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Cooked Auto posted:When I painted up a Marine with a Salamander skin tone I gave him a white beard for contrast. But I imagine almost anything goes but the dark grey skin is going to make some stuff pop like crazy. richyp posted:Paint them like flames, burning beard like a dark iron dwarf. Hm... I like both of these. I've got a Watch Sergeant that has a beard and I'm considering popping his right arm off (bc xenophase blades are sort of a waste on a Sarge) and making him a Salamander
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# ? Sep 6, 2018 18:23 |
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# ? May 30, 2024 21:57 |
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jng2058 posted:The Castellan doesn't really need to move very much, which negates the value of the Raven Advance. It's essential if you end up picking up a Valiant to go with your Castellan, but the Castellan on its own can do just fine with its base 10" movement. You don't take House Raven with a Castellan for the ability. You take it for the stratagem that let's you reroll every one in the shooting phase.
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# ? Sep 6, 2018 18:29 |
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richyp posted:Paint them like flames, burning beard like a dark iron dwarf. Welp, I know what I want to do at some point then. I've got plenty of Baby Boi Marines to paint anyway so I guess another one is going to be a Salamander.
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# ? Sep 6, 2018 19:04 |
Beer4TheBeerGod posted:You don't take House Raven with a Castellan for the ability. You take it for the stratagem that let's you reroll every one in the shooting phase. Order of Companions is great, no doubt. But if he isn't running a Guard CP farm, then at 2 CP a pop it's pretty expensive compared to House Vulker's Saturation Bombardment at 1 CP per usage. And being able to get the Endless Fury's ability on a gun with Cawl's Wrath's stats is nothing to be sneezed at. Especially since he only has a Dominus class and a couple of Armigers, which means it'll cost him a usurious 3 CP to Rotate Ion Shields on the only model that really matters. (Take Ion Bulwark for your Castellan, by the way. You'll need it.) He's going to be hurting for CP all game long and I'd argue that two Saturation Bombardments on a Castellan are going to be more valuable overall then one Order of Companions. jng2058 fucked around with this message at 19:28 on Sep 6, 2018 |
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# ? Sep 6, 2018 19:24 |
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Cooked Auto posted:Welp, I know what I want to do at some point then. An OSL glow around the upper part of the armour would look pretty cool too.
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# ? Sep 6, 2018 19:35 |
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jng2058 posted:Order of Companions is great, no doubt. But if he isn't running a Guard CP farm, then at 2 CP a pop it's pretty expensive compared to House Vulker's Saturation Bombardment at 1 CP per usage. And being able to get the Endless Fury's ability on a gun with Cawl's Wrath's stats is nothing to be sneezed at. Especially since he only has a Dominus class and a couple of Armigers, which means it'll cost him a usurious 3 CP to Rotate Ion Shields on the only model that really matters. (Take Ion Bulwark for your Castellan, by the way. You'll need it.) He's going to be hurting for CP all game long and I'd argue that two Saturation Bombardments on a Castellan are going to be more valuable overall then one Order of Companions. That's fair. An extra 15% of hits is definitely great and well worth the 1CP, and the Vulker ability is also pretty good and dovetails nicely with the stratagem (assuming your opponent doesn't screen things appropriately). That said in most competitive lists I don't think a Dominus is going to last long enough to get two rounds of shooting off. Knights are a prevalent threat in most games and most lists are going to have a way to deal with a centerpiece threat like that in one turn.
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# ? Sep 6, 2018 19:52 |
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richyp posted:An OSL glow around the upper part of the armour would look pretty cool too. Probably, but that feels way out of my league to pull off decently. But I guess I'll be painting more Blood Ravens after I'm done touching up some Scions.
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# ? Sep 6, 2018 20:11 |
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I like how every time I said I was running house Hawkshroud at NOVA people rolled their eyes like I was picking the obvious gimme choice but a lot of the other houses sound way more powerful to me. Raven is the one folks really complain about, and the Terryn Lancer I faced was horrifying. If anyone wants to read about the NOVA Narrative, Joe Kopena, the event organizer, wrote a blog post about it here, with a few links to galleries therein: http://www.rocketshipgames.com/blogs/tjkopena/2018/09/2018-nova-40k-narrative/ spot Dan's cool mans and my dumb bald spot
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# ? Sep 6, 2018 20:48 |
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Hawkshroud was rapidly agreed to be the obvious strongest house on release and most people haven't caught on to Raven life yet despite it being the default choice at the top tier. As ever, most people are two steps behind the meta.
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# ? Sep 6, 2018 21:49 |
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I play Taranis fight me
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# ? Sep 6, 2018 22:04 |
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I like Krast because I like smashing things
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# ? Sep 6, 2018 22:06 |
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SRM posted:I like how every time I said I was running house Hawkshroud at NOVA people rolled their eyes like I was picking the obvious gimme choice but a lot of the other houses sound way more powerful to me. Raven is the one folks really complain about, and the Terryn Lancer I faced was horrifying. I think it’s great that the first pic has my Darmok & Jalad tour shirt
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# ? Sep 6, 2018 22:06 |
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chutche2 posted:I play Taranis fight me Taranis are objectively the coolest knights.
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# ? Sep 6, 2018 22:19 |
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SRM posted:I like how every time I said I was running house Hawkshroud at NOVA people rolled their eyes like I was picking the obvious gimme choice but a lot of the other houses sound way more powerful to me. Raven is the one folks really complain about, and the Terryn Lancer I faced was horrifying. I like how every pic of me is blurred as if I was constantly in motion. Joe was a loving rockstar.
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# ? Sep 6, 2018 22:26 |
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My favorite house (Cadmus) is the worst but I don't care.
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# ? Sep 6, 2018 23:48 |
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LightReaper posted:Ohhh another new army concept! How thrilling. Ayn Marx posted:gently caress off retard PantsOptional posted:Shut the gently caress up. this thread is lovely
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# ? Sep 6, 2018 23:50 |
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Tanaris is absolutely the coolest house. Dumbies are gonna be dumb.
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# ? Sep 6, 2018 23:54 |
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Schadenboner posted:loving. Monsters. Boycot gw.
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# ? Sep 7, 2018 00:01 |
I was playing Raven when everyone else was doing Hawksmoor, and kept playing Raven when everyone was doing three Gallant Terryn charge lists. Y'all came to ME.
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# ? Sep 7, 2018 00:05 |
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Beer4TheBeerGod posted:I did a thing that looks at the efficiency of Troop units against all the other troop units. I'm surprised at how good this makes the admech vanguard look. I guess a cheapish model, with 3 shots, good bs and a little extra damage quite makes up for the low str - I feel they're pretty underwhelming compared to most other troops in practice though. While it may end up looking good for efficiency purposes, I'm not sure the 'medium cost, medium damage, medium defence' is a good place to be in practice. For the cool matrix, I'm not sure, but I still kinda think it makes sense to do an 'defensive average' on the columns, because reading table that way gives a sorta number on what the models are the least effective against, or rather, which units will take the least damage per point cost of the attacker. For the shooting it's a little weird that the 'melee only' units adds a zero to the average, but since the number is only relative to the other averages, it should be fine. It's obviously a little wonky because of the different damage ranges and ap differences and so, has different impact on different models with wounds and so on. It basically just ends up being how resilient is on average.
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# ? Sep 7, 2018 01:18 |
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What the hell is the CP farm any ways?
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# ? Sep 7, 2018 02:01 |
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Luminaflare posted:What the hell is the CP farm any ways? Barebones Guard Battalion or (better) Brigade.
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# ? Sep 7, 2018 02:06 |
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And then you add on the "whenever anyone spends CP roll a dice, on 5+ you gain a CP."
dexefiend fucked around with this message at 02:30 on Sep 7, 2018 |
# ? Sep 7, 2018 02:18 |
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Luminaflare posted:What the hell is the CP farm any ways? 180 guard battalion with 3 guard squads and 2 commanders with Kurov's Aquila and the CP regen warlord trait. It provides way more than 5 CP because Kurov's Aquila is broken.
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# ? Sep 7, 2018 02:36 |
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Yeah, never forget the Guard Warlord trait. It is probably the most bullshit part of the entire thing. Even without the relics it can make pure Guard never run out of CP.
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# ? Sep 7, 2018 02:40 |
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Is that really broken in pure guard though? I'm extremely new to them but their strategems seem very situational.
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# ? Sep 7, 2018 03:02 |
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You don't use those points on your guard... You spend them on your real army.
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# ? Sep 7, 2018 03:10 |
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moths posted:Is that really broken in pure guard though? I'm extremely new to them but their strategems seem very situational. Not necessarily! Which is why GW is in a bit of a bind. The guard codex is not itself broken; nor is the Blood Angels Codex. Knights seem to need some adjustment all by themselves. But put the three together, and there's a potent problem: guard warlord trait+Kurov's + Blood Angel's Veritas Vitae means absolutely stupid amounts of CP regen for a single army. And those Knight Stratagems (BA too) seem to be balanced around the idea of limited CP. If they try to fix that by nerfing guard and blood angels, they might well break those armies as stand alone armies in the process. Hence the popular (around here) opinion that an army should be allowed to field detachments from multiple codexes, but should only get access to a single codex's warlord trait, stratagems and wargear.
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# ? Sep 7, 2018 03:18 |
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An across the board reevaluation of CP regen and balance might do a lot but I don't know enough to know if that would make it all Eldar All the Time or something by dumpstering DE and Soup.
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# ? Sep 7, 2018 03:25 |
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moths posted:Is that really broken in pure guard though? I'm extremely new to them but their strategems seem very situational. Guard basically don't run out of command points, but it's probably not broken.
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# ? Sep 7, 2018 03:53 |
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I’m buying a bunch of genestealer cult from the tooth/claw and kill team boxes while they’re cheap, and just sticking them in a closet until the codex comes out. Going by previous codexes, there will probably be some points adjustments and some nice stratagems, but big changes to play style or weapons probably won’t happen. Are there any real stinkers I should avoid or is everything pretty decent aside from being Index and currently hobbled?
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# ? Sep 7, 2018 04:11 |
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Apologies in advance if this is a really dumb question. I haven't played 40k in at least 10 years and I want to get back into it as Dark Eldar. I was trying to design a patrol to purchase the models and designing an army is a bit bewildering. I wanted to try to make an all flying patrol to start with though. I'm not sure if im understanding the rule that every other choice can be a transport. Assuming it means every two choices gives me a dedicated transport then I think this would be a valid all flying list. Archon in a venom 10 Kabalite Warriors in a Raider 2 Ravagers So, is this a valid list? And then secondly, does this seem like an effective starter army? I'd be trying to put as many dark lances and pistols in as possible and dance around enemies. That's the concept anyway.
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# ? Sep 7, 2018 04:22 |
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Prince Reggie K posted:Apologies in advance if this is a really dumb question. I haven't played 40k in at least 10 years and I want to get back into it as Dark Eldar. Every single unit you take gives you the option to take a Dedicated Transport for it. Even tanks. "Valid" is really easy in 8th.
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# ? Sep 7, 2018 04:24 |
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That was fast! So, not that I'd do this... but to make sure, I could just do the archon in a venom and the warriors in a raider?
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# ? Sep 7, 2018 04:26 |
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Prince Reggie K posted:That was fast! So, not that I'd do this... but to make sure, I could just do the archon in a venom and the warriors in a raider? Yeah, that'd be a Patrol detachment. 1 HQ, 1 Troop, that's all you need.
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# ? Sep 7, 2018 04:30 |
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spacegoat posted:I played Orks with GSC last night and it was utterly unfun. Orks don't care about the BS modifiers after the first so all the tough positioning, range, and movement decisions don't apply to them. 7 points gets you a boy with a big shoota who can do pretty much whatever he wants putting out 3 S5 shots, and he can still kick the poo poo out of you in assault. In a game where S/T 4+ feels king, and a GEQ army like GSC can be easily outnumbered by that, it feels broken. It's less that Orks are particularly busted (though the Index was an enormous improvement over their 7th ed drivel) and more that GSC Index is underwhelming. There's no reason to use Hybrid Metamorphs, especially with how useless their weapon options are, when Tyranid Genestealers cost about the same and Purestrains cost just a point or two more. GSC Index makes things rough, but I think the codex will have us swinging back. Badablack posted:I’m buying a bunch of genestealer cult from the tooth/claw and kill team boxes while they’re cheap, and just sticking them in a closet until the codex comes out. Going by previous codexes, there will probably be some points adjustments and some nice stratagems, but big changes to play style or weapons probably won’t happen. Are there any real stinkers I should avoid or is everything pretty decent aside from being Index and currently hobbled? Hybrid Metamorphs, as stated above, are sort of a trap; Tooth & Claw did not change their costs or profiles at all. For Acolytes, the Rock Cutters aren't wonderful for their points, but Heavy Rock Saws and Heavy Rock Drills own bones, the latter making GBS threads Mortal Wounds everywhere on the target. Proletariat Beowulf fucked around with this message at 04:40 on Sep 7, 2018 |
# ? Sep 7, 2018 04:33 |
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Prince Reggie K posted:That was fast! So, not that I'd do this... but to make sure, I could just do the archon in a venom and the warriors in a raider? Yes. Despite the name 'dedicated transports' aren't dedicated to anything. In your example list you could feasibly have 4 transports, because you have 4 other unit choices. Don't put single characters in vehicles though unless you want them to randomly die a lot.
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# ? Sep 7, 2018 07:32 |
Corrode posted:Yes. Despite the name 'dedicated transports' aren't dedicated to anything. In your example list you could feasibly have 4 transports, because you have 4 other unit choices. To clarify: When a vehicle with passengers is destroyed, you roll a number of dice equal to the number of transported models. For each '1' you roll, you have to choose a model to be slain, regardless of how many wounds that model had remaining. So if your Archon is sharing a ride with five Warriors, and a couple of 1s are rolled, no problem, you kill a couple of Splinter Rifle Warriors. If, on the other hand, your Archon's riding alone and his ride crashes and burns and you roll a 1 then sorry, your Archon snapped his neck and you just lost your HQ.
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# ? Sep 7, 2018 08:11 |
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I just found out that the newer Castellan models are based on an old one is there a source for old GW models? I'd like to see these old designs from the past
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# ? Sep 7, 2018 09:28 |
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# ? May 30, 2024 21:57 |
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Corrode posted:Yes. Despite the name 'dedicated transports' aren't dedicated to anything. In your example list you could feasibly have 4 transports, because you have 4 other unit choices. Yeah better split might be to do 5 Warriors and Archon in the Raider, and then 5 Warriors in the Venom. And make 1 of your Warriors in each unit wield a Blaster or similar, and the other 4 act as ablative wounds for them if they ever get knocked out of the transport.
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# ? Sep 7, 2018 09:45 |