|
Mr. Fortitude posted:Yup. Quake 2 had Sonic Youth doing the music. That would have been really loving funny, actually
|
# ? Sep 14, 2018 14:21 |
|
|
# ? Jun 5, 2024 04:24 |
|
is the new version of doom roguelike arsenal out yet? im going to die waiting for it
|
# ? Sep 15, 2018 08:16 |
|
https://mobile.twitter.com/Iknowcpp/status/1040229035694088192
|
# ? Sep 15, 2018 19:57 |
|
Ularg posted:Learning what your graphics options do, and graphic tech in general is cool and fun and I recommend it. Even if I still can't confidently explain frame timing/pacing. Yeah frame timing gets super complicated, I'm a software engineer and I've written my own rendering engines from scratch and even then I don't know all the ins and outs of modern frame timing details and jargon. chaosapiant posted:I am an avid believer in using vsync in every game because I hate screen tearing. I almost always disable it in-game and force it in the Nvidia control panel as well. That's the right move.
|
# ? Sep 15, 2018 20:02 |
|
site posted:so is g-sync like triple buffered v-sync without the overhead then? i guess im too dumb to entirely understand what it does They already covered it but the TLDR is g-sync/freesync means your monitor's refresh rate is dynamic and is able to adjust itself to whatever the gpu provides, rather than being locked at a single fixed number clock rate that the GPU may or may not be able to keep up with based on the game scene being rendered. A g-sync monitor's refresh rate changes rapidly to match the fps you're rendering at, so at any given moment it could be rendering effectively 48hz one second and then effectively 60hz the next, jumping around based on whenever a frame is ready. E: Someone pointed out HDMI 2.1 supports dynamic refresh which is the same thing, but it'll be a bit before we get new monitors and TVs that support that. Zaphod42 fucked around with this message at 20:15 on Sep 15, 2018 |
# ? Sep 15, 2018 20:06 |
|
I think it's nice if the graphics menu explains what settings do, so you don't get moments like "WTF is bokeh?". I watched some Black Ops 4 streams yesterday and some of the settings explain what they do with words and pictures. (feel free to watch this video muted) https://www.youtube.com/watch?v=Qk-wcDLkJck Mierenneuker fucked around with this message at 20:32 on Sep 15, 2018 |
# ? Sep 15, 2018 20:21 |
|
Zaphod42 posted:Yeah but if you need to turn things down to get frame rate, knowing what they do helps you know which things you can turn totally off and which things you can keep to make it look still decently good and have a nice rate. I'm fairly sure you actually want an FPS cap 2 below your monitor refresh rate. You will not benefit from gsync if you go over. Although as we are talking 120hz+ I'm not sure how much you can notice it. Do not use Nvidia Inspector to add an FPS cap, it will add as much delay as vsync. Carecat fucked around with this message at 21:01 on Sep 15, 2018 |
# ? Sep 15, 2018 20:44 |
|
Carecat posted:Do not use Nvidia Inspector to add an FPS cap, it will add as much delay as vsync. Use RivaTuner Statistics Server (RTSS) to manually cap a game to your refresh rate and it should practically eliminate input lag caused by using vsync, as well as fixing most frame pacing issues. That program is a loving life saver.
|
# ? Sep 15, 2018 21:04 |
|
Rtss is great. Only time ive ever had trouble with it is trying to use games with dgvoodoo with it for some reason, it just doesnt seem to work or im not loading dgv correctly to get it to work or something
|
# ? Sep 15, 2018 21:16 |
|
Doom Delta's long-in-development v2.0 update has been released, giving tons of improvements and new features, as well as cleaning up old hacks in favor of more modern implementations. https://www.youtube.com/watch?v=tmRBcbP5q5k
|
# ? Sep 16, 2018 03:09 |
|
Does anyone have a link to like the guide for seeing up doom rpg/roguelike/colorful whatever combo I saw people talking about? I remember setup being more complicated than I thought it would be. Or if it's not, what's the good combination of mods or whatever
|
# ? Sep 16, 2018 03:16 |
|
The Kins posted:Doom Delta's long-in-development v2.0 update has been released, giving tons of improvements and new features, as well as cleaning up old hacks in favor of more modern implementations. quote:The Anti-BD/Anti-HDoom script was disabled due to it maliciously crashing the engine, and also due to my views on that kind of thing changing. However, they seem to crash with the mod anyway due to a few missing null checks. Whoops! Good. Because that's bullshit and that's dumb.
|
# ? Sep 17, 2018 04:37 |
|
Wait, they made their mod to crash whenever it was used with Brutal Doom or HDoom? Why?
|
# ? Sep 17, 2018 04:50 |
|
A small number of mods out there have anti-Brutal Doom scripts because it's one of the most played mods and it's completely incompatible with practically any other gameplay-altering mod. Showing the player a message saying "brutal doom won't work with this, sorry" and then quitting the game is much easier than dealing with a hundred WHY WON'T THIS WORK WITH BRUTAL DOOOOOOMMM comments. But given the inclusion of HDoom I'm sure they did it because they don't like Brutal Doom/SGT Mark, and not that actually valid reason.
|
# ? Sep 17, 2018 04:55 |
|
CJacobs posted:But given the inclusion of HDoom I'm sure they did it because they don't like Brutal Doom/SGT Mark, and not that actually valid reason. Except HDoom has nothing to do with Sgt Mark. That's the confusing part.
|
# ? Sep 17, 2018 04:59 |
|
Rocket Pan posted:Except HDoom has nothing to do with Sgt Mark. That's the confusing part. What I meant was, the inclusion of HDoom means that they're doing it because they don't like the mods and not because they break things. edit: Or were doing it, I guess.
|
# ? Sep 17, 2018 05:00 |
|
Drama aside, Doom Delta is a fine piece of work and the secret-detecting radar in the HUD is extremely nice. I see myself playing this more often in the near future. Shame it's not compatible with Smooth Doom, but no biggie.
|
# ? Sep 17, 2018 05:08 |
|
Rocket Pan posted:Except HDoom has nothing to do with Sgt Mark. That's the confusing part. Plus, the HDoom guy seems like a pretty nice dude (I think he collaborated with Terminus to do the sprites for Basilissa in High Noon Drifter). Then again, I don't know why'd you want to specifically combine together HDoom and Doom Delta at the same time.
|
# ? Sep 17, 2018 05:08 |
|
Max Wilco posted:Plus, the HDoom guy seems like a pretty nice dude (I think he collaborated with Terminus to do the sprites for Basilissa in High Noon Drifter). Because "what if we put this crazy thing inside of this crazy thing?" is the DooM modding mantra.
|
# ? Sep 17, 2018 05:32 |
|
Max Wilco posted:Then again, I don't know why'd you want to specifically combine together HDoom and Doom Delta at the same time. Shits and giggles? I know I've done weird mod mashups like that in other games just to see how entertainingly it breaks everything.
|
# ? Sep 17, 2018 05:48 |
|
treat posted:Because "what if we put this crazy thing inside of this crazy thing?" is the DooM modding mantra.
|
# ? Sep 17, 2018 06:37 |
|
I dunno, maybe it really doesn't work with HDoom? A few people had meltdowns about Terminus putting in "DRM" in Demonsteele because his way of dealing with the mod's incompatibility with Brutal Doom was to enable OH poo poo SKELETONS mode. Then again I'm biased because gently caress brutal doom.
|
# ? Sep 17, 2018 13:03 |
|
Agitating skeletons are funny. Forcing crashes is not.
|
# ? Sep 17, 2018 14:34 |
|
Thanks for the vsync chat everyone because it inspired me to try and fix this again:Mak0rz posted:GZDoom is doing this weird thing where the menu and transition effects (screen melt, etc) "stutter" a bit. It's not a framerate thing though, it seems to be graphical. I'm not sure how else to describe it. Anyone else encountering this? Turns out I had to merely enable vsync to fix this. I still don't know why (the problem wasn't screen tearing or anything normally fixed by vsync) but someone was talking about Bloodborne's weird frame stutter in the derail and the description matched my symptoms exactly.
|
# ? Sep 17, 2018 14:41 |
|
Mak0rz posted:Turns out I had to merely enable vsync to fix this. I still don't know why (the problem wasn't screen tearing or anything normally fixed by vsync) but someone was talking about Bloodborne's weird frame stutter in the derail and the description matched my symptoms exactly. I don't know why but Diablo 3 had the same exact problem on my system for many years before they finally switched over to a 64-bit client. Something about leaving v-sync off caused the GPU to double each frame, so you'd get readouts of 60+ fps but with very juddery motion. Going to fullscreen windowed also fixed this problem, somehow. PC gaming basically runs on black magic stitched together with equal parts duct tape and gum.
|
# ? Sep 17, 2018 14:45 |
|
Max Wilco posted:Plus, the HDoom guy seems like a pretty nice dude (I think he collaborated with Terminus to do the sprites for Basilissa in High Noon Drifter). He also worked on Ion Maiden.
|
# ? Sep 17, 2018 16:35 |
|
Yes, HDoom guy is ok. Competent pixel artist and not a racist rear end in a top hat. His non-porn (afaik) mod is looking promising. People bitch about HDoom because EEK SEX dumb morality. https://twitter.com/HDoomguy/status/1039282817069445120
|
# ? Sep 17, 2018 17:05 |
|
Glagha posted:Then again I'm biased because gently caress brutal doom. Why is Brutal Doom so controversial? Is it because it’s so popular that it overshadows other mods that may be just as good or better, or is SgtMark a jerk? I think it’s fun and spices up old megawads for new playthroughs.
|
# ? Sep 17, 2018 17:08 |
|
Combo of author being an idiot of several different flavors and (like most things that are popular) an insufferable fanbase.
|
# ? Sep 17, 2018 17:12 |
|
Power Walrus posted:Why is Brutal Doom so controversial? Is it because it’s so popular that it overshadows other mods that may be just as good or better, or is SgtMark a jerk? I think it’s fun and spices up old megawads for new playthroughs. The author is a racist rear end in a top hat and the mod is popular to the point where you get a lot of people bothering other mod authors to make their stuff compatible with the bad pile of hacks that is Brutal Doom.
|
# ? Sep 17, 2018 17:31 |
|
Lemon-Lime posted:to the point where you get a lot of people bothering other mod authors to make their stuff compatible with the bad pile of hacks that is Brutal Doom.
|
# ? Sep 17, 2018 18:12 |
|
Yeah it's kind of the dev is a dick and I think the actual gameplay of brutal doom isn't very good but there's a vocal minority of people who insist that brutal doom is the only way to play doom and try to shoehorn it into everything.
|
# ? Sep 17, 2018 18:14 |
|
exquisite tea posted:I don't know why but Diablo 3 had the same exact problem on my system for many years before they finally switched over to a 64-bit client. Something about leaving v-sync off caused the GPU to double each frame, so you'd get readouts of 60+ fps but with very juddery motion. Going to fullscreen windowed also fixed this problem, somehow. PC gaming basically runs on black magic stitched together with equal parts duct tape and gum. Forcing pre-rendered frames to 1 fixes a lot of games that have weird stutter
|
# ? Sep 17, 2018 18:18 |
|
Negrostrike posted:Yes, HDoom guy is ok. Competent pixel artist and not a racist rear end in a top hat. His non-porn (afaik) mod is looking promising. People bitch about HDoom because EEK SEX dumb morality. It's also a case of being a 'flash over substance' type of mod, which also attracted like minded 'flash over substance' audience.
|
# ? Sep 17, 2018 18:18 |
|
Regular Doom's cool, Brutal Doom's cool, Project Brutality's cool, I like variety for variety's sake so I mix up what I play and Final Doomer's a godsend. Doom elitism isn't cool, hth.
|
# ? Sep 17, 2018 18:24 |
|
Yikes! Thanks for the info on BD. Sad to hear the guy is a racist, and it sucks that there’s such a poo poo fan base associated with it! I think it’s fun, but I’ll never begrudge you wonderful people if it’s not compatible with your maps/mods
|
# ? Sep 17, 2018 18:46 |
|
Mordja posted:Regular Doom's cool, Brutal Doom's cool, Project Brutality's cool, I like variety for variety's sake so I mix up what I play and Final Doomer's a godsend. I like Project Brutality. I think it's done by a different person, it's got a progression system, and there are quotes from the Doom comic.
|
# ? Sep 17, 2018 19:32 |
|
Yeah, Project Brutality's a fork of BD done by another developer. I don't know much about it, to be honest.
|
# ? Sep 17, 2018 19:57 |
|
It's basically BD++ with a ton of new weapons and enemies, and a pretty well-designed difficulty system which adds tougher monster variants as your own arsenal also expands. The newest version has been in the works for over a year now, and there's also an "official" campaign being worked on. If you want quad-miniguns and also an even bigger minigun that spitts out AP rounds then it might be the mod for you.
|
# ? Sep 17, 2018 20:17 |
|
|
# ? Jun 5, 2024 04:24 |
|
Power Walrus posted:Yikes! Thanks for the info on BD. Sad to hear the guy is a racist He also added graphics of literal real life gore into his gib graphics which rubbed a few people the wrong way, unsurprisingly. (I believe he did roll this one back after complaining that people were prudes or something, though)
|
# ? Sep 17, 2018 20:28 |