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GunnerJ posted:So, speculation time: what's the DLC going to be? I really have no clue other than "something economic". Whatever it is, if it allows me to play as a nomadic fleet, then I'll buy it
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# ? Sep 9, 2018 01:23 |
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# ? Jun 2, 2024 10:06 |
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I really hope it's something that adds a bunch more planet development types, such as the urban planet shown in one of the first teasers.
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# ? Sep 9, 2018 01:27 |
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my guess for the DLC: -trade visualization (trade routes in base game but invisible) -graphics for planet types (like agri-world or ecumenopolis) -Blockades & other aspects of economic warfare
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# ? Sep 9, 2018 01:30 |
TheDeadlyShoe posted:They've been widely criticized with how they approached putting nearly-mandatory gameplay changes into DLC. So I think they are being careful to make sure the vanilla game still hangs together and benefits from the updates they make, since people arn't going to buy DLC if they don't like the base game. Yeah they definitely had plenty of missteps along the way. And maybe this is just for Stellaris, I dunno. I guess we'll see once Imperator is out and expansions start being announced. GunnerJ posted:So, speculation time: what's the DLC going to be? I really have no clue other than "something economic". I hope that it's a ton of fun planet/empire stuff. Maybe also more trade options. I also hope that with trade now being kind of an in-world thing this is the first patch/DLC they do that adds some life to your systems. I'd pay $20 just for that done well.
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# ? Sep 9, 2018 01:31 |
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GunnerJ posted:So, speculation time: what's the DLC going to be? I really have no clue other than "something economic". I think it is pretty certain they will try to leverage the new functionality they are building. I agree with Splicer that it can include a bunch of unique buildings, deposits, maybe unique ship components etc but I wouldn't count on a new ascension path. It seems more likely to me that considering what the new system offers, they would try to bring in some totally new government form or just a different play-style. Thinking how the hive minds play on the empire and planet level compared to the base races under the new system show how much room for variation there is. Edit: On second thought - an ascension path 'Who owns most when he dies, wins' which grants economy related bonuses and allows market manipulation seems quite cool and possible. With a possible additional new 'win condition' of having the largest economy by whatever arbitrary standard SirTagz fucked around with this message at 01:45 on Sep 9, 2018 |
# ? Sep 9, 2018 01:31 |
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TheDeadlyShoe posted:my guess for the DLC: I think blockades and economic warfare stuff might make a decent 'Big DLC'. Would be cool too but I am just afraid it would require too many diplomacy changes? They seem to stay clear of modifying that too much for now?
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# ? Sep 9, 2018 01:33 |
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SirTagz posted:I think it is pretty certain they will try to leverage the new functionality they are building. I agree with Splicer that it can include a bunch of unique buildings, deposits, maybe unique ship components etc but I wouldn't count on a new ascension path. It seems more likely to me that considering what the new system offers, they would try to bring in some totally new government form or just a different play-style. Like the hive minds are compared to the base races. Or maybe Silicoids who totally ignore food and would therefore play differently from other races? I've been thinking more about barren world colonies and other extremophile stuff and I think the new planet system could be leveraged to make it viable if it weren't for invasions. They could introduce extremophile habitabilities and let you start as them and gate extreme planet class extreme switching behind late-game techs or as an ascension, but you'd need some way in war to deal with populated enemy planets that your armies literally can not live on.
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# ? Sep 9, 2018 01:52 |
SirTagz posted:The next patch looks really amazing but I am wondering how they are going to pay for the development. Because most of the amazing stuff we have seen has to be in the free patch.. and it looks like a ton of work. They appear to be rewriting half the code. it's not as if it costs extra money besides the existing dev and artist salaries that are already baked into their plans eu4 just released an expansion, rome will be coming out - paradox as a whole doesn't really have any reason to worry about cash flow and so if stellaris's sales ebb temporarily because there was an extra month of work compared to a less ambitious patch/expansion, i doubt anybody particularly cares considering the game will come out the other side in a much better state
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# ? Sep 9, 2018 02:31 |
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Splicer posted:An Aquatic Habitability option would be pretty cool, and would fit well with the pop management remake. Just give biological pops with the wrong (extreme) habitability type a malus to combat strength and increased maintenance costs to account for having to wear environment suits just to be on the planet. You could potentially have early to mid game techs to mitigate this.
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# ? Sep 9, 2018 03:04 |
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GunnerJ posted:So, speculation time: what's the DLC going to be? I really have no clue other than "something economic". No guarantee on economic, really; Cherryh was the territory claiming and starbase update, and Apocalypse was planet killers and marauders. Going by precedent it will be something that's bolted on to the base game (so that you can continue to play with any combination of past/future DLC) but more complex than something that could easily be modded in (which is why I expect more than just new resources/buildings/etc). Similarly, I think actually making a tangible trade system might be too closely connected to the base game, it would make future changes tricky to balance for both DLC and non-DLC owners. I wouldn't be surprised if we get a new style of empire to play; it's been fairly common with paid DLC in the past, and these changes open up some new options. Maybe criminal syndicates, with ways to sneak stuff into your rivals territories to gain resources/penalize them, or perhaps something with the market system we haven't seen much of yet. I'd love to see a new ascension path, maybe more than one so anyone without Utopia isn't funneled into the one. TalonDemonKing posted:Whatever it is, if it allows me to play as a nomadic fleet, then I'll buy it Now this I could definitely see (it fits well into the "more than just a mod" but not messing with the base game limitations), though I'm not sure quite how it would work with the current economic and territory systems.
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# ? Sep 9, 2018 03:42 |
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Thanks for the advice versus the Unbidden. I was starting to make progress, in that I can easily defeat their fleets - but I can't reinforce my own quickly enough to handle their constant reinforcements. I was building more Stations closer to the front, but I sadly seemed to encounter a hard-crash around 2516. I've reloaded a dozen times, and each time it gets to that point it crashes. A bit unfortunate, but a good end point for my first game I suppose. I'm going to start another game, but not as a Pacifist! Being taunted by the ruined ringworld just beyond my borders for the entire game but not being able to take it... ugh!
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# ? Sep 9, 2018 04:47 |
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it's the le guin patch so i expect anarchist moon communes in the expansion
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# ? Sep 9, 2018 05:21 |
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StashAugustine posted:it's the le guin patch so i expect anarchist moon communes in the expansion https://mobile.twitter.com/Martin_Anward/status/1030739504011911168 https://mobile.twitter.com/ArtStig/status/1030849670766108672
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# ? Sep 9, 2018 05:41 |
:marx-but-a-snail:
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# ? Sep 9, 2018 08:07 |
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Slightly off topic: I haven't been to the forums in forever and just now realized we have a Stellaris thread! When is the next MP game? I want to enslave some goons
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# ? Sep 9, 2018 08:18 |
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TheDeadlyShoe posted:my guess for the DLC: Eh, my PC is already struggling with current Stellaris. Trade visualization would likely kill it Anno posted:Yeah they definitely had plenty of missteps along the way. And maybe this is just for Stellaris, I dunno. I guess we'll see once Imperator is out and expansions start being announced. There have been a lot of cool changes included in the base patches for CK2, though less than in Stellaris for now. And they started later with it than in Stellaris, the early patches were often only for bug fixes and the like. I'm pretty sure that they will follow the Stellaris model when they make CK3 if Stellaris is still a success.
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# ? Sep 9, 2018 08:26 |
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Agean90 posted:https://mobile.twitter.com/Martin_Anward/status/1030739504011911168 Oh God that is an adorable communist snail
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# ? Sep 9, 2018 08:27 |
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I haven't been following this thread as much as I'd like to, largely because I'm so looking forward to the Le Guin stuff that I don't want to spoil myself too much on seeing what's in progress yet, so I don't know if a mechanic like this has been spoken about or anything sorry. But a thought occurred to me; would it be OP or anything to have some sort of slider or some percentage choice or whatever for allocating mineral/energy income to robot growth rates? Perhaps per planet, even.
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# ? Sep 9, 2018 08:33 |
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GunnerJ posted:So, speculation time: what's the DLC going to be? I really have no clue other than "something economic". Since it's Le Guin I was thinking more something society related. Maybe more government/planet types, perhaps.
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# ? Sep 9, 2018 08:38 |
Black Pants posted:I haven't been following this thread as much as I'd like to, largely because I'm so looking forward to the Le Guin stuff that I don't want to spoil myself too much on seeing what's in progress yet, so I don't know if a mechanic like this has been spoken about or anything sorry. But a thought occurred to me; would it be OP or anything to have some sort of slider or some percentage choice or whatever for allocating mineral/energy income to robot growth rates? Perhaps per planet, even.
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# ? Sep 9, 2018 10:51 |
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Oh sorry, I didn't mean for 'growing' the pops though that's cool, I meant like you allocate 50% of your mineral/energy income for a while to make your robot pops take like 50% less time to build or whatever. Like how food bonuses affect pop growth now but with control over it because, well, you're robots building robots.
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# ? Sep 9, 2018 10:56 |
Black Pants posted:Oh sorry, I didn't mean for 'growing' the pops though that's cool, I meant like you allocate 50% of your mineral/energy income for a while to make your robot pops take like 50% less time to build or whatever. Like how food bonuses affect pop growth now but with control over it because, well, you're robots building robots. (Can robot pops displace are native Blorgthy sons' rightful place in the Pop growth window?)
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# ? Sep 9, 2018 11:17 |
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Nessus posted:I think the problem is that I can see how you could easily exploit this to crush the galaxy beneath an unstoppable tide of robots. I think robot empires already have some kind of edict or campaign that reduces robot build time by like 20% - making it a sliding scale seems like it would on the net just make robots stronger across the board. Bots will have their own "Assembling" growth slot instead. And yeah, Machine Empires get the Drone Campaign edict for +20% speed to pop 'growth,' the equivalent to Healthcare Campaign.
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# ? Sep 9, 2018 11:38 |
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OwlFancier posted:I admit I really do hope we get a new version of guilli's planet modifiers that lets habitats get different districts depending on where you build them though. I got you fam, but no promises.
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# ? Sep 9, 2018 11:40 |
Guilliman posted:I got you fam, but no promises. I wish Martin would get you, fam a job.
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# ? Sep 9, 2018 12:34 |
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tithin posted:I wish Martin would get you, fam It's not like this has never happened.
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# ? Sep 9, 2018 13:00 |
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Gulli is the Wiz of this generation's forum posters.
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# ? Sep 9, 2018 13:16 |
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Just realized that playing robots is the only way to control the 'shift towards equilibrium' of the species. You have control of how many robot pops will be produces and once they pop out of the factory line, they will cause overcrowding and displace the pointless biologicals. And your robot pops dont migrate themselves, so you have absolute control even if they are sapient
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# ? Sep 9, 2018 14:46 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=1506081421 Wiz, this chap's borders are way better than yours.
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# ? Sep 9, 2018 15:43 |
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Aethernet posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1506081421 See, I don't like the pale, almost colorless borders. I really miss 1.8 or whenever it was that the map colors actually resembled the ones you picked for your flag.
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# ? Sep 9, 2018 16:32 |
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Aethernet posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1506081421 Nah.
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# ? Sep 9, 2018 16:59 |
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Wiz posted:Nah. At least with that chap's borders you can see where nebulae are once they're within an empire easily, rather than being surprised at being able to build a harvester doodad at some random station.
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# ? Sep 9, 2018 18:14 |
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re: DLC chat, I'd buy the hell out of soundtrack DLC.
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# ? Sep 9, 2018 18:38 |
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Gyshall posted:re: DLC chat, I'd buy the hell out of soundtrack DLC. There's no Sabaton yet, though
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# ? Sep 9, 2018 19:18 |
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So I see that Stellaris is on sale and OP recommends the expansions in the Starter Pack (base game, Utopia, Apocalypse) but reviews for Apocalypse are mixed. Would you recommend that a budget-conscious player grabs all three while it's on sale or should I just stick with Utopia + base (I loved the hell out of MOO2 but haven't played much 4x other than the Civ series and a little bit of Endless Legend since those days)?
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# ? Sep 9, 2018 19:34 |
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Call Your Grandma posted:So I see that Stellaris is on sale and OP recommends the expansions in the Starter Pack (base game, Utopia, Apocalypse) but reviews for Apocalypse are mixed. Would you recommend that a budget-conscious player grabs all three while it's on sale or should I just stick with Utopia + base (I loved the hell out of MOO2 but haven't played much 4x other than the Civ series and a little bit of Endless Legend since those days)? The only reason why Apocalypse is mixed is because people complain that the DLC costs money. Grab the DLC on sale.
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# ? Sep 9, 2018 19:37 |
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Get apocalypse this is the first time its been 13 bucks.
Bar Ran Dun fucked around with this message at 20:52 on Sep 9, 2018 |
# ? Sep 9, 2018 20:45 |
apocalypse is decidedly non-essential but it's worth a grab
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# ? Sep 9, 2018 20:59 |
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My one true hope for the DLC is that it will make fighters worthwhile. I’m not holding my breath, of course, but I dare to dream that one day it will be viable to field space aircraft carriers. I do like the changes to corvettes having a more difficult time disengaging from fleets. I think mixed fleets just “look” more cinematic when they fight, and hopefully this change makes cruisers a bit more viable in the long run.
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# ? Sep 9, 2018 21:05 |
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# ? Jun 2, 2024 10:06 |
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Call Your Grandma posted:So I see that Stellaris is on sale and OP recommends the expansions in the Starter Pack (base game, Utopia, Apocalypse) but reviews for Apocalypse are mixed. Would you recommend that a budget-conscious player grabs all three while it's on sale or should I just stick with Utopia + base (I loved the hell out of MOO2 but haven't played much 4x other than the Civ series and a little bit of Endless Legend since those days)? How much did you like stellar converters and blowing up planets in MOO2? Because Apocalypse adds those. Honestly while the additions are a lot of fun, they don't majorly impact the gameplay; I'm definitely happy with my purchase, and would recommend it to anyone else, but if money is a concern you'll be just fine without them.
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# ? Sep 9, 2018 21:06 |