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Not a lizardman.
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# ? Aug 25, 2018 23:25 |
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# ? Jun 10, 2024 02:36 |
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While I'm sad that it's not Nurgle, I not going to pretend that I'm not buying the poo poo out of it as soon as it hits the stores.
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# ? Aug 26, 2018 10:04 |
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Bigass troll and a few terribly lovely goblins for a warband?
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# ? Aug 26, 2018 17:44 |
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I bet the troll will be able to do something like eat a goblin to regain health, so he’ll be a resilient workhorse but limited in what he can do by how many little fellas are left.
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# ? Aug 26, 2018 18:27 |
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They show a bunch of Nightvault stuff here: https://www.warhammer-community.com/2018/08/30/breaking-previews-and-reveals-from-novagw-homepage-post-1/. New sigmarines and a Nighthaunt team in the core set, and a new spell system. There's also a preview of a squig!
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# ? Aug 30, 2018 08:47 |
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I hope that squig is on a goblin team alongside that troll. Let them be this weird menagerie warband. Also interesting that they went with 7 again for the undead. I'm guessing the lead spookghost will have a similar ability to the Warden that will allow multiple models to move at once. Otherwise, anything above 5 gets unwieldy.
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# ? Aug 30, 2018 09:28 |
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The undead have such charisma and personality - first the skeletons, and now these Chainrasps. They could so easily have ended up looking samey and boring. I wonder if the same modeller worked on both.
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# ? Aug 30, 2018 09:58 |
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As a second band I'm hesitating between the skellingtons and the rattes. Any advice, considering the one I currently own are Magore's crew.
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# ? Aug 30, 2018 10:47 |
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The few games I played with the Skeletons was miserable to the point of, "I don't even want to learn how to play these guys", whereas the rats are just great fun. Also, perhaps important, in some recent Warhammer Community blog post they mentioned there were NO Skeleton players at a recent tournament, which seems like a bad sign. And I'm really looking evening shown in that Nightvault trailer! I'm reluctant to say, "Yea I'll buy 8 more Warbands", but...
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# ? Aug 30, 2018 12:43 |
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I’ll buy eight more warbands if they all look as good as the two from the box and what’s presumably the mushroom goblin team do.
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# ? Aug 30, 2018 13:29 |
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I love playing skeletons, what do people not like about them?
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# ? Aug 30, 2018 14:01 |
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OK so I've had a little more time to look at the spoilers and digest stuff. What do you guys make of the pie chart icon for spells? My coworker thinks they'll have some sort of "school" system where they'll shade a different section of the pie. If you look at Averon Stormspire's card, his Fulmination attack has this magic symbol with 1 slice shaded. My coworker is suspecting this means, "It's a magic attack, and he can only cast Spell Power Cards with the same slice shaded" I agree with him that the pie chart is an extremely odd icon choice, but it seems more logical to me to simply gate spells behind the Warband symbol, or make it Universal for generic spells. Maybe Season 3 will shade a different slice. Sab669 fucked around with this message at 14:26 on Aug 30, 2018 |
# ? Aug 30, 2018 14:22 |
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I think that the pie chart's just the icon for spells. They call them gambits, so maybe you play them and then see if you actually cast it, and the pie chart represents that it doesn't work every time. For the actual spell mechanic, it looks like you have to roll specific icons for the spell to go off, 1 squiggly for Fulminate and 2 lightning bolt for Cry of Thunder. You can see those icons on the new dice. There's also the new stat next to the character name, which could indicate some level of magic ability, so that not everybody can cast the same spells. It would make sense if undead and Tzeentch guys were better at magic than sigmars are.
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# ? Aug 30, 2018 16:11 |
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The new core set reveal has sparked my interest again, but I feel like I’m badly out of date with expansions. Are the cards from every team useful, or can I get by with just the core, orcs, and skaven? Was that leader card pack any good?
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# ? Aug 30, 2018 16:51 |
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Fiends and Striders have a good amount of pretty good cards. I'm underwhelmed with the Leader box.
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# ? Aug 30, 2018 16:54 |
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I just ordered a core set and some more gangs. How will the new season interact with the stuff I just bought?
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# ? Aug 30, 2018 22:09 |
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It'll add more of everything, but everything should be compatible with the first season.
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# ? Aug 30, 2018 22:22 |
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None too please with the concept of making sorcerors something apart from the rest of the game, myself. It may make the new warbands too strong if they can play on a level the ancient can't. E: except if the then inevitable Tzeentch box has some suitably spiffy mutants of course.
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# ? Aug 30, 2018 22:25 |
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I hope it'll just be another way to play the game. I assume that only part of your power deck can be spells, and they don't seem as certain to go off as ploys do, so you can't rely on them completely. I bet the stormcast wizards needs a different mix of ploys and spells than Tzeentch do. At least I hope it'll work like that.
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# ? Aug 30, 2018 22:46 |
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I basically see it as a way to make a second Ranged faction, without "stepping on" Farstrider's thing. I wonder how Power Card deck composition will change with Spells added in.
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# ? Aug 30, 2018 22:50 |
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The Malthusian posted:The new core set reveal has sparked my interest again, but I feel like I’m badly out of date with expansions. Are the cards from every team useful, or can I get by with just the core, orcs, and skaven? Was that leader card pack any good? Gustav posted:I love playing skeletons, what do people not like about them? How do you run your decks? I'm packing our warbands up for the holiday weekend and definitely down to pull some radically new deck builds.
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# ? Aug 31, 2018 06:10 |
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A friend and I were interested in trying this game out as something to kill 30-60 minutes while waiting for people to show up for board game days. What should we look into picking up for this purpose? Would it be this thing that looks like a starter set? We definitely aren't going to be getting into any sort of competitive scene if that makes a difference, mostly just something to mess around with and take up headspace while daydreaming at work.
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# ? Sep 3, 2018 02:52 |
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Countblanc posted:A friend and I were interested in trying this game out as something to kill 30-60 minutes while waiting for people to show up for board game days. What should we look into picking up for this purpose? Would it be this thing that looks like a starter set? We definitely aren't going to be getting into any sort of competitive scene if that makes a difference, mostly just something to mess around with and take up headspace while daydreaming at work. Yep, that's the starter set, and it's all you need to get started.
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# ? Sep 3, 2018 03:13 |
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Neat, thank you.
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# ? Sep 3, 2018 03:16 |
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Well, it's about time: https://www.warhammer-community.com/2018/09/16/next-week-the-nightvault-opens/ Looks like we're getting a Tzeentch warband at the same time as the goblins.
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# ? Sep 16, 2018 19:55 |
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Tzeentch not surprising, given that they're introducing magic. But it's cool to see confirmation. I just hope the Rulebook has little previews of all the warbands, like the Core Set does. I know they're not going to release card packs separately from the models, but I'm still hoping. I'm tired of tearing one deck apart so I can build a deck for another warband.
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# ? Sep 16, 2018 20:25 |
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The Ghosties look pretty sweet https://www.warhammer-community.com/2018/09/17/warband-focus-thorns-of-the-briar-queengw-homepage-post-3/ I'm interested in how swarming, ethereal chumps will do against warbands that put out decent cleave damage.
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# ? Sep 17, 2018 15:57 |
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I like that reaction that uninspires fighters.
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# ? Sep 17, 2018 16:04 |
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Looking pretty good!
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# ? Sep 17, 2018 16:19 |
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Woah they look sweet. My big question right now is cash the ghosts be pushed through blocked spaces? The special text on their card says "can move through" rather than "can Move through" - so it seems a little ambiguous? Edit: Yea that Uninspire card is brutal. If you're Gurzag / Fjul do you just pack it up and go home at that point? Double Edit: The Rulebook posted:Pushes: When a rule tells you to push a fighter, simply move their miniature the number of hexes specified by the rule, in any directing (unless specified otherwise). Note that nothing can move a fighter into our through a hex that is blocked or occupied, unless otherwise specified. A push is not a Move action, and does not prevent a fighter from taking a Move action later in the phase Because there's a distinction between "move" and "Move", I'm pretty sure the ghosts can be pushed through blocked hexes. Sab669 fucked around with this message at 16:58 on Sep 17, 2018 |
# ? Sep 17, 2018 16:38 |
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Yeah, I don't think they mean that it only works for move actions. So they can get knock backed through blocked hexes. It also makes sense for all their push ploys and actions.
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# ? Sep 17, 2018 17:06 |
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https://www.warhammer-community.com/2018/09/18/sep-18warband-focus-stormsires-cursebreakersgw-homepage-post-1/ Sigmar spoilers. The two nonleaders have Guard built in, which is obnoxious. Scatter templates Some details about Magic attacks, and a few card previews. Disarming Blow sounds really bad? I thought it was Shatterahard on a stick but then I realized it only destroys Attack Action Upgrades. Sab669 fucked around with this message at 16:02 on Sep 18, 2018 |
# ? Sep 18, 2018 15:54 |
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At least they don't get an extra die, but Cleave gets pretty important to fighting them. Or you can try to uninspire them. Disarming blow is not too bad if an "attack action upgrade" is a card that gives an attack, but it could probably be useful for removing upgrades that gives Cleave. I see that they get 3 dice to roll for hammers when they inspire. That's pretty good too.
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# ? Sep 18, 2018 16:10 |
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Light Armor will be really good on those two, I think.
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# ? Sep 18, 2018 17:13 |
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Sab669 posted:The two nonleaders have Guard built in, which is obnoxious. I might need to check on the probabilities, but they only inspire if they cast a spell - their default one has a 33% success rate? I was hoping GW would be doing more to stop another defensive SC build but looks like this one will be out of the loving box.
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# ? Sep 18, 2018 17:32 |
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I believe that's right. Kind of sucks you need to spend an activation to roll your 1/3 chance to inspire, but... Unrelated, but any advice for Aggro Skaven? I've played 3 games against my buddy's Reavers and I have gotten absolutely ROCKED every time. Going into Round 2 just now Skritch was my only fighter left.
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# ? Sep 18, 2018 18:23 |
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Sab669 posted:Unrelated, but any advice for Aggro Skaven? I've played 3 games against my buddy's Reavers and I have gotten absolutely ROCKED every time. Going into Round 2 just now Skritch was my only fighter left.
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# ? Sep 18, 2018 19:02 |
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Sab669 posted:I believe that's right. Kind of sucks you need to spend an activation to roll your 1/3 chance to inspire, but... Put sneaky stab stab and acrobatic on skritch. I rarely move anyone who isn't Skritch, so I like to make a chokepoint if I win map placement. Then I just stab everybody. Edit: Also, against Reaver. Don't let them near your tiny rats, you only want them to inspire when you let them. Electric Hobo fucked around with this message at 19:27 on Sep 18, 2018 |
# ? Sep 18, 2018 19:15 |
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I do run those by I don't even get to a point where Skritch can accomplish anything. I'll have to try a longboard placement and tweak my objectives next time and be more conservative in Round 1. My big issue is the 3 Chumps are just *so* worthless and I don't know what to do. Don't want to send Skritch / Krrk in early, but those scrubs can't accomplish anything. So yea, I guess I just need to hang back and let them come to me.
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# ? Sep 18, 2018 19:26 |
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# ? Jun 10, 2024 02:36 |
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Sab669 posted:I do run those by I don't even get to a point where Skritch can accomplish anything. I always bring Illusory Fighter, so I can charge in, kill a dude, score some immediately objectives, then teleport out again. You can also bring some Shadeglass weapons to put on your crap boys, then they can suddenly oneshot almost any reaver.
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# ? Sep 18, 2018 19:30 |