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moths posted:There's also going to be a non-zero amount of Narrative only rules that nobody will ever use. I'm going to guess that the Sisters dex will be in the open play section because what else are they going to put there.
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# ? Sep 13, 2018 20:44 |
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# ? Jun 4, 2024 17:58 |
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MasterSlowPoke posted:I'm going to guess that the Sisters dex will be in the open play section because what else are they going to put there. In my ideal world open play would include rules for a map based campaign.
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# ? Sep 13, 2018 20:57 |
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Have you guys fixed 8th edition yet?
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# ? Sep 13, 2018 21:25 |
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Hixson posted:Have you guys fixed 8th edition yet? I think we're collectively making it worse.
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# ? Sep 13, 2018 21:28 |
I just wonder if the whole Knight/BA/AM thing is any kind of a big deal outside the very top tiers of tournament players...who are surely a tiny minority of GW's player base.
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# ? Sep 13, 2018 21:56 |
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Hixson posted:Have you guys fixed 8th edition yet? How to Fix 8th by Two Beans Don't play with assholes. the end
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# ? Sep 13, 2018 21:57 |
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Beer4TheBeerGod posted:In my ideal world open play would include rules for a map based campaign. That would be amazing. My FLGS has a set of the old school tiles and our resident cat-wrangler wants to do a campaign using them.
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# ? Sep 13, 2018 21:57 |
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jng2058 posted:I just wonder if the whole Knight/BA/AM thing is any kind of a big deal outside the very top tiers of tournament players...who are surely a tiny minority of GW's player base. I ran into a bunch of Knights in the narrative (admittedly including my own). They're really, really not fun to play against unless you have something to counter them. Personally I think that's a bigger problem than CP shenanigans.
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# ? Sep 13, 2018 21:58 |
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Wizard posted:Ive never used them before, what would you want to seem them do? Heavy 2D3 at the minimum, (upgraded to heavy D6+2 shots or something when targeting a large enough unit) or D6 minimum 3 shots against all targets. At best those boosts plus a range extension. Or something for melee using that big plow on the front. It's a cool tank that I would like to field more of in my Imperial Fists army, but they're honestly useless.
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# ? Sep 13, 2018 22:09 |
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TheBigAristotle posted:Heavy 2D3 at the minimum, (upgraded to heavy D6+2 shots or something when targeting a large enough unit) or D6 minimum 3 shots against all targets. At best those boosts plus a range extension. Or something for melee using that big plow on the front. They don't need more range. Being short ranged is part of what they've always done. I would give it 2d3 shots against under 10, increasing by 2d3 every time you hit 10 (so 4d3 against 10-19, 6d3 against 20-29). S10 ap-4, 2 damage. Then give it a single shot mode that has the same stat line but 3d3 damage or something. They should be a tank that has no range but is really loving terrifying when it hits you. The plow is already represented as best 8th can by it being t8 instead of most other marine tanks at t7.
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# ? Sep 13, 2018 22:27 |
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moths posted:There's also going to be a non-zero amount of Narrative only rules that nobody will ever use. the custom land raider rule were so laughably bad they could have just made them good for matched play. WATCH OUT, NoVA--I'm bringing a CHAOS LAND RAIDER WITH REAPER AUTOCANNONS INSTEAD OF HEAVY BOLTERS
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# ? Sep 13, 2018 22:32 |
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Booley posted:They don't need more range. Being short ranged is part of what they've always done. Unironic
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# ? Sep 13, 2018 22:54 |
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I fell into GW’s trap. Wanted to get this mechanicus ferratonic terrain piece to use as a bastion, but then saw that the Killzone: Sector Mechanicus box comes with it. And also a bunch of other stuff and a game board for a lot less than buying separately. So clearly by buying this incredible savings it’s like I’m actually making money! And of course now I’m gonna need to get some more terrain to fill it out, it’s just basic logic.
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# ? Sep 13, 2018 23:14 |
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I really want to run Carcharodons, and they have a forgeworld model that I want to run as well, but his abilities only affect other Carcharodons and they don't have any chapter tactics. I feel that Blood Angels fit their theme the most and was going to play them as BA, but I don't know if I throw the model in the list if it will affect the other models since it only affects Carcharodons. Anybody have any experience with situations like this?
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# ? Sep 13, 2018 23:14 |
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Treser posted:I really want to run Carcharodons, and they have a forgeworld model that I want to run as well, but his abilities only affect other Carcharodons and they don't have any chapter tactics. I feel that Blood Angels fit their theme the most and was going to play them as BA, but I don't know if I throw the model in the list if it will affect the other models since it only affects Carcharodons. Anybody have any experience with situations like this? It will not affect the other models.
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# ? Sep 13, 2018 23:22 |
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TheChirurgeon posted:the custom land raider rule were so laughably bad they could have just made them good for matched play. its less that and more the ultimate engine of dakka you could build with hurricane bolters heavy bolters assault cannons and storm bolters.
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# ? Sep 13, 2018 23:39 |
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Artum posted:its less that and more the ultimate engine of dakka you could build with hurricane bolters heavy bolters assault cannons and storm bolters. It still wouldn't be good enough to bring to a competitive game
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# ? Sep 13, 2018 23:46 |
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The Repulsor is basically that. A Land Raider with a stupid number of guns. It’s hilariously un-fun to play against that number of dice rolls. Not because it’s good at killing things, but because it takes too drat long to resolve one model’s shooting.
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# ? Sep 14, 2018 00:01 |
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TheChirurgeon posted:It still wouldn't be good enough to bring to a competitive game It would be funny though
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# ? Sep 14, 2018 00:04 |
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Is this really real? http://www.belloflostsouls.net/2018/09/40k-monopoly-the-grimdark-property-exchange-now-available.html
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# ? Sep 14, 2018 00:06 |
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potentiallycool posted:Is this really real? Yes. May I also interest you in Fortnite Monopoly?
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# ? Sep 14, 2018 00:10 |
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Badablack posted:I fell into GW’s trap. Wanted to get this mechanicus ferratonic terrain piece to use as a bastion, but then saw that the Killzone: Sector Mechanicus box comes with it. And also a bunch of other stuff and a game board for a lot less than buying separately. So clearly by buying this incredible savings it’s like I’m actually making money! It's like free money!
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# ? Sep 14, 2018 00:11 |
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potentiallycool posted:Is this really real? Can we not link BoLS in here?
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# ? Sep 14, 2018 00:15 |
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Lovely Joe Stalin posted:It's like free money! Surely, since this is terrain and a game board, it’s more like... free real estate?
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# ? Sep 14, 2018 00:15 |
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I would have liked just any option for chaos land raiders period.
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# ? Sep 14, 2018 02:47 |
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Pendent posted:Can we not link BoLS in here? What are the best sites for 40k content, articles etc? I see a lot of hate on here for BoLS, Spikeybits, Frontline. Is anything agreed upon as quality?
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# ? Sep 14, 2018 03:21 |
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Warhammer Community actually posting things removed a lot of the need for those sites unless you're really into their opinion articles or battle reports. I just read the official site, this thread and the discord.
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# ? Sep 14, 2018 03:24 |
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long-rear end nips Diane posted:Warhammer Community actually posting things removed a lot of the need for those sites unless you're really into their opinion articles or battle reports. I just read the official site, this thread and the discord.
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# ? Sep 14, 2018 03:28 |
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Ham Community post everything but the most rare of rare leaks. BOLS is literally some guy making educated guesses or passing off community updates as hot info.
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# ? Sep 14, 2018 03:57 |
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Personal wishlist: Make selected traditional 'big template' weapons have a variable number of shots based on the target. More models in the target unit = More dice, representing more things hit in one blast. If the Vindicator for example was 4/9/15(!) shots for Units of increasing sizes with the little range it has, it'd be suitably terrifying to be near.
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# ? Sep 14, 2018 04:51 |
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Every time I fire my old favourite battery of plasma cannons, it makes me sad.
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# ? Sep 14, 2018 05:03 |
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Shockeh posted:Personal wishlist: Make selected traditional 'big template' weapons have a variable number of shots based on the target. More models in the target unit = More dice, representing more things hit in one blast. It already does that to an extent. d3 shots unless you're shooting at 5+ models, then d6. The problem is that it sucks. You're paying 125 points for, on average, 2 lascannon shots at half the range. On a platform that only has 11 wounds, no invulnerable save, and gets a penalty to hit when it moves. It's a joke of a weapon.
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# ? Sep 14, 2018 05:29 |
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Beer4TheBeerGod posted:It already does that to an extent. d3 shots unless you're shooting at 5+ models, then d6. The problem is that it sucks. You're paying 125 points for, on average, 2 lascannon shots at half the range. On a platform that only has 11 wounds, no invulnerable save, and gets a penalty to hit when it moves. It's a joke of a weapon. Yeah, I mean, with a lot more oomph, and preferably something to reflect that it's a siege cannon, which is bad at hitting fortified targets. Also, it needs to have some guaranteed shots at least. If it was like.... Baseline - 4 Shots 5+ Models - 4 + D6 Shots 10+ Models 8 + D6 Shots And some kind of siege rule that makes it not give a gently caress about modifiers or w/e. Even then it's a 24" range gun that actually doesn't average that many hits. I'm cool with it taking the -1 for moving, because that makes sense; It's a dirty great siege cannon that should roll up, park then shell the poo poo out of something.
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# ? Sep 14, 2018 05:45 |
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Personally I think it should do a flat 6 damage.
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# ? Sep 14, 2018 06:08 |
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Beer4TheBeerGod posted:Personally I think it should do a flat 6 damage.
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# ? Sep 14, 2018 06:15 |
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I really disagree. Scaling the number of shots based on size of the target unit is a lovely design. A pie plate in 2nd-7th would usually hit approximatly the same number of marines as it would orks unless you where a complete moron when it came to unit coherency. In the majority of circumstances the only tangible effect squad size had on artillery was scatter distances. If you want artillery to increase the size of the explosions when aimed at bigger squads then in fairness if a target squad has 10 or less models then each unit within 3" should take extra shots too. Having a single weapon be the one-stop-shop for taking out elites, hordes, vehicles, and everything in between isn't a good for games. Artillery that underperforms now is a result of a low number of average hits vs other weapons. Lousy artillery/ordinance needs either a higher number shots, or a decent number of automatic hits. Strength, AP and Damage are how you balance those shots/hits for its role be it anti-horde, anti-fortification, anti-armour etc. The only additional complexity that should be considered is a different shot/hit profile for direct and indirect fire.
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# ? Sep 14, 2018 06:45 |
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+1 to hit on units of 11+ models makes sense.
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# ? Sep 14, 2018 06:57 |
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Here’s a solution: templates.
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# ? Sep 14, 2018 09:51 |
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Keep whirlwinds as the anti-horde unit and give vindicators something more like the neutron laser's profile. Also still a fan of the suggestion that terminator armor reduces all damage to 1. Der Waffle Mous fucked around with this message at 10:17 on Sep 14, 2018 |
# ? Sep 14, 2018 10:15 |
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# ? Jun 4, 2024 17:58 |
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ijyt posted:Here’s a solution: templates.
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# ? Sep 14, 2018 10:32 |