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Yakuza 6 is a good game as far as games go but not a terribly good Yakuza game. I'd go so far as to say that it's fairly mediocre in the larger Yakuza canon. I have only played 4 onwards with 0 being the series peak, but I have no problem putting 6 at the bottom of that pile. It's an inferior game in every way but graphically. Please tell me Kiwami 2 is more Kiwami and less 6.
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# ? Sep 9, 2018 19:47 |
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# ? Jun 5, 2024 15:11 |
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Deified Data posted:Yakuza 6 is a good game as far as games go but not a terribly good Yakuza game. I'd go so far as to say that it's fairly mediocre in the larger Yakuza canon. I have only played 4 onwards with 0 being the series peak, but I have no problem putting 6 at the bottom of that pile. It's an inferior game in every way but graphically. Is 6 the one that ends with Kiryu just abandoning Haruka? Honestly I feel pretty ok with only playing the PS2 games ,since it seems like the series moved the focus away from the things I liked in those.
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# ? Sep 9, 2018 19:55 |
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Hel posted:Is 6 the one that ends with Kiryu just abandoning Haruka? I know that 6 ends with Kiryu taking a deal that protects everyone from reprisals but requires him to disappear.
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# ? Sep 9, 2018 20:06 |
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I knew the plot twist about your character isn't actually Big Boss going into the game, so maybe that's part of why I'm not invested. But the tone doesn't help, there doesn't seem to be any humour, just Boss, Kaz and Ocelot competing to see who can sound the most generically grizzled. I didn't realise how much the humour humanised the characters until it wasn't there. Funniest thing in the game is that the references to phantom limbs and Diamond Dogs unintentionally make me think of The Venture Bros, rather than loss of a limb and David Bowie. Gameplay's great, though. Just wish the story was a bit more... Metal Gear-y.
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# ? Sep 9, 2018 21:08 |
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imo the biggest problem is that the game is largely lacking in personality. If you stripped the few metal gear-isms that survived into mgs5, you'd just have a generic empty open world stealth/cover-shooter. Even the 80s setting doesn't matter much since they use future tech anyway. Another problem is the story takes forever to actually start, and even when it does it goes nowhere. This is probably due to konami pushing an incomplete game out the door, but even if they didn't do that, I'm not sure where the story would head anyway. There's that episode 51 video, but all that does is somewhat close a plot thread. Honestly, the worst thing in mgs5 is the loving skulls. Every mission they're involved in is garbage, theyre not fun to fight.
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# ? Sep 9, 2018 22:12 |
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Man the Skulls suck so much MGSV is definitely better if you're not a series fan since it ditches a lot. It's funny to do it the other way around, love MGSV and get the Metal Gear collection, load up MGS3 and be like wwwwwwhat the gently caress is this
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# ? Sep 9, 2018 22:25 |
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Brother Entropy posted:yeah, i think some people hear the complaints and assume the entire game is like that If you played the Super Turbo Championship Edition it removed most of the memes, you're like a guy who only played the rereleases of Psychonauts and San Andreas and don't get why people think the Meat Circus and the RC Plane mission were a big deal.
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# ? Sep 9, 2018 22:41 |
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Guy Mann posted:If you played the Super Turbo Championship Edition it removed most of the memes, you're like a guy who only played the rereleases of Psychonauts and San Andreas and don't get why people think the Meat Circus and the RC Plane mission were a big deal. gently caress that RC plane mission. I played that on a release-day copy of SA for ps2, and that was by far the worst mission. Even when all you had to do was follow the drat train, CJ, you were doing a better mission. See also: the unpatched race in the first Mafia game (sorry to anybody who had luckily forgotten about that one until now).
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# ? Sep 9, 2018 23:11 |
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beats for junkies posted:gently caress that RC plane mission. I played that on a release-day copy of SA for ps2, and that was by far the worst mission. Even when all you had to do was follow the drat train, CJ, you were doing a better mission. I remember that mission. How did that even happen? Was there no QA or play testing for that?
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# ? Sep 9, 2018 23:26 |
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Leavemywife posted:I remember that mission. How did that even happen? Was there no QA or play testing for that? I have no idea. For anyone who hasn't experienced this mission, or read about it before, you're flying a little RC plane around for David Cross, who wants you to mess with his nerd rival. You had to hit 4, I think, objectives, and then fly back to base. You got just enough fuel to succeed, but only if you hit the objectives in the right order (you are not told the right order, just given objective points on your map/minimap). I think that later versions changed it so that your fuel didn't decrease unless you were hitting the "go" button, allowing you to glide for a lot of the flight time.
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# ? Sep 9, 2018 23:42 |
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Guy Mann posted:If you played the Super Turbo Championship Edition it removed most of the memes, you're like a guy who only played the rereleases of Psychonauts and San Andreas and don't get why people think the Meat Circus and the RC Plane mission were a big deal. joke's on you, i didn't even get to the meat circus before i got bored of that game
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# ? Sep 9, 2018 23:48 |
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Also, one thing about it is that the RC Plane is a plane, which means controlling it takes from your Flying skill, which if you haven't been specifically grinding, you don't have any of. Last time I replayed San Andreas, I did the flight school first then went back to do that mission and it was actually fun.
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# ? Sep 9, 2018 23:50 |
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Leavemywife posted:The memes in Guacamelee are all background things, iirc. They're definitely nothing to get bent out of shape about. I haven't seen any in the sequel yet, but people making a big deal about them are being whiners. One of the main bosses says "trolololol" before he fights you. Still a good game but Christ
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# ? Sep 10, 2018 01:02 |
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Yakuza 0 - finally started playing the game, seems cool so far though I've barely even started really. What's dragging it down a tiny bit (a real tiny bit) is that for some weird reason they decided to force a number of different actions to use the same buttons. For instance, Accept must also be the Dodge button, which sucks because I like Dodge to be where Cancel usually is in other dodge-y games. Another is that Guard and Lock-on are also forced to the same buttons for switching between tabs in some menus, so since I prefer to have them on the LR triggers instead of buttons, that's also used in the menus now, and at least for me the LR triggers have a habit of pressing multiple times sometimes. Again, it's a tiny tiny thing, but if it was somehow possible to separate those commands from each other I'd have liked that very much. Typing this post I did have a thought of maybe looking into the Steam controller setup and see if maybe I can make the LR triggers less prone to multi-press at least, that should help with things if I work that out. e: woo, worked out the triggers, so there we go! Zanzibar Ham has a new favorite as of 07:19 on Sep 10, 2018 |
# ? Sep 10, 2018 06:40 |
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2house2fly posted:Man the Skulls suck so much Oh man! The skulls. What happened to villains in mgs 4 and 5. I miss crazy characters raised on the battlefield. I think it has something to do Kojima wanting to do war more seriously.
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# ? Sep 10, 2018 09:13 |
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Vic posted:Oh man! The skulls. What happened to villains in mgs 4 and 5. I miss crazy characters raised on the battlefield. Hey 4 had bosses with crazy backstories,. It just had no real influence on their characters and was only told through a boring monologue by someone else after they had already left the story. So in effect it just had multiple characters with the same name but no real connection and neither being actually interesting.
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# ? Sep 10, 2018 09:43 |
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Did the plots in any Rockstar games ever make sense? Most of the time its just bumbling around doing bitch-work for different bosses. GTA V has a really flat climax where the three leads kill each others nemesises, so in the end you're just killing off total strangers, and its not explained why we couldn't have done this sooner. At least in Yakuza there is a thread of logic from the starting incident to the climactic shirtless punchout.
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# ? Sep 10, 2018 10:04 |
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Inspector Gesicht posted:Did the plots in any Rockstar games ever make sense? Most of the time its just bumbling around doing bitch-work for different bosses. GTA V has a really flat climax where the three leads kill each others nemesises, so in the end you're just killing off total strangers, and its not explained why we couldn't have done this sooner. At least in Yakuza there is a thread of logic from the starting incident to the climactic shirtless punchout. Rule of thumb for rockstar games: the worse a character is, the longer you have to work for them.
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# ? Sep 10, 2018 10:11 |
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Inspector Gesicht posted:Did the plots in any Rockstar games ever make sense? Most of the time its just bumbling around doing bitch-work for different bosses. GTA V has a really flat climax where the three leads kill each others nemesises, so in the end you're just killing off total strangers, and its not explained why we couldn't have done this sooner. At least in Yakuza there is a thread of logic from the starting incident to the climactic shirtless punchout. RDR certainly has the "bumble around working for different leaders" thing but the plot does lead somewhere.
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# ? Sep 10, 2018 10:12 |
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Inspector Gesicht posted:Did the plots in any Rockstar games ever make sense? Most of the time its just bumbling around doing bitch-work for different bosses. GTA V has a really flat climax where the three leads kill each others nemesises, so in the end you're just killing off total strangers, and its not explained why we couldn't have done this sooner. At least in Yakuza there is a thread of logic from the starting incident to the climactic shirtless punchout. I don't recall the plot of San Andreas being that bad, but its been a while. At least the main character didn't have a problem being a criminal and didn't pretend he wanted out of that life.
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# ? Sep 10, 2018 13:44 |
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Doctor Spaceman posted:RDR certainly has the "bumble around working for different leaders" thing but the plot does lead somewhere. Does it? Because I stopped playing when I got sick of every single plot point being Marston: "I gotta do stuff and you're going to help me or I'll kill you." Literally Everyone: "Okay but first you're going to do thirty things for me." Marston: "Okay." Every character except Bonnie(?) sucked (and she disappears without any fanfare), almost every mission was boring, the world was dead and empty, and the side activities were just as bad. The plot was just the lovely icing on the cake. Stopped somewhere in Mexico, I think when I met a general, the above conversation took place, and I realized that it would be more of the same.
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# ? Sep 10, 2018 13:56 |
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Mexico is almost all wheel-spinning as far as the main plot goes and is there so they can have a spaghetti western section of the game. But the sections leading up to and including Marston's death and the title card when you get revenge are fantastic.
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# ? Sep 10, 2018 15:10 |
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Randalor posted:I don't recall the plot of San Andreas being that bad, but its been a while. At least the main character didn't have a problem being a criminal and didn't pretend he wanted out of that life. Like all three characters in GTAV?
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# ? Sep 10, 2018 18:31 |
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2house2fly posted:Man the Skulls suck so much I played twins snakes back in the day but that was it, the clunky gameplay turned me off to the series and I couldn’t give less of a gently caress about the story. MGSV loving ruled, it was my favorite game of that year, and I could barely tell you what the plot of that game was. I guess snake found a super blond kid who stole his stolen metal gear who loving cares. I’m in it for one of the smoothest playing stealth/action hybrids I’ve ever seen, drat that game was gratifying to overcome. Pity about the real-world timers and optional cash-grab system gating the end-game content.
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# ? Sep 10, 2018 18:41 |
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Randalor posted:I don't recall the plot of San Andreas being that bad, but its been a while. At least the main character didn't have a problem being a criminal and didn't pretend he wanted out of that life. GTA:SA is fine up until the very end where CJ is guilted into getting back into the gang life.
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# ? Sep 11, 2018 00:38 |
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Randalor posted:I don't recall the plot of San Andreas being that bad, but its been a while. At least the main character didn't have a problem being a criminal and didn't pretend he wanted out of that life. It was pretty much the prototype for that plot though.
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# ? Sep 11, 2018 01:01 |
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Olaf The Stout posted:I played twins snakes back in the day but that was it, the clunky gameplay turned me off to the series and I couldn’t give less of a gently caress about the story. MGSV loving ruled, it was my favorite game of that year, and I could barely tell you what the plot of that game was. I guess snake found a super blond kid who stole his stolen metal gear who loving cares. I’m in it for one of the smoothest playing stealth/action hybrids I’ve ever seen, drat that game was gratifying to overcome. Pity about the real-world timers and optional cash-grab system gating the end-game content. Twin Snakes was a huge POS that transposed an entire PS1 era game into the MGS2 engine but changed basically nothing to adapt the game to the new engine so all the MGS2 capabilities you have just breaks the whole game.
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# ? Sep 11, 2018 01:34 |
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MGS1 and 2 control like poo poo and Twin Snakes doesn't do anything to fix that.
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# ? Sep 11, 2018 03:23 |
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Twin Snakes is a neat game with some glaring flaws that everyone loves to blow out of proportion.
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# ? Sep 11, 2018 08:33 |
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Mirror's Edge Catalyst is such a drat mess. I didn't hate my time playing through it, but it burned up the remainder of my patience by the end because of an under-cooked final level and a garbage ending capped off by a clumsy sequel hook. Also, your reward for beating the game is getting a single collectible type added to your map. Said collectible is the easiest and largely hassle-free type to find. You don't get the other four types of collectibles, which are all much more thoroughly hidden, added to the map at any point. Wouldn't be surprised if you were supposed to, but it ended up on the cutting room floor. The whole game feels frustratingly sloppy like this.
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# ? Sep 11, 2018 08:46 |
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John Murdoch posted:Mirror's Edge Catalyst is such a drat mess. I didn't hate my time playing through it, but it burned up the remainder of my patience by the end because of an under-cooked final level and a garbage ending capped off by a clumsy sequel hook. But the kicking feels so good
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# ? Sep 11, 2018 10:13 |
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Tried playing Civ 5 and its pretty lame that settling 4 cities and building tall is pretty much the 'correct' way to play the game because otherwise you just incur massive penalties. I know they did it to combat infinite city spam, but I feel like its way too restrictive and late game Civ 5 maps often just have huge swathes of unclaimed territory. Civ 6 has its own issues which don't sound like it was solved by the recent expansion. Someone do a proper grid based sequel to Civ 4 please
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# ? Sep 11, 2018 10:16 |
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In Civ 6 spamming cities everywhere was the correct option iirc.
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# ? Sep 11, 2018 11:31 |
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Terminally Bored posted:In Civ 6 spamming cities everywhere was the correct option iirc. Ditto in Beyond Earth, too. Going ICS also works just fine in 5 unless you're playing on high difficulty settings.
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# ? Sep 11, 2018 13:57 |
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muscles like this! posted:GTA:SA is fine up until the very end where CJ is guilted into getting back into the gang life. I never finished San Andreas because the build-up to the final mission requires you to conquer lots of territory for your gang to draw the bad guy out of hiding, and I hated that gameplay mechanic with a fiery passion. "Hey here's a game where you can do all sorts of dumb poo poo! It's awesome! Except for that one mechanic that requires you to stand in an area and have enemy waves come at you! Now guess what mechanic you have to grind before you're allowed to play the final mission!"
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# ? Sep 11, 2018 17:40 |
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Mikl posted:I never finished San Andreas because the build-up to the final mission requires you to conquer lots of territory for your gang to draw the bad guy out of hiding, and I hated that gameplay mechanic with a fiery passion. "Hey here's a game where you can do all sorts of dumb poo poo! It's awesome! Except for that one mechanic that requires you to stand in an area and have enemy waves come at you! Now guess what mechanic you have to grind before you're allowed to play the final mission!" I ground out as much of the whole map as possible as soon as possible in the first act, and then it was arbitrarily taken away from me in a story beat. That plus the mind numbing driving back to mission starts in red county whenever you failed broke me and I haven't played a GTA title since. Saints row is great, though.
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# ? Sep 11, 2018 18:34 |
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John Murdoch posted:Mirror's Edge Catalyst is such a drat mess. I didn't hate my time playing through it, but it burned up the remainder of my patience by the end because of an under-cooked final level and a garbage ending capped off by a clumsy sequel hook. I get the impression that the first Mirror's Edge was EA getting lucky with a small development team turning a tech demo into a brief, stylistically interesting experience. And then the sequel got the full EA "Experience".
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# ? Sep 11, 2018 18:49 |
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Mikl posted:I never finished San Andreas because the build-up to the final mission requires you to conquer lots of territory for your gang to draw the bad guy out of hiding, and I hated that gameplay mechanic with a fiery passion. "Hey here's a game where you can do all sorts of dumb poo poo! It's awesome! Except for that one mechanic that requires you to stand in an area and have enemy waves come at you! Now guess what mechanic you have to grind before you're allowed to play the final mission!" Breetai posted:I ground out as much of the whole map as possible as soon as possible in the first act, and then it was arbitrarily taken away from me in a story beat. Both true and good posts. I'd like to add as well that some of the gang territories were really small and/or oddly shaped, so trying to find enough enemy gang members in those territories to kill and start the gang war event was in itself a massive pain in the rear end. Also, I am not as smart as Breetai, and I went on to play GTA IV (and hated it) then I saw some footage of GTA V which made it seem more fun, bought it, and hated it. I have learned my lesson though, no more GTA games for me. Saints Row forever. Provided of course they ever actually make another goddamn saints row game...
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# ? Sep 11, 2018 18:59 |
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Bully was Rockstar's last really great game, and I really want a Steam release of The Warriors.
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# ? Sep 11, 2018 23:26 |
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# ? Jun 5, 2024 15:11 |
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Samuringa posted:But the kicking feels so good That's part of why the game's so frustrating. Both the parkour and combat, barring some minor issues that could be easily ironed out, are far smoother and more enjoyable than the first game's attempts. Poulpe posted:I get the impression that the first Mirror's Edge was EA getting lucky with a small development team turning a tech demo into a brief, stylistically interesting experience. Pretty much. It feels like a game that struggled its way onto shelves.
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# ? Sep 12, 2018 01:22 |