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Strudel Man posted:I'm assuming/hoping it's only cluttered like that for the condensed view, and that expanding it to see individual jobs instead of strata makes things more reasonable. Paradox seems to love shoving a million overlapping icons into a tiny space. CK2 has it for all the things affecting characters (although I think they're finally changing that in the next expansion) and EU4 does the same thing for country modifiers so that it's a pain finding out when some popebuff or something similar ends.
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# ? Sep 6, 2018 03:14 |
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# ? May 26, 2024 02:42 |
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Anno posted:One thing I guess I would like the UI to do better is teach me about ethics attraction. Not everything seems to be empire wide, right? Some are just local to the planet? I'm trying to determine how best to get rid of some of these xenophobe/militarist pops from my otherwise happy xenophile/spiritualist empire. Do I just suppress their factions? The best way is building a station in the system and putting a deep space black site on it. No matter how much I supress the ethics or do stuff that increases ethics attraction I can't seem to remove the racist or authoritarian pops until I get black sites.
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# ? Sep 6, 2018 12:16 |
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https://mobile.twitter.com/Martin_Anward/status/1037660875518345217 Lot of good stuff, seems like playing gestalts will feel much more distinct to regular empires. This: quote:Since research and unity penalties scale towards an empire's number of districts rather than planets in the Le Guin update Splicer fucked around with this message at 12:26 on Sep 6, 2018 |
# ? Sep 6, 2018 12:19 |
Loving this! Love that hive minds / robotic empires actually play the planetary game differently (growth focus/resource exploitation), gives the races much more character. Also: "Hive Minds also have a special building, the Spawning Pool, that provides Spawning Drone jobs which use a large amount of food to increase the rate of pop growth on the planet" We zerg now!
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# ? Sep 6, 2018 12:24 |
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I wonder how eating pops will work now - I would assume devouring people would be quite bad for planetary stability, but it's not clear whether you'd need some kind of Consumption job to enable the eating.
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# ? Sep 6, 2018 12:26 |
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Scaling research and unity based on districts makes small planets way more attractive.
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# ? Sep 6, 2018 12:32 |
Taear posted:The best way is building a station in the system and putting a deep space black site on it. Oh right I forgot about those. I think I just got that tech, too. Good call, thanks!
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# ? Sep 6, 2018 12:36 |
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So given that gestalt empires have their own special districts, what happens when another type of empire takes a planet? What does a hive mind do with nexus districts, or a normal empire with hive districts? Or the reverse as well.
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# ? Sep 6, 2018 12:37 |
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Aethernet posted:I wonder how eating pops will work now - I would assume devouring people would be quite bad for planetary stability, but it's not clear whether you'd need some kind of Consumption job to enable the eating. I don't think Wiz has gone into how purging works now, but a purging pop probably has very low happiness but also low consumption, neither of which will matter much because they're not ruler pops. In any case, it will crank out a lot of food which you can then dump into spawning pool workers. Giving hives a way to vastly increase their food throughput is a Good Change.
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# ? Sep 6, 2018 12:38 |
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I am intrigued by the continued mentioning of internal trade and commerce that comes up in the diaries and some of the responses to questions that come later. I really want to learn more about the coming changes to the economy in the game because it sounds like it's going to be changing significantly. At least next week we begin to see more of it with the galactic market being discussed.
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# ? Sep 6, 2018 12:41 |
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GunnerJ posted:So given that gestalt empires have their own special districts, what happens when another type of empire takes a planet? What does a hive mind do with nexus districts, or a normal empire with hive districts? Or the reverse as well. A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others.
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# ? Sep 6, 2018 12:48 |
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Wiz posted:A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others. Interesting. Makes war with the incomprehensible/incompatible "other" types of empire much more risky. Thanks!
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# ? Sep 6, 2018 12:52 |
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Wiz posted:A certain % of districts/buildings are converted to your type, others are destroyed. There will probably be some empires who are better at retrofitting planets than others. Splicer fucked around with this message at 13:13 on Sep 6, 2018 |
# ? Sep 6, 2018 12:57 |
Ahhh this all continues to look so good. I can’t wait to get some information on trade routes and what trade value really does. That’s one of the biggest things missing from the game right now for me thematically. It’s hard to believe so much is getting reworked in a single patch and we don’t even know what the DLC will be.
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# ? Sep 6, 2018 12:59 |
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Well speaking of the unknown DLC... https://twitter.com/StellarisGame/status/1037673234433490945
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# ? Sep 6, 2018 13:16 |
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GunnerJ posted:Well speaking of the unknown DLC... Oooh, I am hype. Or maybe not if it's just a regular stream.
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# ? Sep 6, 2018 13:36 |
Announcing a big DLC the same time you’re launching one for another of your very popular games seems like a weird move. I imagine this’ll just be design talk.
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# ? Sep 6, 2018 13:39 |
Anno posted:Announcing a big DLC the same time you’re launching one for another of your very popular games seems like a weird move. I imagine this’ll just be design talk. Ding ding ding! https://twitter.com/StellarisGame/status/1037680465073844226
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# ? Sep 6, 2018 13:42 |
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Taear posted:Oooh, I am hype. Or maybe not if it's just a regular stream. Haha, I figured it would be a regular stream after I posted, but I saw a big countdown and got excited.
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# ? Sep 6, 2018 14:03 |
Woah was that ground battles view?
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# ? Sep 6, 2018 14:07 |
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The advanced resources mechanic reminds me a bit of the Imperialism games.
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# ? Sep 6, 2018 14:24 |
more sectors Strike that, sectors are being reworked. Tradition trees are also being reworked. canepazzo fucked around with this message at 14:33 on Sep 6, 2018 |
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# ? Sep 6, 2018 14:27 |
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Is there a saved version I can watch?
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# ? Sep 6, 2018 15:24 |
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Jesus, if they slapped a fresh coat of paint on it by fudging with the UI a little and replacing some of the art they could have released this as Stellaris 2 and most people would have happily paid $50 all over again.
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# ? Sep 6, 2018 15:30 |
Baronjutter posted:Is there a saved version I can watch? They haven’t cut it all up yet so you’ll need to scrub to about 3:12:00 in this video if it doesn’t do it automatically Edit: never mind they just did, use https://www.twitch.tv/videos/306616257 instead
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# ? Sep 6, 2018 15:31 |
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canepazzo posted:Strike that, sectors are being reworked. I'm excited for tradition trees being reworked. For me I've never picked Domination until I haven't got any other choice and it'd be nice to have some variety!
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# ? Sep 6, 2018 15:59 |
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Maybe discovery won't be my no contest first unlock
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# ? Sep 6, 2018 16:01 |
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I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced. There seems little reason to do otherwise since the first two are strongest at the beginning of the game, the second two are useful when you hit your stride mid-game, Domination is only useful if you have vassals or protectorates and the last tree is drat near useless and will be until federations stop being terrible.
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# ? Sep 6, 2018 16:24 |
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Ring Worlds should be solved similar to habitats. Don't make them work exactly like a huge planet, make them their own special thing with special mega-districts. Also man I really want "empire full of hedonist jobs supported by robots" as a legit goal. Also, in theory a liberated robot could be a hedonist... Baronjutter fucked around with this message at 16:36 on Sep 6, 2018 |
# ? Sep 6, 2018 16:28 |
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Psychotic Weasel posted:I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced. For me, it's always Discovery > Expansion > Prosperity > Supremacy > Harmony > Diplomacy > Domination. Sometimes I think about changing things up, but then I'm suddenly in control of 90% of the galaxy, and Domination and Diplomacy are yet again the only trees left.
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# ? Sep 6, 2018 16:36 |
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I am so pumped to play my Hive Mind race with this update and go super wide.
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# ? Sep 6, 2018 16:37 |
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Ice Fist posted:I am so pumped to play my Hive Mind race with this update and go super wide. Same, but with robots and going super tall. With the new system, habitats will be more space efficient than planets, and if that doesn't change for release, I'll build all of them. All of them.
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# ? Sep 6, 2018 16:42 |
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I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize:
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# ? Sep 6, 2018 16:48 |
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Psychotic Weasel posted:I'm pretty sure Discovery > Expansion > Prosperity > Harmony > Supremacy > Domination > Diplomacy has been the route I've taken in every single game I've played since they were introduced. I almost always start with Discovery but I don't always follow that path except for Domination always being last. I like AI federations though.
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# ? Sep 6, 2018 16:49 |
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Focusing on one big planet with tons of infrastructure and pouring all your special resources into upgraded buildings for that planet is basically "playing tall" and that's cool. The market also looks great, one of the best Sins of a Solar Empire features that fits Stellaris really well (since Stellaris is in many ways a much bigger, slower Sins). Even if the numbers change, it's clear that you're gonna need a lot of mining worlds to support a pure forge world, and that's feels pretty right.
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# ? Sep 6, 2018 16:58 |
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Baronjutter posted:I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize: There still might be an advantage to fewer, larger planets depending on the special buildings. Each building gives all the pops it affects a bonus, so if there are more +mining type buildings available than there are unlockable slots on a small planet, it won't be as efficient as having them all at the same time on a larger planet.
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# ? Sep 6, 2018 17:00 |
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DatonKallandor posted:Focusing on one big planet with tons of infrastructure and pouring all your special resources into upgraded buildings for that planet is basically "playing tall" and that's cool. The market also looks great, one of the best Sins of a Solar Empire features that fits Stellaris really well (since Stellaris is in many ways a much bigger, slower Sins). Absolutely - I can’t wait to play as a life seeded civilization. I think the revamp will make that start a lot of fun and should make for a unique experience!
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# ? Sep 6, 2018 17:03 |
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Feka posted:Scaling research and unity based on districts makes small planets way more attractive. Yeah this is the key change for me. Much preferred to the weird per-planet approach, now everywhere's desirable but big planets offer you more options.
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# ? Sep 6, 2018 17:22 |
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Baronjutter posted:I really like that empire size bloat is per-district now rather than per-planet. I hate min-maxing and agonizing over colonizing this size 12 planet or not. Two size 10 planets are the same as 1 size 20 planets, :justcolonize: Given how the bonuses from buildings work, 1 size 20 planet looks like it will remain superior to 2 size 10 planets. But not at the current "don't even bother colonizing small planets" level.
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# ? Sep 6, 2018 17:29 |
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# ? May 26, 2024 02:42 |
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I admit I really do hope we get a new version of guilli's planet modifiers that lets habitats get different districts depending on where you build them though. It's nice but I think they'd all end up really samey as they do in vanilla at the moment.
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# ? Sep 6, 2018 17:32 |