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Pornographic Memory
Dec 17, 2008

JebanyPedal posted:

This is the one big thing that has been holding back my purchase.
Does this seem like a result of jacked up AI (which would be appropriate for a spiritual successor to Theme Hospital funny enough) or is it an actual problem the game presents as something that is meant to be solved by the player?

I'd say it's a player problem rather than an AI problem. The thing is that every incoming patient visits a GP's office, at which point they are diagnosed and sent for treatment, or need further diagnosis in another room. If they require further diagnosis, they have to revisit the GP afterwards for their next set of marching orders (treatment, or yet another round of diagnosis). So if your diagnosis staff, or the machines being used for diagnosis, suck, you can easily have large numbers of patients just running back and forth around the hospital, clogging queues and slowly dying while nobody can figure out what's wrong with them. On the other hand upgrading your machines, and specializing your staff can lead to pretty huge efficiency gains because a patient won't need to make a half dozen trips to the GP and other offices before they can receive treatment.

I might be wrong here (I'm not sure if, say, a successful diagnosis from a nurse in general diagnosis for example results in a patient instantly being referred for treatment), but I believe that's roughly the gist of it - failed diagnoses result in extra GP visits that could be rendered unnecessary by better staff and equipment.

Pornographic Memory fucked around with this message at 03:13 on Sep 3, 2018

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L0VE
May 3, 2010

Pornographic Memory posted:


I might be wrong here (I'm not sure if, say, a successful diagnosis from a nurse in general diagnosis for example results in a patient instantly being referred for treatment), but I believe that's roughly the gist of it - failed diagnoses result in extra GP visits that could be rendered unnecessary by better staff and equipment.

No, it's definitely correct that after every diagnosis, even if the diagnosis reaches 100 %, patients must return to a GP for referral to treatment. I'm currently working around this by pausing every few months to go through the patient list since you can manually send a patient for treatment, circumventing the need for the GP last step. But man it's hard on the wrist and I'm only at around 60 patients. Why this is not done automatically when diagnosis hits 100% (or an adjustable threshold?!) is beyond me.

My last map I had the GP queues so clogged that I straight up sent home half the patients. Didn't build/hire any more and after 6 months I had queues again, but they seemed a lot more manageable. Not sure if things would've become hosed if I waited longer.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
why is temperature a feature

edit: cactus and yucca only have like 80% of the maintenance requirement but it's not really that noticeable.

Gamerofthegame fucked around with this message at 04:14 on Sep 3, 2018

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Because Theme Hospital had it and by god they're going to reiterate only by adding on top of the original.

It also breaks up the hellscape hallway of vending machines, benches and arcade machines as far as the eye can see.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Fans posted:

One handy thing is you can manually tell Janitors to restock machines or water plants when those objectives come up, just flag them like you would a machine. They're basically free money. If they want you to shoot Monobeasts just lift up a vending machine and put it back, then go to town on them.

Yeah, had some better luck the second time around. Gaming the public goals with selectively training staff and upgrading equipment while ordering janitors to over water plants and restock vending machines missing a single can really helps keep you afloat. At one point I was over $500,000. But this is a level where you really have to game the poo poo out of the system to even get a star. The marketing department really cam in handy with keeping both my reputation afloat even with a ~50% death rate, plus eventually having to use them to attract 8-bitten patients while kicking everyone else out of the hospital so people I didn't need stopped clogging the queues and causing excessive deaths.

In the end the secret to success wasn't bribing my lovely employees to make them happy but firing people starting with the most miserable person on the list then hiring their replacements. Let that be a lesson - the beatings really will continue until moral improves; and I'll beat your rear end straight out the nearest door if I have to! :hai:

Going to put that hospital down for a while now and hope the remaining levels don't have such grindy BS so I can enjoy the game again.

Psychotic Weasel fucked around with this message at 04:32 on Sep 3, 2018

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I haven't figured out how exactly to place things like cafes or vending machines to get people to stop eatting poo poo, but regardless;

Game goes as follows; would-be patient enters hospital from either helipad or the road area, walks to reception. They go to a GP office to get sorted, then sent to a diagnostics area. Then they go to the GP and, if not diagnosed, this repeats until they are. Once they are they go to the treatment location as needed. The only exception to this are things like the patient requests (do X of these X patients) which start out diagnosed.

You only really need one of each treatment area, baring surgery because that takes FIFTEEN loving YEARS I SWEAR TO gently caress. They're all fairly fast. You do, however, need to set aside both doctors and nurses with treatment stacked skills but again, not to many. I make a giant (fracture) ward off in the corner somewhere and otherwise try to keep all the treatment places in their own building. Baring things like psyche with annoying skill requirements things are pretty brisk, though at this point your patients probably have needs capped (and/or are in a state of dying) so build your hub accordingly.

I haven't figured out a good solid ratio of diagnostics offices to go with, but things just kind of eeb and flow randomly so there's probably not much need. General diagnostics seems to be the most popular office, though, followed up by X-ray. (I'm not sure if x-ray is popular or just slow, though.) As far as I can tell a patient can only go to each type of office once, which is why you need a variety to get that diagnostics score. However this means that they'll try to go to all of them, potentially, so you need to keep and even amount of them. You can get around having certain ones (like, say, ones that require skills) by just... not making them at all and upgrading your simple stuff, but if you have any one type you better believe that's getting hit with huge queues.

which unfortunately means every hospital roughly gets laid out the same

Patients who bump into each other can pass through just fine as needed, but go s l o w l y while doing so. Don't make bench aisles in the middle of corridors, or at least do it in side paths, as patients will just barrel through like idiots. If there's much of a penalty for using water fountains over soda machines I haven't found one yet.

the rug is the most powerful and basically free reputation-decoration.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Yeah, the thing I remember from Theme Hospital was that you put your best drat consultants in the GP's Offices, mostly because otherwise if you don't have an X-Ray they'll just go "I have no clue what's wrong with this person" at the Invisibility and Slack Tongue patients, but also because it speeds up everything else as well. It presumably plays out similarly now.

less than three
Aug 9, 2007



Fallen Rib
Aside from an initial doctor to get off the ground, all my GPs start as students with a blank training slate so I can give them 4x GP and a Motivation.

I do that for most staff really. I'd rather train up from student and get the exact skills I want instead of hiring a more experienced staff member that isn't as specialised.

Have two training rooms from the start and always have classes running.

less than three fucked around with this message at 09:21 on Sep 3, 2018

Fans
Jun 27, 2013

A reptile dysfunction
If you click the Red Cross on the Hiring screen you can get new choices. I try to keep it cycling so I can snap up people with a rank or two of a useful skill.

Dad Jokes
May 25, 2011

Is it just me, or is the stamina perk counterintuitively bad? Breaks are the only times staff fill their needs, so with the perk giving them less frequent breaks, it just means they're worse off in letting their hunger/thirst/toilet meters bottom out.

Fans
Jun 27, 2013

A reptile dysfunction
I think it makes their bars go down slower, so that’s why they need less breaks.

nielsm
Jun 1, 2009



Why did nobody tell me about this game any earlier. I need to get this as soon as I get home from my job in healthcare IT.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Psychotic Weasel posted:

In the end the secret to success wasn't bribing my lovely employees to make them happy but firing people starting with the most miserable person on the list then hiring their replacements. Let that be a lesson - the beatings really will continue until moral improves; and I'll beat your rear end straight out the nearest door if I have to! :hai:

I can't believe this actually worked.
:capitalism:

E: actually I can. Thanks for the tip.

Pornographic Memory
Dec 17, 2008
I'm actually really digging the research hospital because you can choose all your doctors and nurses strictly based on having good personality traits and don't get tempted to get some miserable jerk doctor because he has psych 2 and the psychiatrists' queues are getting really backed up and then have it bite you in the rear end later when you've got a hospital full of expensive indispensable assholes.

Alchenar
Apr 9, 2008

Yeah I'm also convinced that 90% of the game is knowing that GP's offices are the nexus of all patient movement and designing around that.

nielsm
Jun 1, 2009



nielsm posted:

Why did nobody tell me about this game any earlier. I need to get this as soon as I get home from my job in healthcare IT.

Oh, sorry. No sale.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

So is it better to cluster your GPs or interweave them with the rest of diagnosis? I've been clustering them, because of something someone said earlier about patients picking GPs at random rather than going to the closest, but with the sheer number of GPs you need clustering them means the rest of diagnosis ends up on the other side of the map.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Spacedad posted:

Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying.

1. Get better GPs. GPs with a high diagnosis skill do not send patients to as many diagnosis rooms as low-skill GPs. Patients need to return to the GP after each diagnosis visit. Less diagnosis visits = less GP visits = smaller queue.
2. Get more GPs. Doh.
3. Get less patients. No seriously, your hospital probably has a great reputation which has caused your patient intake to balloon over the capacity of your current GP # + skill level. So increase your prices, it'll lower your reputation and thus less patients will come to your hospital. Meanwhile you'll still be operating at peak capacity at your bottleneck (GPs), so you'll actually make a ton more money as well. Use this money to do 1 and 2.
4. Place your GPs at the right place in your hospital. Near the reception area obviously, but also near diagnosis rooms.

explosivo
May 23, 2004

Fueled by Satan

Denuvo: Preventing goons from playing fun videogames since 2014.

Prav
Oct 29, 2011

nielsm posted:

Oh, sorry. No sale.



not only that but they hosed up the implementation so it got cracked in -12 hours

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Autonomous Monster posted:

So is it better to cluster your GPs or interweave them with the rest of diagnosis? I've been clustering them, because of something someone said earlier about patients picking GPs at random rather than going to the closest, but with the sheer number of GPs you need clustering them means the rest of diagnosis ends up on the other side of the map.

both, cluster at the entrance and then mix them in with your other buildings


Prav posted:

not only that but they hosed up the implementation so it got cracked in -12 hours

isn't that usually the case

Funso Banjo
Dec 22, 2003

Gamerofthegame posted:

isn't that usually the case

Not for Denuvo, no. Denuvo sometimes lasts months. Almost a year for one or two titles.

Fans
Jun 27, 2013

A reptile dysfunction
Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.

explosivo
May 23, 2004

Fueled by Satan

Fans posted:

Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.

I would honestly like to know the reasoning for this too. I found some poo poo from Reddit where the guy lists bullet points for extremely edge cases as to why it's bad and should be hated but like you said you're already buying the game on Steam. If you were so vehemently against DRM you probably shouldn't be using Steam at all. :shrug:

Funso Banjo
Dec 22, 2003

explosivo posted:

I would honestly like to know the reasoning for this too. I found some poo poo from Reddit where the guy lists bullet points for extremely edge cases as to why it's bad and should be hated but like you said you're already buying the game on Steam. If you were so vehemently against DRM you probably shouldn't be using Steam at all. :shrug:

Lots of people tell themselves Steam doesn't count.

The Kins
Oct 2, 2004

Fans posted:

Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.
The Steam DRM, by Valve's own admission, is very lightweight and doesn't really prevent much in the way of anything beyond casual copying. It's more useful for logging into online services that won't work for pirated copies, like multiplayer matchmaking servers.

Denuvo is considerably less lightweight, and has been accused by a lot of people (including the director of Tekken 7, which uses it) of lowering in-game performance. About the most I've personally noticed in Denuvo games was Doom 2016 taking a while to start up, but that was on a minimum-spec machine so I guess milage varies.

There's probably a better place to debate this, though.

nielsm
Jun 1, 2009



Fans posted:

Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.

It adds more failure modes that only punish paying customers.
If the publisher won't trust their customers, I won't be their customer. See also above post.

PhantomZero
Sep 7, 2007

Psychotic Weasel posted:

I think Smogley was the first hospital that failed for me, entering a debt spiral I just could not escape while trying to focus just on the main objective. I think I had too many doctors on staff while hunting for surgeons and that ultimately bankrupted me because I didn't have enough other sources of income. Restarted and took a much slower approach, passed it with ease. It's also the first hospital where I learned that when I have massive backups at GP offices and can't expand then it's time to jack prices way up. Sucks more money out of the people in the hospital and causes your reputation to plunge which slows the rate of new arrivals.

I'm stuck on the publicly funded hospital now. It's quite frustrating. The useless doctors I have to hire to keep costs down and kept killing or failing the people I needed healed to meet one of the quota. The second I manage to get the necessary amount healed my average staff satisfaction dropped to 59% and that was the beginning of the end.

When hiring you have a bank of employees based upon your hospitals level, but you can always click the red X to the left of their name to get rid of doctors you don't want to hire ever.

The public hospital is the first hospital I had to start saying "No" to patients which would have meant buying expensive rooms I didn't have the money for. You need enough money in the bank to cover expenses so you can't be spending it loosely, it may also help to build a research team to generate money for you if it becomes hard to complete the grants regularly.

Pornographic Memory
Dec 17, 2008
I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy?

explosivo
May 23, 2004

Fueled by Satan

Pornographic Memory posted:

I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy?

No, I ran into this repeatedly and even had some doctors do the same thing. I fired them but they just continued to stand there swaying around until I beat the mission. Eventually I resigned myself to having a nonfunctional GP's office as the dead guy who wouldn't actually die but kept going into GP's offices gummed up the works. There's definitely some pathfinding fuckery going on, especially when things get busy. I'd like for there to be a way to display the path they're trying to take, it might make it easier to troubleshoot these problems but also help efficiency in some cases.

less than three
Aug 9, 2007



Fallen Rib
Pressing Edit on the room they're stuck trying to go to/leave worked for me, clearing the queue and the stuck person.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Pornographic Memory posted:

I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy?

pick up the room and move it if you can, or the door. this seems to rejiggle the pathfinding on the stuck person

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I think Portishead must be the most incurable condition in the game. Half the poor buggers who have it remain uncured when they leave. Presumably because I can't hire an Estate Agent to help them move away :v:

Mrs. Wynand
Nov 23, 2002

DLT 4EVA
I was so glad to have this game suddenly materialize seemingly out of nowhere. I put a ridiculous amount of hours into Theme Hospital. I love the new skill system, and even the prop unlock system - makes it more fun to fiddle with rooms. Room moving is a godsend. I only wish we had a clone tool and a few more shortcuts (for building stuff for example). Pretty much the only immediate QoL complaints I have for now (I'm sure I'll want some macro-management poo poo for the late game too, but I'm not there yet).

Man if Sega Europe keeps this up, they are well on their way to being the next Paradox. poo poo I wouldn't even be surprised if they end up snatching up Paradox one of these days soon.


Anyway, I have mechanical questions for my fellow business sim neckbeards:

Props that improve, say, training or research speed - do they only affect the room they are in? Or global across the hospital? If the former, is the only point of putting, say, a server in the MRI room, so that it looks cool ?

Do GPs only ever diagnose? I.e. they don't need treatment skill-ups?

On that note, do the GP 2+ skills just unlock later in the game? I can't get past GP2 in the Mitton University level :/ The room-specializations seem much better than the generic diagnose/treatment skills

Do things that unlock from 3-staring levels ONLY unlock from finishing 3-staring those levels? I.e. I need to go back and "finish" the boring starting missions?

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
In order:

Props only affect the room they are in. So if they're in the hall, they're only providing hospital prestige/attraction??? and ignores the training/research speed side.

Rooms aside from one exception I've run across (Ward) will do either diagnosis or treatment, not both. So doctors with the treatment skill are somewhat wasted sitting in a GP's office diagnosing things and vice versa.

Again with one exception that I've run across (Research) all skills that can be upgraded from are available, you just need staff that can train up to that level. As in, they have a skill slot open and have the previous levels of that particular skill.

I believe they will only unlock from 3-starring those levels. It varies whether they are necessary or just nice to have as an option.

Mrs. Wynand
Nov 23, 2002

DLT 4EVA
Ty!

Is prestige pretty much just the value of the stuff in the room and that's it?

hemale in pain
Jun 5, 2010




It took me way too long to figure out you can add more than 1 nurse to a ward

Red Mike
Jul 11, 2011

Sage Grimm posted:

Rooms aside from one exception I've run across (Ward) will do either diagnosis or treatment, not both.

Psychiatrist will also do diagnosis as well as treatment.

Sadly in neither case can you specify that, for example, one room is for diagnoses and one is for treatments, so your doctors/nurses need to be decent in both.

e: Also just realised the very first hospital is actually ideal for research farming, because it's tiny and easy to stabilise at maximum reputation, and you can just focus on getting a few doctors trained up and leave them researching while money accumulates.

Game design-wise that's probably not a good idea if people figure it out, because they'll spend a load of time idling and getting all the unlocks before progressing.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Mr. Wynand posted:

Ty!

Is prestige pretty much just the value of the stuff in the room and that's it?

Unsure, actually. I suspect it is but I haven't looked closely enough at what plays into it. Prestige level increases happiness of the staff using it by 5% each level past 1.

All the nurses on a ward will add their skill together in determining if a diagnosis/treatment goes well, not just the one talking to the patient in the bed.

EDIT: ^ Right, thank you, I forgot about psychiatrists.

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less than three
Aug 9, 2007



Fallen Rib

Red Mike posted:

Game design-wise that's probably not a good idea if people figure it out, because they'll spend a load of time idling and getting all the unlocks before progressing.

Meh I do this with Mitton. Unlocking a new room and both upgrades takes maybe 10 minutes with a few researchers working.

However the rooms aren't available for research until you unlock the level they're available in, so you can't research everything early. Once a room is available I head back to Mitton for a few minutes instead of building/training research in the other hospitals.

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