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Ceebees posted:Uh, those are both things already. Clicking an empty slot highlights all things it can take, picking up and shaking a card highlights all verbs you can play it on. Right, but clicking an empty slot also brings up two boxes, which might cover up cards. An option to automatically highlight possible interactions just by mousing over would be really great.
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# ? Aug 25, 2018 04:04 |
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# ? Jun 5, 2024 06:15 |
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I swear the only thing the nameless pawns are good for is killing.
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# ? Aug 25, 2018 07:08 |
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AppleDan posted:I swear the only thing the nameless pawns are good for is killing. You can promote pawns, I didn’t realize it for the first... 40 hours, but it makes them marginally more useful.
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# ? Aug 25, 2018 07:29 |
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I might have completely imagined this but I tended to send pawns as leaders on expeditions because it seemed like when bad stuff happened to people because I was unprepared for an obstacle, it seemed to happen to the first person. They made good bait to save the valuable people.
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# ? Aug 25, 2018 07:39 |
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Glagha posted:I might have completely imagined this but I tended to send pawns as leaders on expeditions because it seemed like when bad stuff happened to people because I was unprepared for an obstacle, it seemed to happen to the first person. They made good bait to save the valuable people. This is how it works, yeah—if you fail an obstacle the first person in line dies.
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# ? Aug 25, 2018 08:10 |
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Pirate Radar posted:This is how it works, yeah—if you fail an obstacle the first person in line dies. Yeah, I used to send hired randos on expeditions first in order to scout. Pawns are a limited resource, after all. After completing al three ascensions I now just have a list of expeditions and obstacles on hand.
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# ? Aug 25, 2018 08:17 |
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Something I've noticed: Putting tantras into the study tile did nothing, no hint or anything like the books have. When I zoomed in to really look at the tantra cards I noticed that the little symbol on the scrolls looked exactly like the symbol on the card for "sanskrit scholar" so I put that card in with the tantra scroll and it allowed me to transcribe it.
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# ? Aug 25, 2018 11:18 |
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Anything that needs translating has the usual warning on it.
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# ? Aug 25, 2018 11:36 |
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Synthbuttrange posted:Anything that needs translating has the usual warning on it. Putting a book into the study tile makes it say "HOLD ON BUSTER YOU NEED TO TRANSLATE THIS", scrolls only have the warnings on their tooltip I Just found out after hitting submit reply
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# ? Aug 25, 2018 11:39 |
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And, first victory. Back on the back - log pile you go. This time I found it pretty easy all around. Though much more tedious since I never found the repeat peacock thingy. Would have been hell if I hadn't run a forge cult. Really, the innovation was to put all the dangerous verbs into the centre of the table as soon as I see one. Now, maybe I'll read all the CIA stuff on the earlier pages. One thing I forgot to try: Can you recruit the patrons?
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# ? Aug 27, 2018 22:10 |
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After playing a lot more (and getting my first Minor Victory, you can probably guess which one) my only complaints are: - Add an option to designate an area where all new cards go so they don't mess up my carefully arranged board (the dev said this is on his to-do list!) - Add a "repeat until I tell you to stop" toggle for things like Going To Work.
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# ? Aug 27, 2018 22:12 |
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genericnick posted:Now, maybe I'll read all the CIA stuff on the earlier pages. One thing I forgot to try: Can you recruit the patrons? Cult talk with the patrons is just a commission offer if you haven't got one already. Basically "but enough about your hangers-on, mama has a serious jones for Winter".
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# ? Aug 27, 2018 22:39 |
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Patrons don't need to sell their souls and perform blasphemous rituals; they already have infinite cosmic power, more commonly known as "money."
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# ? Aug 27, 2018 22:45 |
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If they ever add a "go to work constantly" button, i may pick this up again.
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# ? Aug 28, 2018 11:25 |
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precision posted:After playing a lot more (and getting my first Minor Victory, you can probably guess which one) my only complaints are: I'd like to add having the game remember where my cards go when I load a save instead of throwing them around randomly to this list.
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# ? Aug 28, 2018 12:50 |
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AppleDan posted:Something I've noticed: Putting tantras into the study tile did nothing, no hint or anything like the books have. When I zoomed in to really look at the tantra cards I noticed that the little symbol on the scrolls looked exactly like the symbol on the card for "sanskrit scholar" so I put that card in with the tantra scroll and it allowed me to transcribe it. Yeah, for some reason Sanskrit doesn't have the "this is written in Sanskrit and needs to be translated" popup like every other language, which I assume is a bug. Fortunately, anything named "Tantra" is Sanskrit, so it's easy to tell. Also if you try to research something and it just doesn't work, it has to be Sanskrit.
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# ? Aug 28, 2018 18:46 |
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It's got to be so tricky to get a game like this balanced and working. Like, you can play it for a very long time with no possible win condition and you won't even know you have no win condition and you'll just think it's kind of a shallow Victorian Job Simulator (my wife did this the other day, asking me why it's called "Cultist Simulator" when there's no cult )
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# ? Aug 28, 2018 19:27 |
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Doodmons posted:Yeah, for some reason Sanskrit doesn't have the "this is written in Sanskrit and needs to be translated" popup like every other language, which I assume is a bug. Fortunately, anything named "Tantra" is Sanskrit, so it's easy to tell. Also if you try to research something and it just doesn't work, it has to be Sanskrit. You can also just look at the books aspects and see there what language it's in.
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# ? Aug 28, 2018 19:52 |
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There's a patch... and it's rolled back due to a new bug.
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# ? Aug 30, 2018 16:23 |
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LordSloth posted:There's a patch... and it's rolled back due to a new bug. Back now quote:v2018.8.b.2 and on the beta branch: quote:v2018.9.d.1 That last one. Alexis you salty dick
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# ? Aug 31, 2018 18:46 |
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Is there a way to upgrade followers whose aspects don't align with your cult's aspect?
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# ? Aug 31, 2018 21:20 |
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Technowolf posted:Is there a way to upgrade followers whose aspects don't align with your cult's aspect? Cultist' aspect is decided by the individual cultist. You upgrade them the same way as cultist of your aspect, that is, provide the right amount of influence (3, 8, 16? haven't played for so long). However, you cannot level your cultist to the highest level that's outside of your cult's aspect.
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# ? Aug 31, 2018 21:28 |
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pedro0930 posted:Cultist' aspect is decided by the individual cultist. You upgrade them the same way as cultist of your aspect, that is, provide the right amount of influence (3, 8, 16? haven't played for so long). However, you cannot level your cultist to the highest level that's outside of your cult's aspect. I swear I've tried that, but the Start button just stays greyed out. Do you have to provide both your cult's aspect and the cultist's?
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# ? Aug 31, 2018 21:34 |
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No, but the totaled number it looks for is of your aspect type, so the cultist itself may not be providing much and thus may be harder to upgrade.
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# ? Aug 31, 2018 21:37 |
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Technowolf posted:I swear I've tried that, but the Start button just stays greyed out. Do you have to provide both your cult's aspect and the cultist's? It only cares about your cult's aspect. If you post a screenshot we might be able to see what you're missing.
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# ? Sep 1, 2018 01:52 |
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Autonomous Monster posted:That last one. Alexis you salty dick it is impressive how he is doing the same type of decisions he did in sunless sea
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# ? Sep 1, 2018 05:21 |
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Autonomous Monster posted:That last one. Alexis you salty dick Going by the beta branch notes followers will get wounded, not die from failing challenges, with the wounds ultimately making them stronger. So I don't think this is just a 'gently caress your certainty' thing, though there might be an element of that.
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# ? Sep 1, 2018 09:30 |
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I wonder if that 10% failure chance applies to curses as well. It'd be a real pain to be moving through an expedition and have to roll the dice on an event that could end your run if you're unlucky.
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# ? Sep 1, 2018 09:47 |
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Pirate Radar posted:It only cares about your cult's aspect. If you post a screenshot we might be able to see what you're missing. Rogue AI Goddess fucked around with this message at 14:25 on Sep 3, 2018 |
# ? Sep 3, 2018 14:21 |
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Ephemeron posted:Unless you're running a Histories/Hydra cult, in which case it only cares about your cultists's aspect. Oh yeah whoops also this. I’ve never run a History cult myself so I missed this part
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# ? Sep 3, 2018 14:22 |
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Ephemeron posted:Unless you're running a Histories/Hydra cult, in which case it only cares about your cultist's aspect. Nah, then you can use any principle, as long as it is of sufficient strength. As soon as you have any lvl 8 lore, or a lvl 4 tool and corresponding lvl 4 lore, you can promote everyone to believer. It is still easier with the follower's principle, as they provide some of the aspect themself. vetinari100 fucked around with this message at 15:04 on Sep 3, 2018 |
# ? Sep 3, 2018 14:54 |
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Autonomous Monster posted:Back now Yeah that's not particularly fun and kinda kills my drive going forward, i hope he reverts that.
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# ? Sep 3, 2018 16:44 |
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I am also not liking the DLC talk when the game isn't even finished. It is a nice bare bones implementation, but it still feels incomplete. That coupled with nothing much happening since the game was released doesn't fill me with confidence. The game is just so close to being good but the rough edges keep me from playing it.
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# ? Sep 3, 2018 16:55 |
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The dev team has a roadmap with 3 major content patches planned here: http://weatherfactory.biz/cultist-simulators-post-launch-roadmap/ Most of the new stuff, especially new game mechanics are going to be free. Only new legacies (starting background) are going to be paid.
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# ? Sep 4, 2018 08:57 |
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I feel like failure chance is okay because of the also-introduced idea of cultists being able to recover from their wounds and actually become stronger and more interesting because of it.
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# ? Sep 4, 2018 09:08 |
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I get what they're going for, I just don't like that I can't just force a 100%. Mostly because I already think a lot of this game is a grind already, I don't want another source of random "oh hey lol do this again idiot". I admit i'm probably in the minority.
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# ? Sep 4, 2018 09:25 |
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The most boring part is grinding up the stats at the start.
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# ? Sep 4, 2018 09:57 |
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I think criticism of the grind is right, actually, at some point the game loses some direction for me other than grinding up to get more tools.
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# ? Sep 4, 2018 10:00 |
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pedro0930 posted:The dev team has a roadmap with 3 major content patches planned here: The upcoming Dancer DLC includes Moth and Heart ascensions, so it's not just legacies https://twitter.com/alexiskennedy/status/1035199514557259776?s=19
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# ? Sep 4, 2018 23:37 |
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# ? Jun 5, 2024 06:15 |
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ThaumPenguin posted:The upcoming Dancer DLC includes Moth and Heart ascensions, so it's not just legacies Oh poo poo. Gotan Project? Ok, Ill buy. Really good contemporary tango group
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# ? Sep 4, 2018 23:51 |