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A starship at 0 hull should start taking crits instead of damage.
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# ? Aug 22, 2018 22:45 |
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# ? May 11, 2024 14:43 |
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Yeah, zero hull could just mean your power goes out and you're dead in space, or an engine blows poor something. It doesn't HAVE to be instant death.
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# ? Aug 23, 2018 02:02 |
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wiegieman posted:A starship at 0 hull should start taking crits instead of damage. Makes sense to me. Fuzz posted:Yeah, zero hull could just mean your power goes out and you're dead in space, or an engine blows poor something. It doesn't HAVE to be instant death. Yeah, I had a similar discussion with one of my players - though I always associated system failures with zero system strain, so I'm not sure how you'd meaningfully distinguish between the two hitting zero (at least in in-universe terms).
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# ? Aug 23, 2018 02:07 |
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Hull breach and venting atmo.
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# ? Aug 23, 2018 02:20 |
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As long as the crits accumulate (like, the current crit becomes a bonus that rolls up to the next crit, based on how much damage you take) it could give you that sense of danger where a hero is pushing their machine to the limit and staying in a fight longer than they should. Mooks can just die, that's what tie fighters are for, but when a hero is in a tie fighter it becomes magically more durable.
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# ? Aug 23, 2018 03:49 |
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wiegieman posted:As long as the crits accumulate (like, the current crit becomes a bonus that rolls up to the next crit, based on how much damage you take) it could give you that sense of danger where a hero is pushing their machine to the limit and staying in a fight longer than they should. Mooks can just die, that's what tie fighters are for, but when a hero is in a tie fighter it becomes magically more durable. This is 100% what you do. My houserules are to add the pilots agility to fighter health so they can get a reliable 2 hits before going to 0 and also to have all hits after 0 to auto-trigger criticals +1 for each success rolled as part of the hit.
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# ? Aug 23, 2018 06:08 |
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Another idea, but I don't know if everyone would be as open to it as my group was: Redshirt escort pilots in starfighters, equally stated to the player character (or NPCs they recruit along the way), though the very mortal RAW. Escorts destroyed means the weaponless/disabled player ship is captured.
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# ? Aug 24, 2018 02:44 |
LongDarkNight posted:"Heroes on both sides". Still makes me laugh. They did a better job of that in the old Dark Horse Clone War comic books. Part of Quinlan Vos' whole thing was infiltrating the Seps and finding out that not all of theme were evil...and that many of them had a point. Its one of the reasons he ends up loving off and quitting the Order before Order 66. There was also an arc about a Mon Cal Separatist leader who Palps maneuvers into a Republic trap to keep him from being a thorn in his side post-war. Dude ends up dying to save the rest of his fleet. That sort of thing.
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# ? Aug 28, 2018 02:46 |
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jng2058 posted:They did a better job of that in the old Dark Horse Clone War comic books. Part of Quinlan Vos' whole thing was infiltrating the Seps and finding out that not all of theme were evil...and that many of them had a point. Its one of the reasons he ends up loving off and quitting the Order before Order 66. There was also an arc about a Mon Cal Separatist leader who Palps maneuvers into a Republic trap to keep him from being a thorn in his side post-war. Dude ends up dying to save the rest of his fleet. That sort of thing. Yeah, the only "new" Clone Wars stuff that leaned into this was the cartoon arc on Umbara, where it had a very Vietnam vibe. Clones were fighting against actual people defending their homes on a decidedly unfriendly planet under incompetent/malicious leadership. Incidentally, it's one of the best parts of the show. I wish they had done more with that sort of thing and less "funny robot armies". Giving them faces does wonders for the separatists.
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# ? Aug 28, 2018 04:38 |
"There are heroes on both sides" was George Lucas's absolutely atrocious attempt to frame the Clone Wars as a much more morally grey conflict a la World War 1. Despite that framing never actually succeeding, that's how I've always interpreted the war... neither side were the good guys. The Clone Wars animated series probably didn't help matters either, as a younger audience really doesn't easily understand shades of grey, so you end up with villains with names that are one step away from Darth Icky.
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# ? Aug 28, 2018 06:59 |
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Drone posted:"There are heroes on both sides" was George Lucas's absolutely atrocious attempt to frame the Clone Wars as a much more morally grey conflict a la World War 1. Despite that framing never actually succeeding, that's how I've always interpreted the war... neither side were the good guys. Well, Darth Tyrannus and Darth Sidious weren't exactly subtle or morally ambiguous names either
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# ? Aug 29, 2018 14:47 |
Gonna put Darth Imabadguy and Admiral Bonetopick in our game.
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# ? Aug 29, 2018 14:54 |
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The next character I make for any RPG should be named Bob Protagonist.
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# ? Aug 29, 2018 15:28 |
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FuriousAngle posted:The next character I make for any RPG should be named Bob Protagonist. Someone never read Snow Crash.
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# ? Aug 29, 2018 15:33 |
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Drone posted:"There are heroes on both sides" was George Lucas's absolutely atrocious attempt to frame the Clone Wars as a much more morally grey conflict a la World War 1. Despite that framing never actually succeeding, that's how I've always interpreted the war... neither side were the good guys. Are you guys forgetting the arcs featuring such delightful sympathetic Separatists as Lux Bonteri, and Rush Clovis? Because I sure wish I could.
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# ? Sep 3, 2018 14:14 |
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I'd love to pick your brains on my finale. I've got the place where the Empire trains (breaks) all the Jedi/Younglings it captured after Order 66. It's called the Crucible, and one of the player's Sisters (he's an up and coming Jedi, she has potential she doesn't know about) is being held there, along with a major NPC friend of the group, and it's also going to have loads of bad guys on it. I'm trying to figure out where is a cool place it can be for the players to do their final assault on. I've already done secret underwater base. I was thinking somewhere that can only be approached by a Star Destroyer (because all parties dream of capturing a Star Destroyer) and that it's probably somewhere in the Core (or Deep Core), but this doesn't mean it can't be a planet of some sort. Also open for cool space based ideas. They're close enough with the Rebels now that they can probably get some support for the assault. I'm can almost see something like the Battlestar finale with the Galactica crashing into the colony. Also there's an NPC they've met before who they're going to track down first who's the only known person to have escaped from it (thought it's left him partially insane). Anyone think of anything unique and Star Wars-y?
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# ? Sep 7, 2018 10:11 |
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Harkano posted:I'd love to pick your brains on my finale. I've got the place where the Empire trains (breaks) all the Jedi/Younglings it captured after Order 66. It's called the Crucible, and one of the player's Sisters (he's an up and coming Jedi, she has potential she doesn't know about) is being held there, along with a major NPC friend of the group, and it's also going to have loads of bad guys on it. The ruins of Ilum. It's the planet most young jedi first got their lightsaber crystal in a sort of test/ceremony. It would be completely in Sheev's wheelhouse to pervert the place to the dark side while strip mining the planet of khyber crystals. In the Ahsoka novel it was described as being torn apart by the mining so you have frozen surfaces, big crawling mining rigs, ice caves, transitions to hard vacuum, weird gravity fuckery, force ghosts, ancient jedi ruins, etc. to work with. I'm imagining big chunks of the surface, atmosphere only protected by force fields and mining ships and Imperial facilities rudely cut into the jedi ruins and sith everywhere. And of course there's a star destroyer somewhere for security and tie fighter dog fights.
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# ? Sep 7, 2018 11:19 |
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Ilum isn't a bad idea, you could have the prisoners pressed into mining gangs because of some sort of plot device reason that mining droids and machines can't be used. I was gonna suggest a Blacksite located out in deep space somewhere CRAZY close to the core (because there's enough ambient light that it's not bad) or in the middle of a nebula. There is a single ISD that has its location and jumps to and from the site for long hauls, appearing only once or twice a cycle to refuel and resupply. The base itself is just a sensory clusterfuck, with Sheev concocting all manner of weird psychological torture to break the inmates. Some areas there is no gravity at all. Some areas the gravity constantly shifts. In one part of the station all the walls have repulsorlifts in them and instead of gravity pulling you, the repulsors push you. Some areas are flooded, with repulsors that push you underwater so you're constantly struggling to surface for brief gasps of air. Some are open to the nebula so you're constantly assaulted by light, or if it's deep space they're in rooms that show only the blackness/starfield in every direction. There is a complex system of vents to gas the inmates at random intervals and change their locations around the facility, so the type of torture can be changed at random intervals. Once broken, they're sent to a lab section where they're either tested on ("how much pain can they endure?" "Let's let our inquisitors practice their skills by hunting them through a shifting maze" etc) or indoctrinated into being a puppet. Maybe they all get frozen in carbonite, or they get vivisected and/or cloned to try to develop the perfect force sensitive super soldier. Maybe some of the prisoners aren't even force sensitive, they're just the worst political prisoners. Regardless, your party would have to sneak aboard/steal the ISD or somehow get the coordinates and mask their entry to the sector, them get aboard, navigate the place, and do whatever. Could be a really cool adventure!
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# ? Sep 7, 2018 14:11 |
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8one6 posted:The ruins of Ilum. That's perfect. Wookipedia Says posted:By 18 BBY, the Empire had already corrupted Ilum, draining its resources dry as well as having destroyed entire parts of the planet's surface, as they were harvesting kyber crystals for the Death Star; the destruction was visible even from space. When Jedi Purge survivor Ahsoka Tano returned to the planet, she noted that there were at least two Star Destroyers and a mining ship in orbit around the planet. Chunks of the planet had been carved away, exposing the rock and lava that boiled up from the planet's core.[10] Wookipedia Says posted:The Council decided that the planet should be kept secret to the galaxy at large. Hyperspace surveyors mapped out an uninterrupted hyperspace route from the Core World of Metellos directly to Ilum, and was incredibly complex. Eventually, all mentions of Ilum were deleted and it was kept from local, sector-wide and galactic star maps.[2] Wookipedia Says posted:A year after the Gathering took place, the Galactic Empire was proclaimed. The Empire quickly began strip-mining Ilum, revealing magma bubbling from Ilum's core.[10] The entrance to the Jedi Temple had been destroyed to allow access to the crystal caves.[2] A massive mining ship, as well as two Imperial Star Destroyers stood watch over the planet to gain its riches.[10] They even beat me to the name, Crucible being the ship the Jedi use to travel there. So my crazy guy will have the name of the system, they have a holocron that can help with with the jump only being possible from Metellos. They'll have to steal a Star Destroyer on the sly to get through the blockade at Metellos. Then once they get there it's a husk of a planet held together by force fields, covered in both ice and magma. Bad guys to fight, people to rescue, then blow the whole place up on the way out. Fuzz posted:Ilum isn't a bad idea, you could have the prisoners pressed into mining gangs because of some sort of plot device reason that mining droids and machines can't be used. I definitely like the idea of a single ship having the coordinates locked in the Navicomputer - some sort of Black Ship. And the whole place being a twisted mindfuck from Sheev. The crystal caves on Ilum can be a great place for a maze full of visions and terrors.
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# ? Sep 7, 2018 14:36 |
The Ilum idea sounds real cool, otherwise I'd have suggested something like The Maw -- the double-top-secret place where the Death Star was first designed and built, and an area of the galaxy that was widely considered to be completely and totally impassable due to its dozens of black holes in close proximity to each other. Then again I'm an old and crusty Star Wars goon who has consumed pretty much zero stuff from New Canon so The Maw might not even exist anymore outside of Legends
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# ? Sep 7, 2018 18:49 |
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Drone posted:The Ilum idea sounds real cool, otherwise I'd have suggested something like The Maw -- the double-top-secret place where the Death Star was first designed and built, and an area of the galaxy that was widely considered to be completely and totally impassable due to its dozens of black holes in close proximity to each other. The Maw was in Solo...
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# ? Sep 7, 2018 18:59 |
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jivjov posted:The Maw was in Solo... It was around loving Kessel tho
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# ? Sep 7, 2018 19:13 |
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jivjov posted:The Maw was in Solo...
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# ? Sep 7, 2018 19:14 |
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Drone posted:The Ilum idea sounds real cool, otherwise I'd have suggested something like The Maw -- the double-top-secret place where the Death Star was first designed and built, and an area of the galaxy that was widely considered to be completely and totally impassable due to its dozens of black holes in close proximity to each other. Yeah I would totally have gone with old school KJA Black Hole Cluster Maw if it hadn't been recently co-opted (and not done as well) by Solo. If they get some allies for this attack then they're going to be accompanied by Wedge's Rogue Squadron and the Tierfon Yellow Aces. I'd bring the Wraiths in, but they don't exist yet I also have a Nebulon B named in honour of Kanan Jarrus, so I take what I like from new Canon, must mostly follow Legends.
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# ? Sep 7, 2018 19:23 |
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Savidudeosoo posted:It was around loving Kessel tho Just like the Legends one?
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# ? Sep 7, 2018 19:29 |
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jivjov posted:Just like the Legends one? Nah, the legends one was just close by.
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# ? Sep 7, 2018 19:32 |
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Savidudeosoo posted:Nah, the legends one was just close by. Just...like...the Solo one??? Am I missing a joke? Is this a carryover from the CineD thread where you all make fun of me?
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# ? Sep 7, 2018 19:38 |
jivjov posted:The Maw was in Solo... Remember the part of my post where I said I've barely consumed any New Canon? Well, have I got news for you about Solo!
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# ? Sep 7, 2018 19:43 |
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Drone posted:Remember the part of my post where I said I've barely consumed any New Canon? Solo was actually pretty good. Worth watching. I don't get the hate for it.
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# ? Sep 8, 2018 00:11 |
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Covok posted:Solo was actually pretty good. Worth watching. I don't get the hate for it. Solo was a miscasted mess. My biggest problem was the movie didn’t give a poo poo about half it’s characters and if the movie doesn’t care about them, why should I? Seriously, it introduced and killed like 5 characters in the first half and then just ignored that they ever existed.
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# ? Sep 8, 2018 16:50 |
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Epi Lepi posted:Solo was a miscasted mess. My biggest problem was the movie didn’t give a poo poo about half it’s characters and if the movie doesn’t care about them, why should I? Seriously, it introduced and killed like 5 characters in the first half and then just ignored that they ever existed. So it was Rogue One, but with a wookiee.
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# ? Sep 8, 2018 18:38 |
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Starting a new campaign. What would be the easiest way to make a skippy the jedi droid character? The group is pretty loose on specifics, so we could just reskin a PC to be able to do the droid jedi thing if it's too difficult to mesh droid and jedi abilities together.
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# ? Sep 18, 2018 18:17 |
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Chill la Chill posted:Starting a new campaign. What would be the easiest way to make a skippy the jedi droid character? The group is pretty loose on specifics, so we could just reskin a PC to be able to do the droid jedi thing if it's too difficult to mesh droid and jedi abilities together. I mean, canonically and RAW a droid can't be force sensitive, but if your group is cool with it there's no reason you can't just ignore it and let your droid have a force rating. They would lose their immunity to mental force powers as well, though.
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# ? Sep 18, 2018 18:22 |
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Chill la Chill posted:Starting a new campaign. What would be the easiest way to make a skippy the jedi droid character? The group is pretty loose on specifics, so we could just reskin a PC to be able to do the droid jedi thing if it's too difficult to mesh droid and jedi abilities together. I think Reik's idea is probably the simplest and most elegant solution to your query. So basically, what he said. Sorry I can't give you any alternative ideas... I know this is hideously vague, but what's the best way to make a hard encounter without necessarily resorting to outnumbering your players? I've got three players currently, one of whom has an E-11S (if memory serves it deals about 10 damage but has Slow Firing 1). My players' wound and strain thresholds fall between 12-15 roughly with about 4 soak. In particular if you've got a specific foe set up as a "boss" (closest term even if it's a tad video gamey), how can you ensure they won't drop dead in 5 seconds (ranks in Adversary or no) without making it a slog? My players will frequently prioritise the most immediately "nasty" enemy and do everything they can to maximise the number of dice they can throw at them (which to be fair is the smart option). And equally, how can you strike a good balance between "hits hard" and "can cream the player characters within a hit or two if they connect"? I understand that this swinginess is something of a byproduct of the fact the underlying combat system is very lethal, but I could see it causing (and has caused) some problems. Soup Inspector fucked around with this message at 02:12 on Sep 23, 2018 |
# ? Sep 23, 2018 02:05 |
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Give them henchmen with ranks in Body Guard
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# ? Sep 23, 2018 03:02 |
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Alright thanks. Been a while since we’ve played so forgot if there were nuances of character creation that I’d be missing. Losing the immunity to mental force powers is a good thing to note, thanks
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# ? Sep 23, 2018 03:08 |
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https://forums.somethingawful.com/showthread.php?threadid=3868381 Started a recruitment thread, forgot to post in here about it.
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# ? Sep 23, 2018 03:21 |
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Ran a session without making a single dice roll tonight. My players wanted to get to an exclusive swoop race whose only access is via a train (heavy ion storms prevent aerial/orbital access). The only way they could get on the last train before the race was agreeing to pretend to be the retainers for a con artist posing as a high society type. As the train goes through the worst of the ion storm, the emergency brake gets tripped, a guest has been murdered, and it turns out the identity the con artist took on was of a renowned detective. They are asking the players to solve the murder to keep everyone’s cover story up.
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# ? Oct 8, 2018 11:24 |
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That's loving beautiful, good work!
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# ? Oct 8, 2018 17:24 |
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# ? May 11, 2024 14:43 |
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That's pretty drat cool, nice!
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# ? Oct 8, 2018 17:43 |