Taear posted:I wish every game worked like Stellaris, where the developers are constantly updating and giving you information about what's happening. Same here. Those same two companies, in fact. I’m sure that’s one of the reasons that probably two thirds of my gaming time the last few years has been spent playing their games. Helps that the game director for both Stellaris and Deadfire are willing to be active parts of the community here. Actually kind of on that note, if any of the Paradox folks are around, I’m curious kind of how the team is broken up. Or is that a fluid thing? I was surprised to see something like yesterday’s patch drop at the same time this crazy overhaul is also in design. Is there some small part of the team that handles ongoing updates?
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# ? Sep 7, 2018 12:53 |
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# ? May 25, 2024 06:46 |
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Sneak peak at the new 'Empire Size' mechanic mentions during yesterday's stream: https://twitter.com/Martin_Anward/status/1038062784469196801 Number of planets isn't the only determining factor in hitting your cap. The degree to which you've developed them also plays a role, though I suspect the two will move rather closely in tandem. Edit: actually misread that on my tiny phone screen. Planets don't seem to factor into it at all. Rather, the number of systems you now own is also a deciding factor whereas currently it doesn't matter after you build a station. E2: campaigns are like edicts, but slightly different than how they run now apparently. Psychotic Weasel fucked around with this message at 16:56 on Sep 7, 2018 |
# ? Sep 7, 2018 16:52 |
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Wonder what a "Campaign" is, has that been discussed?
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# ? Sep 7, 2018 16:54 |
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I wish empire size penalties also created demand for more government/ruler jobs on your capital otherwise you'd suffer even more of a penalty. You could end up having a Holy Terra situation where most of the planet is just a giant hive of government workers. Alternatively sectors could factor in, with sector capitals letting you offload some of this government-work demand to regional capitals but at the cost of potential autonomy issues in the future.
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# ? Sep 7, 2018 17:02 |
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GunnerJ posted:Wonder what a "Campaign" is, has that been discussed? I assume it means the big resource dump empire edict things, like healthcare campaigns etc. I mean I know their costs are fixed at the moment, but the whole update is a big honking economy update so
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# ? Sep 7, 2018 17:03 |
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Surprised no one posted the patch yet. https://forum.paradoxplaza.com/foru...s-42f6.1117830/ Jamor posted:#################################################################
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# ? Sep 7, 2018 17:14 |
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Lance of Llanwyln posted:Surprised no one posted the patch yet. Woah that's big. Shame no one can play the game until like Christmas.
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# ? Sep 7, 2018 17:16 |
Weird, that balance stuff wasn’t in the patch notes yesterday. I wonder what that even means. Do corvettes now have the lowest chance to disengage? Or just a lower enough chance that they’re the least survivable overall? The change below that seems like it could be pretty impactful as well.
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# ? Sep 7, 2018 17:21 |
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Lance of Llanwyln posted:Surprised no one posted the patch yet. quote:* Added follow-ups for the Atomic Clock anomaly Good! Leaving us hanging on this event made the game literally unplayable.
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# ? Sep 7, 2018 17:23 |
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I'm glad the Mardok Vol thing is changed because I got that in literally every game I played since Distant Stars. Which isn't BAD I guess, but it seems stupid.
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# ? Sep 7, 2018 17:35 |
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I have literally never seen the Vechtar Zavonia/Mardak Vol Anomaly. Is it single player only or something?
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# ? Sep 7, 2018 17:48 |
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It's part of the Distant Stars story pack, not sure if it (or any events) are locked to single or multiplayer modes. I get it pretty routinely. Nice to have a large gaia planet in your empire. Some strangers always come along and offer to clean up that nasty fungal infection at no charge as well.
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# ? Sep 7, 2018 17:52 |
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Be interesting if that change to corvettes makes them no longer the God of All Things.
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# ? Sep 7, 2018 18:02 |
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PittTheElder posted:I have literally never seen the Vechtar Zavonia/Mardak Vol Anomaly. Is it single player only or something? You'd definitely only be able to have one instance per game so maybe the other people you're playing with got it? And yea it's distant stars only.
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# ? Sep 7, 2018 18:08 |
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Aethernet posted:Be interesting if that change to corvettes makes them no longer the God of All Things. Looks like it make cruisers even better, which is fine with me. Double afterburner cruisers were already pretty fast, so this just makes them live even longer.
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# ? Sep 7, 2018 18:30 |
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quote:* We now display Steam rich presence data to your Steam friends, showing not just that you're in game, but also your empire name, their ethics, and game date But now all my friends will know when I'm playing as my erotic empires!
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# ? Sep 7, 2018 18:59 |
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Curious what my friends make of Best Birds
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# ? Sep 7, 2018 19:37 |
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"Oh, yeah, hey... I just named my xenophobic authoritarians the Fourth Reich ironically, OK?"
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# ? Sep 7, 2018 19:59 |
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Is the contingency end game crisis probability fixed yet? Or does it still take place most of the time. Also, does anybody know what the "1999 A.D." achievement is a reference to?
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# ? Sep 7, 2018 19:59 |
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Nevets posted:"Oh, yeah, hey... I just named my xenophobic authoritarians the Fourth Reich ironically, OK?" They're adding the same to HOI4 so all your friends know how much you love playing Nazi Germany or the Confederacy. Tarquinn posted:Is the contingency end game crisis probability fixed yet? Or does it still take place most of the time. The end game crisis is still a bit messed up but I have seen the others show up. Still very heavily stacked towards Contingency though. Going to assume the 1999 A.D. achievement is in reference to Crono Trigger, since it involves something similar to how the world ends in that game.
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# ? Sep 7, 2018 20:04 |
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Psychotic Weasel posted:The end game crisis is still a bit messed up but I have seen the others show up. Still very heavily stacked towards Contingency though. - That makes sense. Thanks!
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# ? Sep 7, 2018 20:31 |
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Want to start playing, but also this new patch sounds super good and worth waiting for.
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# ? Sep 7, 2018 20:35 |
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I get the unbidden almost every time, then again I mostly play spiritualists and psi jump is just so tempting
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# ? Sep 7, 2018 20:37 |
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Meridian posted:Want to start playing, but also this new patch sounds super good and worth waiting for. From the way they're talking it won't come out until early next year
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# ? Sep 7, 2018 20:38 |
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Mayor Dave posted:From the way they're talking it won't come out until early next year Oh, that is good to know, I had thought it was more or less around the corner.
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# ? Sep 7, 2018 20:41 |
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Anno posted:Weird, that balance stuff wasn’t in the patch notes yesterday. I wonder what that even means. Do corvettes now have the lowest chance to disengage? Or just a lower enough chance that they’re the least survivable overall? Yeah I'm curious about this as well. I'm guessing by "survivable" they're talking strictly about disengage chance because it would be really weird for titans and battelships to be comparatively fragile, but honestly I'm happy for anything that keeps destroyers from dying like flies.
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# ? Sep 7, 2018 20:49 |
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On my latest spiritualist run i built a god ray for the hell of it. something like 10 years later there was a machine uprising in the empire next to me. Just as planned.
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# ? Sep 7, 2018 21:03 |
Lance of Llanwyln posted:Surprised no one posted the patch yet. quote:* Switched combat disengage chance so that Destroyers and Cruisers now have the highest survivability, followed by Titans and Battleships, with Corvettes coming last. 'Tis better to be the screen-ee than the screen-or both of these are huge corvette swarm is dead, folks, and good riddance
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# ? Sep 7, 2018 21:22 |
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Speaking of steam overlays and poo poo, is there a way to turn all that off? This last week or so I keep getting pop-ups in the bottom right corner any time I have steam on, in game or out, telling me very important news about patches and promotions for every god drat game I've ever put on a wishlist or followed.
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# ? Sep 7, 2018 21:26 |
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Jazerus posted:both of these are huge Praise the sun
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# ? Sep 7, 2018 21:28 |
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Baronjutter posted:Speaking of steam overlays and poo poo, is there a way to turn all that off? This last week or so I keep getting pop-ups in the bottom right corner any time I have steam on, in game or out, telling me very important news about patches and promotions for every god drat game I've ever put on a wishlist or followed. Steam > Settings > Ingame? Or Settings > Interface for out of game.
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# ? Sep 7, 2018 21:30 |
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Jazerus posted:both of these are huge At least until the next time they shuffle which ship classes are op and which are garbage.
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# ? Sep 7, 2018 21:54 |
Gobblecoque posted:At least until the next time they shuffle which ship classes are op and which are garbage. nothing is garbage now though corvettes are still necessary, you still need a lot of them, preferably more than your opponent has - mixed fleets have always needed a big corvette screen. they're just not able to sustain against big ships when they don't have backup from other ship classes anymore
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# ? Sep 7, 2018 21:58 |
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Does this mean destroyers actually have a role to play now? Maybe hit-and-run rapid response fleets made up entirely of Destroyers/Cruisers for the speed/disengage combo?
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# ? Sep 7, 2018 22:22 |
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Jabarto posted:Yeah I'm curious about this as well. I'm guessing by "survivable" they're talking strictly about disengage chance because it would be really weird for titans and battelships to be comparatively fragile, but honestly I'm happy for anything that keeps destroyers from dying like flies. I just had a weird thing happen. I did the event that results in the promising young protege scientist and chose the scientist. I got a popup describing them (scientist, genius, military theory), and appeared in my leader screen as a nameless unselectable admiral with no attributes other than a picture. Then I gave up a different scientist to the Science FE and the broken admiral turned back into the scientist (which was useful given the circumstances)
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# ? Sep 7, 2018 22:25 |
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Keret posted:Does this mean destroyers actually have a role to play now? Maybe hit-and-run rapid response fleets made up entirely of Destroyers/Cruisers for the speed/disengage combo? That might work. Large mount + PD for the destroyers, all mediums on the cruisers? The cruisers will completely shred corvettes/destroyers, while the destroyers will but the hurt on the opponent cruisers. They can then both take their time on the battleships, while still having some evasion. I guess you could also do 2+2 L/M on the cruisers, but I always liked just going with all mediums.
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# ? Sep 7, 2018 22:51 |
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Taear posted:I wish every game worked like Stellaris, where the developers are constantly updating and giving you information about what's happening. This is basically the reason paradox and obsidian are the only places I will preorder things from.
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# ? Sep 8, 2018 01:24 |
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binge crotching posted:That might work. Large mount + PD for the destroyers, all mediums on the cruisers? The cruisers will completely shred corvettes/destroyers, while the destroyers will but the hurt on the opponent cruisers. They can then both take their time on the battleships, while still having some evasion. Full-Broadside Cruisers are definitely the coolest. I like to put the best ballistics I can on every slot and call it an Iowa.
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# ? Sep 8, 2018 01:36 |
poo poo I can't find the post I wanted to reply to now, but some goon said instead of a planet screen there should be a system screen, and you could build system buildings instead of stations I could see this working out really well, and strongly support this, except it basically torpedoes all the construction ships, but more importantly it may threaten Sexy Planets DLC and I can't abide that
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# ? Sep 8, 2018 02:36 |
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# ? May 25, 2024 06:46 |
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Honestly they should just get rid of construction ships entirely. You could use the local starbase to queue up all your mining & research stations, and any megastructures. Building outposts could be done by letting you start construction on one in any surveyed system with no hostile forces, and add a construction speed penalty for how far away from your territory it is. Just select the star and click a 'build outpost' button.
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# ? Sep 8, 2018 03:26 |