Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dad Jokes
May 25, 2011

What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels.

Adbot
ADBOT LOVES YOU

njsykora
Jan 23, 2012

Robots confuse squirrels.


That's something I'm still figuring out, I still need to 3-star it to 3-star the 2nd region.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Just tried the MEGA scan room for the first time and it gave +5% diagnosis to the first customer. Hell yeah, that was worth $60K and training a couple of spare staff to use it.

less than three
Aug 9, 2007



Fallen Rib

Dad Jokes posted:

What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels.

Yeah the Tumble layout sucks. This is what I did, but there wasn't much effort in making pretty. I wanted to just get that one over with.

ninjewtsu
Oct 9, 2012

i love my 20 time 1st place golden award winning bathroom

Skippy McPants
Mar 19, 2009

Dad Jokes posted:

What are people's layouts for Tumble? For some reason, I can't figure out a nice looking layout or where to put reception here; all the buildings seem really narrow compared to previous levels.

Here's my 3-star Tumble. I didn't have a lot of my room builds figured out yet, but the general layout is good. Ignore the research rooms, I built them after finishing the objectives.

Dad Jokes
May 25, 2011

Thanks for the tips, y'all. Ended up going with something like this.

Pornographic Memory
Dec 17, 2008

ninjewtsu posted:

i love my 20 time 1st place golden award winning bathroom

i dont think ive ever pissed in an award winning bathroom before so it makes perfect sense to be ecstatic to take a whiz in such a prestigious potty

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Apparently the copy room mod got killed, but the devs are looking to make it a feature.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I just found out about the game this weekend. As a huge fan of Theme Hospital, I immediately jumped into it. I've only finished the first three levels and just started the university level, but I already love this game. I could probably fill a small novel with my thoughts about how great some of these changes are.

So I will just focus on one small area: Assistants.

First, it's nice that there can be male assistans, too, not just female receptionists (this also applies to the other jobs as well, of course, hooray for gender equality!). Then I really appreciate that they no longer just stand around, but actually get chairs to sit in! And the reception "building" is such a natural idea, it always felt weird plopping down several of the stands in busier hospitals.

The fact that assistants also staff various shops in the hospital is great, it makes them look much more fleshed out. And they can also teach their generalist skills to nurses and co., or get taught by them. They are much more a part of the whole hospital team than the pretty simple receptionists of TH.

It may seem like a small thing, but it's just one example of several where the devs really improved a pretty lacking part of their spiritual predecessor.

Prav
Oct 29, 2011

Torrannor posted:

And the reception "building" is such a natural idea, it always felt weird plopping down several of the stands in busier hospitals.

is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Prav posted:

is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since.

I actually don't know if they are better, but they look much cooler. And it's easier to imagine them being a team, where they talk about crazy patients, cooking recipes and annoying relatives when there's a lull :3:

I've skimmed the thread and saw these crimes against gaming, with the 50 cabinets GPs. I don't care if it's optimal gameplay, it breaks my immersion and looks stupid, I'm not doing that. As long as I can complete levels with nice looking rooms, I'm happy. Building a beautiful hospital is just as important as building an efficient one for me.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

SolidSnakesBandana posted:

For me, once I learned that the game is capable of being broken with the GP office trick, I lost interest. The fact that the game is broken so easily makes it seem pretty shallow.

njsykora posted:

There's always one of those tricks in these kinds of games though, shuttle loops are notorious in Rollercoaster Tycoon for completely breaking the game's balance in the same way. It's just the nature of the genre.
It's not nearly this dire normally. The issue is less that an exploit exists, it's that it's just how these systems are actually designed to interact and it's the culmination of a lot of the weird parts of the game:

1.) The fact that half of what your hospital does is GP offices. Is this fun?
2.) Decorations are broken and are a fundamental part of the game that had no real thought put into the design
3.) Every patient can be diagnosed via the same exact workflow
4.) Rooms and services that are meant to mitigate lines being unpleasant are incompatible with lines because queues are extremely broken

The design's just not very carefully thought out, the one "exploit" (using the game's system as it's designed) existing isnt the biggest problem.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Prav posted:

is this one actually good for anything? i tried one once and noticed no difference except that it used up a lot more space so i've just been building desks since.

It makes the lobby area look better, and a 2-pod reception room can take up less space and be more easily expandable than 2 reception desks. I think it might also reduce stamina drain as well and make it easier to hold up morale since it has prestige which the desk doesn't.

nielsm
Jun 1, 2009



You can upgrade the room level of the reception room, you can't of the reception desk. That probably provides some bonuses if you do.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
Some good news: The devs are in fact working on some of the issues people have been having with the game in its current state.

https://steamcommunity.com/app/535930/discussions/0/2590022385669797691/

quote:

Known Issues and what we are working on....
Hi everyone,

Short update from us to let you all know some known issues and what we are working on at the moment.

Known Issues:

We have had a few reports of level saves breaking in v1.03. We are looking at this now - but in the meantime if you revert to you backup save you should hopefully be able to progress.
Go to this folder;
C:\Users\[Username]\AppData\LocalLow\Two Point Studios\Two Point Hospital\Cloud
You can find this folder by opening explorer, and typing in the address bar "%APPDATA%\..\LocalLow\Two Point Studios\Two Point Hospital"
Find the save slot that you were using. In this folder you should see lots of files. These are your career and level saves, and their backups.
Move '90x.csav' out of the folder, and rename '90x.csav.2.bak' to '90x.csav' - The number will depend on the level that we were playing. You can either sort by date and time, or if you're still unsure than ask in the comment below.
Launch the game.

-AI are sometimes not doing what they should be doing and becoming unresponsive.
-Ghosts sometimes getting stuck and not disappearing
-Guest trainers are not always arriving
-Launch issues on some Mac OS (update coming soon!)
-Key bindings not always saving correctly after quitting the game.


What we are working on at the moment:

-Copy and Paste rooms
-AI bug fixing
-Queues
-Performance issues
- Specifically stuttering which can occasionally happen after longer play throughs.
-Occasional crash fixes and other bugs.

Let me know if you have any questions or problems in the comments and i'll get back to you :)

Thanks!

The bolded stuff in particular will go a long way to making the game more of a pleasure to play.

CuddleCryptid
Jan 11, 2013

Things could be going better

Are the performance issues due to overloading with tracking all the AI, or is it a pure memory leak?

less than three
Aug 9, 2007



Fallen Rib
I think it's a memory leak or something. After a few hours my game starts getting microstuttering, especially when in build mode and placing items. Quitting and restarting the game makes it go away.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



mine always stutters at the end of the month when it takes a second to calculate how in debt im going to be

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Duckworth-upon-Bilge is some kinda something. Once you get rolling in the cash and knowing what types of public 'challenges' you need to do in order to satisfy Lord Foxworthy, curing patients is more a side venture than an actual need to keep afloat. For the longest time I didn't build many of the treatment rooms (or build them when required for public funding and then sold them right after without loss) because I would have needed to hire more staff!

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



I found another annoying bug with the guest lecturers - twice now I've had students get up and leave mid-lecture for whatever reason and then not return, which means the lecturer doesn't finish and just stands there. Plopping the students back in the room doesn't fix it, and I can have other lectures happen while the guest just stands there. If I edit the room and move it (even just pick it up and put it back down), they'll leave, but now I have a half done training that I'll probably have to pay for again.

Not a huge issue, just kind of irritating. I can't even seem to reassign the students to go to the lecture and do nothing else, haven't found a workaround.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Can't vouch for this as I haven't tried it, but some nerd made a queue changing mod

Features
You can automatically send patients to home at which the chance of treatment is too low.
You can automatically send patients to home if hospital is full.
The queue of patients can be built in order: normal, by health, by time. VIP will always go first.

I'm curious but just not feeling the game right now.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I loved TH and I do love TPH but I'm also waiting on some more patches/QoL improvements before I sink any more time into it.

The Bramble
Mar 16, 2004

Ugh I need to bump my Hospital Level up to 18. It says promoting and training staff increases it, but it doesn't, and hiring new staff barely moves the needle. Do I just need to build a dozen mega scanners I'll never use to pass the level?

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

I found that I tend to boost my hospital level too fast in the early game by hiring redundant staff, especially "good" ones I intend to train into a specialisation later and building redundant rooms. Leads to strangling myself because the easy early illnesses stop turning up and the needs decent GP to quickly diagnose illnesses rock up, leading to queues galore.

So yeah new staff do add to hospital level, it's more your hospital level is high enough that one or two dudes don't matter.

Build more rooms, hire more staff. Haven't noticed if hiring higher level staff is more hospital level than lower level staff, or promoting, shouldn't be too hard to verify by going back to an early hospital.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Beta patch was updated, copy/paste rooms is in.

https://steamcommunity.com/app/535930/discussions/0/1742220359686940247/
Here is a list of what is in this patch;
Copy and paste rooms
Fix corrupt saves due to light headedness patients in a certain state
Fix corrupt saves due to broken guest trainers that were already in a vehicle
Fix corrupt saves due to characters interacting with broken items
Make some parts of game friendlier to anti-virus (fixes some random hard crashes)
Fix graphical issues on OSX 10.10 (Yosemite)
Fix various instances of room building getting broken
Fix various instances of characters getting stuck
Improved queuing situation with various bug fixes and balance tweaks (We are still working on this!)
Cafe is a bit more sensible in terms of desirability compared to vending machines (if you have a cafe in an already built hospital you will need to edit it and rebuild for the change to take effect)
Fix queue positions in selection UI not updating
Fix staff getting tired, hungry etc before being placed in the hospital
Fix finance not working after loading last save after going bankrupt
Fix ghosts broken after loading save

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
I always recruit good, clean slate staff and make every room GP 5 and then have to send half the patients home after a while because I’m hospital level 8 with no money. To be honest I’d rather do that then deal with lovely, angry staff though. Still only at Flemington or whatever follows Tumble so this will probably work a little less later on, esp Duckworth.

Mazz fucked around with this message at 15:56 on Sep 14, 2018

CuddleCryptid
Jan 11, 2013

Things could be going better

Good to hear about cafes, hopefully my patients don't keep walking a half mile for a burger while their heart is failing.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

DreamShipWrecked posted:

Good to hear about cafes, hopefully my patients don't keep walking a half mile for a burger while their heart is failing.

still really unsure if this game is supposed to model the british or american healthcare system because then this behavior could be a bug, or a feature

CuddleCryptid
Jan 11, 2013

Things could be going better

luxury handset posted:

still really unsure if this game is supposed to model the british or american healthcare system because then this behavior could be a bug, or a feature

You underestimate the ability of Americans to sustain themselves entirely on fritos and skittles

nielsm
Jun 1, 2009



This is a kind of odd combination of traits?

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 11 hours!
He's really good at inspiring speeches but doesn't have much else going on with him.

He's basically a gruff, dull anime protagonist.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
What do some of these traits do? What does inspire do? I get boring patients, or making them more happy, or watering plants in your downtime. But what about argumentative? Do they argue with other argumentative staff if they meet during their break time? Or are there argumentative patients, too? What about boy/girl next door? What about thinking their live is a rom-com? A bit more explanation would be helpful.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

nielsm posted:

This is a kind of odd combination of traits?



Bored makes the entertainment bar of patients go down on interaction (make this a treatment nurse if possible and who cares, they're done).

Inspiring I think makes people energized, which is a temporary status giving +10% to all skills for staff and increased movement speed for everyone.

QwertySanchez
Jun 19, 2009

a wacky guy
So basically "oh god it's this guy try to look busy try to look busy.."

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I want to go back and play this, but I also can't stop myself from making a cabinet-ridden hellscape. I guess I'll wait for them to nerf that.

Do people remove themselves from queue when they go eat yet? I'm talking about this rear end in a top hat:

Bhodi fucked around with this message at 15:43 on Sep 15, 2018

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



They don't, even if they are off to a vending machine on the other side of the map.

I went min-max on one of the maps. Haven't played much, but I don't care about patients being bored, hungry or thirsty. No benches anywhere either.
You are either walking towards a room, standing on a orderly queue outside a room, inside a room, or dead. Some might be cured, I don't care, I just want their money.
It's brutal and kind of fun. Two GP offices that get to 100% diagnosis on the first visit is REALLY good.

ninjewtsu
Oct 9, 2012

I've been shoving out vending machines everywhere, which seems to work out ok. Sticking 8+ vending machines (4 snack 4 drink) in the primary waiting areas in each building generally keeps everyone local. It's not perfect but at least I'm not seeing many map-wide treks

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



I’ve been trying the same thing. Each building being it’s own little hub of needs seems to keep them local now. Seems to work a lot better now but i’ve been on the beta branch for a while now.

Adbot
ADBOT LOVES YOU

Griz
May 21, 2001


Torrannor posted:

What do some of these traits do? What does inspire do? I get boring patients, or making them more happy, or watering plants in your downtime. But what about argumentative? Do they argue with other argumentative staff if they meet during their break time? Or are there argumentative patients, too? What about boy/girl next door? What about thinking their live is a rom-com? A bit more explanation would be helpful.

the ones that do stuff have mouseover tooltips, and tend to be either obvious or minor mood effects like patients getting +10% happiness or whatever from interacting with a hot nurse.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply