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What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels.
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# ? Sep 11, 2018 04:15 |
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# ? Jun 8, 2024 06:15 |
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That's something I'm still figuring out, I still need to 3-star it to 3-star the 2nd region.
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# ? Sep 11, 2018 04:32 |
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Just tried the MEGA scan room for the first time and it gave +5% diagnosis to the first customer. Hell yeah, that was worth $60K and training a couple of spare staff to use it.
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# ? Sep 11, 2018 06:22 |
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Dad Jokes posted:What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels. Yeah the Tumble layout sucks. This is what I did, but there wasn't much effort in making pretty. I wanted to just get that one over with.
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# ? Sep 11, 2018 07:32 |
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i love my 20 time 1st place golden award winning bathroom
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# ? Sep 11, 2018 07:47 |
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Dad Jokes posted:What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels. Here's my 3-star Tumble. I didn't have a lot of my room builds figured out yet, but the general layout is good. Ignore the research rooms, I built them after finishing the objectives.
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# ? Sep 11, 2018 08:13 |
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Thanks for the tips, y'all. Ended up going with something like this.
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# ? Sep 11, 2018 09:36 |
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ninjewtsu posted:i love my 20 time 1st place golden award winning bathroom i dont think ive ever pissed in an award winning bathroom before so it makes perfect sense to be ecstatic to take a whiz in such a prestigious potty
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# ? Sep 11, 2018 12:12 |
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Apparently the copy room mod got killed, but the devs are looking to make it a feature.
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# ? Sep 11, 2018 14:29 |
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I just found out about the game this weekend. As a huge fan of Theme Hospital, I immediately jumped into it. I've only finished the first three levels and just started the university level, but I already love this game. I could probably fill a small novel with my thoughts about how great some of these changes are. So I will just focus on one small area: Assistants. First, it's nice that there can be male assistans, too, not just female receptionists (this also applies to the other jobs as well, of course, hooray for gender equality!). Then I really appreciate that they no longer just stand around, but actually get chairs to sit in! And the reception "building" is such a natural idea, it always felt weird plopping down several of the stands in busier hospitals. The fact that assistants also staff various shops in the hospital is great, it makes them look much more fleshed out. And they can also teach their generalist skills to nurses and co., or get taught by them. They are much more a part of the whole hospital team than the pretty simple receptionists of TH. It may seem like a small thing, but it's just one example of several where the devs really improved a pretty lacking part of their spiritual predecessor.
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# ? Sep 11, 2018 16:05 |
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Torrannor posted:And the reception "building" is such a natural idea, it always felt weird plopping down several of the stands in busier hospitals. is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since.
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# ? Sep 11, 2018 16:20 |
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Prav posted:is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since. I actually don't know if they are better, but they look much cooler. And it's easier to imagine them being a team, where they talk about crazy patients, cooking recipes and annoying relatives when there's a lull I've skimmed the thread and saw these crimes against gaming, with the 50 cabinets GPs. I don't care if it's optimal gameplay, it breaks my immersion and looks stupid, I'm not doing that. As long as I can complete levels with nice looking rooms, I'm happy. Building a beautiful hospital is just as important as building an efficient one for me.
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# ? Sep 11, 2018 16:35 |
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SolidSnakesBandana posted:For me, once I learned that the game is capable of being broken with the GP office trick, I lost interest. The fact that the game is broken so easily makes it seem pretty shallow. njsykora posted:There's always one of those tricks in these kinds of games though, shuttle loops are notorious in Rollercoaster Tycoon for completely breaking the game's balance in the same way. It's just the nature of the genre. 1.) The fact that half of what your hospital does is GP offices. Is this fun? 2.) Decorations are broken and are a fundamental part of the game that had no real thought put into the design 3.) Every patient can be diagnosed via the same exact workflow 4.) Rooms and services that are meant to mitigate lines being unpleasant are incompatible with lines because queues are extremely broken The design's just not very carefully thought out, the one "exploit" (using the game's system as it's designed) existing isnt the biggest problem.
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# ? Sep 11, 2018 16:44 |
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Prav posted:is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since. It makes the lobby area look better, and a 2-pod reception room can take up less space and be more easily expandable than 2 reception desks. I think it might also reduce stamina drain as well and make it easier to hold up morale since it has prestige which the desk doesn't.
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# ? Sep 11, 2018 16:58 |
You can upgrade the room level of the reception room, you can't of the reception desk. That probably provides some bonuses if you do.
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# ? Sep 11, 2018 17:01 |
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Some good news: The devs are in fact working on some of the issues people have been having with the game in its current state. https://steamcommunity.com/app/535930/discussions/0/2590022385669797691/ quote:Known Issues and what we are working on.... The bolded stuff in particular will go a long way to making the game more of a pleasure to play.
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# ? Sep 13, 2018 20:12 |
Are the performance issues due to overloading with tracking all the AI, or is it a pure memory leak?
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# ? Sep 13, 2018 21:46 |
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I think it's a memory leak or something. After a few hours my game starts getting microstuttering, especially when in build mode and placing items. Quitting and restarting the game makes it go away.
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# ? Sep 13, 2018 21:53 |
mine always stutters at the end of the month when it takes a second to calculate how in debt im going to be
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# ? Sep 13, 2018 22:11 |
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Duckworth-upon-Bilge is some kinda something. Once you get rolling in the cash and knowing what types of public 'challenges' you need to do in order to satisfy Lord Foxworthy, curing patients is more a side venture than an actual need to keep afloat. For the longest time I didn't build many of the treatment rooms (or build them when required for public funding and then sold them right after without loss) because I would have needed to hire more staff!
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# ? Sep 13, 2018 23:05 |
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I found another annoying bug with the guest lecturers - twice now I've had students get up and leave mid-lecture for whatever reason and then not return, which means the lecturer doesn't finish and just stands there. Plopping the students back in the room doesn't fix it, and I can have other lectures happen while the guest just stands there. If I edit the room and move it (even just pick it up and put it back down), they'll leave, but now I have a half done training that I'll probably have to pay for again. Not a huge issue, just kind of irritating. I can't even seem to reassign the students to go to the lecture and do nothing else, haven't found a workaround.
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# ? Sep 13, 2018 23:18 |
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Can't vouch for this as I haven't tried it, but some nerd made a queue changing mod Features You can automatically send patients to home at which the chance of treatment is too low. You can automatically send patients to home if hospital is full. The queue of patients can be built in order: normal, by health, by time. VIP will always go first. I'm curious but just not feeling the game right now.
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# ? Sep 14, 2018 10:26 |
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I loved TH and I do love TPH but I'm also waiting on some more patches/QoL improvements before I sink any more time into it.
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# ? Sep 14, 2018 13:40 |
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Ugh I need to bump my Hospital Level up to 18. It says promoting and training staff increases it, but it doesn't, and hiring new staff barely moves the needle. Do I just need to build a dozen mega scanners I'll never use to pass the level?
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# ? Sep 14, 2018 14:58 |
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I found that I tend to boost my hospital level too fast in the early game by hiring redundant staff, especially "good" ones I intend to train into a specialisation later and building redundant rooms. Leads to strangling myself because the easy early illnesses stop turning up and the needs decent GP to quickly diagnose illnesses rock up, leading to queues galore. So yeah new staff do add to hospital level, it's more your hospital level is high enough that one or two dudes don't matter. Build more rooms, hire more staff. Haven't noticed if hiring higher level staff is more hospital level than lower level staff, or promoting, shouldn't be too hard to verify by going back to an early hospital.
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# ? Sep 14, 2018 15:08 |
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Beta patch was updated, copy/paste rooms is in. https://steamcommunity.com/app/535930/discussions/0/1742220359686940247/ Here is a list of what is in this patch; Copy and paste rooms Fix corrupt saves due to light headedness patients in a certain state Fix corrupt saves due to broken guest trainers that were already in a vehicle Fix corrupt saves due to characters interacting with broken items Make some parts of game friendlier to anti-virus (fixes some random hard crashes) Fix graphical issues on OSX 10.10 (Yosemite) Fix various instances of room building getting broken Fix various instances of characters getting stuck Improved queuing situation with various bug fixes and balance tweaks (We are still working on this!) Cafe is a bit more sensible in terms of desirability compared to vending machines (if you have a cafe in an already built hospital you will need to edit it and rebuild for the change to take effect) Fix queue positions in selection UI not updating Fix staff getting tired, hungry etc before being placed in the hospital Fix finance not working after loading last save after going bankrupt Fix ghosts broken after loading save
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# ? Sep 14, 2018 15:50 |
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I always recruit good, clean slate staff and make every room GP 5 and then have to send half the patients home after a while because I’m hospital level 8 with no money. To be honest I’d rather do that then deal with lovely, angry staff though. Still only at Flemington or whatever follows Tumble so this will probably work a little less later on, esp Duckworth.
Mazz fucked around with this message at 15:56 on Sep 14, 2018 |
# ? Sep 14, 2018 15:52 |
Good to hear about cafes, hopefully my patients don't keep walking a half mile for a burger while their heart is failing.
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# ? Sep 14, 2018 16:06 |
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DreamShipWrecked posted:Good to hear about cafes, hopefully my patients don't keep walking a half mile for a burger while their heart is failing. still really unsure if this game is supposed to model the british or american healthcare system because then this behavior could be a bug, or a feature
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# ? Sep 14, 2018 17:45 |
luxury handset posted:still really unsure if this game is supposed to model the british or american healthcare system because then this behavior could be a bug, or a feature You underestimate the ability of Americans to sustain themselves entirely on fritos and skittles
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# ? Sep 14, 2018 17:53 |
This is a kind of odd combination of traits?
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# ? Sep 15, 2018 07:32 |
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He's really good at inspiring speeches but doesn't have much else going on with him. He's basically a gruff, dull anime protagonist.
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# ? Sep 15, 2018 07:35 |
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What do some of these traits do? What does inspire do? I get boring patients, or making them more happy, or watering plants in your downtime. But what about argumentative? Do they argue with other argumentative staff if they meet during their break time? Or are there argumentative patients, too? What about boy/girl next door? What about thinking their live is a rom-com? A bit more explanation would be helpful.
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# ? Sep 15, 2018 08:29 |
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nielsm posted:This is a kind of odd combination of traits? Bored makes the entertainment bar of patients go down on interaction (make this a treatment nurse if possible and who cares, they're done). Inspiring I think makes people energized, which is a temporary status giving +10% to all skills for staff and increased movement speed for everyone.
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# ? Sep 15, 2018 09:38 |
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So basically "oh god it's this guy try to look busy try to look busy.."
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# ? Sep 15, 2018 11:47 |
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I want to go back and play this, but I also can't stop myself from making a cabinet-ridden hellscape. I guess I'll wait for them to nerf that. Do people remove themselves from queue when they go eat yet? I'm talking about this rear end in a top hat: Bhodi fucked around with this message at 15:43 on Sep 15, 2018 |
# ? Sep 15, 2018 15:39 |
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They don't, even if they are off to a vending machine on the other side of the map. I went min-max on one of the maps. Haven't played much, but I don't care about patients being bored, hungry or thirsty. No benches anywhere either. You are either walking towards a room, standing on a orderly queue outside a room, inside a room, or dead. Some might be cured, I don't care, I just want their money. It's brutal and kind of fun. Two GP offices that get to 100% diagnosis on the first visit is REALLY good.
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# ? Sep 15, 2018 16:42 |
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I've been shoving out vending machines everywhere, which seems to work out ok. Sticking 8+ vending machines (4 snack 4 drink) in the primary waiting areas in each building generally keeps everyone local. It's not perfect but at least I'm not seeing many map-wide treks
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# ? Sep 15, 2018 20:43 |
I’ve been trying the same thing. Each building being it’s own little hub of needs seems to keep them local now. Seems to work a lot better now but i’ve been on the beta branch for a while now.
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# ? Sep 15, 2018 21:31 |
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# ? Jun 8, 2024 06:15 |
Torrannor posted:What do some of these traits do? What does inspire do? I get boring patients, or making them more happy, or watering plants in your downtime. But what about argumentative? Do they argue with other argumentative staff if they meet during their break time? Or are there argumentative patients, too? What about boy/girl next door? What about thinking their live is a rom-com? A bit more explanation would be helpful. the ones that do stuff have mouseover tooltips, and tend to be either obvious or minor mood effects like patients getting +10% happiness or whatever from interacting with a hot nurse.
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# ? Sep 15, 2018 21:39 |