|
moths posted:Poison is almost 100% a Dark Eldar and Imperial assassins thing. I also know that a bunch of Drews Carey were trying to capture tyranids for their little circuses. That could work, thanks!
|
# ? Sep 6, 2018 13:59 |
|
|
# ? Jun 11, 2024 22:33 |
|
Nuntius posted:Did you take In to account special rules like Skitarii Vanguard giving enemies -1 T in close combat. I think that would put their value up a lot. Special rules like that are a complete bitch to incorporate since it's unique to only one unit. I might still do it.
|
# ? Sep 6, 2018 14:12 |
|
Beer4TheBeerGod posted:Special rules like that are a complete bitch to incorporate since it's unique to only one unit. I might still do it. I mean if you’re going to mathhammer to get a semi-accurate assessment those special rules are necessary. It’s on par with Rending attacks etc. Putting it all in formula might get to be a management nightmare at some point though, seems like something that might be fun to implement in some plang so special rules can be more explicit.
|
# ? Sep 6, 2018 14:25 |
|
jadebullet posted:Managed to get a fun game in with my Death Guard Killteam versus my friends Orks. Game play wise, the match was pretty unremarkable, with my dice rolling pretty poorly and my poor Death Guard getting stomped. I played Orks with GSC last night and it was utterly unfun. Orks don't care about the BS modifiers after the first so all the tough positioning, range, and movement decisions don't apply to them. 7 points gets you a boy with a big shoota who can do pretty much whatever he wants putting out 3 S5 shots, and he can still kick the poo poo out of you in assault. In a game where S/T 4+ feels king, and a GEQ army like GSC can be easily outnumbered by that, it feels broken. Of course I'm Bad At Games and I'll keep playing it, but I don't really have an answer to it right now. At least not with that army.
|
# ? Sep 6, 2018 14:36 |
|
Schadenboner posted:I also know that a bunch of Drews Carey were trying to capture tyranids for their little circuses. Let us know when you've finished your first squad, failing that when you've bought and assembled your first model, failing THAT when you've picked an army.
|
# ? Sep 6, 2018 15:22 |
|
Schadenboner posted:Are poisons more of a Nurgle thing or a Slaaneshi thing? Follow-up: what about botulism? Nurgal has some poison but they are mostly the following. Being tough as hell Haveing lots of mortal wound generation Making extra wounds spill to other units
|
# ? Sep 6, 2018 15:25 |
|
To me, anything organic (bacterial, viral, fungal, etc.) is Nurgle. Botulism is bacterial therefore Nurgle. I like thinking of Nurgle as a twisted form of immortality, only you’re a slave to the will of whatever Nurgly microorganisms you’re host to and have no will of your own.
|
# ? Sep 6, 2018 15:36 |
|
LightReaper posted:Ohhh another new army concept! How thrilling. Why so unhappy, tovarish?
|
# ? Sep 6, 2018 15:39 |
|
Schadenboner posted:Why so unhappy, tovarish? gently caress off retard
|
# ? Sep 6, 2018 16:12 |
|
Ayn Marx posted:gently caress off retard nice ableism
|
# ? Sep 6, 2018 16:14 |
|
I like nice models, I think they are cool and good. Any rumors on more Ork stuff coming out? Or are the three new vehicles likely the only new models?
|
# ? Sep 6, 2018 16:27 |
|
BIG MEATY SHITS posted:nice ableism He's French, he was just telling him to gently caress off slowly
|
# ? Sep 6, 2018 16:36 |
|
Schadenboner posted:Why so unhappy, tovarish? Shut the gently caress up.
|
# ? Sep 6, 2018 16:37 |
|
JIZZ DENOUEMENT posted:I like nice models, I think they are cool and good. Supposedly new boyz. And there are persistent rumors of a prim-ork sized Ghazghkull.
|
# ? Sep 6, 2018 16:38 |
|
Probably going to have to get the Rogue Trader set now. Adding another tiny allied faction that eats up my detachments is something I'm unable to resist, and giving them the Inquisition's transport rule and a dog has sealed the deal.
|
# ? Sep 6, 2018 16:38 |
|
PierreTheMime posted:I mean if you’re going to mathhammer to get a semi-accurate assessment those special rules are necessary. It’s on par with Rending attacks etc. Rending attacks are relatively easy to incorporate. The AP is (5/6)*-1 + (1/6) * -3. Since I'm averaging everything and the bonus is to the unit I can easily accommodate it. I also incorporated modifiers to hit since those are also pretty crucial. Because the Vanguard rule influences toughness it requires me to do a bit more. I'm not saying I won't do it, just that it's a pain for a single special rule for a single unit.
|
# ? Sep 6, 2018 16:44 |
Beer4TheBeerGod posted:The Kataphron profile was selected to include the second weapon. Thanks for the feedback though, I do appreciate it. Space Wolves (Grey Hunters and Blood Claws, anyway) can all take Chainswords and, since they're free and give you an extra melee attack, they'll always be taken.
|
|
# ? Sep 6, 2018 16:46 |
|
jng2058 posted:Space Wolves (Grey Hunters and Blood Claws, anyway) can all take Chainswords and, since they're free and give you an extra melee attack, they'll always be taken. Makes sense. I can add that.
|
# ? Sep 6, 2018 16:48 |
|
Beer4TheBeerGod posted:Rending attacks are relatively easy to incorporate. The AP is (5/6)*-1 + (1/6) * -3. Since I'm averaging everything and the bonus is to the unit I can easily accommodate it. I also incorporated modifiers to hit since those are also pretty crucial. Rending attacks (on Genestealers at least) are -4. There's also Acid Maw, which is free for every four models if you want to factor that in, which is S:U AP:-3 D:1, so a quarter of the time you'll have AP two better than default value.
|
# ? Sep 6, 2018 17:09 |
|
Maneck posted:Supposedly new boyz. And there are persistent rumors of a prim-ork sized Ghazghkull. I wouldn't mind a box set of three Dethkoptas (assuming they're any good, and all).
|
# ? Sep 6, 2018 17:10 |
|
Preview of the two mini-dexes in RT
|
# ? Sep 6, 2018 17:19 |
|
Just got a Castellan and Helverins for my birthday although looking at my BA, I've now realized that I'm accidentally building the soup army that everyone hates. Doesn't really matter though, by the time I get them painted and on the table they'll probably be nerfed to hell anyway. In any case, I need some help picking the right house for my big stompy boys. I am leaning Hawkshroud because the fluff meshes well with the BA and I intend to let the Castellan camp at the back of the table so the extra survivability is nice. On the other hand, everything I read says Raven is the best choice because of Cawl's Wrath and the bonus to advancing. The thing is, I'm not sure how useful those things are for this army as I'm mostly looking for a good gunline component to help balance out the melee of the rest of the army.
|
# ? Sep 6, 2018 17:23 |
|
Mikey Purp posted:Just got a Castellan and Helverins for my birthday although looking at my BA, I've now realized that I'm accidentally building the soup army that everyone hates. Doesn't really matter though, by the time I get them painted and on the table they'll probably be nerfed to hell anyway. The core of the soup list is the CP farm. It's much less objectionable to just run BA and Knights, although I'm personally beginning to question a bit how effective it ends up being because you're so starved for CP
|
# ? Sep 6, 2018 17:25 |
spacegoat posted:I played Orks with GSC last night and it was utterly unfun. Orks don't care about the BS modifiers after the first so all the tough positioning, range, and movement decisions don't apply to them. 7 points gets you a boy with a big shoota who can do pretty much whatever he wants putting out 3 S5 shots, and he can still kick the poo poo out of you in assault. In a game where S/T 4+ feels king, and a GEQ army like GSC can be easily outnumbered by that, it feels broken. Yeah, Orks are nuts. I realized that I probably lost the game first turn after I lost a plague marine to a lucky booby trap, and then lost my flail marine to the Ork strategem that gives out a mortal would on a 4+. We were playing the mission where you get vp for kills and for running off the opponents board edge. As soon as I lost two out of my five plague marines first turn I was really struggling to figure out how to stop the large amount of Orks remaining from just walking off.
|
|
# ? Sep 6, 2018 17:25 |
|
What color is a Salamander's beard? (If they can even grow one)
|
# ? Sep 6, 2018 17:29 |
|
Mikey Purp posted:Just got a Castellan and Helverins for my birthday although looking at my BA, I've now realized that I'm accidentally building the soup army that everyone hates. Doesn't really matter though, by the time I get them painted and on the table they'll probably be nerfed to hell anyway. I know this doesn't specifically answer your question, but I am a big fan of creating your own house to try both of them out and figure out what works best for your list. Make your own fluff to go with them. That's what I've ended up doing for my knights.
|
# ? Sep 6, 2018 17:33 |
|
Technowolf posted:Preview of the two mini-dexes in RT quote:Aximillion: The death of Aximillion is ignored for the purposes of morale tests. loving. Monsters.
|
# ? Sep 6, 2018 17:43 |
|
Technowolf posted:Preview of the two mini-dexes in RT Welp. That's awesome.
|
# ? Sep 6, 2018 17:50 |
|
Schadenboner posted:loving. Monsters. The death of aximillion should prompt an inmediate morale test
|
# ? Sep 6, 2018 17:52 |
|
Those concussion grenades would be great if there was a Grenadiers-like strat for them.
|
# ? Sep 6, 2018 17:54 |
|
TheBigAristotle posted:What color is a Salamander's beard? When I painted up a Marine with a Salamander skin tone I gave him a white beard for contrast. But I imagine almost anything goes but the dark grey skin is going to make some stuff pop like crazy.
|
# ? Sep 6, 2018 17:56 |
|
Mikey Purp posted:Just got a Castellan and Helverins for my birthday although looking at my BA, I've now realized that I'm accidentally building the soup army that everyone hates. Doesn't really matter though, by the time I get them painted and on the table they'll probably be nerfed to hell anyway. House Raven is awesome.
|
# ? Sep 6, 2018 18:02 |
|
papasyhotcakes posted:The death of aximillion should prompt an inmediate morale test Hell it should be the opposite. Ignore morale tests while hes alive. A loyal dog.
|
# ? Sep 6, 2018 18:03 |
|
TheBigAristotle posted:What color is a Salamander's beard? Paint them like flames, burning beard like a dark iron dwarf.
|
# ? Sep 6, 2018 18:03 |
|
papasyhotcakes posted:The death of aximillion should prompt an inmediate morale test I'm really hoping that becomes a standard, because my plague marines becoming real sad when the pox walkers die is stupid. Orks and gretchin too. Maybe even heretics marines and cultists and Thousand Sons and Tzaangors. Speaking KT has anyone played against grey knights? On paper it seems completely and absolutely bonkers to me that they all get psybolt. It's insanely good even in Thousand Sons where only a single dude can cast it. Casting it five times in a round seems incredibly overpowered to me.
|
# ? Sep 6, 2018 18:05 |
Mikey Purp posted:Just got a Castellan and Helverins for my birthday although looking at my BA, I've now realized that I'm accidentally building the soup army that everyone hates. Doesn't really matter though, by the time I get them painted and on the table they'll probably be nerfed to hell anyway. The Castellan doesn't really need to move very much, which negates the value of the Raven Advance. It's essential if you end up picking up a Valiant to go with your Castellan, but the Castellan on its own can do just fine with its base 10" movement. Given that you've got entirely shooty Knights, you may want to look at House Vulker. They're Mechanicus too, so you can still get Cawl's Wrath, but the Vulker strat that lets every '6' count as 2 hits is devastating when you're throwing 2d6 Wrath and 1d6 Lance shots downrange every turn. The re-roll '1s' when shooting the closest target is just gravy at that point...though its actually pretty useful if you're sending your Helverins forward to knock enemy infantry off objectives. Pendent posted:The core of the soup list is the CP farm. It's much less objectionable to just run BA and Knights, although I'm personally beginning to question a bit how effective it ends up being because you're so starved for CP Blood Angels have an okay CP farm ability of their own so even without the Guard element you won't be totally out in the cold for CP. Much less CP than with Guard, certainly, but not totally hosed.
|
|
# ? Sep 6, 2018 18:07 |
|
Revelation 2-13 posted:I'm really hoping that becomes a standard, because my plague marines becoming real sad when the pox walkers die is stupid. Orks and gretchin too. Maybe even heretics marines and cultists and Thousand Sons and Tzaangors. code:
|
# ? Sep 6, 2018 18:12 |
|
Harkano posted:
Oh drat, it does indeed. One power per player per phase, makes sense. I couldn't figure out how it wouldn't be insane otherwise.
|
# ? Sep 6, 2018 18:14 |
|
Revelation 2-13 posted:I'm really hoping that becomes a standard, because my plague marines becoming real sad when the pox walkers die is stupid. Orks and gretchin too. Maybe even heretics marines and cultists and Thousand Sons and Tzaangors. I played them at nova they can only cast once per psychic phase but it can come from any member of the KT. They are real good but not crazy broken they suffer from having incredibly poor board control.
|
# ? Sep 6, 2018 18:14 |
|
|
# ? Jun 11, 2024 22:33 |
|
jng2058 posted:Blood Angels have an okay CP farm ability of their own so even without the Guard element you won't be totally out in the cold for CP. Much less CP than with Guard, certainly, but not totally hosed. There's a very big difference between making 2ish CP back per game from the Veritas Vitae vs the insanity that is the CP farm. This is particularly relevant when there are almost always 2 other relics you want to be taking.
|
# ? Sep 6, 2018 18:22 |