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JebanyPedal posted:This is the one big thing that has been holding back my purchase. I'd say it's a player problem rather than an AI problem. The thing is that every incoming patient visits a GP's office, at which point they are diagnosed and sent for treatment, or need further diagnosis in another room. If they require further diagnosis, they have to revisit the GP afterwards for their next set of marching orders (treatment, or yet another round of diagnosis). So if your diagnosis staff, or the machines being used for diagnosis, suck, you can easily have large numbers of patients just running back and forth around the hospital, clogging queues and slowly dying while nobody can figure out what's wrong with them. On the other hand upgrading your machines, and specializing your staff can lead to pretty huge efficiency gains because a patient won't need to make a half dozen trips to the GP and other offices before they can receive treatment. I might be wrong here (I'm not sure if, say, a successful diagnosis from a nurse in general diagnosis for example results in a patient instantly being referred for treatment), but I believe that's roughly the gist of it - failed diagnoses result in extra GP visits that could be rendered unnecessary by better staff and equipment. Pornographic Memory fucked around with this message at 03:13 on Sep 3, 2018 |
# ? Sep 3, 2018 03:08 |
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# ? Jun 3, 2024 07:09 |
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Pornographic Memory posted:
No, it's definitely correct that after every diagnosis, even if the diagnosis reaches 100 %, patients must return to a GP for referral to treatment. I'm currently working around this by pausing every few months to go through the patient list since you can manually send a patient for treatment, circumventing the need for the GP last step. But man it's hard on the wrist and I'm only at around 60 patients. Why this is not done automatically when diagnosis hits 100% (or an adjustable threshold?!) is beyond me. My last map I had the GP queues so clogged that I straight up sent home half the patients. Didn't build/hire any more and after 6 months I had queues again, but they seemed a lot more manageable. Not sure if things would've become hosed if I waited longer.
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# ? Sep 3, 2018 03:23 |
why is temperature a feature edit: cactus and yucca only have like 80% of the maintenance requirement but it's not really that noticeable. Gamerofthegame fucked around with this message at 04:14 on Sep 3, 2018 |
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# ? Sep 3, 2018 03:37 |
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Because Theme Hospital had it and by god they're going to reiterate only by adding on top of the original. It also breaks up the hellscape hallway of vending machines, benches and arcade machines as far as the eye can see.
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# ? Sep 3, 2018 03:43 |
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Fans posted:One handy thing is you can manually tell Janitors to restock machines or water plants when those objectives come up, just flag them like you would a machine. They're basically free money. If they want you to shoot Monobeasts just lift up a vending machine and put it back, then go to town on them. Yeah, had some better luck the second time around. Gaming the public goals with selectively training staff and upgrading equipment while ordering janitors to over water plants and restock vending machines missing a single can really helps keep you afloat. At one point I was over $500,000. But this is a level where you really have to game the poo poo out of the system to even get a star. The marketing department really cam in handy with keeping both my reputation afloat even with a ~50% death rate, plus eventually having to use them to attract 8-bitten patients while kicking everyone else out of the hospital so people I didn't need stopped clogging the queues and causing excessive deaths. In the end the secret to success wasn't bribing my lovely employees to make them happy but firing people starting with the most miserable person on the list then hiring their replacements. Let that be a lesson - the beatings really will continue until moral improves; and I'll beat your rear end straight out the nearest door if I have to! Going to put that hospital down for a while now and hope the remaining levels don't have such grindy BS so I can enjoy the game again. Psychotic Weasel fucked around with this message at 04:32 on Sep 3, 2018 |
# ? Sep 3, 2018 04:28 |
I haven't figured out how exactly to place things like cafes or vending machines to get people to stop eatting poo poo, but regardless; Game goes as follows; would-be patient enters hospital from either helipad or the road area, walks to reception. They go to a GP office to get sorted, then sent to a diagnostics area. Then they go to the GP and, if not diagnosed, this repeats until they are. Once they are they go to the treatment location as needed. The only exception to this are things like the patient requests (do X of these X patients) which start out diagnosed. You only really need one of each treatment area, baring surgery because that takes FIFTEEN loving YEARS I SWEAR TO gently caress. They're all fairly fast. You do, however, need to set aside both doctors and nurses with treatment stacked skills but again, not to many. I make a giant (fracture) ward off in the corner somewhere and otherwise try to keep all the treatment places in their own building. Baring things like psyche with annoying skill requirements things are pretty brisk, though at this point your patients probably have needs capped (and/or are in a state of dying) so build your hub accordingly. I haven't figured out a good solid ratio of diagnostics offices to go with, but things just kind of eeb and flow randomly so there's probably not much need. General diagnostics seems to be the most popular office, though, followed up by X-ray. (I'm not sure if x-ray is popular or just slow, though.) As far as I can tell a patient can only go to each type of office once, which is why you need a variety to get that diagnostics score. However this means that they'll try to go to all of them, potentially, so you need to keep and even amount of them. You can get around having certain ones (like, say, ones that require skills) by just... not making them at all and upgrading your simple stuff, but if you have any one type you better believe that's getting hit with huge queues. which unfortunately means every hospital roughly gets laid out the same Patients who bump into each other can pass through just fine as needed, but go s l o w l y while doing so. Don't make bench aisles in the middle of corridors, or at least do it in side paths, as patients will just barrel through like idiots. If there's much of a penalty for using water fountains over soda machines I haven't found one yet. the rug is the most powerful and basically free reputation-decoration.
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# ? Sep 3, 2018 06:10 |
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Yeah, the thing I remember from Theme Hospital was that you put your best drat consultants in the GP's Offices, mostly because otherwise if you don't have an X-Ray they'll just go "I have no clue what's wrong with this person" at the Invisibility and Slack Tongue patients, but also because it speeds up everything else as well. It presumably plays out similarly now.
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# ? Sep 3, 2018 07:39 |
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Aside from an initial doctor to get off the ground, all my GPs start as students with a blank training slate so I can give them 4x GP and a Motivation. I do that for most staff really. I'd rather train up from student and get the exact skills I want instead of hiring a more experienced staff member that isn't as specialised. Have two training rooms from the start and always have classes running. less than three fucked around with this message at 09:21 on Sep 3, 2018 |
# ? Sep 3, 2018 09:15 |
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If you click the Red Cross on the Hiring screen you can get new choices. I try to keep it cycling so I can snap up people with a rank or two of a useful skill.
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# ? Sep 3, 2018 10:03 |
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Is it just me, or is the stamina perk counterintuitively bad? Breaks are the only times staff fill their needs, so with the perk giving them less frequent breaks, it just means they're worse off in letting their hunger/thirst/toilet meters bottom out.
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# ? Sep 3, 2018 12:10 |
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I think it makes their bars go down slower, so that’s why they need less breaks.
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# ? Sep 3, 2018 12:21 |
Why did nobody tell me about this game any earlier. I need to get this as soon as I get home from my job in healthcare IT.
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# ? Sep 3, 2018 12:35 |
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Psychotic Weasel posted:In the end the secret to success wasn't bribing my lovely employees to make them happy but firing people starting with the most miserable person on the list then hiring their replacements. Let that be a lesson - the beatings really will continue until moral improves; and I'll beat your rear end straight out the nearest door if I have to! I can't believe this actually worked. E: actually I can. Thanks for the tip.
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# ? Sep 3, 2018 12:40 |
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I'm actually really digging the research hospital because you can choose all your doctors and nurses strictly based on having good personality traits and don't get tempted to get some miserable jerk doctor because he has psych 2 and the psychiatrists' queues are getting really backed up and then have it bite you in the rear end later when you've got a hospital full of expensive indispensable assholes.
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# ? Sep 3, 2018 13:21 |
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Yeah I'm also convinced that 90% of the game is knowing that GP's offices are the nexus of all patient movement and designing around that.
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# ? Sep 3, 2018 14:39 |
nielsm posted:Why did nobody tell me about this game any earlier. I need to get this as soon as I get home from my job in healthcare IT. Oh, sorry. No sale.
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# ? Sep 3, 2018 14:56 |
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So is it better to cluster your GPs or interweave them with the rest of diagnosis? I've been clustering them, because of something someone said earlier about patients picking GPs at random rather than going to the closest, but with the sheer number of GPs you need clustering them means the rest of diagnosis ends up on the other side of the map.
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# ? Sep 3, 2018 15:02 |
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Spacedad posted:Anyone have any tips they found work well for stopping the clogged queues of general practitioners? I have like 4-6 of them at a time sometimes and patients keep getting backlogged and dying. 1. Get better GPs. GPs with a high diagnosis skill do not send patients to as many diagnosis rooms as low-skill GPs. Patients need to return to the GP after each diagnosis visit. Less diagnosis visits = less GP visits = smaller queue. 2. Get more GPs. Doh. 3. Get less patients. No seriously, your hospital probably has a great reputation which has caused your patient intake to balloon over the capacity of your current GP # + skill level. So increase your prices, it'll lower your reputation and thus less patients will come to your hospital. Meanwhile you'll still be operating at peak capacity at your bottleneck (GPs), so you'll actually make a ton more money as well. Use this money to do 1 and 2. 4. Place your GPs at the right place in your hospital. Near the reception area obviously, but also near diagnosis rooms.
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# ? Sep 3, 2018 15:19 |
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Denuvo: Preventing goons from playing fun videogames since 2014.
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# ? Sep 3, 2018 15:19 |
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nielsm posted:Oh, sorry. No sale. not only that but they hosed up the implementation so it got cracked in -12 hours
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# ? Sep 3, 2018 15:21 |
Autonomous Monster posted:So is it better to cluster your GPs or interweave them with the rest of diagnosis? I've been clustering them, because of something someone said earlier about patients picking GPs at random rather than going to the closest, but with the sheer number of GPs you need clustering them means the rest of diagnosis ends up on the other side of the map. both, cluster at the entrance and then mix them in with your other buildings Prav posted:not only that but they hosed up the implementation so it got cracked in -12 hours isn't that usually the case
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# ? Sep 3, 2018 15:34 |
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Gamerofthegame posted:isn't that usually the case Not for Denuvo, no. Denuvo sometimes lasts months. Almost a year for one or two titles.
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# ? Sep 3, 2018 15:35 |
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Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.
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# ? Sep 3, 2018 16:08 |
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Fans posted:Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM. I would honestly like to know the reasoning for this too. I found some poo poo from Reddit where the guy lists bullet points for extremely edge cases as to why it's bad and should be hated but like you said you're already buying the game on Steam. If you were so vehemently against DRM you probably shouldn't be using Steam at all.
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# ? Sep 3, 2018 16:28 |
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explosivo posted:I would honestly like to know the reasoning for this too. I found some poo poo from Reddit where the guy lists bullet points for extremely edge cases as to why it's bad and should be hated but like you said you're already buying the game on Steam. If you were so vehemently against DRM you probably shouldn't be using Steam at all. Lots of people tell themselves Steam doesn't count.
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# ? Sep 3, 2018 16:42 |
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Fans posted:Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM. Denuvo is considerably less lightweight, and has been accused by a lot of people (including the director of Tekken 7, which uses it) of lowering in-game performance. About the most I've personally noticed in Denuvo games was Doom 2016 taking a while to start up, but that was on a minimum-spec machine so I guess milage varies. There's probably a better place to debate this, though.
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# ? Sep 3, 2018 16:52 |
Fans posted:Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM. It adds more failure modes that only punish paying customers. If the publisher won't trust their customers, I won't be their customer. See also above post.
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# ? Sep 3, 2018 16:54 |
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Psychotic Weasel posted:I think Smogley was the first hospital that failed for me, entering a debt spiral I just could not escape while trying to focus just on the main objective. I think I had too many doctors on staff while hunting for surgeons and that ultimately bankrupted me because I didn't have enough other sources of income. Restarted and took a much slower approach, passed it with ease. It's also the first hospital where I learned that when I have massive backups at GP offices and can't expand then it's time to jack prices way up. Sucks more money out of the people in the hospital and causes your reputation to plunge which slows the rate of new arrivals. When hiring you have a bank of employees based upon your hospitals level, but you can always click the red X to the left of their name to get rid of doctors you don't want to hire ever. The public hospital is the first hospital I had to start saying "No" to patients which would have meant buying expensive rooms I didn't have the money for. You need enough money in the bank to cover expenses so you can't be spending it loosely, it may also help to build a research team to generate money for you if it becomes hard to complete the grants regularly.
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# ? Sep 3, 2018 17:47 |
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I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy?
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# ? Sep 3, 2018 18:36 |
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Pornographic Memory posted:I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy? No, I ran into this repeatedly and even had some doctors do the same thing. I fired them but they just continued to stand there swaying around until I beat the mission. Eventually I resigned myself to having a nonfunctional GP's office as the dead guy who wouldn't actually die but kept going into GP's offices gummed up the works. There's definitely some pathfinding fuckery going on, especially when things get busy. I'd like for there to be a way to display the path they're trying to take, it might make it easier to troubleshoot these problems but also help efficiency in some cases.
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# ? Sep 3, 2018 18:40 |
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Pressing Edit on the room they're stuck trying to go to/leave worked for me, clearing the queue and the stuck person.
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# ? Sep 3, 2018 19:03 |
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Pornographic Memory posted:I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy? pick up the room and move it if you can, or the door. this seems to rejiggle the pathfinding on the stuck person
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# ? Sep 3, 2018 19:59 |
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I think Portishead must be the most incurable condition in the game. Half the poor buggers who have it remain uncured when they leave. Presumably because I can't hire an Estate Agent to help them move away
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# ? Sep 3, 2018 20:30 |
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I was so glad to have this game suddenly materialize seemingly out of nowhere. I put a ridiculous amount of hours into Theme Hospital. I love the new skill system, and even the prop unlock system - makes it more fun to fiddle with rooms. Room moving is a godsend. I only wish we had a clone tool and a few more shortcuts (for building stuff for example). Pretty much the only immediate QoL complaints I have for now (I'm sure I'll want some macro-management poo poo for the late game too, but I'm not there yet). Man if Sega Europe keeps this up, they are well on their way to being the next Paradox. poo poo I wouldn't even be surprised if they end up snatching up Paradox one of these days soon. Anyway, I have mechanical questions for my fellow business sim neckbeards: Props that improve, say, training or research speed - do they only affect the room they are in? Or global across the hospital? If the former, is the only point of putting, say, a server in the MRI room, so that it looks cool ? Do GPs only ever diagnose? I.e. they don't need treatment skill-ups? On that note, do the GP 2+ skills just unlock later in the game? I can't get past GP2 in the Mitton University level :/ The room-specializations seem much better than the generic diagnose/treatment skills Do things that unlock from 3-staring levels ONLY unlock from finishing 3-staring those levels? I.e. I need to go back and "finish" the boring starting missions?
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# ? Sep 3, 2018 22:16 |
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In order: Props only affect the room they are in. So if they're in the hall, they're only providing hospital prestige/attraction??? and ignores the training/research speed side. Rooms aside from one exception I've run across (Ward) will do either diagnosis or treatment, not both. So doctors with the treatment skill are somewhat wasted sitting in a GP's office diagnosing things and vice versa. Again with one exception that I've run across (Research) all skills that can be upgraded from are available, you just need staff that can train up to that level. As in, they have a skill slot open and have the previous levels of that particular skill. I believe they will only unlock from 3-starring those levels. It varies whether they are necessary or just nice to have as an option.
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# ? Sep 3, 2018 22:31 |
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Ty! Is prestige pretty much just the value of the stuff in the room and that's it?
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# ? Sep 3, 2018 22:34 |
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It took me way too long to figure out you can add more than 1 nurse to a ward
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# ? Sep 3, 2018 22:41 |
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Sage Grimm posted:Rooms aside from one exception I've run across (Ward) will do either diagnosis or treatment, not both. Psychiatrist will also do diagnosis as well as treatment. Sadly in neither case can you specify that, for example, one room is for diagnoses and one is for treatments, so your doctors/nurses need to be decent in both. e: Also just realised the very first hospital is actually ideal for research farming, because it's tiny and easy to stabilise at maximum reputation, and you can just focus on getting a few doctors trained up and leave them researching while money accumulates. Game design-wise that's probably not a good idea if people figure it out, because they'll spend a load of time idling and getting all the unlocks before progressing.
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# ? Sep 3, 2018 22:46 |
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Mr. Wynand posted:Ty! Unsure, actually. I suspect it is but I haven't looked closely enough at what plays into it. Prestige level increases happiness of the staff using it by 5% each level past 1. All the nurses on a ward will add their skill together in determining if a diagnosis/treatment goes well, not just the one talking to the patient in the bed. EDIT: ^ Right, thank you, I forgot about psychiatrists.
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# ? Sep 3, 2018 22:48 |
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# ? Jun 3, 2024 07:09 |
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Red Mike posted:Game design-wise that's probably not a good idea if people figure it out, because they'll spend a load of time idling and getting all the unlocks before progressing. Meh I do this with Mitton. Unlocking a new room and both upgrades takes maybe 10 minutes with a few researchers working. However the rooms aren't available for research until you unlock the level they're available in, so you can't research everything early. Once a room is available I head back to Mitton for a few minutes instead of building/training research in the other hospitals.
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# ? Sep 3, 2018 22:58 |