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It's understandable, but it's also a total break from both CK and EU. I feel like what a lot of people in this thread have been angling for is a city-state politics simulator rather than Paradox's normal international politics focused map games, and in a city-state game, the map would be just a vague footnote and vast bulk of the wars offscreen, but they'd be better-able to find something to do during the periods when international politics were a nonentity. But then it would be even more of a break from everything Paradox has ever done.
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# ? Sep 18, 2018 00:30 |
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# ? May 20, 2024 17:54 |
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Kaza42 posted:This is still so weird to me. The game is Imperator: Rome, and yet it only covers what? 60ish years of the Roman Empire? When do you think the Samnite wars happened?
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# ? Sep 18, 2018 01:02 |
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Paradox sent out a little survey today with all the questions clearly relating to preferences regarding a historical city builder. I'm slightly excited.
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# ? Sep 18, 2018 01:12 |
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Baronjutter posted:Paradox sent out a little survey today with all the questions clearly relating to preferences regarding a historical city builder. I'm slightly excited. Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers.
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# ? Sep 18, 2018 01:33 |
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Bronze age city state simulator when
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# ? Sep 18, 2018 01:35 |
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Arrhythmia posted:Bronze age city state simulator when they did make Zeus
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# ? Sep 18, 2018 01:46 |
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Ghost of Mussolini posted:i hope they just stop wasting time on this imperator business and get to work on the real game we deserve Sengoku 2...
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# ? Sep 18, 2018 02:02 |
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Fintilgin posted:Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers. Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed. "Argh, there's a warehouse full of [x resource], just take it to the market already and do your round! Oh great, now all my houses turned into huts and my entire economy collapsed. Why wouldn't you go to the warehouse?"
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# ? Sep 18, 2018 02:05 |
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Once you understand how far they'll go. And how to set up housing blocks properly they aren't too difficult. The military side is the part that really drags them down.
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# ? Sep 18, 2018 02:26 |
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Mantis42 posted:Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed. For me it was more how, as the series went on, the games devolved into making pre-designed cookie cutter housing blocks and ended up feeling more like puzzle games.
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# ? Sep 18, 2018 02:26 |
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I just want Cities: Skyline but for ancient times, basically.
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# ? Sep 18, 2018 02:27 |
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Emperor: Rise of the Middle Kingdom was my favourite of the Impressions citybuilders - not only had the ancient Chinese figured out how signs worked (something the Egyptians and Romans before them hadn't) so people wouldn't just take a stroll across all of creation instead of doing their drat jobs, but there was more variety in the missions and objectives. Also the game looked much nicer, something that apparently was important to me in 2002.
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# ? Sep 18, 2018 02:30 |
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Fintilgin posted:For me it was more how, as the series went on, the games devolved into making pre-designed cookie cutter housing blocks and ended up feeling more like puzzle games. yeah, I want mechanics that naturally result in realistic cities for the era, not weird nonsense mazes to work around stupid puzzles.
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# ? Sep 18, 2018 02:52 |
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Arrhythmia posted:Bronze age city state simulator when early bronze age city states like ur
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# ? Sep 18, 2018 10:01 |
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Fintilgin posted:Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers. Psychotic Weasel posted:Emperor: Rise of the Middle Kingdom was my favourite of the Impressions citybuilders - not only had the ancient Chinese figured out how signs worked (something the Egyptians and Romans before them hadn't) so people wouldn't just take a stroll across all of creation instead of doing their drat jobs, but there was more variety in the missions and objectives. Also the game looked much nicer, something that apparently was important to me in 2002.
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# ? Sep 18, 2018 12:31 |
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Nosfereefer posted:early bronze age city states like ur This guy gets it
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# ? Sep 18, 2018 12:38 |
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Nosfereefer posted:early bronze age city states like ur Is there enough in the historical record to be able to simulate how Ur was run?
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# ? Sep 18, 2018 14:02 |
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Poil posted:Children of The Nile? Granted the agents aren't very smart, but on the plus side that means the game doesn't lag like crazy trying to path everyone. I have issues with CotN because the fog is so close and I can't get pretty views of my city. I am sad and petty.
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# ? Sep 18, 2018 15:24 |
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The survey offered cyberpunk as one of the possible city sim settings and now I can't stop thinking about it. "Consolidated Megacorp has declared sovereignty over the commercial district. Do you want to hire deniable assets to bomb their HQ?"
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# ? Sep 18, 2018 15:48 |
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Gort posted:Is there enough in the historical record to be able to simulate how Ur was run? (I'd assume you could cobble something together from various sources/cities - presumably the basic mechanisms of running an ancient city would remain somewhat constant for thousands of years?)
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# ? Sep 18, 2018 16:29 |
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Don't make it consistent, have it unlock new buildings and styles of architecture as time goes on to show your civilization advancing them strip it all away and watch your city collapse back into a small village nestled in the ruins of something more glorious, bronze age collapse style
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# ? Sep 18, 2018 16:36 |
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I want to pretend I'm Vespasian and design a city where the economy is entirely urine based.
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# ? Sep 18, 2018 16:42 |
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I'm happy they are considering developing a new city builder because I love the genre and there's not enough good entries in the modern era. There's some developers and journalists who have written about this style of play, one calls it a "gardening game" and another talks about games tapping into a tend-and-befriend instinct rather than a fight-or-flight instinct. So many games default to this well-trodden feedback loop of overcoming danger to be enjoyable, rather than tapping into the satisfaction of tending a garden and watching it grow, and solving the puzzles presented by game mechanics in a way that allows for creative expression. Just give me a nice relaxing gamespace with enough mod support that after I've had my fun with the mechanics I can just turn them all off, download a lot of pretty mod buildings, and use it as a program for making little model cities like in Cities Skylines. Make me the mayor of Stardew Valley.
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# ? Sep 18, 2018 17:03 |
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star dew valley except there are scythians outside the valley They're pretty chill but there was a drought last year and now they're all starving and can't help but notice your food stores poo poo poo poo poo poo
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# ? Sep 18, 2018 17:16 |
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Agean90 posted:star dew valley except there are scythians outside the valley Oh, you mean King of Dragon Pass
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# ? Sep 18, 2018 17:17 |
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In all seriousness though I kinda want a hands off city builder. Like I'm okay putting down roads to keep things organized, telling people where to put their houses and making sure the government buildings/temples are in good spots but I want the citizens just kind handle everything else themselves while you handle big stuff No I don't care where the trinket maker is, I'm trying to get a new trade route going so we can actually paint the loving temple more than one color, except we got brought into Assyrian territory after the previous king got sacrificed so now I have to redo all the trade deals. Tell him to just squeeze it near the docks some wher- the fucks a mede and why are they suddenly attacking poo poo on our roads ffffffffff
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# ? Sep 18, 2018 17:24 |
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I like to think of those things as like ant farms and yeah there needs to be more of them. Even some games that are fairly ant-farm-y still tend to throw in some sort of arbitrary disaster that requires player intervention to respond to it.
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# ? Sep 18, 2018 17:33 |
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Agean90 posted:In all seriousness though I kinda want a hands off city builder. Like I'm okay putting down roads to keep things organized, telling people where to put their houses and making sure the government buildings/temples are in good spots but I want the citizens just kind handle everything else themselves while you handle big stuff The Cheshire Cat posted:I like to think of those things as like ant farms and yeah there needs to be more of them. Even some games that are fairly ant-farm-y still tend to throw in some sort of arbitrary disaster that requires player intervention to respond to it. thirding this line of thinking because holy poo poo that would be so much fun. I want my cities to reflect my bad policy decisions, not my bad city-building decisions.
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# ? Sep 18, 2018 19:36 |
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Settlers 2 is the best citybuilding game.
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# ? Sep 18, 2018 20:24 |
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Arrhythmia posted:Oh, you mean King of Dragon Pass I would love a modern take on King of Dragon Pass.
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# ? Sep 18, 2018 20:41 |
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wargames posted:I would love a modern take on King of Dragon Pass. It had a sequel recently, though I'm not sure about your definition of modern.
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# ? Sep 18, 2018 20:46 |
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Agean90 posted:Don't make it consistent, have it unlock new buildings and styles of architecture as time goes on to show your civilization advancing them strip it all away and watch your city collapse back into a small village nestled in the ruins of something more glorious, bronze age collapse style So the literal story of the city of Rome?
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# ? Sep 18, 2018 21:54 |
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Fintilgin posted:I have issues with CotN because the fog is so close and I can't get pretty views of my city. It looks like someone is doing a remake: https://www.youtube.com/watch?v=1xdwRztI_fQ
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# ? Sep 18, 2018 22:29 |
city builders have been in a persistent slump since simcity 4 and i don't really get it all of the recent ones like skylines are basically lego games - you build a pretty city, and the game kinda goes with what you want to do and doesn't put up a whole lot of resistance. you're not really building a city as a living organism, but as an art project. contrast this to simcity 1/2000/3000/4, where it was often a constant struggle to even stay solvent, and you had to make compromises like building nasty industrial zones because, well, how are you gonna pay off that loan, build out your services, etc. without revenue? that's what a city builder really needs to be, while i think the recent ones are oriented toward the simcity players who cheated themselves a million dollars and went nuts with the aesthetic design of the city instead of biting into the mechanics and letting the city's development flow naturally from those mechanics
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# ? Sep 18, 2018 22:39 |
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If we're talking about our dream city builder game, I want one that spans centuries, where my Old Town district is actually the old town that has been built out from over the ages, and eventually I turn into Baron Haussmann and tear it down for the sake of progress.
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# ? Sep 18, 2018 22:46 |
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Jazerus posted:city builders have been in a persistent slump since simcity 4 and i don't really get it
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# ? Sep 18, 2018 23:03 |
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Jazerus posted:city builders have been in a persistent slump since simcity 4 and i don't really get it Survival games have gotten super big in recent years, so it seems like a lot of city builders have morphed into the survival genre since then. Anyone remember Banished? The game where you start out with a small group of settlers stranded in the wilderness, and building a village and then a city is a necessity to keep them from starving or freezing to death. And then more recently you have Life is Feudal: Forest Village, which is almost an exact clone of Banished, but with a few additional features. These games can be really difficult though, at least for me, so they are definitely not just lego games. You have to expand in just the right way to avoid a big population die-off. I've seen some other recent city-builder games that looked similar but I can't remember their names and I didn't look at them very closely. Like I think there was one that was a post-apocalyptic kind of city-builder game, and another where you build a space colony on another world. They all have the same kind of theme though, which is survival in a harsh environment. I remember seeing a neolithic-era city/village builder game in development as well, and I tried googling "neolithic city builder game" and it seems that there are more than one of these in development lol https://www.youtube.com/watch?v=OU4ZcK846dw https://www.youtube.com/watch?v=VoqhJdTnQWk
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# ? Sep 19, 2018 03:54 |
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I'm just gonna mod Emperor: Middle Kingdom to be really easy and just play it poorly. I'll just pretend that I'm one of those late dynasty emperors who ran everything into the ground.
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# ? Sep 19, 2018 03:59 |
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I've heard Frostpunk is excellent but that it also turns into more of a survival/puzzle game than a city builder
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# ? Sep 19, 2018 06:11 |
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# ? May 20, 2024 17:54 |
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Mantis42 posted:I'm just gonna mod Emperor: Middle Kingdom to be really easy and just play it poorly. I'll just pretend that I'm one of those late dynasty emperors who ran everything into the ground. That was a freaking good game. (except for combat, which was rubbish, but honestly in a city builder who cares?) I wish they'd make a worldwide variant version of Emperor Middle Kingdom with a campaign. One mission I'm building up Rome, next mission is rebuilding Luoyang in China, after that is settling the new world. It would really give multi architectures and maybe different playstyles/introduce unique elements ala Endless Space II style.
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# ? Sep 19, 2018 07:32 |