|
Harminoff posted:Slight derail but Uli had one of the biggest life turnarounds that I've ever seen from someone.
|
# ? Sep 14, 2018 23:18 |
|
|
# ? May 24, 2024 15:13 |
|
Are there any solid up-to-date guides on Demon? I love the flavor and the gameplay concept, but the game is so incredibly mechanically dense that I just ricochet right off of it whenever I try to play it.
|
# ? Sep 14, 2018 23:24 |
|
Bleu posted:Are there any solid up-to-date guides on Demon? I love the flavor and the gameplay concept, but the game is so incredibly mechanically dense that I just ricochet right off of it whenever I try to play it. I was thinking it wasn't so bad from what I recalled, then I downloaded the new version and holy choice paralysis Batman. That said, seems like a healy build (I like the voodoo mask) and a Slime as your first demon still works well. Goatse James Bond fucked around with this message at 00:01 on Sep 15, 2018 |
# ? Sep 14, 2018 23:43 |
|
GreyjoyBastard posted:I was thinking it wasn't so bad from what I recalled, then I downloaded the new version and holy choice paralysis Batman. tbh im waiting for tuxedo catfish to fall into it and start pulling out insights because theres so many possible choices i feel like im almost certainly finding one of the ways to gently caress up every time i play
|
# ? Sep 15, 2018 03:18 |
|
are you asking for builds or the much larger question of "oh god how do i run this thing?" because i do know one or two ways to break Demon character creation but having (briefly) run Demon my main takeaway is "holy poo poo there are a lot of moving parts to Demon"
|
# ? Sep 15, 2018 05:15 |
|
wait a minute, this isn't the World of Darkness thread, and y'all aren't talking about Demon: The Descent
|
# ? Sep 15, 2018 05:19 |
|
Tuxedo Catfish posted:wait a minute, this isn't the World of Darkness thread, and y'all aren't talking about Demon: The Descent Is this the part where you explode into a Giger robot, or
|
# ? Sep 15, 2018 05:30 |
|
Bleu posted:Is this the part where you explode into a Giger robot, or he already is though? Tuxedo Catfish posted:are you asking for builds or the much larger question of "oh god how do i run this thing?" im going to be honest i thought this post was talking about the roguelike lmao
|
# ? Sep 15, 2018 12:00 |
demon is very difficult to get off the ground in for a lot of reasons. here's a few tips: 1. don't choose an offense-only combination of primary and secondary elements while you're learning the game. just like in any SMT game, buffs, debuffs, and healing are the really important spells. the faithful heart and crown of glory relics probably have the most beginner-friendly starting spell choices. take zombie as your first demon, he's got a good mix of damage and HP. 2. don't waste money on the first few floors. this means that demons which you have to pay off in negotiations are not really worth recruiting for a while - notably, the goblin is both terrible and expensive, just murder goblins instead of trying to recruit them. abbey lubbers are decent and not terribly greedy, so it may be worth burning 300 C to get them on board if you really need an ally. 3. your team should have role duplication as much as possible. you can have up to six demons, so try to shoot for two healer/buffers, two beefy dudes, and two high-damage/debuffer guys. this lets you cycle your demons during a hard encounter without ever having an unbalanced party out. 4. start fusing your demons together as soon as you can. if one of them has a massively useful passive ability, like the one that gives 25% extra SP, go ahead and copy it to yourself ASAP, but otherwise you shouldn't be using money on anything but fusion in the early game. it's expensive, but fused demons are effectively boss monsters and can roll over regular demons pretty easily. you will encounter pre-fused demons starting on tower 3 or so - these will be very tough encounters, but if you can recruit them, they're a big boost since that's 1600+ C you didn't have to spend yourself. 5. fusion isn't quite as deep of a well to jump into as it seems to be, because any given demon can only be the fusion recipient once - so if you make a violent zombie, for example, the only way it can participate in fusion is as the sacrifice. so, there's no super secret hundred step recipes to create ridiculous super-demons like the persona games have - it's just a matter of finding good basic demons and then sacrificing demons with modifiers that provide good synergy for those basic demons. the real depth is in using copy ability to snag the most interesting abilities and spread them across your team. Jazerus fucked around with this message at 05:44 on Sep 16, 2018 |
|
# ? Sep 15, 2018 15:27 |
|
Just picked up Demon since we're talking about it and it's extremely my poo poo. One question about Unique creatures - do you usually want to fuse things WITH them (since they seem to be a little better than the average demon, so a fused unique is even better), or fuse them INTO things (since their modifiers have big stars and I assume they're better than normal modifiers?) I feel like the game is transparent enough I can mostly make smart decisions despite being new, but that one doesn't seem clear to me
|
# ? Sep 15, 2018 15:59 |
|
my guess is fuse something into it and then when it starts to fall off in power (as it eventually will) fuse it into something else
|
# ? Sep 15, 2018 16:15 |
|
I love dead cells' pixel art and I'd pay several demons to make the same guy do a dwarf fortress tileset. That would be all.
|
# ? Sep 15, 2018 16:41 |
|
Demon sounds a fair amount like the Siralim series of games. https://store.steampowered.com/app/841770/Siralim_3/ In it you capture/breed and build up a stable of monsters, breed them together to make new or improved versions and bring up to 6 to fight in procedually generated levels, with there being no cap on levels for fighting or for creatures or an overall end in sight as a selling point. The main character assists in a hands-off approach with class and generic skills that affect the stats or abilities of your creatures only. There is a ludicrous amount of creatures in the games and each one has a unique ability, which can be found on equipment as well. Figuring out and setting up the most OP combos possible can be great fun. Siralim 2 and 3 also have vastly different breeding systems. The games are flawed and grinding for resources is withering, but I enjoy them for the incredible options you have for going about combat or party setup. I have always liked Monster summoning/collecting/breeding fighty games, but for some reason the tons of Pokemon games have not quite clicked with me. Regardless I will be trying Demon soon, it seems very interesting.
|
# ? Sep 15, 2018 16:58 |
|
Can someone link Demon?
|
# ? Sep 15, 2018 17:04 |
|
http://demon.ferretdev.org/
|
# ? Sep 15, 2018 17:08 |
|
Does anyone have any thoughts to share on Shadowcrawl? It looks interesting to me.
|
# ? Sep 15, 2018 17:10 |
|
I've now finished loop 0 of Synthetik. The Commando is very much my poo poo. His heal method can be used at any time (unlike Rogue who only gets it at level start), doesn't use up charges, and actually restores a substantial amount of health. The Madness perk is a great source of money (not quite as good as Rogue's marker drone, but still quality), the goggles make a nice buff / alternate healing source, and of course ARs are probably the most reliable weapon type. And he gets two dashes, which is huge utility-wise. Trying to go back to Guardian or Rogue now feels so much worse. Guardian's chosen weapon type is terrible, and while he needs to kill stuff quickly, it's just to keep his health regen up (Commando with Madness gets cash and faster cooldown on his healing item). Rogue gets overwhelmed very quickly and has poor survivability in drawn-out fights. Both are also completely boned if they get to the jet boss without any movespeed upgrades. I guess I should try out the Specialist some more. That class struck me as the "we have a bunch of ideas for really weird, hard-to-use abilities, let's stick them here" class though.
|
# ? Sep 16, 2018 05:15 |
|
The specialist is a weird one. On the upside, starting with the LMG turret makes the early game pretty easy.
|
# ? Sep 16, 2018 05:25 |
|
Being patient with the grenade launcher makes specialist really easy for the first half of the game, as well.
|
# ? Sep 16, 2018 05:57 |
|
Specialist is very much the bargain-bin of classes. The theme is, uhhhhh, something something... heat bar... explosives... look stop asking questions we just gave them all the poo poo left over after we made the other three, god
|
# ? Sep 16, 2018 07:14 |
|
Specialist has a lot of the best items, at least. Acid Grenade, Dragon's Masterkey, and LMG Turret are all really strong. The Ammo Drop is also a much better healing item than you'd think at first. It doesn't just heal you when you use it. It heals you when you pick up any ammo. The heat gimmick is definitely awkward. I definitely recommend Unceasing as a perk if you have it. Being able to dash off some heat helps a lot.
|
# ? Sep 16, 2018 07:23 |
|
Nothing worse than losing a run because you forgot that pierce ruins explosives. RIP 4 attachment flak cannon.
|
# ? Sep 16, 2018 09:59 |
|
I'm trying to beat Invisible Inc's story mode on expert while using faust and brimstone, which seriously up the RNG but can also be exploited to farm cash (by lingering as long as possible in a level, since every turn there's a chance for an inverted demon install, potentially netting 200 bucks). I'm using archive Banks and Central. Has anyone beaten it on expert plus, where you can't even see the guards' sight cones? That seems hard as poo poo.
|
# ? Sep 16, 2018 12:41 |
|
Yup, I did Expert Plus. You have to be a lot smarter about peeking (in particular, when to do the peek -> open door -> repeek vs just open door -> peek vs no peek at all), and you have to get a lot better about item juggling to get things to people with the proper augments. (For example, having characters swap disruptors so the "brawler" character with armor piercing has one off cooldown every turn.) It's not dramatically different from Expert aside from those two skills being more stringently tested.
|
# ? Sep 16, 2018 14:57 |
|
Helion posted:Does anyone have any thoughts to share on Shadowcrawl? It looks interesting to me. It describes itself as "Occultpunk" so I refuse to play it until I see some proof that it's punk
|
# ? Sep 16, 2018 20:50 |
|
DisDisDis posted:It describes itself as "Occultpunk" so I refuse to play it until I see some proof that it's punk I think I saw it pissing on a parked police cruiser.
|
# ? Sep 16, 2018 22:00 |
|
Finally fired up Dungeonmans probably two years after I first purchased it. Played about an hour or so and it's fun, though I feel like I goofed by not picking a ranged character or taking a ranged skill immediately. Took on the first Scrobold boss and used a bunch of consumables, only to run away when it was clear that I wasn't strong enough to kill him Didn't there used to be a thread for that game, or is it old enough that no one cares anymore?
|
# ? Sep 17, 2018 05:47 |
|
C-Euro posted:Finally fired up Dungeonmans probably two years after I first purchased it. Played about an hour or so and it's fun, though I feel like I goofed by not picking a ranged character or taking a ranged skill immediately. Took on the first Scrobold boss and used a bunch of consumables, only to run away when it was clear that I wasn't strong enough to kill him im sure people still play it but it cant really support its own thread anymore having ranged capacity is nice but if you have movement abilities not necessarily vital. get another level and some more consumables, go kick that scrubolds rear end i believe in ya :v
|
# ? Sep 17, 2018 05:54 |
|
The Straimum Immortally guys made another game recently but I'm really not liking it. It wants to be a 2 stick game but the slow, narrow attacks that root you, bad enemy hitboxes, and 8 way aim that doesn't like my xbox controller at all are really killing it for me.
dis astranagant fucked around with this message at 09:01 on Sep 17, 2018 |
# ? Sep 17, 2018 08:58 |
|
dis astranagant posted:The Straimum Immortally guys made another game recently but I'm really not liking it. It wants to be a 2 stick game but the slow, narrow attacks that root you, bad enemy hitboxes, and 8 way aim that doesn't like my xbox controller at all are really killing it for me. i really like it but ive been playing it with kb+m and had to rebind the keys a lot to my liking. the weapons make a lot more sense with mouse aim.
|
# ? Sep 17, 2018 09:58 |
|
Tollymain posted:im sure people still play it but it cant really support its own thread anymore Thanks, most of my ranged woes are from dealing with ranged enemies who move a lot and just chip away at me as I run them down. Also I need to figure out where to buy more healing potions since I smoked them all trying and failing to clear that boss, that first town only had one for sale and I'm guessing that I can't buy potions at the academy until I beat that boss and get back whatever artifact is there.
|
# ? Sep 17, 2018 14:19 |
|
If you're playing the pick-your-own-skills class, you get a grab bag of basic gear and a bunch of skill points to spend however you please. If you're not planning to use shields, staves, or polearms, spend a point to gain bow proficiency and equip the starting bow, then put your other points wherever you want. It helps a lot. If you're using a shield, you basically gotta rely on your mobility skills and try to lure ranged enemies around corners whenever you can't safely charge them.
|
# ? Sep 17, 2018 15:36 |
|
C-Euro posted:Thanks, most of my ranged woes are from dealing with ranged enemies who move a lot and just chip away at me as I run them down. Also I need to figure out where to buy more healing potions since I smoked them all trying and failing to clear that boss, that first town only had one for sale and I'm guessing that I can't buy potions at the academy until I beat that boss and get back whatever artifact is there. The Academy will give you a few consumables when you bring in the items that help to expand the Academy, but it's never going to be a source of unlimited consumables. I think consumables restock in town stores over time and by bringing in crates, and of course you can find them in dungeons, but that's about it. You can however always go to town and ask the barkeep for hints to a level-appropriate nearby dungeon. That should help with any grinding you need to do. In my opinion, the most newbie-friendly build is a mage. Bolt of Foom is a reliable ranged attack (and indeed fuels your other spells), it has good nukes and area-control, the decoy is fantastic, and the player's natural inclination is to go Light Armor, which works really well for ranged classes (its primary skill gives you a big ol' pile of temporary HP). Minor hint: check behind the Wall of Text in the Academy for a free ring.
|
# ? Sep 17, 2018 16:05 |
|
god drat Synthetik is good. I can see myself putting in just as many hours into this as I did Gungeon.
|
# ? Sep 17, 2018 16:16 |
|
Pacra posted:god drat Synthetik is good. I can see myself putting in just as many hours into this as I did Gungeon. Have you played Nuclear Throne my dude?
|
# ? Sep 17, 2018 18:02 |
|
C-Euro posted:Thanks, most of my ranged woes are from dealing with ranged enemies who move a lot and just chip away at me as I run them down. Also I need to figure out where to buy more healing potions since I smoked them all trying and failing to clear that boss, that first town only had one for sale and I'm guessing that I can't buy potions at the academy until I beat that boss and get back whatever artifact is there. shop types tend to be p random, as you look through more towns youll find some stores selling nothing but
|
# ? Sep 17, 2018 18:48 |
|
im getting an itch for dungeonmans but i cant play it on my laptop and effort
|
# ? Sep 17, 2018 18:49 |
|
Fayez Butts posted:Have you played Nuclear Throne my dude? I feel like we need a 2D plot where one of the axes is playspeed and the other is build variety. Nuclear Throne is super-fast and has relatively simple builds, Isaac is moderately-paced and has ridiculously complex builds, Gungeon and Synthetik are long and while I haven't played Gungeon from what I've seen its build variety is pretty similar to Synthetik. I.e. they depend on what weapons/items you find and then on a smattering of mostly-not-high-impact passives. That said, I got a run the other day with a Divine-tier item that had a chance, when not on its cooldown, to spawn a gun drone whenever anything died. The cooldown was 5 seconds and the spawn chance was something ridiculous like 40%, so every level had this inflection point where I was suddenly running around with a posse of a half-dozen drones, attracting fire, being surprisingly effective at killing things, and often even resurrecting as new drones when they died. Plus, since my main weapon (Eraser DMR) had piercing, I didn't have to worry about them getting in the way! In fact, all the extra deaths were helpful because the Eraser gains 2 ammo per kill. I hardly ever had to reload it. I got stomped in very short order by the final boss since I couldn't bring any drones with me and the character's native abilities were subpar, but the run up to that point was a ton of fun.
|
# ? Sep 17, 2018 18:55 |
|
A tip for the final boss is that, unless they patched it recently, the boss itself has no collision so you can stand right inside of it and never get hit by the machine gun, which is definitely its most dangerous attack.
|
# ? Sep 17, 2018 19:02 |
|
|
# ? May 24, 2024 15:13 |
|
My best run in Synthetik was a co-op game where we collectively had 3 of the Gun Drone Spawner item. It's only possible if one is available in a shop, but you also find one randomly in the level before buying it. It's completely absurd, because every time the enemies kill 1 gun drone, 2 more spawn. It turns into some kind of RTS Necromancy build. Once you get past the final boss, you can barely heal anymore, so if you want to get anywhere in the loop, having endless distractions to avoid getting shot helps a lot.
|
# ? Sep 17, 2018 19:02 |