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This is probably the DLC where I'll get the most stuff wrong. Chapter 52: Sun Vulture and the Happy Trails ApeHawk fucked around with this message at 05:35 on Apr 10, 2019 |
# ? Aug 26, 2018 15:55 |
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# ? Jun 11, 2024 04:53 |
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I always wanted to try and save the other caravan members to see if they added anything by staying alive, but was never able to take out the White Legs in time.
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# ? Aug 26, 2018 17:13 |
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Negative_Earth posted:I always wanted to try and save the other caravan members to see if they added anything by staying alive, but was never able to take out the White Legs in time. I reloaded a couple of times to do the same, and I'm fairly sure they're hardcoded to just die to stray bullets!
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# ? Aug 26, 2018 17:17 |
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http://fallout.wikia.com/wiki/Arrival_at_Zion posted:There is no way to save the caravan members, as their deaths are scripted, and many of the ambushers can't be damaged or killed until all the other caravan members are dead.
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# ? Aug 26, 2018 17:19 |
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Well, that explains it. At least that dipshit Ricky got his, a shame about the others.
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# ? Aug 26, 2018 20:23 |
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First time I played this, after the first ambush I spotted Follows-Chalk at a distance and blew off his head from a safe range with a high-powered rifle, assuming he was a named enemy, completely breaking the DLC. I'm a genius!
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# ? Aug 26, 2018 22:17 |
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PurpleXVI posted:First time I played this, after the first ambush I spotted Follows-Chalk at a distance and blew off his head from a safe range with a high-powered rifle, assuming he was a named enemy, completely breaking the DLC. I did this exact same thing, then noticed I mysteriously failed like fifteen quests and they were all replaced with one "escape Zion" quest, so I reloaded from the start despite having no idea where I had gone wrong.
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# ? Aug 26, 2018 23:24 |
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Negative_Earth posted:Well, that explains it. At least that dipshit Ricky got his, a shame about the others. Its a weird bait n switch. They flesh out the characters then immefiately kill them off.
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# ? Aug 26, 2018 23:41 |
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Rigged Death Trap posted:Its a weird bait n switch. They flesh out the characters then immefiately kill them off. None of them were worth saving anyways. I guess except the old man. he was cool at least. Also love Sun's interactions with Chalk, kid's gonna grow a bit more patient as a result. so...success! Though I wonder if Joshua's heard of Sun by now or if he'll think Sun's just some newbie at the whole "kill the people" thing.
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# ? Aug 27, 2018 00:48 |
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vyelkin posted:I did this exact same thing, then noticed I mysteriously failed like fifteen quests and they were all replaced with one "escape Zion" quest, so I reloaded from the start despite having no idea where I had gone wrong. Same here. He jumped up and I Gauss-rifled him right in the dome.
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# ? Aug 27, 2018 00:50 |
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Good to know New Reno is still the same hellhole however many years later
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# ? Aug 27, 2018 11:24 |
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The languages the tribals speak are a pidgin/hybrid of languages from a place called "Res", presumably the nearby Hopi or Navajo reservation, and languages spoken by tourists who were there when the bombs dropped - English, and the Dead Horses have a lot of German in there and a tribe we'll meet in a bit have Spanish. So actually a bit of thought went into it. It's at least not intended to be stereotypical Native American. http://web.archive.org/web/20130321033249/http://www.formspring.me/JESawyer/q/195563538977166074 eating only apples fucked around with this message at 14:01 on Aug 29, 2018 |
# ? Aug 29, 2018 13:58 |
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eating only apples posted:The languages the tribals speak are a pidgin/hybrid of languages from a place called "Res", presumably the nearby Hopi or Navajo reservation, and languages spoken by tourists who were there when the bombs dropped - English, and the Dead Horses have a lot of German in there and a tribe we'll meet in a bit have Spanish. So actually a bit of thought went into it. It's at least not intended to be stereotypical Native American. Interesting point! I'll make sure to include this in the next update for everyone to see! Thank you! On to Follows-Chalk, I remember that Obsidian had to make your encounter with him trigger right after he killed the White Legs shooting at you on the bridge, since players were accidentally killing him as he was standing still, waiting to be interacted with. Bit of an oversight to have him right next to a common enemy who was ambushing you just seconds before meeting you, but then again, they only had a month to make this whole DLC!
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# ? Aug 29, 2018 16:26 |
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ApeHawk posted:Bit of an oversight to have him right next to a common enemy who was ambushing you just seconds before meeting you, but then again, they only had a month to make this whole DLC! No wonder the DLC was so half-baked and unremarkable...also it's by far the shortest DLC so...I suppose that whole "only had a month to make the DLC" thing would be the big thing here.
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# ? Aug 29, 2018 17:38 |
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I have definitely managed to kill Follows-Chalk by accident by shooting at the White Leg and not stopping when he walked into view.
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# ? Aug 29, 2018 17:58 |
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My biggest gripe about this DLC is that it is a pale shadow of the real Zion. Apparently the engine can't support the kind of vertical distances necessary to actually recreate the park scenery.
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# ? Aug 29, 2018 19:27 |
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After three months of lagging behind, I caught up again! Yay! Thread is still very much material. As far as I know there is no real engine limit to how high you're allowed to build (some of the stuff in Operation Anchorage was pretty tall, and this is functionally the same engine as Oblivion and Skyrim, both of which had massive mountains to ascend). I'd guess it's more an artifact of having to build this in a month, and that it probably wouldn't be that much fun to climb up and down huge impressive vistas after the first time. Oh, and put me in the "Accidentally killed Follows Chalk and ruined the DLC the first time" camp as well.
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# ? Aug 30, 2018 08:56 |
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aniviron posted:After three months of lagging behind, I caught up again! Yay! Thread is still very much material. IIRC, Anchorage actually bumped up against the limit of the engine
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# ? Aug 30, 2018 18:22 |
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Time to meet this Josh. Chapter 53: Sun Vulture and the Burned Man ApeHawk fucked around with this message at 05:38 on Apr 10, 2019 |
# ? Aug 30, 2018 20:29 |
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That huge pile of pistols always looked a bit silly. There's probably more of them than there are Dead Horses tribespeople.
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# ? Aug 30, 2018 21:06 |
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You mention blood shield's agility debuff when talking about the Healing Poultice but blood shield doesn't actually have an agi debuff. You probably meant Daturana.
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# ? Aug 31, 2018 03:19 |
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I really like the Survivor's story.
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# ? Aug 31, 2018 03:22 |
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I could listen to Joshua tell me bible stories forever. What a great VA
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# ? Aug 31, 2018 05:05 |
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Qrr posted:You mention blood shield's agility debuff when talking about the Healing Poultice but blood shield doesn't actually have an agi debuff. You probably meant Daturana. I always miss something. Thanks, fixed!
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# ? Aug 31, 2018 05:24 |
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Podima posted:I really like the Survivor's story. Me too! I think a lot of people do. Someone spent a long time thinking what it'd actually be like if the bombs fell, and crafted a compelling story about it. Touches like the EMP disabling the cars on the highway are turned into wonderful bits of story. The main plotline in this DLC I could skip completely if it weren't for Szarabajka's voice acting. The story isn't actively bad like Lonesome Road, but much like LR, the only thing saving it is the person delivering the lines.
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# ? Aug 31, 2018 08:11 |
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Podima posted:I really like the Survivor's story. I seems like that's the one thing that everyone likes about this DLC, regardless of what they think about it otherwise. Personally I don't have too many bad things to say about Honest Hearts. I suppose if I had bought it when it came out it would've been way more lackluster, but since I bundle-bought the game with all the DLC's for like 5 euros I don't mind. I mean it could (and should) be way more fleshed out, but I really liked the terrain, some of the weapons in it, and Joshua is one of the coolest characters in the game. And if it's true they really had 1 month to do it, then drat.
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# ? Aug 31, 2018 16:18 |
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There we go. The busload of dead children complete with child-sized skeletons. I am, as previously mentioned, about 99% certain that on release, Fallout 3's Springvale Elementary was full of those same child-sized skeletons stuffed into cages. As I was maybe two to three months into fatherhood for the first time, it was deeply unsettling. It was the first time I've ever had to actually set down a piece of media for a while and just walk away. No idea when it changed but they are def not there anymore. Running into them in this DLC a good half decade later I was like "Oh hey, pretty sure they've done this before". Graham is okay as a character, but they really went out of their way to build him up both in and out of the DLC and other than his VA he's just kind of meh.
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# ? Aug 31, 2018 21:16 |
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RickVoid posted:There we go. The busload of dead children complete with child-sized skeletons. I'm nowhere near even being a parent, but even so, after the elementary school in Dead Space 2, I similarly had to take a several days to decompress. The explosing babies didn't mess with me nearly as much. Maybe it's something about the context. Putting down swarms of undead grade schoolers is rather harrowing.
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# ? Aug 31, 2018 23:35 |
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I really like Joshua Graham. There's just something about his manner of speech.Zomborgon posted:That huge pile of pistols always looked a bit silly. There's probably more of them than there are Dead Horses tribespeople.
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# ? Sep 1, 2018 00:17 |
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May be they're all made by Tediore.
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# ? Sep 1, 2018 03:07 |
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Given we're in a game with weapon degradation, that may well be the correct number of guns to prepare.
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# ? Sep 4, 2018 00:33 |
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Glazius posted:Given we're in a game with weapon degradation, that may well be the correct number of guns to prepare. Is that better or worse than being able to create every part of a gun, but never assemble a new one because your pile of parts lack the platonic essence of gunliness? (Fallout 4)
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# ? Sep 4, 2018 00:43 |
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Anticheese posted:Is that better or worse than being able to create every part of a gun, but never assemble a new one because your pile of parts lack the platonic essence of gunliness? (Fallout 4) Homeogathic construction. Honestly guns in this game seem to need serious repair more often than I’d expect them to...
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# ? Sep 4, 2018 01:24 |
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David Corbett posted:Homeogathic construction. Honestly guns in this game seem to need serious repair more often than I’d expect them to... Considering they're not regular guns--they're 200 year old guns--they're holding up pretty well in a dystopic hellscape.
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# ? Sep 4, 2018 04:54 |
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Gun oil is lostech.
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# ? Sep 4, 2018 04:57 |
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OAquinas posted:Considering they're not regular guns--they're 200 year old guns--they're holding up pretty well in a dystopic hellscape. Some may be, others may have been seized from shipments sent by institutions similar to the Gun Runners who do, in fact, produce guns. I'm sure Caesar's Legion has at least one industry producing new firearms, since they can't just use stolen and repaired stuff forever. However, pre-war ANYTHING seems to be insanely durable to have lasted as long as it has in the environments you often find it: crumbling buildings may be crumbling but they're still mostly intact, weapons and armor may need some work done to bring them to working order but still work fine, power cells and generators are still humming along all these centuries later. Makes you wonder why they even HAD an energy crisis with how outstandingly durable and potent everything they made was!
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# ? Sep 4, 2018 05:13 |
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Yeah, no kidding! Go look at some photos of Chernobyl, or abandoned Olympic parks, or any urban exploration stuff. It's all been abandoned about 30 years and it looks pretty much like post-war Fallout. That's pretty damned good to have buildings standing 200 years later with no maintenence!
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# ? Sep 4, 2018 06:47 |
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Chernobyl (and Hiroshima, and Nagasaki) does have a lot more greenery than Fallout does, though.
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# ? Sep 4, 2018 12:14 |
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bony tony posted:Chernobyl (and Hiroshima, and Nagasaki) does have a lot more greenery than Fallout does, though. That is certainly one thing that's missing, though not from everywhere. Look at Zion Valley, after all! DC should have been completely coated in greenery, as should Boston, but calling Bethesda to account for visuals is a wasted effort.
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# ? Sep 5, 2018 01:42 |
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# ? Jun 11, 2024 04:53 |
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As I saw someone post in the Fallout thread once, 3 onward are all set about ten years after the bombs fell and lying about it. It’s not a BAD thing, aesthetically, it just is what it is.
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# ? Sep 5, 2018 04:01 |