The Nawlins is a squat little baby Galaxy and I love the poo poo out of it.
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# ? Aug 28, 2018 18:41 |
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# ? Jun 13, 2024 05:51 |
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https://www.reddit.com/r/sto/comments/9b19nt/what_could_we_teach_better/
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# ? Aug 28, 2018 20:10 |
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preparing for the new Age of Discovery starter experience I see
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# ? Aug 29, 2018 17:46 |
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There is a sale, and I am thinking about trying one of the allegedly-fun pilot escorts. Which is the best flavor (tac/sci/eng)?
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# ? Aug 31, 2018 02:22 |
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Pioneer42 posted:There is a sale, and I am thinking about trying one of the allegedly-fun pilot escorts. Which is the best flavor (tac/sci/eng)? The answer is always tac, and they tend to have the best traits too.
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# ? Aug 31, 2018 02:24 |
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I only ask because it looks almost too tac heavy.
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# ? Aug 31, 2018 02:39 |
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Iirc the sci pilot ship is the one you want.
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# ? Aug 31, 2018 02:40 |
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The Improved Gravity Well trait on the science flavored ships in the Allied Pilot pack is really good if you want a useful gravity well without building for science. The ships themselves and the heavy weapon are excellent as well. Don't bother with the original pilot pack from years ago. bij fucked around with this message at 02:58 on Aug 31, 2018 |
# ? Aug 31, 2018 02:56 |
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Hadn't even looked at the new ones. Thanks for the advice. Edit: Good grief, Improved Gravity Well looks like a game breaker. Pioneer42 fucked around with this message at 14:42 on Aug 31, 2018 |
# ? Aug 31, 2018 03:20 |
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I think I'd like to pick up a cross-faction bundle during the sale (my Klingons are feeling kind of anemic and I don't actually have any Romulan T6 - though that's not really a problem these days). I've got the Cross Faction Battlecruiser Bundle and the 31st Century Temporal Ship Bundle as well as some other ships I've picked up here and there. I tend to really enjoy tactical ships and science abilities, but I'd like to round things out a bit too. The Allied Pilot sounds rad, but I'm not willing to spend more than the 4,800 zen some of the cross faction bundles are going for. Thoughts?
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# ? Sep 1, 2018 05:15 |
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The Cardie 3 pack is usable by all factions if you're trying to kit out alts.
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# ? Sep 1, 2018 14:48 |
Is there a good aux2bat or fartship for the rommies/ klanks?
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# ? Sep 1, 2018 22:35 |
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If you wanna auxbat beamboat you can't really go wrong with the Kurak Battlecruiser. The Emergency Weapon Cycle trait it comes with is super good too. The Romulan equivalent, the Morrigu, isn't that great in comparison because it's a 4/3 layout warbird with a singularity core and heavy weapon slot (it doesn't come with a special heavy weapon) instead of a 5/3 battlecruiser with cruiser commands. The singularity core gimmick on Romulan ships in general hasn't aged well.
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# ? Sep 1, 2018 23:03 |
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The t6 Scim works good with aux2bat as well. It's got a command tac boff seat and a lt universal you can use for extra sci powers or more tac powers if you've got kemo/distributed targeting.
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# ? Sep 2, 2018 01:01 |
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Potential BFF posted:The singularity core gimmick on Romulan ships in general hasn't aged well. I wasn't sold on it even during pre release LoR play testing. It was a highly situational PVP gimmick and since that died 4-5 years ago it's simply a boat anchor now. Still, at least these days Romulans can simply fly allied end game ships.
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# ? Sep 2, 2018 05:15 |
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Singularity cores are bad and all of the stupid click poo poo they get from the gauge is useless.
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# ? Sep 2, 2018 06:00 |
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The real benefit of flying a warbird is being able to slap on the shield absorptive frequency generator console. Even after being nerfed a half dozen times it still makes you basically immortal to anything in PVE that doesn't carve hull directly. But yeah, in general singularity cores are crap and the gimmicks aren't worth it. Luckily you get allied ships now, so who cares.
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# ? Sep 2, 2018 07:19 |
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How do all of the new Gamma/Cardy ships stack up?
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# ? Sep 2, 2018 13:10 |
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Pioneer42 posted:How do all of the new Gamma/Cardy ships stack up? Don't have any but they seem okay. Cryptic tends not to release any outright terrible ones these days so if you like the visuals on something you can probably make it work.
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# ? Sep 2, 2018 14:46 |
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Pioneer42 posted:How do all of the new Gamma/Cardy ships stack up? the cardassian ships are very good, they are the new "if you dont know what to buy, get the 31st cent ships" pack trait wise only Calm before the Storm is a decent one but one of the selling points are their consoles - they are universal and can be put on any ship their admirality stats are somewhat on par with the 31st century pack so very decent the science dread is a pretty decent and tough sci ship, the raider and flight deck cruiser are ok as well just the cardie frigate pets are underperforming
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# ? Sep 2, 2018 17:21 |
I really want a science intel ship with maybe a flight deck. Is that too much to ask for?
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# ? Sep 2, 2018 20:21 |
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The Cardassian Intel Science Dreadnought and the Sphere Builder Edoulg Science Vessel both do all of those things. The T'laru does it without a secondary deflector and the various Vestas do it without the intel seat. There's also the Daemosh if you wanna do it with battle cloak instead of a hangar. bij fucked around with this message at 20:42 on Sep 2, 2018 |
# ? Sep 2, 2018 20:38 |
Ooh. I like the T'laru. How poo poo is it / hard is it to get, given it's a box drop?
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# ? Sep 2, 2018 21:16 |
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It was expensive because pubbies hate money and kept popping boxes with feds. They switched it to a choice box instead of locking the faction on opening when they added it to the infinity boxes though so it's currently going for regular lockbox prices (about 290 mil) It's good, flew it for like a year on my romulan before I got bored of it.
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# ? Sep 2, 2018 22:10 |
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Iymarra posted:I really want a science intel ship with maybe a flight deck. Is that too much to ask for? Jem'Hadar Carrier. Intel specialisation, science seating, two hangers, wingmen and a deployable buddy for 7 combat pets active at once. The downsides are it doesn't have a secondary deflector or sensor analysis, it's light on engineering seating so you need to get creative for cooldown reduction and the turn rate is low because it's massive.
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# ? Sep 2, 2018 23:12 |
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Lagomorphic posted:It was expensive because pubbies hate money and kept popping boxes with feds. They switched it to a choice box instead of locking the faction on opening when they added it to the infinity boxes though so it's currently going for regular lockbox prices (about 290 mil) Also, because of what you just described it will actually be listed on the exchange in 2 ways: 1) search just "t'laru" to find the "old" version (pre infinity pack) 2) search "kelvin timeline starship" to find the "new" version (which is actually a faction choice pack) Because of this situation you always want to search both ways before buying to make sure you are actually getting the cheapest deal. The same goes for pretty much every ship that had it's own individual pack before getting put in the infinity box.
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# ? Sep 3, 2018 04:34 |
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Coq au Nandos posted:Jem'Hadar Carrier. Intel specialisation, science seating, two hangers, wingmen and a deployable buddy for 7 combat pets active at once. The downsides are it doesn't have a secondary deflector or sensor analysis, it's light on engineering seating so you need to get creative for cooldown reduction and the turn rate is low because it's massive. It's boff seating is just straight up loving terrible. The pets are nice though.
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# ? Sep 3, 2018 04:44 |
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Now I'm curious. What's wrong with it?
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# ? Sep 3, 2018 06:22 |
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Bloodly posted:Now I'm curious. What's wrong with it? You can have at most two Engineering bridge officers - an ensign and a lieutenant. This rules out using Aux to Battery - you're hard pressed just to fit two emergency power skills and maybe a hull heal. I kind of love it in spite of the seating, but building it it properly is a real challenge.
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# ? Sep 3, 2018 06:28 |
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You also only get 3 tac powers unless you go tac with the one lt. universal they give you; which would leave you with a single eng power which is a total non-starter. So if you want full uptime on your attack patterns you either need to lose tac team and settle for faw 1 or just ditch faw altogether and settle for surgicial strikes. It's just classic "way too much loving sci" in a way they haven't really done much in years (for good reason).
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# ? Sep 3, 2018 06:36 |
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Coq au Nandos posted:Jem'Hadar Carrier. Intel specialisation, science seating, two hangers, wingmen and a deployable buddy for 7 combat pets active at once. The downsides are it doesn't have a secondary deflector or sensor analysis, it's light on engineering seating so you need to get creative for cooldown reduction and the turn rate is low because it's massive. So it's compatible with the all-turret Battlestar playstyle?
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# ? Sep 3, 2018 10:04 |
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Beam boats with kelvin phasers give you the best Battlestar Galactica experience.
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# ? Sep 3, 2018 12:42 |
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Coq au Nandos posted:You can have at most two Engineering bridge officers - an ensign and a lieutenant. This rules out using Aux to Battery - you're hard pressed just to fit two emergency power skills and maybe a hull heal. you have to use your linked vanguard pets if you want the hull healing (thats the yellow option) edit: more info about the new rep tiers - https://www.arcgames.com/en/games/star-trek-online/news/detail/10993603 Introducing Tier VI Reputations! We’re excited to announce a new addition to our reputation system, Tier VI! With the new Tier comes new powerful and useful rewards. Our Tier VI additions focused on expanding on an already extensive number of options for Captains. Things such as, alternate energy type weapons, new vanity shield coloration options and improved reputation traits are some of the rewards you can expect. We didn’t want to just give power and variety though. With the release of Tier VI reputations we will also be streamlining the process of reputation sponsorship. Reaching Tier V of any reputation will now automatically sponsor that reputation for your account. That’s not all though, for every Tier 6 reputation that a player achieves they will be able to claim a Fleet Ship Module and a Retrain Token. We didn’t want to give all of these options without making it easier to try new things out. Reaching Tier VI in each Reputation will immediately grant you the following benefits for that Reputation: Improved Traits! Increase the effectiveness of each Reputation Trait Improved Set Weapon Damage! Increase the damage inflicted by Reputation Set Weapons Social Zone Ability! Brag to your friends about your progress by activating a new Ability that displays dramatic visual FX for each Tier VI Reputation you have achieved. There will also be new Tier VI Reputation Projects available in each Reputation, to obtain additional rewards: Account-Wide Reputation Gear Discount! Reduce the project costs for all future Reputation Gear projects for every character on your account (does not affect Elite Mark requirements). Alternate Energy Types! Obtain new Energy Type variants (ie, phaser, disruptor, etc) for each Set Weapon Alternate Vanity Shield Visuals! Obtain new color-tinted variants of your favorite existing Shield Visuals. Premium Items! Once-per-character, you may claim a Fleet Ship Module and a Captain Skills Retrain Token, per Reputation that you get to Tier VI. In addition to all of these rewards, the reputation UI will be undergoing improvements to make it clearer to understand and display the information you need in a better fashion. We hope you enjoy the new rewards that come with progressing to Reputation Tier VI, but more important than that, we hope that you enjoy being able to experience a variety of Task Force Operations on your journey to Tier VI! Teron D Amun fucked around with this message at 18:19 on Sep 3, 2018 |
# ? Sep 3, 2018 15:26 |
...So that clothing option for one of my boffs had a big DO NOT USE on it. Is that normal?
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# ? Sep 3, 2018 20:20 |
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Iymarra posted:
That does seems like a glitch. The text is supposed to be over the login button.
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# ? Sep 3, 2018 20:41 |
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Teron D Amun posted:you have to use your linked vanguard pets if you want the hull healing (thats the yellow option) The ability to get rep weapons in different energy types is legit pretty huge and is going to mean a lot of weird set hybrids getting discussed to death in DPS channels
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# ? Sep 3, 2018 21:13 |
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quote:Ability that displays dramatic visual FX for each Tier VI Reputation you have achieved.
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# ? Sep 3, 2018 21:23 |
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Psycho Landlord posted:The ability to get rep weapons in different energy types is legit pretty huge and is going to mean a lot of weird set hybrids getting discussed to death in DPS channels Assuming it works like it reads, it theoretically means you could stack a disruptor or phaser build with rep sets and add all of their buffs to the huge weapon buff you get from running DPRM and one of the other consoles in the set. That's a huge change for building ships.
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# ? Sep 3, 2018 23:13 |
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So, that's basically two free Fleet T6 ships worth of modules, right?
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# ? Sep 4, 2018 03:38 |
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# ? Jun 13, 2024 05:51 |
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AfroSquirrel posted:So, that's basically two free Fleet T6 ships worth of modules, right? Yeah all the t6 fleet ships cost 5 modules unless you have the cstore versions in which case it's like a dozen extra asscards.
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# ? Sep 4, 2018 04:49 |