|
6 is mechanically very similar to 7; the story is a lot less charming than 5, but job systems are fun and it's the apex of the series' style in 16-bit. It's also lighter and leaner than 7, for people who think 7 is too long and slow. 9 is basically a modern take on DQ3. It's very much about customization (every armor piece is even modeled), party-building, and gameplay, and it has a massive amount of optional content including a ton of superbosses based on major enemies from like, every previous game in the franchise. If you like making characters and messing with synergistic combinations and stuff, it'll be a winner for you. I actually wanna play DQ9 again but can't find my copy. I may grab a new one this week.
|
# ? Sep 8, 2018 13:01 |
|
|
# ? May 20, 2024 11:12 |
|
GrandpaPants posted:I put Sylv on the sidelines since anything he can do, someone else can do better. Maybe it changes later in the game, but his niche seems to be status effects (which I guess Charm effects maybe?), but enemies don't live long enough to use status effects on and bosses (I assume) are immune to them. In most normal fights, you can use Veronica's Boom family of spells or twin boomerang Erik to clear things out quick, with Jade and Hero doing single target damage if necessary. It's pretty disappointing he doesn't get Twin Dragon Lash since that would have given him a damage move. It's the same problem I have with Rab. In a game where you can freely swap dudes in and out during combat, hybrids are inherently weaker. bosses aren't immune to status effects altogether; i got to slayer of the sands last night and throwing dazzle on it made it far more manageable
|
# ? Sep 8, 2018 13:08 |
|
PSA: If you are having trouble with a certain squid, talk to the woman in the SE corner of the nearby town. Also, sleep works really well. (I was still ~lvl 30 when i beat him with stronger enemies on )
|
# ? Sep 8, 2018 13:20 |
|
Anyone know where I can find Red Kale in The First Forest? Edit: Nvm, found it. Also, what's the point of the bank? Broken Cog fucked around with this message at 13:41 on Sep 8, 2018 |
# ? Sep 8, 2018 13:30 |
|
When you die you keep all the exp you've earned but you lose some of the gold you have on hand (I assume it uses the standard of half your gold), so keeping it in the bank will prevent you from losing it. It's a series tradition, was much more useful in the older games when dungeons could be far more dangerous.
|
# ? Sep 8, 2018 13:47 |
|
Burginator posted:After the big midgame event spoilers: So where are they so I don't do this?
|
# ? Sep 8, 2018 13:47 |
|
I'm trying to to craft a +1 weapon for a quest and just realized that the forge has a 5 min cooldown if you load a save after using it. Someone on the developer team must really hate savescumming to put that in a single player game.
|
# ? Sep 8, 2018 13:50 |
|
Ok someone spoil me on the Insula Algarum island. There's two chests across from a broken bridge. I've tried going there during all times of day thinking a certain time maybe a mount creature would spawn, but nothing. Anyone figure it out?
|
# ? Sep 8, 2018 14:14 |
|
Love the Headless Honcho design. They really outdid themselves on the animation work this time around.
|
# ? Sep 8, 2018 14:40 |
|
katkillad2 posted:Ok someone spoil me on the Insula Algarum island. There's two chests across from a broken bridge. I've tried going there during all times of day thinking a certain time maybe a mount creature would spawn, but nothing. I haven't returned yet but Im gonna guess come back later after a big plot beat (you'll know) and don't beat your head over it right now. There's a lot of inaccessible stuff that you gain access to in the midgame.
|
# ? Sep 8, 2018 14:40 |
|
Broken Cog posted:Love the Headless Honcho design. Holy poo poo yes, the animation for the shield is amazing
|
# ? Sep 8, 2018 14:40 |
|
So I guess I'm under leveled since I just got my rear end handed to me by the spider boss underneath Octagonia. Is there a place this early in the game to kill metal slimes to grind some levels?
|
# ? Sep 8, 2018 14:42 |
|
MalarkeyToboggan posted:So I guess I'm under leveled since I just got my rear end handed to me by the spider boss underneath Octagonia. Is there a place this early in the game to kill metal slimes to grind some levels? What level are you? The caves before the boss have a lot of metal slimes, I went in there at level 20/21 and after fighting a good chunk of the enemies on the way to the boss I ended up with everyone at level 23. I think that's where the game expects you to be as the enemies stopped giving me xp at that point. beats fucked around with this message at 14:55 on Sep 8, 2018 |
# ? Sep 8, 2018 14:52 |
|
beats posted:What level are you? The caves before the boss have a lot of metal slimes, I went in there at level 20/21 and after fighting a good chunk of the enemies on the way to the boss I ended up with everyone at level 23. I'm at level 16 right now. I didn't encounter any metal slimes in the couple of fights I did leading up to the boss. Guess I'm just going to put on a podcast and grind it out a bit.
|
# ? Sep 8, 2018 15:01 |
|
Starting to wish I'd gotten the PC version so that if someone eventually finds a way to mod in the ability to turn on Draconian Quest modifiers mid-game I'd be able to do that Anyway I'm hoping that normal-strength enemies but the "don't give me EXP if enemies are weak" option combine to make a decent balance for me that won't make me grind to avoid being smashed, but also won't let me get overleveled just through normal play (a pet peeve of mine). The Draconian Quest system would be the perfect way to handle difficulty if you could enable them without restarting, though. It's not like they're tied to trophies, either. I could almost understand if there was some sort of marker you get for finishing the game start-to-finish with Draconian Quest modifiers but since there isn't, I can't imagine why you're not allowed to enable them later on if the game starts to feel too easy or you just want to shake things up.
|
# ? Sep 8, 2018 15:07 |
|
MalarkeyToboggan posted:I'm at level 16 right now. I didn't encounter any metal slimes in the couple of fights I did leading up to the boss. Guess I'm just going to put on a podcast and grind it out a bit. Oh poo poo. Yeah 16 might be impossible. The last two party members are level 24 when they join, so that's quite a gap. I've just been farming a little in every area to try and keep up.
|
# ? Sep 8, 2018 15:13 |
|
This Tyriant dude is literally Skeletor.
|
# ? Sep 8, 2018 15:31 |
|
Sylv does know oomph, the best spell in the game Drop that on your hero and sap the spider and do 100 damage a turn corn in the bible fucked around with this message at 15:40 on Sep 8, 2018 |
# ? Sep 8, 2018 15:37 |
|
Just hit the...first? Casino. Slime Quest baffles the hell out of me so I dropped that pretty quick. Thankfully the regular slots are fun and I'm doing well enough.
|
# ? Sep 8, 2018 15:51 |
|
A Sometimes Food posted:So where are they so I don't do this? The game tells you where to go, they must have hosed up somehow.
|
# ? Sep 8, 2018 15:58 |
|
an actual dog posted:The game tells you where to go, they must have hosed up somehow. Cool guess they sidequested too hard I'll just stick to the plot for a bit then.
|
# ? Sep 8, 2018 16:07 |
|
Btw, I found a Tombola Ticket, where is the tombola?
|
# ? Sep 8, 2018 16:08 |
|
Does the Super-Strong Enemies modifier actually change which enemy types appear? I just did the Manglegrove with and without Super-Strong Enemies and when it wasn't turned on, I didn't see a single bubble slime. But they were all over the place with the Draconian Quest on.
|
# ? Sep 8, 2018 16:26 |
|
What happened to the people of Cobblestone?
|
# ? Sep 8, 2018 16:28 |
|
Harrow posted:Does the Super-Strong Enemies modifier actually change which enemy types appear? I just did the Manglegrove with and without Super-Strong Enemies and when it wasn't turned on, I didn't see a single bubble slime. But they were all over the place with the Draconian Quest on. Bubble Slimes only show up when it's raining iirc.
|
# ? Sep 8, 2018 16:33 |
|
Infinity Gaia posted:Bubble Slimes only show up when it's raining iirc. Ahh okay, that makes more sense
|
# ? Sep 8, 2018 16:34 |
|
Broken Cog posted:Btw, I found a Tombola Ticket, where is the tombola? Use the ticket from your inventory. It's baffling lol
|
# ? Sep 8, 2018 16:37 |
|
HPanda posted:For Dragon Quests to try: I played through 6 a few months back, it was a dreadfully boring experience.
|
# ? Sep 8, 2018 16:48 |
|
Also why is everyone giving Prince Feris poo poo in this game? He isn't Charmless. He is literally being thrown into a horse race and a dangerous monster that kills Gallopolis' best warriors because his dad wants to show his son off. I actually sympathize with Feris, especially when his dad basically pressures him into marching to his death.
|
# ? Sep 8, 2018 16:59 |
|
Fun slot machine thing I just got. Hit 5 Free Spins in a row which gave me 30 free spins, and then 3 spins later hit Metal Mode. Turns out that if you're in Metal Mode and you have free spins, your spins don't count against the number of Metal Mode spins you have left until you run out of free spins, which means staying in Metal Mode for free for the duration. Ended up pulling over 40 times in Metal Mode and making 40,000 tokens.
|
# ? Sep 8, 2018 17:15 |
|
Trying to level up a little bit before getting my boat and running in the desert between the two Spitzfires sleeping there makes things easy to get exp since the camp is super close by. Man I hope I'm going the right direction by building Showmanship with Silvando. Edit: Also I forgot in DQ size of an enemy doesn't always mean more power. Near the hot springs area I ran into that bear thinking I was in for a big fight and slaughtered him. GATOS Y VATOS fucked around with this message at 17:46 on Sep 8, 2018 |
# ? Sep 8, 2018 17:41 |
|
lagidnam posted:I'm trying to to craft a +1 weapon for a quest and just realized that the forge has a 5 min cooldown if you load a save after using it. You can circumvent this a bit by using multiple save slots. The autosave that happens when you make camp also counts as its own slot. So say you make burner saves in slots 7, 8, and 9. Return to the title screen, load slot 7, try forging. If you don't get what you want, return to the title screen and load the autosave then try forging again. If you again don't get what you want, return to the title screen and move on to slot 8. Then the autosave again. Then slot 9, and so on. When you run out you'll have to start over from the making saves step.
|
# ? Sep 8, 2018 17:47 |
|
GrandpaPants posted:I put Sylv on the sidelines since anything he can do, someone else can do better. Maybe it changes later in the game, but his niche seems to be status effects (which I guess Charm effects maybe?), but enemies don't live long enough to use status effects on and bosses (I assume) are immune to them. In most normal fights, you can use Veronica's Boom family of spells or twin boomerang Erik to clear things out quick, with Jade and Hero doing single target damage if necessary. It's pretty disappointing he doesn't get Twin Dragon Lash since that would have given him a damage move. It's the same problem I have with Rab. In a game where you can freely swap dudes in and out during combat, hybrids are inherently weaker. A couple repeats of things people already said, but: A: Status effects absolutely work on bosses, and very well, too. I'm assuming this games works the same as many others and enemies, including bosses, have differing resistances to different status effects (e.g., the Clown King is really weak to Sleep and can be hit with Dazzle relatively easily, but it's almost impossible to Charm him) B: Sylvando has Oomph, which is itself a really big deal C: Whips have a bunch of damage/status hybrid moves. I've had a good time with the one that attacks AND Dazzles, for example. D: You can't 'freely' swap dudes in and out, they don't get a turn on the round you swap them in on. It can be hard to tell, since this game works on an initiative system and there's no visible division between rounds, so it's possible to be in the middle of the fight and unsure of where you are in the turn order, so Serena swaps in Erik and then he gets a turn one or two actions later (because you were near the end of the round and since Serena was near the end and Erik rolled high, the round changed in between their actions and he got an early turn) E: The only thing Veronica has on Rab, IMO, is her easy access to area damage with Bang, Boom, etc. Rab's got good single-target damage, the same access to Sap AND Blunt, and he can cast all the same badass heals that Serena can, and has better defense than my Jade, Erik, or Serena. (Have not confirmed if characters actually have the somewhat-randomized stat growths in this game) He's for sure not 'inherently weaker,' he just covers a few different bases, and covers more of them to boot. (My Rab uses Heavy Wands; he's almost certainly weaker at magic if you have him with the Claws... but then, he has the Attack to use them decently, too, and can sap MP with them just like Wands)
|
# ? Sep 8, 2018 18:05 |
|
Feris' pep speech to his troops loving owns so hard
|
# ? Sep 8, 2018 18:18 |
|
HPanda posted:For Dragon Quests to try: I liked 6 more than 5 as far as gameplay goes. 6's job system was fun and the only real issue I had was that the boss fight that unlocks class changing was ludicrously hard when I played a patched SNES version. No ideal if the mobile port is equally annoying. 5's story is much better though. 9 was fun but different. The co-op system was awesome though and I wish more RPGs had something like it. The job system was a bit busted though because since skill points weren't tied to jobs you could get everyone a dozen or so levels in a bunch of jobs and have 100+ skill points to burn and that's a hell of a thing early in the game.
|
# ? Sep 8, 2018 19:12 |
|
Crabtree posted:Also why is everyone giving Prince Feris poo poo in this game? He isn't Charmless. He is literally being thrown into a horse race and a dangerous monster that kills Gallopolis' best warriors because his dad wants to show his son off. I actually sympathize with Feris, especially when his dad basically pressures him into marching to his death. He had a lifetime to get good and he hosed off instead. I really thought I would dislike Sylvando but he's amazing and hilarious. I took DW1 really seriously as a kid so I can't shake the feeling even now that the series shouldn't be as goofy as it is, but all the characters are so well-written. It's really difficult deciding who should be left out.
|
# ? Sep 8, 2018 19:21 |
|
John Lee posted:E: The only thing Veronica has on Rab, IMO, is her easy access to area damage with Bang, Boom, etc. Rab's got good single-target damage, the same access to Sap AND Blunt, and he can cast all the same badass heals that Serena can, and has better defense than my Jade, Erik, or Serena. (Have not confirmed if characters actually have the somewhat-randomized stat growths in this game) He's for sure not 'inherently weaker,' he just covers a few different bases, and covers more of them to boot. (My Rab uses Heavy Wands; he's almost certainly weaker at magic if you have him with the Claws... but then, he has the Attack to use them decently, too, and can sap MP with them just like Wands) Rab eventually gets a really good unique area damage ability, too. He's a monster
|
# ? Sep 8, 2018 19:21 |
|
Sounds like people have turned in favor of the harder difficulty? I'm wondering if I should start over on it while I'm still really early on. I'm enjoying a lot of the strategy of character building so I'd like it to mean something and rather it be a little tough than a total cakewalk. I like this game chill, but not asleep
Expect My Mom fucked around with this message at 19:33 on Sep 8, 2018 |
# ? Sep 8, 2018 19:31 |
|
goferchan posted:Rab eventually gets a really good unique area damage ability, too. He's a monster He's pound for pound the most reliable magic user in the game (speed issue is trivial to fix with the skill panel and gear) and can effortlessly fill in for Veronica and makes Serena redundant (not that Sylvando with Hustle Dance didn't already do that for most of the game), I don't know what that other guy is on
|
# ? Sep 8, 2018 19:31 |
|
|
# ? May 20, 2024 11:12 |
|
The fact that everyone gets the same exp is at least going to make it really easy to mix and match to keep things fresh as the game goes on. I'm looking forward to swapping people in and out just for kicks later on.
|
# ? Sep 8, 2018 19:33 |