff. However many GP offices I have, train up one more doc than that to cover when they go on break. It takes time and work, but it did get my GP queues under control.

I still end up with easily half a dozen GP offices around the place. I have about half of them near the reception, but the rest get scattered around, usually around clumps of diagnostic machines so patients getting tests can get processed there.

I've just gotten through Smogley, and Flemington / Smogley is around about where I'd say the difficulty starts to kick in.

explosivo
May 23, 2004

Fueled by Satan

less than three posted:

The biggest factor in hospital value is monthly profit. Looking at my Flemington hospital, hospital value is 60% monthly profit, 20% cash on hand, 10% building value. Try raising all your prices, or making more money!

poo poo, thank you for this. I completely forgot I could just jack up the prices of everything. I did this and made the $5 million mark in no time. :cheers:

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Tunzie posted:

I've just gotten through Smogley, and Flemington / Smogley is around about where I'd say the difficulty starts to kick in.

Love too read this when they are the next two levels I'm facing

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I think Smogley was the first hospital that failed for me, entering a debt spiral I just could not escape while trying to focus just on the main objective. I think I had too many doctors on staff while hunting for surgeons and that ultimately bankrupted me because I didn't have enough other sources of income. Restarted and took a much slower approach, passed it with ease. It's also the first hospital where I learned that when I have massive backups at GP offices and can't expand then it's time to jack prices way up. Sucks more money out of the people in the hospital and causes your reputation to plunge which slows the rate of new arrivals.

I'm stuck on the publicly funded hospital now. It's quite frustrating. The useless doctors I have to hire to keep costs down and kept killing or failing the people I needed healed to meet one of the quota. The second I manage to get the necessary amount healed my average staff satisfaction dropped to 59% and that was the beginning of the end.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

90% staff happiness for a 3-star.


HOW?


Fuckers naturally drop to empty hunger, thirst and toilet over the course of their shift and there's basically nothing you can do about it. I've tried sticking coffee makers and sweet dispensers in the room; half of the time they don't bother using it.
E: I fiddled with the break settings so everyone can go on break whenever but I think low stamina is the only trigger for a break.


Am I supposed to get all the other goals and then crank their pay into the stratosphere? I mean, it would be peak capitalism. :capitalism:

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Omobono posted:

Am I supposed to get all the other goals and then crank their pay into the stratosphere? I mean, it would be peak capitalism. :capitalism:

This is what I tried, too. Just cranked their salary to as high as it would go in hopes of getting the first star so I could abandon the place before it went under.

Didn't work.

explosivo
May 23, 2004

Fueled by Satan

Omobono posted:

90% staff happiness for a 3-star.


HOW?

Someone mentioned this earlier in the thread, but make sure you're training your staff with the +10% happiness skill ASAP if you have a happiness requirement.

Fans
Jun 27, 2013

A reptile dysfunction

Omobono posted:

90% staff happiness for a 3-star.


HOW?


Fuckers naturally drop to empty hunger, thirst and toilet over the course of their shift and there's basically nothing you can do about it. I've tried sticking coffee makers and sweet dispensers in the room; half of the time they don't bother using it.
E: I fiddled with the break settings so everyone can go on break whenever but I think low stamina is the only trigger for a break.


Am I supposed to get all the other goals and then crank their pay into the stratosphere? I mean, it would be peak capitalism. :capitalism:

Make sure they're working in a room with a plant and good heating (Weirdly these two are way more important than their actual needs)

Then check staff and crank up the pay of anyone still miserable.

Psychotic Weasel posted:

I'm stuck on the publicly funded hospital now. It's quite frustrating. The useless doctors I have to hire to keep costs down and kept killing or failing the people I needed healed to meet one of the quota. The second I manage to get the necessary amount healed my average staff satisfaction dropped to 59% and that was the beginning of the end.

You can get your researchers to research cash for you if you're struggling. It's not that hard for them to do and with a few good researchers it's enough to keep you afloat while you work on the other objectives. Click the Research Room like you would a Ward an add in some optional slots, I didn't realise that only one would work there till you did that for ages!

Fans fucked around with this message at 01:14 on Sep 3, 2018

Lil Swamp Booger Baby
Aug 1, 1981

Tunzie posted:

This is around the point I started getting serious about GP management.

I worked on training for my GPs - get GP 1 and 2 into them, and then Motivation for the speed boost. Use the staff management to restrict GP offices to only trained staff. However many GP offices I have, train up one more doc than that to cover when they go on break. It takes time and work, but it did get my GP queues under control.

I still end up with easily half a dozen GP offices around the place. I have about half of them near the reception, but the rest get scattered around, usually around clumps of diagnostic machines so patients getting tests can get processed there.

I've just gotten through Smogley, and Flemington / Smogley is around about where I'd say the difficulty starts to kick in.

This is the one big thing that has been holding back my purchase.
Does this seem like a result of jacked up AI (which would be appropriate for a spiritual successor to Theme Hospital funny enough) or is it an actual problem the game presents as something that is meant to be solved by the player?

Fans
Jun 27, 2013

A reptile dysfunction

JebanyPedal posted:

This is the one big thing that has been holding back my purchase.
Does this seem like a result of jacked up AI (which would be appropriate for a spiritual successor to Theme Hospital funny enough) or is it an actual problem the game presents as something that is meant to be solved by the player?

I've done just fine with GP offices. Once you hit Max Rep you'll need a fair few, but as long as you make sure you're training your GP's, Diagnostic Nurses and Ward Staff you can seriously reduce the load on the GP offices. You enter a spiral if you don't bother to make sure you got good diagnostics, as they never get to the point of diagnosing people to be treated and the hospital fills up with patients who are staying for way too long because you can't work out what is wrong with them.

If half the hospital is GP offices then you're lacking decent staff and not upgrading the diagnostic equipment. Early on before you get the fancy stuff make sure to Three star Flottering and Mitton University, you get the really good General Diagnosis and Cardio upgrades which are huge boosts to each room.

Fans fucked around with this message at 01:22 on Sep 3, 2018

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Fans posted:

You can get your researchers to research cash for you if you're struggling. It's not that hard for them to do and with a few good researchers it's enough to keep you afloat while you work on the other objectives. Click the Research Room like you would a Ward an add in some optional slots, I didn't realise that only one would work there till you did that for ages!

I debated doing that but I couldn't tell if it would be a net positive for me or not, given the expense of just getting a lab up and running plus how long it takes to research something. I think I'll give it a shot when I'm ready to restart the level and see how it goes.

I also had to play around with the settings to figure out how to get multiple people to work in a room. I don't think the game ever explains it to you. Quite handy for large Wards and Fracture Wards as well since each patient needs to wait until a nurse is ready to personally tuck them in.

Fans
Jun 27, 2013

A reptile dysfunction

Psychotic Weasel posted:

I debated doing that but I couldn't tell if it would be a net positive for me or not, given the expense of just getting a lab up and running plus how long it takes to research something. I think I'll give it a shot when I'm ready to restart the level and see how it goes.

One handy thing is you can manually tell Janitors to restock machines or water plants when those objectives come up, just flag them like you would a machine. They're basically free money. If they want you to shoot Monobeasts just lift up a vending machine and put it back, then go to town on them.

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Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
I've been playing around with room attraction to see if it does something for happiness but man is it ever not fun to throw down hundreds of posters all over the walls. GP offices, psychiatrists and staff rooms at least have an alternative of spamming out rugs. I feel plants are a trap due to their maintenance, but I'd like to give the cactus a shot.

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