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Lum_
Jun 5, 2006

Xerxes17 posted:

I hope I can crash two captured corvettes into it.

:golfclap:

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GunnerJ
Aug 1, 2005

Do you think this is funny?
Things that would be cool:

-The ability to sell armies and ships.
-A "black market" entirely fueled by the gains of pirates, marauders, and empires with piratically-focused civics (???).
-Maybe on the black market you can buy more abstract resources like Influence (representing idk blackmail, trade in secrets, underhanded political tactics) or research and maybe even Unity (intellectual property "piracy"??).
-Being able to access the black market requires a decision or policy, which makes most empires dislike you for being involved in it.

Edit: If not in the game, are things like this something that could be modded in the new system?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
An event chain where the owner of the market finds out about the plan, and can choose between stopping it, or letting it happen in exchange for a bunch of influence and a great CB.

Strategic Tea
Sep 1, 2012


*in extremely volus voice*

get
-chhhk-
in

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Jabor posted:

An event chain where the owner of the market finds out about the plan, and can choose between stopping it, or letting it happen in exchange for a bunch of influence and a great CB.

Watch Mercedes Romero start a loving war

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Nwabudike Morgan posted:

Human behavior is economic behavior. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse.

What an amazing update. Surely this means that Stellaris is the test-ground for Victoria 3!!

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes.

Strategic Tea
Sep 1, 2012

Commoners posted:

My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes.

This is suspiciously like the Shoe Event Horizon in Hitchikers Guide to the Galaxy. It's the point at which it stops being economically viable to produce anything but shoes.

genericnick
Dec 26, 2012

Commoners posted:

My favorite thing in Vicky was when my industry ground to a halt because one of my capitalists built an airplane factory. All other capitalists in the world immediately wanted their own airplanes, and the price of airplanes skyrocketed to an unaffordable amount. All capitalists in the world spent all of their money purchasing single units of airplanes, and could no longer afford to make factories to make money to fuel their lust for planes.

I assume at some point realism gets in the way of game play.

TheDeadlyShoe
Feb 14, 2014

pretty cool, but that market fee is vicious. Bearable if you're only interacting with the market in one direction, but if you're selling stuff to get ec to buy stuff with your efficiency loss is ridiculous.

sell 1000ec worth of mineral, get 770ec. buy 600ec worth of luxury goods.

Hrm. I bet tradition trees will add efficiency to particular goods. Or maybe you will be able to specialize a world pretty heavily. Build sprockets, sell sprockets, buy flying cars.

binge crotching posted:

It takes absolutely forever to upgrade ships, I'm not going to spend a year or two waiting for my anti-shield to change to anti-armor just for one war.

Besides, the normal AI is never 100% anything, they throw every single weapon and defense type at you. Refitting to fight a crisis is the only thing that makes sense, because you know exactly what they'll be in advance.

It only takes a (somewhat) long time to refit at the endgame. The vast majority of gameplay time refits are very fast.

If i had my druthers the only refits you could do would be straight tech upgrades....

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

GunnerJ posted:

Things that would be cool:

-The ability to sell armies and ships.
-A "black market" entirely fueled by the gains of pirates, marauders, and empires with piratically-focused civics (???).
-Maybe on the black market you can buy more abstract resources like Influence (representing idk blackmail, trade in secrets, underhanded political tactics) or research and maybe even Unity (intellectual property "piracy"??).
-Being able to access the black market requires a decision or policy, which makes most empires dislike you for being involved in it.

these would be really cool wiz

GunnerJ
Aug 1, 2005

Do you think this is funny?
Something else I thought of is the idea of using influence as a currency under some circumstances. Or maybe that's how the diplomacy rework will work!

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
is the diplomacy rework part of this update?

Nuclearmonkee
Jun 10, 2009


Would like to have alternate options for clearing those slums.

The 300 energy one that gives a pop and the 50 energy one that gives some food.

really queer Christmas
Apr 22, 2014

Gyshall posted:

is the diplomacy rework part of this update?

That would be amazing and I’d be fine with it being rolled into this one and the update is delayed

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

TheDeadlyShoe posted:

It only takes a (somewhat) long time to refit at the endgame. The vast majority of gameplay time refits are very fast.

If i had my druthers the only refits you could do would be straight tech upgrades....

Refitting doesn't take advantage of multiple shipyards at once, meaning that it's typically best to split a fleet up once or twice when upgrading at a typical late game spaceport. It's dumb and should be fixed since it's often faster to build a fleet using all six shipyards than to upgrade a fleet using one. Changing refits to pure upgrades would be interesting too, and would both encourage generalist fleet design as well as reward specialist fleet design that can take advantage of vulnerabilities.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Gyshall posted:

is the diplomacy rework part of this update?

I believe this is just trade, economy and I guess kind of society. Diplomacy I think will be last as it kind of requires all these other changes in place already.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

TheDeadlyShoe posted:

pretty cool, but that market fee is vicious. Bearable if you're only interacting with the market in one direction, but if you're selling stuff to get ec to buy stuff with your efficiency loss is ridiculous.

sell 1000ec worth of mineral, get 770ec. buy 600ec worth of luxury goods.

Hrm. I bet tradition trees will add efficiency to particular goods. Or maybe you will be able to specialize a world pretty heavily. Build sprockets, sell sprockets, buy flying cars.
I think you can straight trade? If one food costs 0.7 spacebux and one mineral costs one spacebuck I think you can just trade a mineral for a food.

I'd prefer if there weren't too many cost reducers and instead any marketing tradition gave you benefits for trading. Getting the 30% reduced to 10% is boring, getting influence or unity every time you make a good deal or gaining access to dubious deals on the space black market is much more interesting.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I hope that there are other market systems then, centre of trade style!
It definitely feels like it's opening up more possibilities for diplomacy and more player/AI created unique systems instead of ones that are just seeded by the game which is really good news to me at least.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
There should be jobs that you can have your pops do so they can automate your trading for you, buying and selling resources when they spot advantageous rates. Call it "Capitalist" jobs.

Yaoi Gagarin
Feb 20, 2014

Wiz let me buy and sell options in the galactic market


Selling puts on minerals, get your mineral puts here!

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.
I'm excited for (automatic please) trade routes. Other civs demanding I stop trading with enemies and incurring the requisite malice would spice up diplomacy I think.

Rhjamiz
Oct 28, 2007

I want player piracy more than anything. Also player nomadic empires but that's probably harder. Habitat only at least.

Rincewinds
Jul 30, 2014

MEAT IS MEAT
Those poor Devouring Swarms, being denied access to the slave marked, for those days they just want to order out and just sit back, relax and binge on the newest season of Doctor Who.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



I am going to absolutely corner the galactic market for self-sealing stem bolts.

Demiurge4
Aug 10, 2011

Can’t wait to base my entire economy on producing luxury goods for the galactic market only for space austerity to be implemented when a bunch of nations galaxit.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Demiurge4 posted:

Can’t wait to base my entire economy on producing luxury goods for the galactic market only for space austerity to be implemented when a bunch of nations galaxit.

"The Fallen Empires should be coming to US to beg for a trade deal, and they will, because they need us more than we need them! Also no customs border in Barnard's Star!"

Ham Sandwiches
Jul 7, 2000

We send 350 energy credits A WEEK to the Slug Federation! Let's spend it on Living Standards instead!

OwlFancier
Aug 22, 2013

The 350 credits wasn't actually part of my campaign and also we're going to basic subsistence.

distortion park
Apr 25, 2011


Kaal posted:

Refitting doesn't take advantage of multiple shipyards at once, meaning that it's typically best to split a fleet up once or twice when upgrading at a typical late game spaceport. It's dumb and should be fixed since it's often faster to build a fleet using all six shipyards than to upgrade a fleet using one. Changing refits to pure upgrades would be interesting too, and would both encourage generalist fleet design as well as reward specialist fleet design that can take advantage of vulnerabilities.

Imo refitting price should go way up and you should get a discount to ship costs once you've built of exactly the same ship. Would make refitting and doing a new design more interesting that just busy work each time there's a new option.

Nuclearmonkee
Jun 10, 2009


Wiz if you could make shipyards upgrade fleets with all available shipyards at the station that would be real swell

Late game big fleets can take a rather long time to upgrade and the micro of splitting/reforming is no bueno.

Nickiepoo
Jun 24, 2013

OwlFancier posted:

The 350 credits wasn't actually part of my campaign and also we're going to basic subsistence.

You need your old avatar back.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM
Wiz, let me sell pictures of space ships on the Galactic Market.

Rhjamiz
Oct 28, 2007

Shadowlyger posted:

Wiz, let me sell pictures of space ships on the Galactic Market.

Battleship for sale (box only), 10000 ec.

Nuclearmonkee
Jun 10, 2009


Shadowlyger posted:

Wiz, let me sell pictures of space ships on the Galactic Market.

Unironically let me buy design information from other empires so I can see what they have. If you can make this into a buying space jpgs joke that'd be excellent

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Rhjamiz posted:

Battleship for sale (box only), 10000 ec.

For sale: Colossus, never used.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

DrSunshine posted:

For sale: Colossus, never used.*
A galactic tragedy in 5 words.

*that asteroid belt was always there

El Spamo
Aug 21, 2003

Fuss and misery

Ah, that reminds me of this ol' ditty
https://www.youtube.com/watch?v=j19mg4ci69A

Vengarr
Jun 17, 2010

Smashed before noon

Rincewinds posted:

Those poor Devouring Swarms, being denied access to the slave marked, for those days they just want to order out and just sit back, relax and binge on the newest season of Doctor Who.

Selling slaves directly to the Tyranids as munchies is a whole new level of space dystopia that I'm not sure I'm ready for.

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IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
I doubt the Space slave traders care what you do with the Space slaves.

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