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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
What's the suggestion for a space marine kill team? I'm thinking of going with a leader cc sargent, specialist heavy bolter and scout sniper, then some marines and a meltagun. It's for a weekly campaign. Am I being dumb not taking primaris?

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Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.

richyp posted:

Working on a kitbashed Ordo Xenos Inquisition Warband.



All of them besides the Inquisitor count as Acolytes, so they're actually really cheap and die easy but they provide an interesting modelling opportunity.

From left to right:

'The Nameless One' Carl'thulu to his pals) an enslaved Genestealer hybrid captured right before a planets immenent om-noming when the hybrids are at their most psychic. He's a tool used to boost the Inquisitors Psyker abilities but also get close and he will crush you with his mind (and claws). Totally normal for an Inquisitor to keep one chained up.

'Bill Tan' totally not an Eldar Ranger, just because he's a crack shot sniper and covers his face in a hood, why would an agent of the Imperium use aliens?

Strom Ard'Ed. Dumb as a sack of ceramite-bricks, has had extensive upgrades thanks to the gangs totally not evil admech guy, also a big fan of cutting poo poo up with his arm.

Inquisitor Gaiden 'Radical' Lubrecht of the Ordo Xenos. Innocent alien hating Inquisitor, would never enlist aliens to help him.

Alaris 'Overcharge' Albez. Former Plasma enthusiast guardsman, lost one to many limbs fighting alongside the Tau when it was tactically useful to the Imperium. His totally not controlled brain serves the Inquisitors need to understand the Tau.

H3R471C-Zeta (Script kiddie extraordinaire) Adeptus (totally not dark ) Mechanicus duder that has provided many of the tools used to limit the free will of those above. Has a big glow stick and plasma pistol.

Pictured to the left Inquisitorial posh Jaffa Cakes.

What model(s) is the inquisitor made from?

BuffaloChicken
May 18, 2008

Killer_Bees! posted:

Cross posting so all you potentially curious 40k bros can get a taste of 30k and how dead it is here in Australia!

###Message Incoming## ....##DATA DUMP ENGAGED##..##KILL-KILL-KILL#
Holy SMOKES this whole post.

Clean, open game space?

Beautiful, terrain-rich tables with vibrant colors and strong thematic elements?

Overtly hobby-themed and NOT an off-putting tournament environment?

Congrats, I'm moving back to Australia. Where on that blessed continent was this gaming paradise located?

Duct Tape
Sep 30, 2004

Huh?
Doing my cross-posting rounds with the two Kastelan Robots I just finished up. I used custom heads and pauldrons, as well as magnetized everything. My biggest goal was having them not look like Baymax from Big Hero 6, which I think I pulled off pretty well.




Killer_Bees!
Dec 25, 2005

I, for one, welcome
our new insect overlords.
Buglord

BuffaloChicken posted:

Holy SMOKES this whole post.

Clean, open game space?

Beautiful, terrain-rich tables with vibrant colors and strong thematic elements?

Overtly hobby-themed and NOT an off-putting tournament environment?

Congrats, I'm moving back to Australia. Where on that blessed continent was this gaming paradise located?

Brisbane, QLD my dude!

jng2058
Jul 17, 2010

We have the tools, we have the talent!





JBP posted:

What's the suggestion for a space marine kill team? I'm thinking of going with a leader cc sargent, specialist heavy bolter and scout sniper, then some marines and a meltagun. It's for a weekly campaign. Am I being dumb not taking primaris?

Primaris are hella good in Kill Team where D2+ weapons are hard to come by. Pretty much the only thing that Tac and Scouts are better at than Primaris is access to special and heavy weapons, so you should be leveraging that with two of each type of Gunner with a special or heavy every game. Note that just because a Gunner is the only one who can be a Heavy Specialist doesn't mean that you HAVE to be one. A Sniper Specialist with a Missile Launcher or Plasma Gun, particularly with a Comms Specialist standing right next to him, is as close to a guaranteed one-shot, one-kill as exists in Kill Team. Consider a Tactical Marine Sergeant with an Auspex as the Comms Specialist standing next to the Gunner with Missile Launcher to stack ALL the bonuses. That gives you a Krak Missile that hits on 2s, re-rolls 1s, and ignores obscurement. At S8 it wounds pretty much everyone on 2s, with the AP -2 meaning they've probably got no better than a 5+ save. The d6 damage translates into a bonus to your "did he die or get a Flesh Wound" roll. 48" range means that nothing is ever out of range for you. All that and you even have the Frag Missile in case someone tries to rush you with a tightly packed mob for some reason! Don't bother with Sniper Rifles if you can get a Missile Launcher. If you care, say it with Krak Missiles!

For other roles, while a Heavy Bolter carrying Heavy Specialist is the classic combo, and an effective one, don't sleep on a Demo Specialist with a Heavy Bolter. That S5 gun will wound almost everything on a 2+ if it's obscured, and your opponents will usually TRY to be obscured for you. A Demo Spec carrying a Flamer going down the Pyro path is nice too, albeit harder to use than his Heavy Bolter counterpart.

So my core would look something like this:

Scout Sergeant Leader - Bolt Pistol & Chainsword
Tactical Sergeant Comms - Bolter & Auspex
Tactical or Scout Gunner Sniper - Missile Launcher (or Tactical Gunner Sniper - Plasma Gun)*
Tactical or Scout Gunner Heavy or Demo - Heavy Bolter (or Tactical Gunner Demo - Flamer)
Tactical or Scout Gunner - Heavy Bolter (or Tactical Gunner Flamer)** x2
Tactical Marines w/ Bolters, Scouts w/ Bolt Pistol & Combat Knives, or Scouts w/ Shotguns to taste

Mind you as your Team advances in levels and your guys become more expensive you'll end up having to drop guys and roll with a smaller and smaller but more elite team.

* = If you're going with the league format where you get a 20 man roster and have to pick your guys from that roster, have all three options, a Scout Gunner Sniper w/ ML, a Tac Gunner Sniper w/ ML, and a Tac Gunner Sniper w/PG on your roster so you can mix and match at need. It would suck to have your only Missile Launcher be out of the game because he got taken Out of Action and you rolled the "Injured - Skip a Battle" result.

** = Heavy Bolters are good enough guns that you can afford the -1 to hit on the move even on non-specialist Gunners, while Flamers are handy in a game that throws even more to-hit penalties at you than basic 40k.

richyp
Dec 2, 2004

Grumpy old man

Shaman Ooglaboogla posted:

What model(s) is the inquisitor made from?

- Most of it is the Grey Knights dude"Grand Master Volus"
- Hooded Head is the Black Guard one from the Death Watch Veterans sprues (probably same as the DA ones)
- Staff is the Thunderhammer clipped off with a staff from AoS Evocators with Icon cut off and replaced with the =][= logo from the DW upgrade sprue.
- On his back is some bits from the Fantasy Flagellants sprues.

Basically this project is every sprue ever made. There's more nerdy poo poo about them here: https://www.goonhammer.com/subdomains/forums/tale-of-goony-gamers-inquisitor-gaiden-lubrechts-alien-hunters/

Living Image
Apr 24, 2010

HORSE'S ASS

Duct Tape posted:

Doing my cross-posting rounds with the two Kastelan Robots I just finished up. I used custom heads and pauldrons, as well as magnetized everything. My biggest goal was having them not look like Baymax from Big Hero 6, which I think I pulled off pretty well.






Hell yeah!

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Those are some awesome robots.

Felime
Jul 10, 2009

Schadenboner posted:

How can Sisters of Silence be made into a viable TAC unit? Like, probably not as a main force, but so they would at least be useful against more than just TSons or GKs?

I was thinking an Ld debuff to represent the existential "wrongness" of blanks? -2 Ld within 6", -1 within 12" and the penalties double (or just increase by 1) for psykers or psychic choirs?

Because as-is it seems like they're just just up-costed Battle Sisters with fewer options, no invuln, and no Immolators (although all-flamer is a look the SoBs should very much look at)?

If you can hide them, the sword sisters make a good backstop, and 5 of them will do mean things to a hive tyrant or daemon prince and be a deterrant to a wounded chaos primarch.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Duct Tape posted:

Doing my cross-posting rounds with the two Kastelan Robots I just finished up. I used custom heads and pauldrons, as well as magnetized everything. My biggest goal was having them not look like Baymax from Big Hero 6, which I think I pulled off pretty well.






That is gorgeous weathering. I wish i had an idea where to even start with that.

Schadenboner
Aug 15, 2011

by Shine

Felime posted:

If you can hide them, the sword sisters make a good backstop, and 5 of them will do mean things to a hive tyrant or daemon prince and be a deterrant to a wounded chaos primarch.

But their only method of advance is a rhino. If they had a teleportarium strat (maybe a "whole detachment" strat like the Rogue Trader got since currently SoSes can't generate CPs?) that could be really useful, also narrative-appropriate.

Also Kharon rules.

Grundma
Mar 26, 2007

DOG controls your destiny. Seek out three items of his favor and then seek his shrine.
Crossposting from the keep painting thread:

Grundma posted:

I finished painting everything in the kill team starter set (plus two genestealers from the old Battle for Maccragge set that ). . Pretty happy with myself since when I was younger and playing warhammer I was terrible about getting stuff painted and finished, hence the 10 year old unpainted genestealers I had in the closet.




Im pretty happy with how things came out. I really like the sector mechanicus bases and Im glad I picked them up. It was fun making objective markers out of the extra bits. The terrain was a lot of fun and I think Im gonna do more of that as my next step

I also have a couple kill team rule questions:
If a model fires overwatch in the movement phase can they fire normally in the shooting phase?
Can a model fire multiple overwatch shots in a single round? Eg the first charger is killed then a second charges

Emy
Apr 21, 2009

Grundma posted:

Crossposting from the keep painting thread:


I also have a couple kill team rule questions:
If a model fires overwatch in the movement phase can they fire normally in the shooting phase?
Can a model fire multiple overwatch shots in a single round? Eg the first charger is killed then a second charges

Yes, and yes.

Duct Tape
Sep 30, 2004

Huh?

twistedmentat posted:

That is gorgeous weathering. I wish i had an idea where to even start with that.

Thanks! I tried a bunch of different weathering approaches on some throwaway wooden disks until I found one I liked. Aside from the original base paint and the washes, everything was done with torn up bits of a foam brush.

I painted the base as normal (for the red areas, the base was Khorne Red). Then I stippled/streaked on the weathering paint (Rhinox Hide). I didn't water the paint down, because I found the thinner it was, it looked less like mud and the more like the model was just being painted brown. I did remove most of the weathering paint from the brush though, until it was only a little heavily than drybrush consistency. For each panel I worked on, I weathered one side heavier than the other, to give each panel a mudiness-gradient.

Then I washed each panel with Agrax Earthshade to even out the base paint and weathering paint. Followed up with stippling on the original base paint to pull the muddy look away from areas I wanted to appear cleaner. For the highlight (Evil Sunz Scarlet), I basically did the same approach as the weathering, but made the gradient is going in the opposite direction (I also applied far less highlight than weathering, but that's pretty obvious from the pictures).

Near the feet I went real heavy on the weathering paint, and as I worked up the model I used less and less to give the entire model a weathered gradient.

The weathering on the black parts was similar, but far simpler. Abaddon Black base with some Eshin Grey stipple/streaked on with foam. Edge highlight in a few places to make them pop. No washes or anything.

That's basically it!

beergod
Nov 1, 2004
NOBODY WANTS TO SEE PICTURES OF YOUR UGLY FUCKING KIDS YOU DIPSHIT
Are there no instructions on how to build the Rogue Trader terrain or am I missing something?

Felime
Jul 10, 2009

Schadenboner posted:

But their only method of advance is a rhino. If they had a teleportarium strat (maybe a "whole detachment" strat like the Rogue Trader got since currently SoSes can't generate CPs?) that could be really useful, also narrative-appropriate.

Also Kharon rules.

I play guard. The enemy showing up in my lines is my delivery mechanism usually, and all my soldiers are footslogging so Speed 7 can easily keep up.

Schadenboner
Aug 15, 2011

by Shine

Felime posted:

I play guard. The enemy showing up in my lines is my delivery mechanism usually, and all my soldiers are footslogging so Speed 7 can easily keep up.

Counter-charge would be a good use for them, yeah. 19 points still seems over-costed for a S4/T3 with no invuln? Compare with Crusaders who are 15: they're only S3, but have power shields (I think those are probably the most comparable guard unit at least).

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Duct Tape posted:

Thanks! I tried a bunch of different weathering approaches on some throwaway wooden disks until I found one I liked. Aside from the original base paint and the washes, everything was done with torn up bits of a foam brush.

I painted the base as normal (for the red areas, the base was Khorne Red). Then I stippled/streaked on the weathering paint (Rhinox Hide). I didn't water the paint down, because I found the thinner it was, it looked less like mud and the more like the model was just being painted brown. I did remove most of the weathering paint from the brush though, until it was only a little heavily than drybrush consistency. For each panel I worked on, I weathered one side heavier than the other, to give each panel a mudiness-gradient.

Then I washed each panel with Agrax Earthshade to even out the base paint and weathering paint. Followed up with stippling on the original base paint to pull the muddy look away from areas I wanted to appear cleaner. For the highlight (Evil Sunz Scarlet), I basically did the same approach as the weathering, but made the gradient is going in the opposite direction (I also applied far less highlight than weathering, but that's pretty obvious from the pictures).

Near the feet I went real heavy on the weathering paint, and as I worked up the model I used less and less to give the entire model a weathered gradient.

The weathering on the black parts was similar, but far simpler. Abaddon Black base with some Eshin Grey stipple/streaked on with foam. Edge highlight in a few places to make them pop. No washes or anything.

That's basically it!

That's actually pretty simple! And I'm used to using sponges to do the camo on my Russ's! Awsome, i'll have to keep that stuff in mind when i get around to painting my Death Guard stuff.

Dr Hemulen
Jan 25, 2003

Duct Tape posted:

Doing my cross-posting rounds with the two Kastelan Robots I just finished up. I used custom heads and pauldrons, as well as magnetized everything. My biggest goal was having them not look like Baymax from Big Hero 6, which I think I pulled off pretty well.






Amazing. I love the read and black shaded like that together.

Also, nice choice in custom parts, the head cowl thing is a nice throwback to the RT look.

xutech
Mar 4, 2011

EIIST

That new version of the head is 1000% better

Grundma
Mar 26, 2007

DOG controls your destiny. Seek out three items of his favor and then seek his shrine.

Emy posted:

Yes, and yes.

Thanks! Its pretty vague in the rules so we played it the other way. Would have helped me out a lot if I had asked earlier

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP
Where did the head come from, Duct Tape?

Cooked Auto
Aug 4, 2007

Lungboy posted:

Where did the head come from, Duct Tape?

From Shapeways apparently. Crossquoting from the painting thread:

Duct Tape posted:

Heads: https://www.shapeways.com/product/SYV65ZEAZ/martian-robot-castle-head-for-conversion?optionId=62730238
Pauldrons: https://www.shapeways.com/product/UJWQKXQAC/castle-type-pauldron-version-2-x4?optionId=63817532

They were a bit pricey, but I'd rather spend the extra $10 per model to build ones that I love, rather than fricken Baymax from Big Hero 6.

Warning though, the head is a couple millimeters narrower and shallower than the in-box one, meaning it just sort of floats around in the neck socket. I had to make a green stuff base inside the torso for the head to rest on. Once it was attached there, I then had to greenstuff the whole area where the head meets the neck to make them actually connect. I picked up a set of silicon clay brushes to smooth out the green stuff on the neck socket so it looks more-or-less seemless, but that was a decent amount of work.

The area between the braces in this picture is basically just green stuff, and it entirely encircles the head.


That site is shaping up to have some great alternative stuff on offer. I know one store that offers a whole range of male and female alternate heads. Granted the price tag is a bit on the premium side.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I just realized that between Forgeworld and the Kill Team boxed set I probably have enough AdMech to make a battalion. Someone tell me what I should do with them. Should they get toys? What do I do with these weird steampunk cosplaying guys?

Beer4TheBeerGod fucked around with this message at 16:29 on Sep 17, 2018

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

Beer4TheBeerGod posted:

I just realized that between Forgeworld and the Kill Team boxed set I probably have enough AdMech to make a battalion. Someone tell me what I should do with them. Should they get toys? What do I do with these weird steampunk cosplaying guys?

Onager Dunecrawlers are cool toys. So are the robbits.

They can make for a really solid firebase to supplement your Deathwatch if you go dual batallions and throw in 1 or 2 dunecrawlers for the admech, giving you some much needed long range anti-tank.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

bonds0097 posted:

Onager Dunecrawlers are cool toys. So are the robbits.

They can make for a really solid firebase to supplement your Deathwatch if you go dual batallions and throw in 1 or 2 dunecrawlers for the admech, giving you some much needed long range anti-tank.


I don't feel like the anti-air build for Dunecrawlers gets enough love. What feels like have the models in the game have fly right now and an AA Dunecrawler is drat near a hard counter to a lot of them. That thing puts out a stupid number of shots at potentially +3 to hit against flying targets(Broad Spectrum data tether + Protector Doctrina Imperative+ targeting something with fly).

Edit:That's 1 S7 ap-3 D6 damage shot, 5 S6 ap-2 2 damage shots, and 4 S6 ap-1 1 damage shots that hit anything that has less that -3 to hit on a 2.

Pendent fucked around with this message at 17:11 on Sep 17, 2018

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.
If anyone is interested, I've put together the Kill Team missions for the Renegade Open in Minneapolis in November.

If goons want to give them a try and offer some feedback, that would be great.

https://drive.google.com/file/d/1lDPyJMlWl0vV8Ora4ym-oUSoA3Pg7Rg5/view

the moose
Nov 7, 2009

Type: Electric Swing

Pendent posted:

I don't feel like the anti-air build for Dunecrawlers gets enough love. What feels like have the models in the game have fly right now and an AA Dunecrawler is drat near a hard counter to a lot of them. That thing puts out a stupid number of shots at potentially +3 to hit against flying targets(Broad Spectrum data tether + Protector Doctrina Imperative+ targeting something with fly).

Edit:That's 1 S7 ap-3 D6 damage shot, 5 S6 ap-2 2 damage shots, and 4 S6 ap-1 1 damage shots that hit anything that has less that -3 to hit on a 2.

I've had more success with just spending 1 cp for the +2 to hit with a neutron blaster against flyers. Hitting on a 2+ anyway and Damaging almost everything on a 3 or 2 and doing d6 damage with a -4ap. The extra ap and strength really kills things dead!

The few times I used the AA I've been unimpressed. Neutron blaster always does work.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

the moose posted:

I've had more success with just spending 1 cp for the +2 to hit with a neutron blaster against flyers. Hitting on a 2+ anyway and Damaging almost everything on a 3 or 2 and doing d6 damage with a -4ap. The extra ap and strength really kills things dead!

The few times I used the AA I've been unimpressed. Neutron blaster always does work.

The AA gun also works against jetbikes, stuff like venoms and wave serpents, and potentially jump infantry as well as more traditional fliers like Hemlocks. Having lots of AP is much less valuable right now that it used to be with the proliferation of invuln saves. You are in most cases going to be better off taking somthing with a higher number of low AP shots.

You're might be better off taking the neutron gun against something like a knight (I don't feel like doing the math) but I really think the AA loadout is better for generalist stuff due to quantity of shots. Remember it can also hit ground targets on 2's with a 1 CP strat, assuming an enhanced data tether.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
How should I kit out the Rangers? Anything?

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Beer4TheBeerGod posted:

How should I kit out the Rangers? Anything?

Arc rifles if they're forward, arquebus if they're back field.

Plasma callivers sit better on vanguard since they're the same weapon type and range as the rest of the squad.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Artum posted:

Arc rifles if they're forward, arquebus if they're back field.

Plasma callivers sit better on vanguard since they're the same weapon type and range as the rest of the squad.

If you had two sprues of the Ranger/Vangaurd set how would you kit them out to make a battalion?

long-ass nips Diane
Dec 13, 2010

Breathe.

Beer4TheBeerGod posted:

If you had two sprues of the Ranger/Vangaurd set how would you kit them out to make a battalion?

Two plasma calivers in a 10-man squad of vanguard, 2-5man ranger squads with arquebuses IMO

With just two sprues you don’t have the weapon bits to really spam anything.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

long-rear end nips Diane posted:

Two plasma calivers in a 10-man squad of vanguard, 2-5man ranger squads with arquebuses IMO

With just two sprues you don’t have the weapon bits to really spam anything.

Should I buy a third?

long-ass nips Diane
Dec 13, 2010

Breathe.

Beer4TheBeerGod posted:

Should I buy a third?

I can't in good conscience advocate that you buy another box of models for a plasma caliver and an arquebus, especially since if you want to actually use those next 10 dudes the problem will continue because you still won't have enough guns to really kit out that extra squad. Maybe look into blue stuff casting?

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Beer4TheBeerGod posted:

If you had two sprues of the Ranger/Vangaurd set how would you kit them out to make a battalion?

Beer4TheBeerGod posted:

Should I buy a third?

Buy a third and do 10 vanguard 20 rangers with 3 arcs and 3 arqs on the rangers and 3 plasma on the vanguard.

E: scratch that. Aquire a third since at some point you will gain a third squad of skitarii, whether you want them or not.
in the mean time leave them as 9 of each and build 2 arquebus rangers to swap in.

Artum fucked around with this message at 20:54 on Sep 17, 2018

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

long-rear end nips Diane posted:

I can't in good conscience advocate that you buy another box of models for a plasma caliver and an arquebus, especially since if you want to actually use those next 10 dudes the problem will continue because you still won't have enough guns to really kit out that extra squad. Maybe look into blue stuff casting?

Artum posted:

Buy a third and do 10 vanguard 20 rangers with 3 arcs and 3 arqs on the rangers and 3 plasma on the vanguard.

E: scratch that. Aquire a third since at some point you will gain a third squad of skitarii, whether you want them or not.
in the mean time leave them as 9 of each and build 2 arquebus rangers to swap in.

I was thinking 10 Vanguard with 3 Plasma Calivers, 10 Rangers with Transuranic Aequebui, and 10 Rangers with Arc Rifles. I might do 3 squads of 5 with 2 special weapons each just to try it out to start.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
I used mine to pad out two Battalions. A single special weapon in six MSUs (I did 3x Arquibii and 3x Arcs) is handy to force an opponent to use more firepower to knock out all your options. I’ve had good success with it. With all the other firepower of AM I’ve never felt the need to shell out the points for plasma.

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Dr Hemulen
Jan 25, 2003

Didn't someone here make something nice handouts for Kill Team? I finally started playing, so of course I can't find them.

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