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I had to adjust my monitor setting because, ow.
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# ? Sep 7, 2018 23:07 |
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# ? Jun 5, 2024 19:44 |
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The prettier gzdoom mods get the more those weapon and enemy sprites start to look really out of place.
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# ? Sep 7, 2018 23:43 |
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Mordja posted:Wow, Doomslayer Chronicles is really pretty looking. That seems like something you play with an expanded more interesting weapon set and combat like Project Brutality.
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# ? Sep 7, 2018 23:43 |
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DatonKallandor posted:That seems like something you play with an expanded more interesting weapon set and combat like Project Brutality. The creators make a Brutal fork called Black Edition, so that shouldn't be too surprising. I played about half of the set on release day; the levels are mostly flat spaces with varying degrees of slopes depending on whether you're outside or not. The only arena that left any real impression on me was near the end of the third level, where you ended up on the floor of a colosseum, and as the fights went on the arena floor would shift up and down, creating variable cover. That was pretty cool, and the ending where the demonic crowd wakes up and starts to fight you was also cool and evocative, if a bit too chaotic. But moments like that were few and far between, and most of the time you're just walking through a corridor until it locks down for the next demon wave, kill the wave, rinse and repeat. The fact that for every beautiful visual shot in there, you either get a bland corridor or horrific abuse of colored lighting not seen since the late 90's doesn't help matters either.
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# ? Sep 8, 2018 00:05 |
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Metroid Prime counts, right? Well, I just learned that there is a Metroid Prime randomizer. It only supports the Gamecube NTSC 0-00 release, but has a bunch of different options for things like whether to shuffle upgrades and ammo expansions into the same pool, whether to randomize the Chozo artifacts, and whether to assume that you're a complete newbie, someone who can pull off "basic" glitches like scandashing¹, or a hardcore low% speedrunner who's comfortable with going OOB and suitless Magmoor runs. I also just learned that Dolphin supports widescreen, which works with Metroid Prime, and people have even made custom art patches for it so you can have a widescreen-aware HUD and stuff. So if you're getting tired of playing Perfect Dark on your computer, now is a good time to fire up Metroid Prime on your computer, get the power bombs and grapple beam five minutes in, and watch the game unravel. ¹ All the fun glitches were fixed in later releases, which is why it only supports 0-00; that said, based on some testing it appears to work in 0-02 on the easiest (glitchless) setting.
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# ? Sep 8, 2018 01:08 |
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Doom Pistol is fine, as long as the opening map isn't some retard's fantasy "PRO CHALLENGE" slaughtermap bullshit and has an opening set of rooms geared toward handling enemies while using such a crummy weapon.
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# ? Sep 8, 2018 01:20 |
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The pistol is only fit for fighting the two zombiemen types and imps, so making the player fight anything hardier than that with it before getting a shotgun is a bad idea, but it's really not so bad all things considered. The game needs the pistol, a gun that is worse than the shotgun but given to you earlier, because the shotgun itself is just so drat good that the early levels would be a breeze if it was the starter weapon. edit: Case in point, look at the first few levels of OG Doom. On Hurt Me Plenty there are less sergeants, and thus less shotgun ammo, meaning you're much more likely to take on imps and zombiemen with it and save the shotgun ammo for pinkies. Contrast with Ultra-Violence, where they had to absolutely stuff the first few levels full of enemies because the player gets the shotgun and more ammo than they could possibly want almost immediately. CJacobs fucked around with this message at 05:59 on Sep 8, 2018 |
# ? Sep 8, 2018 05:40 |
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Don't use ammo on pinkies. Pinkies are for punching.
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# ? Sep 8, 2018 06:20 |
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CJacobs posted:Bonus points if I get to shoot satan in her penis
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# ? Sep 8, 2018 18:24 |
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Babylon Astronaut posted:Don't use ammo on pinkies. Pinkies are for punching. Who has that kind of time? There are Mancubi that need to be rocket launch'd.
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# ? Sep 8, 2018 19:00 |
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ToxicFrog posted:Metroid Prime counts, right? This sounds like it'd be pretty fun to watch. Any recommendations on streams or videos?
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# ? Sep 9, 2018 02:25 |
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Gloomy Rube posted:This sounds like it'd be pretty fun to watch. Any recommendations on streams or videos? I found one video that had quality commentary by the developer of the randomizer, except something went horribly wrong in the mixing process and the commentary was 30s ahead of the gameplay. If I find anything good I'll toss it in here, though. I hope it catches on, MP1/2 randomizer is a lot more interesting to me than, say, LttP randomizer, which is currently all the rage.
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# ? Sep 9, 2018 03:49 |
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https://twitter.com/doomwiki/status/1038687474632089602
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# ? Sep 10, 2018 05:43 |
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As with Ty Halderman, it feels really weird to find out that these pillars of the community were actually approaching or passing middle age even in Doom's heyday. RIP classic mapper dude, I liked your stuff.
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# ? Sep 10, 2018 08:07 |
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Oh man, his last project was Daikatana
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# ? Sep 10, 2018 09:19 |
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RedneckGDX is out now, if anyone feels like trying it out! (http://m210.duke4.net/)
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# ? Sep 10, 2018 23:10 |
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When I die I can only hope news of my passing will be followed by a Redneck Rampage announcement of some sort.
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# ? Sep 10, 2018 23:17 |
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He also apparently had a hand in Blood before it went to Monolith. I guess little, if any, of his work ended up in the final product, but he does have a page on the Blood Wiki that sadly needs to be updated now. In lighter news, I am glad that RedneckGDX is out. It can't be more unfinished than eRampage, right? Edit: Any idea how to set up Route 66? I think it's supposed to be supported but there's no instructions. catlord fucked around with this message at 00:27 on Sep 11, 2018 |
# ? Sep 10, 2018 23:33 |
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catlord posted:Edit: Any idea how to set up Route 66? I think it's supposed to be supported but there's no instructions.
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# ? Sep 11, 2018 09:38 |
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The Kins posted:From the looks of things, here's how you do it right now (using the GOG version): Thanks! So there is, at the moment, no way to have it set up like BloodGDX with the self contained folders? That's a bit of a shame, but it is a first release. It's pretty solid so far, though of course all the criticisms of the base game still apply. Also, is it just me, or do you have ridiculous spread with auto-aim off?
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# ? Sep 11, 2018 18:48 |
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Convex posted:RedneckGDX is out now, if anyone feels like trying it out! Hot drat it actually runs smooth with vsync on unlike stutterfest that is BloodGDX. Hopefully whatever he did comes to it too!
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# ? Sep 12, 2018 15:27 |
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Nokiaman posted:Hot drat it actually runs smooth with vsync on unlike stutterfest that is BloodGDX. Hopefully whatever he did comes to it too! God drat it that's what was causing that the whole time?? I just turned it off and now all of a sudden it's silky smooth. What the poo poo does Vsync do anyway? I don't even see a difference with my pleb eyes.
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# ? Sep 12, 2018 17:59 |
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Prevents screen tearing by matching the frame rate of the GPU to the monitor’s refresh rate.
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# ? Sep 12, 2018 18:03 |
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Al Cu Ad Solte posted:God drat it that's what was causing that the whole time?? I just turned it off and now all of a sudden it's silky smooth. What the poo poo does Vsync do anyway? I don't even see a difference with my pleb eyes. Yeah the game runs smooth without it, but then you get tearing all over the place. The vsync implementation in BloodGDX is just borked. I noticed he uses updated version of the library in RedneckGDX so fingers crossed that's it. Nokiaman fucked around with this message at 19:56 on Sep 12, 2018 |
# ? Sep 12, 2018 19:53 |
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I'm trying to enjoy Death Wish but these key hunts are just annihilating the pacing. I'm on the third drat level and I have like 4 loving keys and none of them work on any of the bazillion locked doors. I thought Hellbound's switch hunts were bad.
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# ? Sep 12, 2018 20:07 |
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Al Cu Ad Solte posted:What the poo poo does Vsync do anyway? I don't even see a difference with my pleb eyes. Sorry to pick on you but I just spent days explaining vsync to a goon in the quake thread and it kinda blows my mind that fps fans in 2018 don't know what graphics options do. You can just google that poo poo, any time day or night (Most of the time you won't see a difference, its about handling situations where your GPU and monitor are running at different speeds, causing "tearing")
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# ? Sep 12, 2018 21:16 |
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Kids these days, being so far removed from having to hand-write a custom configuration file to perfectly tweak a game, have forgotten what it was like when playing a game actually meant something. I'm mostly joking but not knowing what an option does when it still shows up in every game ever is kind of shameful.
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# ? Sep 12, 2018 21:24 |
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On the other hand, given how Vsynch can, depending on the engine either be totally fine or be completely unacceptable, it's fair to ask "what the gently caress is going on and why is something so universal causing me so many problems?"
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# ? Sep 12, 2018 22:06 |
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Back in my day we had custom autoexec.bat and config.sys configurations just to get our 386-486 IBM compatible PCs to have enough of their 640k of conventional memory to run dforces.exe. I made liberal use of memmaker.exe as well. Kids these days.
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# ? Sep 12, 2018 22:09 |
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New Duke! https://www.moddb.com/mods/duke-nukem-alien-armageddon/downloads
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# ? Sep 12, 2018 22:22 |
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Nokiaman posted:Yeah the game runs smooth without it, but then you get tearing all over the place. The vsync implementation in BloodGDX is just borked. I noticed he uses updated version of the library in RedneckGDX so fingers crossed that's it. The main page says he's updating BloodGDX with it as well!
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# ? Sep 12, 2018 22:26 |
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A.o.D. posted:On the other hand, given how Vsynch can, depending on the engine either be totally fine or be completely unacceptable, it's fair to ask "what the gently caress is going on and why is something so universal causing me so many problems?" Yes. But in both cases they were asking about vsync itself, so that wasn't the situation. Also, just force adaptive vsync or fast sync in your graphics control panel. If you don't have a gsync/freesync monitor, that's always gonna be your best bet. Then game implementation doesn't really matter.
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# ? Sep 12, 2018 22:55 |
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chaosapiant posted:Back in my day we had custom autoexec.bat and config.sys configurations just to get our 386-486 IBM compatible PCs to have enough of their 640k of conventional memory to run dforces.exe. I made liberal use of memmaker.exe as well. Kids these days. I was just about to say this.
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# ? Sep 13, 2018 00:29 |
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i pretty much end up turning down the graphics on anything i run so knowing exactly what every single thing does tends to not be needed when all i need to know is 'turn off make game run good'
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# ? Sep 13, 2018 00:34 |
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I remember a few games used expanded memory instead of extended so I had to change config.sys and reboot to be able to play them. Compared to today's issues that are mostly dev fault or nvidia/ati fault, everything is simpler.
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# ? Sep 13, 2018 00:34 |
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V-sync and framerates are important and constant details whenever I'm playing PC games and they have been for a long, long time. Ever since I got a Gsync monitor, I first attempt to run every game with the in-game v-sync disabled and my GPU's v-sync forced on. This is usually the right call, for me, but games tend to handle v-sync a little differently from one another and sometimes I have to re-enable the in-game v-sync to get things to look right. In addition to that, on modern games and today's sophisticated source ports, sometimes I have to play around with framerate limiters, which are also implemented differently in every game or engine. Sometimes limiting FPS to my monitor's adjustable refresh rate is preferred, and sometimes it is best to leave the FPS limit uncapped. Plus there often weird characteristics that are unique to a specific game engine that require additional consideration. Most Quake engine ports have a microstutter for me when the player is moving. Doom 3 engine games have frame pacing issues if I forget to toggle "com_fixedtic 1" in the console. Bethesda's games have had problems if the framerate went above or below the refresh rate. Some Kex engine games won't run above 60fps. I always have to sort these things out before I can really enjoy a game, because I have the cursed eyes that will spot the slightest bit of screen tearing or frame stutter. Hooray.
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# ? Sep 13, 2018 00:59 |
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Staring glassy-eyed into the distance, haunted by memories of an error message stating that only Limited Sound would play during this session of Wing Commander.
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# ? Sep 13, 2018 01:00 |
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Johnny Joestar posted:i pretty much end up turning down the graphics on anything i run so knowing exactly what every single thing does tends to not be needed when all i need to know is 'turn off make game run good' Yeah but if you need to turn things down to get frame rate, knowing what they do helps you know which things you can turn totally off and which things you can keep to make it look still decently good and have a nice rate. Copper Vein posted:V-sync and framerates are important and constant details whenever I'm playing PC games and they have been for a long, long time. Uhhh if you're using gsync you shouldn't use vsync. It should be vsync off, frame rate totally uncapped. Are you actually using displayport with your gsync monitor? And its enabled in the control panel? Although with old old games yeah, sometimes you have to do weird poo poo.
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# ? Sep 13, 2018 01:04 |
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Zaphod42 posted:Uhhh if you're using gsync you shouldn't use vsync. It should be vsync off, frame rate totally uncapped. Are you actually using displayport with your gsync monitor? And its enabled in the control panel? Yeah you're not supposed to use vsync at all with gsync. I have a friend who was using his fancy new gsync monitor with an HDMI cable for 2 years.
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# ? Sep 13, 2018 01:07 |
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# ? Jun 5, 2024 19:44 |
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It's likely you want v-sync on (in the Nvidia control panel only), actually. per: https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/Blur Busters posted:This update led to recurring confusion, creating a misconception that G-SYNC and V-SYNC are entirely separate options. However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide. Bathtub Cheese fucked around with this message at 01:22 on Sep 13, 2018 |
# ? Sep 13, 2018 01:14 |