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On a somewhat-related note, I'd argue that in my experience so far one of DQXI's strongest points is that any given area is pretty small and not complicated to explore. (Along with the enemies being represented in the world.) I'm sure the dungeons beef up some later, but it helps the game that they're simple so far IMO.
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# ? Sep 15, 2018 17:37 |
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# ? May 29, 2024 12:34 |
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CharlieFoxtrot posted:Short linear games own also long linear games
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# ? Sep 15, 2018 17:37 |
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I'll play through FF13 a thousand times before I ever do this again
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# ? Sep 15, 2018 17:38 |
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changed my mind i like ff13 now https://www.youtube.com/watch?v=ygic9uCjM3A
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# ? Sep 15, 2018 17:38 |
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The Shortest Path posted:Yes but you've already established you have bad taste gently caress off
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# ? Sep 15, 2018 17:38 |
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Sakurazuka posted:I'll play through FF13 a thousand times before I ever do this again I'm pretty sure the choice doesn't have to be between a straight corridor and the great crystal
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# ? Sep 15, 2018 17:39 |
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she was a real Australian forced to sound like a fake Australian by SE’s idiot voice director
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# ? Sep 15, 2018 17:40 |
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Oxxidation posted:she was a real Australian forced to sound like a fake Australian by SE’s idiot voice director "Give me more Australian. No more AUSTRALIAN. Give me more Outback. You're not giving me what I want here I need DINGO and AYERS ROCK coming outta you."
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# ? Sep 15, 2018 17:42 |
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More JRPG should have corridor dungeons. Like usually what they do is offer two paths, one leads to treasure and the other leads to the way forward. So if you accidentally pick the way forward you’ll have to backtrack anyway to pick up the treasure
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# ? Sep 15, 2018 17:43 |
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Jay Rust posted:More JRPG should have corridor dungeons. Like usually what they do is offer two paths, one leads to treasure and the other leads to the way forward. So if you accidentally pick the way forward you’ll have to backtrack anyway to pick up the treasure If there are no branching paths the player may as well not have any control at all.
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# ? Sep 15, 2018 17:45 |
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Verranicus posted:If there are no branching paths the player may as well not have any control at all. If the branch is something where everyone goes both ways anyway, is it really a choice?
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# ? Sep 15, 2018 17:46 |
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I don't like FF12 or FF13 very much at all but FF13 has combat that eventually gets decent 30 hours in and FF12's combat never gets good so between the two I'd probably give the edge to FF13. FF13 also has more music that I like.
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# ? Sep 15, 2018 17:51 |
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Andrast posted:If the branch is something where everyone goes both ways anyway, is it really a choice? Not everyone goes both ways, is the thing. Hell, on my most recent run of Suikoden 2 I usually just picked a wall in each dungeon and hugged it the whole way through, if I found treasure great, if not oh well.
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# ? Sep 15, 2018 17:52 |
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Raxivace posted:I don't like FF12 or FF13 very much at all but FF13 has combat that eventually gets decent 30 hours in and FF12's combat never gets good so between the two I'd probably give the edge to FF13. I cannot recall a single track from FF12. It has the most bland soundtrack of any FF game.
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# ? Sep 15, 2018 17:53 |
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Jay Rust posted:More JRPG should have corridor dungeons. Like usually what they do is offer two paths, one leads to treasure and the other leads to the way forward. So if you accidentally pick the way forward you’ll have to backtrack anyway to pick up the treasure Parasite Eve Chrysler Building!
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# ? Sep 15, 2018 17:53 |
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Verranicus posted:Not everyone goes both ways, is the thing. insanity
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# ? Sep 15, 2018 17:54 |
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Lol, FF12 had one of the best soundtracks in the franchise you rubes.
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# ? Sep 15, 2018 17:55 |
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CAPTAIN CAPSLOCK posted:I cannot recall a single track from FF12. It has the most bland soundtrack of any FF game. https://www.youtube.com/watch?v=8CTnqYZIGiA
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# ? Sep 15, 2018 17:55 |
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FF12's music is the only good thing about it https://www.youtube.com/watch?v=8CTnqYZIGiA Course half of it sounds like Star Wars ^^ god drat it
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# ? Sep 15, 2018 17:56 |
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None of the FF12 tracks stood out to me much when I played Theatrhythm on 3DS and I don't remember any of it from the actual game
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# ? Sep 15, 2018 17:57 |
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The one good song in 13 was the regular boss music they used in Dissidia. Everything else was garbage tier.
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# ? Sep 15, 2018 17:57 |
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FF13 had insanely good music
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# ? Sep 15, 2018 17:58 |
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Man now I wanna play a new Dissidia but like, not the new Dissidia they've been making for the past few years. Like a new Dissidia that regresses(?) back to the PSP style of fighting and no three on three poo poo.
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# ? Sep 15, 2018 18:00 |
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I always thought the problem with the music was the opposite though, since you just fought enemies on the map they made all the dungeon music sound like battle themes so you spent all your time walking around with an orchestra going full on in your ear. https://www.youtube.com/watch?v=D7J_8IB5i6k
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# ? Sep 15, 2018 18:00 |
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Music is the one thing that nearly every FF is absolutely great at.
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# ? Sep 15, 2018 18:00 |
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The Shortest Path posted:Music is the one thing that nearly every FF is absolutely great at. I'm playing through DQ11 right now and nothing has made me appreciate FF music more
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# ? Sep 15, 2018 18:03 |
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4/6/7/8/10's music is seared deep into my brain and I feel nostalgia every time I hear anything from them https://www.youtube.com/watch?v=B08Nhzrp41c https://www.youtube.com/watch?v=4-ClGdaICGI https://www.youtube.com/watch?v=J6GrZYE2il0 https://www.youtube.com/watch?v=3jho-peCAKs https://www.youtube.com/watch?v=PNhb4Zck9Bg I only put a few hours into 12 but nothing stuck with me, I guess I'm too old and cynical now. Except in 15 Florence + the Machine owned so https://www.youtube.com/watch?v=vv2DSmy3Tro
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# ? Sep 15, 2018 18:03 |
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I recently walked into a library dungeon in DQ11 and a slime there told me it was one of those moving bookcases and stairways video game dungeons and I was like "aw man 😒" but then it turned out that while I could do a little exploring around if i wanted, progression was just hitting the one switch available to me at any time and I was like "oh that wasn't so bad 😅"
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# ? Sep 15, 2018 18:06 |
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This was probably my favorite FF15 track. https://www.youtube.com/watch?v=kpiEHxgLN-E
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# ? Sep 15, 2018 18:07 |
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Yeah all the battle themes are good and the vocal version of Archlyte Steppe is great. Edit: talking about FF13
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# ? Sep 15, 2018 18:07 |
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The Shortest Path posted:Yes but you've already established you have bad taste. She also plays Sydney in Payday 2, and has a pager line where she does the Vanile voice.
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# ? Sep 15, 2018 18:10 |
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One of the consequences of skipping the PS360 consoles is that I have no idea what FF13 is like at all. I know a grand total of 3 things about it: 1. There is a woman named Lightning and she returns at some point 2. L'cie and Fal'cie are words 3. Moms are tough
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# ? Sep 15, 2018 18:12 |
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Fang and Vanille had good voice actors despite the characters being bad. Same can't be said for the rest of the cast, Snow, Hope and Sazh were just terrible.
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# ? Sep 15, 2018 18:13 |
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I played the PC version Japanese so I skipped that at least
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# ? Sep 15, 2018 18:22 |
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i just beat okami and i'm pretty sure it was better than having a slap fight about final fantasy
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# ? Sep 15, 2018 18:23 |
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I hated almost all of FF13's characters. Lighting back then was just emo cloud. Heard she got better in the sequel though.
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# ? Sep 15, 2018 18:24 |
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The Colonel posted:i just beat okami and i'm pretty sure it was better than having a slap fight about final fantasy Not a high bar to cross
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# ? Sep 15, 2018 18:24 |
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Relax Or DIE posted:On a somewhat-related note, I'd argue that in my experience so far one of DQXI's strongest points is that any given area is pretty small and not complicated to explore. (Along with the enemies being represented in the world.) I'm sure the dungeons beef up some later, but it helps the game that they're simple so far IMO. The people in towns in dq11 have dialog that changes constantly based on what's happening and there are actual nonlinear parts and it's insanely cool. When people say "13 is just as linear and boring as jrpgs with a world map" it makes me wonder if people have actually played one
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# ? Sep 15, 2018 18:30 |
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FF13 had literally nothing to recommend it besides the combat and Blinded by Light, and combat plus one bitchin' violin track does not a 50+ hour jrpg make the world was puddle-shallow, the characters became non-entities as soon as they were about to get interesting, and the story was a queasy mix of over-simplistic and borderline incomprehensible due in part to SE's tried-and-true development strategy of "waste all the money farting around and then frantically throw together whatever we've got at the last second"
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# ? Sep 15, 2018 18:33 |
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# ? May 29, 2024 12:34 |
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Right, I agree, my point was more that it doesn't get bogged down in places where more complication wouldn't help it. I think world maps rule and add a lot to jrpgs, just not generally as much in the realm of player agency.
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# ? Sep 15, 2018 18:34 |