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Is the latest version still unplayable without careful management of body parts and corpses?
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# ? Sep 15, 2018 21:10 |
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# ? Jun 6, 2024 08:04 |
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Dwarves are hyper industrious as a rule so a single dwarf master craftsman being able to provide for hundreds in a short amount of time makes complete sense in the framework of fantasy the game is based on
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# ? Sep 15, 2018 23:02 |
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Even the way they learn to improve without any teaching makes sense in this way, although I agree that more student/teacher mechanics would be good, especially with the way relationships are expanding in the latest version
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# ? Sep 15, 2018 23:04 |
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While I would love the Fun potential of Full Dwarven Economics complete with proletariat revolutions against the bourgeoisie, it is...definitely one of those options you should be able to configure in the init.
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# ? Sep 16, 2018 02:58 |
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Dwarves are communist it's okay
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# ? Sep 16, 2018 07:44 |
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Class consciousness as a weighted parameter in worldgen
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# ? Sep 16, 2018 08:06 |
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Siljmonster posted:Dwarves are communist it's okay dwarves have a nobility, they basically don't trade with the outside world (seriously, you brought one unit of tin), and are basically bunkering down constantly dwarves are hoxhaist
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# ? Sep 16, 2018 09:57 |
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feelix posted:Is the latest version still unplayable without careful management of body parts and corpses? It's playable. You basically dfhack the stress every time you notice a dwarf acting funny. There is also a matter of channeling a bunch of vents over the butcher shop, trash compactor, and corpse/refuse stockpiles and separating them from the rest of the fort with walls and doors. You can also add a 1x1 bridge on top of each vent if worried about flying enemies pathing into the fort. A second approach is to do all slaughter and garbage disposal outside, a third is to counterattack the invaders while they're near the map edge and forbid everything as soon as the battle is over.
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# ? Sep 16, 2018 15:54 |
feelix posted:Is the latest version still unplayable without careful management of body parts and corpses? i picked it up after years of not playing and i'm having no trouble with corpse management? you just need to bury your dead or make memorial slabs. or is that not what you mean?
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# ? Sep 16, 2018 15:59 |
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Nosfereefer posted:dwarves have a nobility, they basically don't trade with the outside world (seriously, you brought one unit of tin), and are basically bunkering down constantly I am not as clever or learned a man as I might like, so I had to look that one up. If I've got this right...Hoxhaists oppose reinterpretation of socialist/communist doctrine, but they also defend the right of each nation to self-determine how it will follow them, except for the forms they don't like, and they hate the imperialist, militaristic, overbearing world power the USSR became, but love Stalin and Stalinism and believe the USSR inflicting its will on surrounding nations is a betrayal of those beliefs...somehow. And the formation of the ideology was entangled with a period of history where Albania had a falling-out with Mao and built a lot of bunkers. You know, I think you may be on to something here. Hoxhaism is DEFINITELY an esoteric enough political ideology for DF.
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# ? Sep 16, 2018 16:06 |
a7m2 posted:i picked it up after years of not playing and i'm having no trouble with corpse management? you just need to bury your dead or make memorial slabs. or is that not what you mean? Seeing corpses/corpse parts/deaths causes a negative thought, that never goes away, and every time a dwarf remembers the negative memory, they get another stacking negative thought, which iirc can itself also be remembered. So eventually every single dwarf who has interactions with death will go mad from infinitely stacking negative thoughts. Meanwhile the positive benefits of fantastic dining rooms and such don't have the same effect. So yeah, if you play as normal you have to dfhack everyone's stress away every so often.
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# ? Sep 16, 2018 17:20 |
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hailthefish posted:Seeing corpses/corpse parts/deaths causes a negative thought, that never goes away, and every time a dwarf remembers the negative memory, they get another stacking negative thought, which iirc can itself also be remembered. So eventually every single dwarf who has interactions with death will go mad from infinitely stacking negative thoughts. Or use methods of defense that leave limited amounts of dead bodies (lava, drawbridge smashers) on very controlled locations. Being able to lavaflush any battle remains is a viable solution but pretty much requires a volcano. The problem doesnt really manifest before the bigger sieges with dozens of invaders that leave literal heaps of corpses even if you win the battle without casualties of your own.
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# ? Sep 16, 2018 18:41 |
Wow that really sucks and is really dumb. How do you go about clearing those? I'm surprised nobody tried to make a hack that automatically clears them after some time.
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# ? Sep 16, 2018 18:49 |
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feelix posted:Moridin posts in this thread right? My fortresses are worker co-op collectives. Siljmonster posted:Dwarves are communist it's okay a7m2 posted:Wow that really sucks and is really dumb. How do you go about clearing those? I'm surprised nobody tried to make a hack that automatically clears them after some time. It's pretty easy with dfhack - just mass autodump delete them all. I dunno if this is still true but afaik smashing items with a bridge doesn't help that much because for some reason the item ID still sticks around when you do it that way. Lava is better but then there's fps hit from the liquid moving which defeats the point a bit. Moridin920 fucked around with this message at 20:51 on Sep 16, 2018 |
# ? Sep 16, 2018 20:30 |
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hailthefish posted:Seeing corpses/corpse parts/deaths causes a negative thought, that never goes away, and every time a dwarf remembers the negative memory, they get another stacking negative thought, which iirc can itself also be remembered. So eventually every single dwarf who has interactions with death will go mad from infinitely stacking negative thoughts. Works for ghosts, too. So two triggers can come from the same murder.
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# ? Sep 16, 2018 21:23 |
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Lmao if you dont have a core squad of ptsd soliders that deal with all the figthing and dying part while the rest of your dwarves slave away underground never seeing the light of day or the corpses of your enemies.
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# ? Sep 17, 2018 03:58 |
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Telsa Cola posted:Lmao if you dont have a core squad of ptsd soliders that deal with all the figthing and dying part while the rest of your dwarves slave away underground never seeing the light of day or the corpses of your enemies. The problem is new immigrants having to climb mt.cadaver to reach front gate and hence coming in already half-insane. And of course the 1400 Misc. Clothing and weapon items rotting away your FPS in the cadaver pile. Valtonen fucked around with this message at 04:50 on Sep 17, 2018 |
# ? Sep 17, 2018 04:03 |
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And the rare case where an accident happens and someone falls and loses all their teeth or something.
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# ? Sep 17, 2018 04:33 |
Moridin920 posted:My fortresses are worker co-op collectives. What about clearing the negative thoughts? I don't like just deleting the cadavers. Dwarfs should be dealing with them and having negative thoughts about them, just not permanently.
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# ? Sep 17, 2018 06:08 |
If theyr gonna have cyclical negative thoughts like this they should at least come to terms with the memory. Like yeah I saw an bodyless arm but that was a couple of months ago, im over it now, this purring maggots thing is what im directing my negative feelings towards now.
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# ? Sep 17, 2018 06:23 |
Maybe Toady could have a literal therapist profession that would turn bad thoughts/memories into something neutral. And you could have the psychopaths who have fond memories of seeing slaughtered kittens.
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# ? Sep 17, 2018 06:58 |
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*having bad thoughts about having to milk purring maggots *having good thoughts from eating amazing purring maggot cheese,
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# ? Sep 17, 2018 07:12 |
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Clocks posted:Maybe Toady could have a literal therapist profession that would turn bad thoughts/memories into something neutral. And you could have the psychopaths who have fond memories of seeing slaughtered kittens. Urist McSad strikes pillow with his left hand breaking apart the down. Urist McSad enjoyed a fine therapy session recently.
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# ? Sep 17, 2018 07:28 |
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09/16/2018 quote:Relationships are quite a bit more fluid now, and I managed to scrunch the data down so that the historical figure legends display shows all of their various dalliances, which was a concern for a bit, as there is a lot of activity. I also made every battle a historical figure participates in, even as a regular soldier, part of the figure's chronology now, which helps reconstruct narratives such as the one to follow.
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# ? Sep 17, 2018 09:17 |
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Both Toady and the bug brigade admitted that stress and morale are hard to test, since the conditions are never going to be the same two times in a row and results only show up after years of play. Even when you make a bunch of people report their findings the reports will often be biased. You can try (or at least attempt) to be as accurate as a police profiler, but your report is still going to be in between someone who cried wolf and someone who claims everything is Fine(tm) after 12 years of play. Since it's so reliant on testimonies rather than data it's deceptively easy to not see the forest from the trees.
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# ? Sep 17, 2018 09:21 |
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Dwarves get a negative thought from milking purring maggots? I've literally never even seen any of those things, much less milked them, so those must be some bougie-rear end dwarves to get upset about it.
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# ? Sep 17, 2018 09:37 |
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How Disgusting posted:Both Toady and the bug brigade admitted that stress and morale are hard to test, since the conditions are never going to be the same two times in a row and results only show up after years of play. That says to me it's time to make some tools like a map editor and scenario editor so you can force the conditions to be the same twice in a row.
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# ? Sep 17, 2018 09:42 |
packetmantis posted:Dwarves get a negative thought from milking purring maggots? I've literally never even seen any of those things, much less milked them, so those must be some bougie-rear end dwarves to get upset about it. Nah, they're just gross vermin with the "can give people the willies" flag
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# ? Sep 17, 2018 10:54 |
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Ratoslov posted:That says to me it's time to make some tools like a map editor and scenario editor so you can force the conditions to be the same twice in a row. You'd have to get 5-10 people playing the same save in parallel, and make them upload their saves after say 4 years and fill out a survey. Eg it's not something that's easy to organize on a volunteer basis. You'd still get inaccuracy cause people are people. It's like hunting for a ufo, ten people are going to see ten different things. Then, after they get a chance to socialize and exchange information, they're suddenly and retroactively going to see the same thing. And some will always willingly or unwillingly misinterpret things in order to get the desired result. How Disgusting fucked around with this message at 11:29 on Sep 17, 2018 |
# ? Sep 17, 2018 11:16 |
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Re on the teaching skill: id love to be able to appoint apprentices for craftdwarwes that learn watching a master work. That way thered be less material waste But a backup craftsdorf when the old master suddenly gets drunk, Angry, hits someone and gets instagibbed by A kick to the face from Justice Guard
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# ? Sep 17, 2018 12:39 |
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Say I wanted to learn this game now, what should I get? I assume the Lazy Newb Pack is still good, but are there any good tilesets or better UI mods I should install? Last time I tried to figure things out the game was still pretty awkward even with a tileset. Having ways to make the game more visual like ToME or Crawl would be very welcome.
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# ? Sep 17, 2018 15:04 |
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Toady One posted:Right after the breakup, Zicab became involved with Innah's childhood friend, Rabin the monster slayer, and after four years they got married. After the breakup. Suuuure.
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# ? Sep 17, 2018 15:51 |
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Elman posted:Say I wanted to learn this game now, what should I get? I assume the Lazy Newb Pack is still good, but are there any good tilesets or better UI mods I should install? There is a complete walkthrough here: https://df-walkthrough.readthedocs.io/en/latest/index.html It uses an old version of DF with a pre-installed tileset. Given how newer versions have buggy morale it's not a problem and might be a solution.
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# ? Sep 17, 2018 18:29 |
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a7m2 posted:What about clearing the negative thoughts? I don't like just deleting the cadavers. Dwarfs should be dealing with them and having negative thoughts about them, just not permanently. Honestly I have my dwarves clear a lot of corpses and haven't had an issue with the negative thought build up. Just drown it out with awesome dining halls, etc. I turn to dfhack when it is an FPS question. Would be nice to have an actual fix but I don't think my dwarves have been snapping and going nuts about it for quite a few builds now even when there is a pile of corpses next to the front gates they are constantly going by. I want to say they just eventually stop caring about anything. Moridin920 fucked around with this message at 06:20 on Sep 18, 2018 |
# ? Sep 18, 2018 06:13 |
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Getting back into this, and it sure never fails to have gotten even weirder <3feelix posted:Is the latest version still unplayable without careful management of body parts and corpses? Dwarf Fortress 2018: Is the latest version still unplayable without careful management of body parts and corpses?
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# ? Sep 18, 2018 12:34 |
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I just had a dwarf baroness consort petition to join my fortress. She is married and has over ten pages worth of relations, including a husband, but no children. The only relatives she has residing at my fortress are two of her cousins (out of 82). Goons, I think I've got a combination Disney Princess and Runaway Bride tom bob-ombadil fucked around with this message at 23:57 on Sep 23, 2018 |
# ? Sep 23, 2018 23:52 |
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posted:More link forming the last some days: rulers attending lectures and bonding over scholarly interests, people bonding over art at performances, people becoming friends at athletic competitions, or not necessarily friendly as rivalries are formed. Athletic competitions were limited to intra-civilization participation, which wasn't great for forming links, so I looked at the trade routes and diplomatic state. Now a competition which occurs in a city linked to another peaceful civilization by trade can accept competitors from that civilization. After that was implemented, we even had a dwarf and elf become friends, before the war started. Of course, they bonded over a foot race, which the elf won, which didn't seem entirely fair in retrospect.
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# ? Sep 24, 2018 00:27 |
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loving the juxtaposition of names here e: now this is intriguing. how can I look up why the elves got pissed off during worldgen? e2: No outpost liaison? How curious... LazyMaybe fucked around with this message at 02:07 on Sep 28, 2018 |
# ? Sep 28, 2018 00:50 |
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IronicDongz posted:e: This is all awesome. I envy your fortress completely cut off from the rest of civilization in a war against the Elves and sometimes the Goblins.
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# ? Sep 28, 2018 06:49 |
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# ? Jun 6, 2024 08:04 |
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It's playable if by corpse management you mean completely abandoning that part of the map and walling it off. You do run out of space at some point, but that takes a few decades at least.
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# ? Sep 28, 2018 08:57 |