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SlothfulCobra
Mar 27, 2011

It's understandable, but it's also a total break from both CK and EU.

I feel like what a lot of people in this thread have been angling for is a city-state politics simulator rather than Paradox's normal international politics focused map games, and in a city-state game, the map would be just a vague footnote and vast bulk of the wars offscreen, but they'd be better-able to find something to do during the periods when international politics were a nonentity.

But then it would be even more of a break from everything Paradox has ever done.

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Arrhythmia
Jul 22, 2011

Kaza42 posted:

This is still so weird to me. The game is Imperator: Rome, and yet it only covers what? 60ish years of the Roman Empire?

When do you think the Samnite wars happened?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Paradox sent out a little survey today with all the questions clearly relating to preferences regarding a historical city builder. I'm slightly excited.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Baronjutter posted:

Paradox sent out a little survey today with all the questions clearly relating to preferences regarding a historical city builder. I'm slightly excited.

Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers.

Arrhythmia
Jul 22, 2011
Bronze age city state simulator when

Prav
Oct 29, 2011

Arrhythmia posted:

Bronze age city state simulator when

they did make Zeus

Punished Chuck
Dec 27, 2010

Ghost of Mussolini posted:

i hope they just stop wasting time on this imperator business and get to work on the real game we deserve

Sengoku 2...

Mantis42
Jul 26, 2010

Fintilgin posted:

Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers.

Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed.

"Argh, there's a warehouse full of [x resource], just take it to the market already and do your round! Oh great, now all my houses turned into huts and my entire economy collapsed. Why wouldn't you go to the warehouse?"

Gaius Marius
Oct 9, 2012

Once you understand how far they'll go. And how to set up housing blocks properly they aren't too difficult. The military side is the part that really drags them down.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Mantis42 posted:

Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed.

"Argh, there's a warehouse full of [x resource], just take it to the market already and do your round! Oh great, now all my houses turned into huts and my entire economy collapsed. Why wouldn't you go to the warehouse?"

For me it was more how, as the series went on, the games devolved into making pre-designed cookie cutter housing blocks and ended up feeling more like puzzle games.

Mantis42
Jul 26, 2010

I just want Cities: Skyline but for ancient times, basically.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Emperor: Rise of the Middle Kingdom was my favourite of the Impressions citybuilders - not only had the ancient Chinese figured out how signs worked (something the Egyptians and Romans before them hadn't) so people wouldn't just take a stroll across all of creation instead of doing their drat jobs, but there was more variety in the missions and objectives. Also the game looked much nicer, something that apparently was important to me in 2002.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Fintilgin posted:

For me it was more how, as the series went on, the games devolved into making pre-designed cookie cutter housing blocks and ended up feeling more like puzzle games.

yeah, I want mechanics that naturally result in realistic cities for the era, not weird nonsense mazes to work around stupid puzzles.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

Arrhythmia posted:

Bronze age city state simulator when

early bronze age city states like ur

Poil
Mar 17, 2007

Fintilgin posted:

Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers.
Children of The Nile? Granted the agents aren't very smart, but on the plus side that means the game doesn't lag like crazy trying to path everyone.


Psychotic Weasel posted:

Emperor: Rise of the Middle Kingdom was my favourite of the Impressions citybuilders - not only had the ancient Chinese figured out how signs worked (something the Egyptians and Romans before them hadn't) so people wouldn't just take a stroll across all of creation instead of doing their drat jobs, but there was more variety in the missions and objectives. Also the game looked much nicer, something that apparently was important to me in 2002.
Freaking roadblocks which stops walkers and residential walls with gates you can toggle to control the type of walkers allowed to pass. Pure joy. Especially the walls which make cities pretty and blocks off the view of the warehouses and such so you can have them fairly close without people refusing to improve their home over it.

Arrhythmia
Jul 22, 2011

Nosfereefer posted:

early bronze age city states like ur

This guy gets it

Gort
Aug 18, 2003

Good day what ho cup of tea

Nosfereefer posted:

early bronze age city states like ur

Is there enough in the historical record to be able to simulate how Ur was run?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Poil posted:

Children of The Nile? Granted the agents aren't very smart, but on the plus side that means the game doesn't lag like crazy trying to path everyone.

I have issues with CotN because the fog is so close and I can't get pretty views of my city.

I am sad and petty. :smith:

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
The survey offered cyberpunk as one of the possible city sim settings and now I can't stop thinking about it.

"Consolidated Megacorp has declared sovereignty over the commercial district. Do you want to hire deniable assets to bomb their HQ?"

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Gort posted:

Is there enough in the historical record to be able to simulate how Ur was run?
City builders don't even simulate how modern cities are run...

(I'd assume you could cobble something together from various sources/cities - presumably the basic mechanisms of running an ancient city would remain somewhat constant for thousands of years?)

Agean90
Jun 28, 2008


Don't make it consistent, have it unlock new buildings and styles of architecture as time goes on to show your civilization advancing them strip it all away and watch your city collapse back into a small village nestled in the ruins of something more glorious, bronze age collapse style

Mantis42
Jul 26, 2010

I want to pretend I'm Vespasian and design a city where the economy is entirely urine based.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

I'm happy they are considering developing a new city builder because I love the genre and there's not enough good entries in the modern era. There's some developers and journalists who have written about this style of play, one calls it a "gardening game" and another talks about games tapping into a tend-and-befriend instinct rather than a fight-or-flight instinct. So many games default to this well-trodden feedback loop of overcoming danger to be enjoyable, rather than tapping into the satisfaction of tending a garden and watching it grow, and solving the puzzles presented by game mechanics in a way that allows for creative expression. Just give me a nice relaxing gamespace with enough mod support that after I've had my fun with the mechanics I can just turn them all off, download a lot of pretty mod buildings, and use it as a program for making little model cities like in Cities Skylines. Make me the mayor of Stardew Valley.

Agean90
Jun 28, 2008


star dew valley except there are scythians outside the valley

They're pretty chill but there was a drought last year and now they're all starving and can't help but notice your food stores poo poo poo poo poo poo

Arrhythmia
Jul 22, 2011

Agean90 posted:

star dew valley except there are scythians outside the valley

They're pretty chill but there was a drought last year and now they're all starving and can't help but notice your food stores poo poo poo poo poo poo

Oh, you mean King of Dragon Pass

Agean90
Jun 28, 2008


In all seriousness though I kinda want a hands off city builder. Like I'm okay putting down roads to keep things organized, telling people where to put their houses and making sure the government buildings/temples are in good spots but I want the citizens just kind handle everything else themselves while you handle big stuff

No I don't care where the trinket maker is, I'm trying to get a new trade route going so we can actually paint the loving temple more than one color, except we got brought into Assyrian territory after the previous king got sacrificed so now I have to redo all the trade deals. Tell him to just squeeze it near the docks some wher- the fucks a mede and why are they suddenly attacking poo poo on our roads ffffffffff

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I like to think of those things as like ant farms and yeah there needs to be more of them. Even some games that are fairly ant-farm-y still tend to throw in some sort of arbitrary disaster that requires player intervention to respond to it.

ExtraNoise
Apr 11, 2007

Agean90 posted:

In all seriousness though I kinda want a hands off city builder. Like I'm okay putting down roads to keep things organized, telling people where to put their houses and making sure the government buildings/temples are in good spots but I want the citizens just kind handle everything else themselves while you handle big stuff

No I don't care where the trinket maker is, I'm trying to get a new trade route going so we can actually paint the loving temple more than one color, except we got brought into Assyrian territory after the previous king got sacrificed so now I have to redo all the trade deals. Tell him to just squeeze it near the docks some wher- the fucks a mede and why are they suddenly attacking poo poo on our roads ffffffffff


The Cheshire Cat posted:

I like to think of those things as like ant farms and yeah there needs to be more of them. Even some games that are fairly ant-farm-y still tend to throw in some sort of arbitrary disaster that requires player intervention to respond to it.

thirding this line of thinking because holy poo poo that would be so much fun.

I want my cities to reflect my bad policy decisions, not my bad city-building decisions.

GrossMurpel
Apr 8, 2011
Settlers 2 is the best citybuilding game.

wargames
Mar 16, 2008

official yospos cat censor

Arrhythmia posted:

Oh, you mean King of Dragon Pass

I would love a modern take on King of Dragon Pass.

fspades
Jun 3, 2013

by R. Guyovich

wargames posted:

I would love a modern take on King of Dragon Pass.

It had a sequel recently, though I'm not sure about your definition of modern.

RagnarokZ
May 14, 2004

Emperor of the Internet

Agean90 posted:

Don't make it consistent, have it unlock new buildings and styles of architecture as time goes on to show your civilization advancing them strip it all away and watch your city collapse back into a small village nestled in the ruins of something more glorious, bronze age collapse style

So the literal story of the city of Rome?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Fintilgin posted:

I have issues with CotN because the fog is so close and I can't get pretty views of my city.

I am sad and petty. :smith:

It looks like someone is doing a remake:
https://www.youtube.com/watch?v=1xdwRztI_fQ

Jazerus
May 24, 2011


city builders have been in a persistent slump since simcity 4 and i don't really get it

all of the recent ones like skylines are basically lego games - you build a pretty city, and the game kinda goes with what you want to do and doesn't put up a whole lot of resistance. you're not really building a city as a living organism, but as an art project. contrast this to simcity 1/2000/3000/4, where it was often a constant struggle to even stay solvent, and you had to make compromises like building nasty industrial zones because, well, how are you gonna pay off that loan, build out your services, etc. without revenue? that's what a city builder really needs to be, while i think the recent ones are oriented toward the simcity players who cheated themselves a million dollars and went nuts with the aesthetic design of the city instead of biting into the mechanics and letting the city's development flow naturally from those mechanics

Ofaloaf
Feb 15, 2013

If we're talking about our dream city builder game, I want one that spans centuries, where my Old Town district is actually the old town that has been built out from over the ages, and eventually I turn into Baron Haussmann and tear it down for the sake of progress.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Jazerus posted:

city builders have been in a persistent slump since simcity 4 and i don't really get it

all of the recent ones like skylines are basically lego games - you build a pretty city, and the game kinda goes with what you want to do and doesn't put up a whole lot of resistance. you're not really building a city as a living organism, but as an art project. contrast this to simcity 1/2000/3000/4, where it was often a constant struggle to even stay solvent, and you had to make compromises like building nasty industrial zones because, well, how are you gonna pay off that loan, build out your services, etc. without revenue? that's what a city builder really needs to be, while i think the recent ones are oriented toward the simcity players who cheated themselves a million dollars and went nuts with the aesthetic design of the city instead of biting into the mechanics and letting the city's development flow naturally from those mechanics
This baffles me too. I was really young for Sim City 2000 but I loved the challenge and I dont understand how there hasnt been something that modernizes it.

Ivan Shitskin
Nov 29, 2002

Jazerus posted:

city builders have been in a persistent slump since simcity 4 and i don't really get it

all of the recent ones like skylines are basically lego games - you build a pretty city, and the game kinda goes with what you want to do and doesn't put up a whole lot of resistance. you're not really building a city as a living organism, but as an art project. contrast this to simcity 1/2000/3000/4, where it was often a constant struggle to even stay solvent, and you had to make compromises like building nasty industrial zones because, well, how are you gonna pay off that loan, build out your services, etc. without revenue? that's what a city builder really needs to be, while i think the recent ones are oriented toward the simcity players who cheated themselves a million dollars and went nuts with the aesthetic design of the city instead of biting into the mechanics and letting the city's development flow naturally from those mechanics

Survival games have gotten super big in recent years, so it seems like a lot of city builders have morphed into the survival genre since then. Anyone remember Banished? The game where you start out with a small group of settlers stranded in the wilderness, and building a village and then a city is a necessity to keep them from starving or freezing to death. And then more recently you have Life is Feudal: Forest Village, which is almost an exact clone of Banished, but with a few additional features. These games can be really difficult though, at least for me, so they are definitely not just lego games. You have to expand in just the right way to avoid a big population die-off.

I've seen some other recent city-builder games that looked similar but I can't remember their names and I didn't look at them very closely. Like I think there was one that was a post-apocalyptic kind of city-builder game, and another where you build a space colony on another world. They all have the same kind of theme though, which is survival in a harsh environment. I remember seeing a neolithic-era city/village builder game in development as well, and I tried googling "neolithic city builder game" and it seems that there are more than one of these in development lol

https://www.youtube.com/watch?v=OU4ZcK846dw
https://www.youtube.com/watch?v=VoqhJdTnQWk

Mantis42
Jul 26, 2010

I'm just gonna mod Emperor: Middle Kingdom to be really easy and just play it poorly. I'll just pretend that I'm one of those late dynasty emperors who ran everything into the ground.

Farecoal
Oct 15, 2011

There he go
I've heard Frostpunk is excellent but that it also turns into more of a survival/puzzle game than a city builder

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Godlovesus
Oct 16, 2015

Ask me about continually throwing myself at the enemy and losing every single time in EU4 Multiplayer.

Mantis42 posted:

I'm just gonna mod Emperor: Middle Kingdom to be really easy and just play it poorly. I'll just pretend that I'm one of those late dynasty emperors who ran everything into the ground.

That was a freaking good game. (except for combat, which was rubbish, but honestly in a city builder who cares?)

I wish they'd make a worldwide variant version of Emperor Middle Kingdom with a campaign. One mission I'm building up Rome, next mission is rebuilding Luoyang in China, after that is settling the new world.

It would really give multi architectures and maybe different playstyles/introduce unique elements ala Endless Space II style.

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