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Xerxes17 posted:I hope I can crash two captured corvettes into it.
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# ? Sep 13, 2018 13:35 |
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# ? May 25, 2024 21:00 |
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Things that would be cool: -The ability to sell armies and ships. -A "black market" entirely fueled by the gains of pirates, marauders, and empires with piratically-focused civics (???). -Maybe on the black market you can buy more abstract resources like Influence (representing idk blackmail, trade in secrets, underhanded political tactics) or research and maybe even Unity (intellectual property "piracy"??). -Being able to access the black market requires a decision or policy, which makes most empires dislike you for being involved in it. Edit: If not in the game, are things like this something that could be modded in the new system?
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# ? Sep 13, 2018 13:46 |
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An event chain where the owner of the market finds out about the plan, and can choose between stopping it, or letting it happen in exchange for a bunch of influence and a great CB.
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# ? Sep 13, 2018 13:46 |
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canepazzo posted:New galactic market dev diary is up *in extremely volus voice* get -chhhk- in
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# ? Sep 13, 2018 13:53 |
Jabor posted:An event chain where the owner of the market finds out about the plan, and can choose between stopping it, or letting it happen in exchange for a bunch of influence and a great CB. Watch Mercedes Romero start a loving war
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# ? Sep 13, 2018 13:55 |
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canepazzo posted:New galactic market dev diary is up Nwabudike Morgan posted:Human behavior is economic behavior. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse. What an amazing update. Surely this means that Stellaris is the test-ground for Victoria 3!!
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# ? Sep 13, 2018 14:19 |
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My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes.
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# ? Sep 13, 2018 14:33 |
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Commoners posted:My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes. This is suspiciously like the Shoe Event Horizon in Hitchikers Guide to the Galaxy. It's the point at which it stops being economically viable to produce anything but shoes.
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# ? Sep 13, 2018 14:37 |
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Commoners posted:My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes. I assume at some point realism gets in the way of game play.
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# ? Sep 13, 2018 14:42 |
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pretty cool, but that market fee is vicious. Bearable if you're only interacting with the market in one direction, but if you're selling stuff to get ec to buy stuff with your efficiency loss is ridiculous. sell 1000ec worth of mineral, get 770ec. buy 600ec worth of luxury goods. Hrm. I bet tradition trees will add efficiency to particular goods. Or maybe you will be able to specialize a world pretty heavily. Build sprockets, sell sprockets, buy flying cars. binge crotching posted:It takes absolutely forever to upgrade ships, I'm not going to spend a year or two waiting for my anti-shield to change to anti-armor just for one war. It only takes a (somewhat) long time to refit at the endgame. The vast majority of gameplay time refits are very fast. If i had my druthers the only refits you could do would be straight tech upgrades....
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# ? Sep 13, 2018 15:11 |
GunnerJ posted:Things that would be cool: these would be really cool wiz
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# ? Sep 13, 2018 15:28 |
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Something else I thought of is the idea of using influence as a currency under some circumstances. Or maybe that's how the diplomacy rework will work!
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# ? Sep 13, 2018 15:31 |
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is the diplomacy rework part of this update?
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# ? Sep 13, 2018 16:57 |
Would like to have alternate options for clearing those slums. The 300 energy one that gives a pop and the 50 energy one that gives some food.
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# ? Sep 13, 2018 17:04 |
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Gyshall posted:is the diplomacy rework part of this update? That would be amazing and I’d be fine with it being rolled into this one and the update is delayed
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# ? Sep 13, 2018 17:12 |
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TheDeadlyShoe posted:It only takes a (somewhat) long time to refit at the endgame. The vast majority of gameplay time refits are very fast. Refitting doesn't take advantage of multiple shipyards at once, meaning that it's typically best to split a fleet up once or twice when upgrading at a typical late game spaceport. It's dumb and should be fixed since it's often faster to build a fleet using all six shipyards than to upgrade a fleet using one. Changing refits to pure upgrades would be interesting too, and would both encourage generalist fleet design as well as reward specialist fleet design that can take advantage of vulnerabilities.
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# ? Sep 13, 2018 17:14 |
Gyshall posted:is the diplomacy rework part of this update? I believe this is just trade, economy and I guess kind of society. Diplomacy I think will be last as it kind of requires all these other changes in place already.
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# ? Sep 13, 2018 17:20 |
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TheDeadlyShoe posted:pretty cool, but that market fee is vicious. Bearable if you're only interacting with the market in one direction, but if you're selling stuff to get ec to buy stuff with your efficiency loss is ridiculous. I'd prefer if there weren't too many cost reducers and instead any marketing tradition gave you benefits for trading. Getting the 30% reduced to 10% is boring, getting influence or unity every time you make a good deal or gaining access to dubious deals on the space black market is much more interesting.
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# ? Sep 13, 2018 17:28 |
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I hope that there are other market systems then, centre of trade style! It definitely feels like it's opening up more possibilities for diplomacy and more player/AI created unique systems instead of ones that are just seeded by the game which is really good news to me at least.
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# ? Sep 13, 2018 17:38 |
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There should be jobs that you can have your pops do so they can automate your trading for you, buying and selling resources when they spot advantageous rates. Call it "Capitalist" jobs.
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# ? Sep 13, 2018 17:48 |
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Wiz let me buy and sell options in the galactic market Selling puts on minerals, get your mineral puts here!
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# ? Sep 13, 2018 18:04 |
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I'm excited for (automatic please) trade routes. Other civs demanding I stop trading with enemies and incurring the requisite malice would spice up diplomacy I think.
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# ? Sep 13, 2018 18:15 |
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I want player piracy more than anything. Also player nomadic empires but that's probably harder. Habitat only at least.
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# ? Sep 13, 2018 18:27 |
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Those poor Devouring Swarms, being denied access to the slave marked, for those days they just want to order out and just sit back, relax and binge on the newest season of Doctor Who.
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# ? Sep 13, 2018 18:29 |
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I am going to absolutely corner the galactic market for self-sealing stem bolts.
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# ? Sep 13, 2018 19:33 |
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Can’t wait to base my entire economy on producing luxury goods for the galactic market only for space austerity to be implemented when a bunch of nations galaxit.
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# ? Sep 13, 2018 19:43 |
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Demiurge4 posted:Can’t wait to base my entire economy on producing luxury goods for the galactic market only for space austerity to be implemented when a bunch of nations galaxit. "The Fallen Empires should be coming to US to beg for a trade deal, and they will, because they need us more than we need them! Also no customs border in Barnard's Star!"
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# ? Sep 13, 2018 19:51 |
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We send 350 energy credits A WEEK to the Slug Federation! Let's spend it on Living Standards instead!
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# ? Sep 13, 2018 20:10 |
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The 350 credits wasn't actually part of my campaign and also we're going to basic subsistence.
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# ? Sep 13, 2018 20:14 |
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Kaal posted:Refitting doesn't take advantage of multiple shipyards at once, meaning that it's typically best to split a fleet up once or twice when upgrading at a typical late game spaceport. It's dumb and should be fixed since it's often faster to build a fleet using all six shipyards than to upgrade a fleet using one. Changing refits to pure upgrades would be interesting too, and would both encourage generalist fleet design as well as reward specialist fleet design that can take advantage of vulnerabilities. Imo refitting price should go way up and you should get a discount to ship costs once you've built of exactly the same ship. Would make refitting and doing a new design more interesting that just busy work each time there's a new option.
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# ? Sep 13, 2018 20:24 |
Wiz if you could make shipyards upgrade fleets with all available shipyards at the station that would be real swell Late game big fleets can take a rather long time to upgrade and the micro of splitting/reforming is no bueno.
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# ? Sep 13, 2018 20:27 |
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OwlFancier posted:The 350 credits wasn't actually part of my campaign and also we're going to basic subsistence. You need your old avatar back.
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# ? Sep 13, 2018 20:33 |
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Wiz, let me sell pictures of space ships on the Galactic Market.
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# ? Sep 13, 2018 20:36 |
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Shadowlyger posted:Wiz, let me sell pictures of space ships on the Galactic Market. Battleship for sale (box only), 10000 ec.
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# ? Sep 13, 2018 20:42 |
Shadowlyger posted:Wiz, let me sell pictures of space ships on the Galactic Market. Unironically let me buy design information from other empires so I can see what they have. If you can make this into a buying space jpgs joke that'd be excellent
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# ? Sep 13, 2018 20:44 |
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Rhjamiz posted:Battleship for sale (box only), 10000 ec. For sale: Colossus, never used.
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# ? Sep 13, 2018 20:50 |
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DrSunshine posted:For sale: Colossus, never used.* *that asteroid belt was always there
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# ? Sep 13, 2018 20:54 |
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Argas posted:Yikes. Ah, that reminds me of this ol' ditty https://www.youtube.com/watch?v=j19mg4ci69A
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# ? Sep 13, 2018 21:12 |
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Rincewinds posted:Those poor Devouring Swarms, being denied access to the slave marked, for those days they just want to order out and just sit back, relax and binge on the newest season of Doctor Who. Selling slaves directly to the Tyranids as munchies is a whole new level of space dystopia that I'm not sure I'm ready for.
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# ? Sep 13, 2018 21:26 |
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# ? May 25, 2024 21:00 |
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I doubt the Space slave traders care what you do with the Space slaves.
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# ? Sep 13, 2018 21:27 |