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Gobblecoque
Sep 6, 2011

Strudel Man posted:

I'm assuming/hoping it's only cluttered like that for the condensed view, and that expanding it to see individual jobs instead of strata makes things more reasonable.

Paradox seems to love shoving a million overlapping icons into a tiny space. CK2 has it for all the things affecting characters (although I think they're finally changing that in the next expansion) and EU4 does the same thing for country modifiers so that it's a pain finding out when some popebuff or something similar ends.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Anno posted:

One thing I guess I would like the UI to do better is teach me about ethics attraction. Not everything seems to be empire wide, right? Some are just local to the planet? I'm trying to determine how best to get rid of some of these xenophobe/militarist pops from my otherwise happy xenophile/spiritualist empire. Do I just suppress their factions?

The best way is building a station in the system and putting a deep space black site on it.
No matter how much I supress the ethics or do stuff that increases ethics attraction I can't seem to remove the racist or authoritarian pops until I get black sites.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
https://mobile.twitter.com/Martin_Anward/status/1037660875518345217

Lot of good stuff, seems like playing gestalts will feel much more distinct to regular empires. This:

quote:

Since research and unity penalties scale towards an empire's number of districts rather than planets in the Le Guin update
is quite the buried lede, unless I forget something from a previous diary.

Splicer fucked around with this message at 12:26 on Sep 6, 2018

canepazzo
May 29, 2006




Loving this! Love that hive minds / robotic empires actually play the planetary game differently (growth focus/resource exploitation), gives the races much more character.

Also:

"Hive Minds also have a special building, the Spawning Pool, that provides Spawning Drone jobs which use a large amount of food to increase the rate of pop growth on the planet"

We zerg now!

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I wonder how eating pops will work now - I would assume devouring people would be quite bad for planetary stability, but it's not clear whether you'd need some kind of Consumption job to enable the eating.

Feka
Jan 21, 2013

No soup for you!
Scaling research and unity based on districts makes small planets way more attractive.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Taear posted:

The best way is building a station in the system and putting a deep space black site on it.
No matter how much I supress the ethics or do stuff that increases ethics attraction I can't seem to remove the racist or authoritarian pops until I get black sites.

Oh right I forgot about those. I think I just got that tech, too. Good call, thanks!

GunnerJ
Aug 1, 2005

Do you think this is funny?
So given that gestalt empires have their own special districts, what happens when another type of empire takes a planet? What does a hive mind do with nexus districts, or a normal empire with hive districts? Or the reverse as well.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Aethernet posted:

I wonder how eating pops will work now - I would assume devouring people would be quite bad for planetary stability, but it's not clear whether you'd need some kind of Consumption job to enable the eating.

I don't think Wiz has gone into how purging works now, but a purging pop probably has very low happiness but also low consumption, neither of which will matter much because they're not ruler pops.

In any case, it will crank out a lot of food which you can then dump into spawning pool workers. Giving hives a way to vastly increase their food throughput is a Good Change.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I am intrigued by the continued mentioning of internal trade and commerce that comes up in the diaries and some of the responses to questions that come later. I really want to learn more about the coming changes to the economy in the game because it sounds like it's going to be changing significantly.

At least next week we begin to see more of it with the galactic market being discussed.

Wiz
May 16, 2004

Nap Ghost

GunnerJ posted:

So given that gestalt empires have their own special districts, what happens when another type of empire takes a planet? What does a hive mind do with nexus districts, or a normal empire with hive districts? Or the reverse as well.

A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Wiz posted:

A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others.

Interesting. Makes war with the incomprehensible/incompatible "other" types of empire much more risky. Thanks!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Wiz posted:

A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others.
If you want one of those ideasguy suggestion I know you love so much, it could be neat if the destroyed buildings dumped some society/engineering credits on you as you get to examine artefacts of a truly alien culture.

Splicer fucked around with this message at 13:13 on Sep 6, 2018

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Ahhh this all continues to look so good. I can’t wait to get some information on trade routes and what trade value really does. That’s one of the biggest things missing from the game right now for me thematically. It’s hard to believe so much is getting reworked in a single patch and we don’t even know what the DLC will be.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Well speaking of the unknown DLC...

https://twitter.com/StellarisGame/status/1037673234433490945

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Oooh, I am hype. Or maybe not if it's just a regular stream.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Announcing a big DLC the same time you’re launching one for another of your very popular games seems like a weird move. I imagine this’ll just be design talk.

canepazzo
May 29, 2006



Anno posted:

Announcing a big DLC the same time you’re launching one for another of your very popular games seems like a weird move. I imagine this’ll just be design talk.

Ding ding ding!

https://twitter.com/StellarisGame/status/1037680465073844226

GunnerJ
Aug 1, 2005

Do you think this is funny?

Taear posted:

Oooh, I am hype. Or maybe not if it's just a regular stream.

Haha, I figured it would be a regular stream after I posted, but I saw a big countdown and got excited.

canepazzo
May 29, 2006



Woah was that ground battles view? :aaa:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The advanced resources mechanic reminds me a bit of the Imperialism games.

canepazzo
May 29, 2006



No

more

sectors


Strike that, sectors are being reworked.

Tradition trees are also being reworked.

canepazzo fucked around with this message at 14:33 on Sep 6, 2018

Baronjutter
Dec 31, 2007

"Tiny Trains"

Is there a saved version I can watch?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Jesus, if they slapped a fresh coat of paint on it by fudging with the UI a little and replacing some of the art they could have released this as Stellaris 2 and most people would have happily paid $50 all over again.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Baronjutter posted:

Is there a saved version I can watch?

They haven’t cut it all up yet so you’ll need to scrub to about 3:12:00 in this video if it doesn’t do it automatically

Edit: never mind they just did, use https://www.twitch.tv/videos/306616257 instead

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

canepazzo posted:

Strike that, sectors are being reworked.

Tradition trees are also being reworked.

I'm excited for tradition trees being reworked. For me I've never picked Domination until I haven't got any other choice and it'd be nice to have some variety!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Maybe discovery won't be my no contest first unlock

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced.

There seems little reason to do otherwise since the first two are strongest at the beginning of the game, the second two are useful when you hit your stride mid-game, Domination is only useful if you have vassals or protectorates and the last tree is drat near useless and will be until federations stop being terrible.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Ring Worlds should be solved similar to habitats. Don't make them work exactly like a huge planet, make them their own special thing with special mega-districts.

Also man I really want "empire full of hedonist jobs supported by robots" as a legit goal. Also, in theory a liberated robot could be a hedonist...

Baronjutter fucked around with this message at 16:36 on Sep 6, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Psychotic Weasel posted:

I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced.

There seems little reason to do otherwise since the first two are strongest at the beginning of the game, the second two are useful when you hit your stride mid-game, Domination is only useful if you have vassals or protectorates and the last tree is drat near useless and will be until federations stop being terrible.

For me, it's always Discovery > Expansion > Prosperity > Supremacy > Harmony > Diplomacy > Domination.

Sometimes I think about changing things up, but then I'm suddenly in control of 90% of the galaxy, and Domination and Diplomacy are yet again the only trees left. :v:

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

I am so pumped to play my Hive Mind race with this update and go super wide.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Ice Fist posted:

I am so pumped to play my Hive Mind race with this update and go super wide.

Same, but with robots and going super tall. With the new system, habitats will be more space efficient than planets, and if that doesn't change for release, I'll build all of them. All of them. :getin:

Baronjutter
Dec 31, 2007

"Tiny Trains"

I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Psychotic Weasel posted:

I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced.

I almost always start with Discovery but I don't always follow that path except for Domination always being last.
I like AI federations though.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Focusing on one big planet with tons of infrastructure and pouring all your special resources into upgraded buildings for that planet is basically "playing tall" and that's cool. The market also looks great, one of the best Sins of a Solar Empire features that fits Stellaris really well (since Stellaris is in many ways a much bigger, slower Sins).

Even if the numbers change, it's clear that you're gonna need a lot of mining worlds to support a pure forge world, and that's feels pretty right.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Baronjutter posted:

I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize:

There still might be an advantage to fewer, larger planets depending on the special buildings. Each building gives all the pops it affects a bonus, so if there are more +mining type buildings available than there are unlockable slots on a small planet, it won't be as efficient as having them all at the same time on a larger planet.

Hot Dog Day #82
Jul 5, 2003

Soiled Meat

DatonKallandor posted:

Focusing on one big planet with tons of infrastructure and pouring all your special resources into upgraded buildings for that planet is basically "playing tall" and that's cool. The market also looks great, one of the best Sins of a Solar Empire features that fits Stellaris really well (since Stellaris is in many ways a much bigger, slower Sins).

Even if the numbers change, it's clear that you're gonna need a lot of mining worlds to support a pure forge world, and that's feels pretty right.

Absolutely - I can’t wait to play as a life seeded civilization. I think the revamp will make that start a lot of fun and should make for a unique experience!

OwlFancier
Aug 22, 2013

Feka posted:

Scaling research and unity based on districts makes small planets way more attractive.

Yeah this is the key change for me. Much preferred to the weird per-planet approach, now everywhere's desirable but big planets offer you more options.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Baronjutter posted:

I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize:

Given how the bonuses from buildings work, 1 size 20 planet looks like it will remain superior to 2 size 10 planets. But not at the current "don't even bother colonizing small planets" level.

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OwlFancier
Aug 22, 2013

I admit I really do hope we get a new version of guilli's planet modifiers that lets habitats get different districts depending on where you build them though.

It's nice but I think they'd all end up really samey as they do in vanilla at the moment.

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