Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Hwurmp
May 20, 2005

these things happen because 5e does gently caress all to actually teach or facilitate good DMing

Adbot
ADBOT LOVES YOU

Proud Rat Mom
Apr 2, 2012

did absolutely fuck all
Really looking forward to the next adventure book. My group (2DMs) has a shared timeline in the realms and a lot of our adventuring party’s have either started or visited waterdeep during official and home brew adventures, so everyone is down for a social focused adventure there.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Can't wait to put the wizard in an antimagic room and make him fight a dragon because he shouldn't always get to use his superpower

poorlifedecision
Feb 13, 2012
Lipstick Apathy

Piell posted:

Can't wait to put the wizard in an antimagic room and make him fight a dragon because he shouldn't always get to use his superpower

Finally a way to balance magic users with martial characters.

mastershakeman
Oct 28, 2008

by vyelkin
If everyone insists on rolling social skills ( a bad idea) the DC can just be cut to 1/10th for speaking the language. So The Bard can roll at DC 40 with his skills and the fighter who speaks wizzlewoggle can roll against DC 4

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
When I was running a heroquest game one of my players managed to roll a critical failure (with me rolling a critical success) twice on seducing a minor NPC. Due to how confident I was in the system I was able to set up an entire storyline out of that as she fell desperately in love with the priestess and got involved in a troll ceremony and tying her own clan into a trade deal over it.

People really enjoyed it, so I think one of the solutions is to have the problem be solvable or to make failure interesting. Even if that interest is via death.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

KittyEmpress posted:

I've never been in a situation where I want my 1 athletics bard to try breaking down a door.
It's really not the same thing. Breaking down a door is one component of the overall exploration pillar of the game. Yeah you don't kick down doors, but presumably you have decent dex or wisdom or intelligence, all of which are used frequently both individually or in group checks when puttering around a dungeon, and that's ignoring your spells. But the Fighter having 8 charisma means they're locked out of the entire social side of the game. Social interaction is gated behind a single stat. Imagine if entering a dungeon meant the Bard, Wizard, and Rogue just put their sheets away for the session because "Kicking down doors is the Fighter's job".

It's a stupid, stupid artefact of lovely game design that results in the default social encounter being "The character with the best stat talks for a while and then everyone else gets to play again".

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


Having high charisma only affects your ability to change the NPC's mind.

If you insist on statting it out:

If the half orc fighter with 8 cha asks the half orc barbarian npc to help a brother out and offering him a drink, the NPC may be a DC10 and the fighter gets +2 for beer vs having a fancy elf bard ask which may be a DC20 because he prefers punching elves to taking to them.

Every bard should be occasionally faced with situations they can't sweet talk themselves out of easily. Just like fighters should have to solve problems via not punching.

The moral of this story is play PbtA games because you gain xp by failing which encourages people to leave their comfort zones in a more organic way.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Piell posted:

Can't wait to put the wizard in an antimagic room and make him fight a dragon because he shouldn't always get to use his superpower

Enemies with magic and legendary resistances exist, and are a good way to force a save-or-suck caster to diversify their approach.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Splicer posted:

It's really not the same thing. Breaking down a door is one component of the overall exploration pillar of the game. Yeah you don't kick down doors, but presumably you have decent dex or wisdom or intelligence, all of which are used frequently both individually or in group checks when puttering around a dungeon, and that's ignoring your spells. But the Fighter having 8 charisma means they're locked out of the entire social side of the game. Social interaction is gated behind a single stat. Imagine if entering a dungeon meant the Bard, Wizard, and Rogue just put their sheets away for the session because "Kicking down doors is the Fighter's job".

It's a stupid, stupid artefact of lovely game design that results in the default social encounter being "The character with the best stat talks for a while and then everyone else gets to play again".

At a bare minimum intimidate should really be flex-statted. Someone strong not being able to intimidate someone by crushing a beer glass or whatever just doesn't make sense.

But, you know, D&D.

Eggnogium
Jun 1, 2010

Never give an inch! Hnnnghhhhhh!

thespaceinvader posted:

At a bare minimum intimidate should really be flex-statted. Someone strong not being able to intimidate someone by crushing a beer glass or whatever just doesn't make sense.

But, you know, D&D.

Often overlooked probably, but the rules do say the GM may choose to combine a proficiency with another stat at times and "Strength (Intimidation)" is the exact example it gives.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Eggnogium posted:

Often overlooked probably, but the rules do say the GM may choose to combine a proficiency with another stat at times and "Strength (Intimidation)" is the exact example it gives.

Hush, you, we're almost done hatefucking 5E.

DapperDuck
Apr 3, 2008

Fashionable people,
you're out of luck.
The most dapper one here,
is Dapper the Duck.
My super power is mind control and gently caress you if you think I’m going to waste a spell slot on making sure I can use it in 100% of all encounters instead of 90%.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Eggnogium posted:

Often overlooked probably, but the rules do say the GM may choose to combine a proficiency with another stat at times and "Strength (Intimidation)" is the exact example it gives.

I wasn;t sure if that was just a common house rule or not. That at least is good.

Tempest_56
Mar 14, 2009

KittyEmpress posted:

I've never been in a situation where I want my 1 athletics bard to try breaking down a door.

Breaking down a door doesn't usually consume 20+ minutes of game time in which the rest of the party does nothing.

Faces are bad for the same reason deckers are: they encourage significant stretches of playtime where one player does everything and the rest of the table fucks around on their phones because they have zero involvement.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

thespaceinvader posted:

I wasn;t sure if that was just a common house rule or not. That at least is good.

It's a "variant", but it is RAW in the PHB.

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021
I don't think I've seen anything in 5e that'd contradict the old ruling here:

If you have a bow and arrow, point it at the spellcaster and hold your action for when they're casting a spell. That way you not only make the usual ranged attack, but you also force them to roll concentration to make the spell not fizzle should the attack hit.

If you want to mess with spellcasters as a physical attacker, do this.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Azza Bamboo posted:

I don't think I've seen anything in 5e that'd contradict the old ruling here:

If you have a bow and arrow, point it at the spellcaster and hold your action for when they're casting a spell. That way you not only make the usual ranged attack, but you also force them to roll concentration to make the spell not fizzle should the attack hit.

If you want to mess with spellcasters as a physical attacker, do this.

Yes, I'm going to give up one of my attacks (and possibly also a bonus action attack) for the chance to force a spellcaster to miscast instead of just applying the best CC on them.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Azza Bamboo posted:

I don't think I've seen anything in 5e that'd contradict the old ruling here:

If you have a bow and arrow, point it at the spellcaster and hold your action for when they're casting a spell. That way you not only make the usual ranged attack, but you also force them to roll concentration to make the spell not fizzle should the attack hit.

If you want to mess with spellcasters as a physical attacker, do this.

That rule doesn't exist. There's no rule about making a concentration check for non-concentration spells.

Raar_Im_A_Dinosaur
Mar 16, 2006

GOOD LUCK!!

Toshimo posted:

That rule doesn't exist. There's no rule about making a concentration check for non-concentration spells.

There is for spells held for a readied action, even non concentration spells are subject to a concentration check to make sure they don't fizzle their readied spell prior to the trigger occurring.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Raar_Im_A_Dinosaur posted:

There is for spells held for a readied action, even non concentration spells are subject to a concentration check to make sure they don't fizzle their readied spell prior to the trigger occurring.

(A) That's not the scenario being discussed and (B) that's written as deliberately turning a non-concentration spell into a concentration spell until it is cast, which differs greatly from normal spellcasting.

Azza Bamboo
Apr 7, 2018


THUNDERDOME LOSER 2021
eh, I won't be informing the group I GM of this lack of ruling. We've figured for a while that if something thwacks you while you're trying to say your magic words or whatever, you've gotta hold it together. It's something we've had since we were playing Pathfinder.

To me it definitely feels right.

Ysengrin
Feb 13, 2012
Typically when a GM does a "surprise language barrier" thing, it's less of a planned "now that you've all become comfortable with your capabilities, here's a curveball" thing and more of a "I did not actually take into account the language thing, woops" or a "challenge equals really hard checks, and I run a CHALLENGING GAME" thing.

Novum
May 26, 2012

That's how we roll
I try to have a grasp of which languages my players know so I can tailor specific stuff so that they get to interact with it first.

Arivia
Mar 17, 2011

Azza Bamboo posted:

eh, I won't be informing the group I GM of this lack of ruling. We've figured for a while that if something thwacks you while you're trying to say your magic words or whatever, you've gotta hold it together. It's something we've had since we were playing Pathfinder.

To me it definitely feels right.

5e, everyone

kingcom
Jun 23, 2012

Section Z posted:

On that subject, the literal best thing about Edge of the Empire is it being basically the only Star Wars system to say "Holy gently caress you guys, when has language barriers EVER mattered in Star Wars? No, not even for the Ewoks. Get over yourselves, the party understands eachother, and probably the next dozen species they meet"

Though to be fair unlike DnD, Star Wars is a hellscape of a billion species with half of them physically incapable of speaking anything but their native language... Despite so often trying to act like "Looks like nobody in the party stopped to learn X player's language!" is a desirable thing to put your players through.

The only time language comes up is the Speaks Binary talent that gives you bonuses when dealing with droids. Having a nice carrot for a player who decide they want to play a linguist is the only reasonable way to go about it, hard shut off for interaction are the problem. This is a setting where one of the main characters skillset is 'speaks a shitload of different languages' too.

mastershakeman
Oct 28, 2008

by vyelkin

Azza Bamboo posted:

eh, I won't be informing the group I GM of this lack of ruling. We've figured for a while that if something thwacks you while you're trying to say your magic words or whatever, you've gotta hold it together. It's something we've had since we were playing Pathfinder.

To me it definitely feels right.

That's a design philosophy from the TSR days
It gets extra fun when the caster fakes casting to avoid being interrupted

Sage Genesis
Aug 14, 2014
OG Murderhobo

Azza Bamboo posted:

I don't think I've seen anything in 5e that'd contradict the old ruling here:

If you have a bow and arrow, point it at the spellcaster and hold your action for when they're casting a spell. That way you not only make the usual ranged attack, but you also force them to roll concentration to make the spell not fizzle should the attack hit.

If you want to mess with spellcasters as a physical attacker, do this.

In 5e, readied actions are taken after the trigger finishes. So if you ready for an enemy casting a spell, you can loosen an arrow at him after the spell's already cast. So barring some other way that doesn't involve the Ready action, it's not actually possible to whack a spellcaster in the middle of casting.

Also, whatever Pathfinder has to say on this issue is irrelevant. Different games have different rules, different assumptions about how magic works, and different design goals. I mean, might as well say that the monsters never get to make any rolls because that's how Blades in the Dark works. You're of course free to play it differently, just be aware that you're playing with a houserule.

Novum
May 26, 2012

That's how we roll
imo my grapple check should automatically restrain my opponent. Whatever version has that by default is the one I'm folding into my homebrew rules.

e: I've actually been reading Blades In The Dark recently. Seems rad.

Arivia
Mar 17, 2011
On the other hand this is 5e which has large sections of the rules spackled over with “COPY 3.5 HERE” because they were too lazy to do the work themselves.

The ruling Azza Bamboo cites is from 3.5 and the 5e rulebooks openly invite you to rewrite them and replace parts with rules you like from previous editions of D&D. The game invites that. Using the old rules because they like them better is pretty much 5e’s entire ethos. If you’re not cool with that you might want to try a different game written by an actually capable designer (like the aforementioned Blades in the Dark.)

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

Sage Genesis posted:

In 5e, readied actions are taken after the trigger finishes. So if you ready for an enemy casting a spell, you can loosen an arrow at him after the spell's already cast. So barring some other way that doesn't involve the Ready action, it's not actually possible to whack a spellcaster in the middle of casting.

Also, whatever Pathfinder has to say on this issue is irrelevant. Different games have different rules, different assumptions about how magic works, and different design goals. I mean, might as well say that the monsters never get to make any rolls because that's how Blades in the Dark works. You're of course free to play it differently, just be aware that you're playing with a houserule.
What if the trigger is instead the start of a somatic spell invocation? I don't think a trigger has to be after any particular Action if you can describe it more precisely than that. Surely you could have a readied action to fire after the second attack of a 3-part multiattack, is subdividing a casted spell into phases really that different?

(disclaimer: obviously I know interrupting spells like this isn't how 5e rules work but I do want to know how readied actions work)

Elector_Nerdlingen
Sep 27, 2004



Jeffrey of YOSPOS posted:

I do want to know how readied actions work

Don't forget that in 5th ed, you have to be regarded as having taken an action before you start to take the action that you are going to have taken even if something prevents you from actually taking the action, or else it would be silly rules-lawyering.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
I've heard the rules for monster creation in the DMG are apparently nothing like actual monsters. And I know from looking at guides such as TheangryDM's that do it by-the-book, the HP totals look hilariously overinflated. How would one actually create a monster more in line with the book's? I've seen the 5E Monster on a Business Card method, but it looks kind of overly standardized.

Novum
May 26, 2012

That's how we roll
As far as I can tell just mash together the statblocks of the closest approximation of what you were gonna create and go hog wild.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
I'm guessing that has to be the case, considering that unless I'm doing something horrifically wrong a freaking goblin of all things is flat-out CR 1 by the Monster Manual's rules.

To retrace the steps it took me to get there:

CR 1/4 creature (by book standards at least), so its proficiency bonus is +2.

It gets a +4 to attack, which is perfectly in line with the book standard of +3. Maybe a bit higher.
It deals an average of 5 damage from 1d6+2, which squares out to the book range of 4-5.

Its HP is 7, putting it at the bottom-most range of the 1/8 CR defense table.
However, its armor is 15, so we go up a level and bring it to a CR of 1/4. This makes offensive and defensive CRs both equal 1/4, which is right where the goblin should be.

Then it all goes to poo poo when we add Nimble Escape, because apparently the formula thinks goblins are elite crack teams of commandos who can hide on every single turn. According to the DMG this makes their "effective" attack bonus +8 and "effective" AC 19, inflating the CR drastically.

I know the rules aren't perfect, but did they seriously botch at checking their own rules on a freaking goblin of all things?

The Bee fucked around with this message at 02:10 on Sep 5, 2018

Arivia
Mar 17, 2011

The Bee posted:

I'm guessing that has to be the case, considering that unless I'm doing something horrifically wrong a freaking goblin of all things is flat-out CR 1 by the Monster Manual's rules.

To retrace the steps it took me to get there:

CR 1/4 creature (by book standards at least), so its proficiency bonus is +2.

It gets a +4 to attack, which is perfectly in line with the book standard of +3. Maybe a bit higher.
It deals an average of 5 damage from 1d6+2, which squares out to the book range of 4-5.

Its HP is 7, putting it at the bottom-most range of the 1/8 CR defense table.
However, its armor is 15, so we go up a level and bring it to a CR of 1/4. This makes offensive and defensive CRs both equal 1/4, which is right where the goblin should be.

Then it all goes to poo poo when we add Nimble Escape, because apparently the formula thinks goblins are elite crack teams of commandos who can hide on every single turn. According to the DMG this makes their "effective" attack bonus +8 and "effective" AC 19, inflating the CR drastically.

I know the rules aren't perfect, but did they seriously botch at checking their own rules on a freaking goblin of all things?

Checking things is hard. And requires actual competence.

Mearls didn't give a poo poo about the game, and neither should you.

Elector_Nerdlingen
Sep 27, 2004



The Bee posted:

I know the rules aren't perfect, but did they seriously botch at checking their own rules on a freaking goblin of all things?

You shouldn't bring this up, all that negativity just doesn't help anyone and it will obviously be fixed before the book is published even though it's already fine.

Novum
May 26, 2012

That's how we roll
Lol goblins are OP

Sage Genesis
Aug 14, 2014
OG Murderhobo

Jeffrey of YOSPOS posted:

What if the trigger is instead the start of a somatic spell invocation? I don't think a trigger has to be after any particular Action if you can describe it more precisely than that. Surely you could have a readied action to fire after the second attack of a 3-part multiattack, is subdividing a casted spell into phases really that different?

(disclaimer: obviously I know interrupting spells like this isn't how 5e rules work but I do want to know how readied actions work)

That gets a bit tricky because some Actions have obvious sub-components. With Extra Attack for example you might make an attack, move, and then perform another attack. And as AlphaDog hinted at, with Shield Master's shove option this gets a lot more complicated.

But spellcasting doesn't work like that. There is nothing in the rules to the best of my knowledge which makes it game mechanically anything other than an instant event. Obviously that cannot literally happen in character and it would take a distinct amount of time, but then we must also consider that recognizing the action, making the attack, and the arrow's travel would also take additional time. And that leads to madness.

Could you subdivide casting into distinct phases? Sure. As I said, you can houserule the game. I just shudder to think of what the game might devolve into.
"Ok, the caster grabs his components..."
"I shoot him!"
"Somehow his action is in slow-mo and your arrow attack is instantaneous, so now he's shot. But this was his free object interaction for the round, I never said he was casting a spell. So now he'll begin using the component and-"

"Ok, so now I'm preparing for when I see him actually wiggling his fingers to cast a spell. And then my arrow will be loosened and strike him before he finishes the spell. Somehow."
"He casts Blindness on you."
"Aha!"
"Which doesn't have a Somatic component, so your Ready doesn't work."
"Oh come on!"

"I ready for when he... uh... says anything, makes any sort of movement, and in the case of a Sorcerer with the right metamagic, does a very specific kind of unknowable silent act of will?"
"Lol no."
"Then I... I ready for if he... casts a spell?"
"You successfully shoot him. After the trigger finishes. So you don't disturb the casting."


Boy, this sounds like a great game and I'd be glad to be in it.


Edit:
All of this gets even more difficult if we consider Clerics, because their somatic and material components can both be replaced by "has a shield equipped", provided that shield has a depiction of their god's holy symbol on it. So what are you going to ready for? Them having a piece of equipment? Them speaking? By the time your bow-wielding rear end has figured out which mumblings are just generic zealotry and which ones call down the thunder, it's too late.

Sage Genesis fucked around with this message at 02:51 on Sep 5, 2018

Adbot
ADBOT LOVES YOU

Mendrian
Jan 6, 2013

I agree that it can be fun for the Barbarian to have the magic background key to communicate with a bunch of Pigmen or whatever and the whole episode can revolve around his attempts to communicate with them while the Bard feeds him lines about what to say. That can be fun. You can even make a plot out of it.

The issue is that D&D treats languages like magic decoder rings and not like languages. Not to mention anybody who actually gets languages at char gen takes Common, Elvish, and then goes uhhhhh what else should I take. It's not an interesting background mechanic, it's one of those 'emergent' bullshit things that may or may not come up and has almost no connection to anybody's character.

It would be far, far more interesting if the Barbarian was the point-person for a social interaction not because he for some reason took Orc when he wasn't sure what else to take but because he's the character most likely to understand Orcs and their traditions.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply