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Lladre posted:I for one am excited to watch the citizen's con this coming October. IIRC, Erin didn't want to do any cons this year as he considers them a massive waste of resources. Chris wanted to do games and cit cons, so they reached a fraternal compromise and Oct 10th is Chris Big Day Out.
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# ? Sep 17, 2018 22:24 |
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# ? Jun 11, 2024 17:20 |
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Lladre posted:I for one am excited to watch the citizen's con this coming October. YOUTUBE: Calling All Devs - Of Space Stations & Orbits CitizenCon is all about that player housing dream...
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# ? Sep 17, 2018 22:37 |
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G0RF posted:YOUTUBE: Calling All Devs - Of Space Stations & Orbits Remember when FFXI allowed players to show off their rooms to other players. They went nuts! And that was just a windowless 4 meter box that got an upstairs in a patch.
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# ? Sep 17, 2018 23:04 |
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G0RF posted:YOUTUBE: Calling All Devs - Of Space Stations & Orbits Is a 1:1000 viewing normal?
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# ? Sep 17, 2018 23:05 |
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G0RF posted:YOUTUBE: Calling All Devs - Of Space Stations & Orbits I never realized they were actually going to have planets revolving around a star, hahahahahaha the incredibly horrible bugs that will result!
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# ? Sep 17, 2018 23:19 |
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monkeytek posted:I never realized they were actually going to have planets revolving around a star, hahahahahaha the incredibly horrible bugs that will result! cant wait for a planet to collide with a tiny bit of space debris and go shooting off into juddery space
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# ? Sep 17, 2018 23:21 |
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monkeytek posted:I never realized they were actually going to have planets revolving around a star, hahahahahaha the incredibly horrible bugs that will result! L4 + L5 are easy enough, because they’re 60 degrees ahead and behind. Yeah, their orbits will have to be pinned.
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# ? Sep 17, 2018 23:27 |
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colonelwest posted:There's a lot of great things happening in the indie sphere, and you have some former indie studios like CDPR achieving huge success thanks to the PC and becoming industry leaders in their own right. However, the space sim revival is still pretty niche and the games are relatively low budget and small in scope. It's a genre that could really use some AAA love. It's a shame that so much time, effort and money has been wasted on SC. Can you imagine what frontier could have done with a 200 million dollar budget for ED? The genre was exploited by Call of Duty, found wanting, and already abandoned. Frontier would never get that amount of money because Elite isn't that kind of game. I'm a big fan of Elite from a game design perspective; Frontier has clearly done a wonderful job of making sure every aspect of gameplay, visuals, and audio is really tight and coherent. What they haven't done is make a game that's particularly compelling outside of the audience that they already have, and I don't think more money would change that. Chris was right; the whole point of Star Citizen was that it was big, that it was adventurous, that it did push boundaries. Unfortunately the same enthusiasm and attitude that made it viable for Chris to start the game also guarantees he'll never finish it. There are AAA teams working on the space genre. Bethesda has Starfield, Ubisoft has Beyond Good & Evil 2. Both will be out, played, and forgotten long before Chris Roberts manages to poo poo out anything remotely resembling a commercial product.
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# ? Sep 17, 2018 23:28 |
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Beer4TheBeerGod posted:Chris was right; the whole point of Star Citizen was that it was big, that it was adventurous, that it did push boundaries. Unfortunately the same enthusiasm and attitude that made it viable for Chris to start the game also guarantees he'll never finish it. Damnit - phrases like this make it hard to laugh at this ludicrous joke of a project and instead make me feel sad for the potential it had. It was a grand idea, just like everyone else I had my own idealized version of what it could be, the money came in to make it (which is usually the insurmountable obstacle) and every dime was burned at the altar of ineptitude. It's great all these other games are picking up the slack, but I'm still very hungry for a proper space MMO-alike (Earth and Beyond, Star Trek, Star Control, etc.) It doesn't have to be Elite big - just feel big and thought out. In other words, gently caress fidelity - give me Star Wars space opera with a dash of Guardians of the Galaxy and some Babylon 5 - you know the drill. That's what I wanted. It's what CIG will never deliver.
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# ? Sep 17, 2018 23:32 |
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Slow_Moe posted:Crobbers doesn't take pot shots, he just steals from them instead. He will probably announce that there will be subspace radio stations in SC, complete with the radio DJ dream job that some of the backers want. Oh you're close. It will be a render to texture full body motion and mouth sync holo-DJ because that requires motion capture instead of just audio recording.
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# ? Sep 17, 2018 23:43 |
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Rebel Galaxy Outlaw is going to be amazing I hope and make SC fans upset/desperately try to convince themselves how SC is gonna be even better.
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# ? Sep 17, 2018 23:49 |
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Well hell I want to carry crates and place them in vending machines. And this goes without saying, rape things.
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# ? Sep 17, 2018 23:50 |
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Tinfoil Papercut posted:Been busy with new baby, has Chris Roberts vision been realized yet? Congratulations!!!
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# ? Sep 17, 2018 23:53 |
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The Titanic posted:Oh you're close. It will be a render to texture full body motion and mouth sync holo-DJ because that requires motion capture instead of just audio recording. Somewhere clifford aka miku just got a boner, and he doesn't know why.
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# ? Sep 17, 2018 23:55 |
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Scruffpuff posted:The only time I have any cognitive dissonance about whether or not this is an intentional scam today (I doubt many think it was originally) is when they have free fly weekends. You actually answered your own question. People try the free fly weekend after reading all these glowing user comments and watching these videos of 50 people having fun in a single ship. Part of their brain doesn't want to miss out, so they will magically see things that aren't there. Cognitive dissonance at work.
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# ? Sep 18, 2018 00:13 |
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ManofManyAliases posted:Can someone catch me up on the last 1k pages or so? Is SC good yet? Yes, and now that you're here, so is the thread.
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# ? Sep 18, 2018 00:49 |
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citizen con carnie
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# ? Sep 18, 2018 01:06 |
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monkeytek posted:WKRP brought back a lot of memories, the "walls" and "door" for Les Nessman are so perfect for SC fanatics and the crap they pretend exists or is definitely coming. "As god is my witness, I thought servers could mesh."
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# ? Sep 18, 2018 01:13 |
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monkeytek posted:I never realized they were actually going to have planets revolving around a star, hahahahahaha the incredibly horrible bugs that will result! Well for starters you'd never be able to catch up with a planet given how slow SC ships are... and that they all have a top speed. About the only way I can think of that they could handle that by having a "bubble" around the planet where a velocity of zero is stationary relative to the planet. Kinda like KSP's hacky "sphere of influence" mechanic, except everything in the bubble is going faster then your ship could ever fly. Of course if you ever left that bubble, or glitched so it didn't apply to you, the planet would suddenly either shoot away or towards you at several thousand miles per hour.
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# ? Sep 18, 2018 01:31 |
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The solution is to place the planets at Lagrange points.
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# ? Sep 18, 2018 01:33 |
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Lladre posted:Remember when FFXI allowed players to show off their rooms to other players. They went nuts! This time is different — FFXI was not a real game. ManofManyAliases posted:Can someone catch me up on the last 1k pages or so? Is SC good yet? The signal to noise ratio improved noticeably in your absence for some weird reason. — Speaking of that, BoredGamer actually put out a useful video! YOUTUBE: BoredGamer - A Terrifying Survey of Engineering Debts quote:It looks to me, over all these years, that more features they talked about and integrated into game, somehow the game became emptier. Like the game disintegrated into lot of features amd mechanics, 90% of which will never reach the potential in full. ED, EVE used their ideas to the max, some other games too, but SC wanted too much, yet will acomplish too little. Maybe, if 5 more years of development were possible, they might be able to pull something playable and entertaining, but only if they use the existing resouces and tech, and focus on planets diversity, universe diversity, adding hundreds of players to single server or instance, etx. Otherwise, too many things, techs, mechanics, none of which look acually good. There is 10 times more to do in Deus Ex, than in whole predicted SC universe. quote:This. Half of the loops are totally vague at best and left to our dreams. But they are also promised already which is the bad part. quote:This video depressed me after it made me realize how much mechanics are needed for a finished 1.0 version. quote:The amount of outstanding content makes me reconsider my expenditure on the game. quote:So there will be this and that and potentially this and in the future there will be that and we will be able to do this and that with 20 of those and there planning these and those with the prospect of this and that and some point in the future playing as this with that mechanic and future npc and mechanic with this and that.
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# ? Sep 18, 2018 01:42 |
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This WKRP love is making me smile. Here's a fun fact: the show was originally meant to revolve around Andy Travis. The theme song is basically his backstory. He even says a line from it in one of the episodes. Oh yeah, also: booger.
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# ? Sep 18, 2018 01:44 |
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Preen Dog posted:The solution is to place the planets at Lagrange points.
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# ? Sep 18, 2018 01:55 |
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There is an excellent interview at MOP with Mark Jacobs. Read and be amazed by the contrast with Chris Roberts, keeping in mind that Jacobs has put millions of his own money into his game. MASSIVELYOP: DragonCon 2018: Camelot Unchained’s Mark Jacobs on VR, battle royale, and more quote:“I know how hard it is for devs teams to meet all the things that they may have promised during their Kickstarters and beyond. We can absolutely be one of those who say, ‘yup look at our list’ and say ‘see guys? We did it. We fulfilled the obligations of our kickstarter and post kickstarter backing by meeting these milestones.’ The rest is just getting the game out.“ quote:“We’ve kept every promise. One of the things that we’re very proud of is the fact that the things that we laid out are still the things that we’re planing on doing, We haven’t made a single major chance to any one of them. When we scoped it, we scoped it in a manner that we believed we could deliver on. Now we didn’t think that it would be this frigging slow… It’s one thing to be slow and then under-deliver; on the other hand when you are slow and then you deliver an engine made by this small team that can do things that no other engine in the world can do – that’s a whole different story.” quote:“Would I love to have a battle royale game that is making a billion dollars? Yes! Of course I would! But not at the cost of losing the backers faith.” As with Rebel Galaxy Outlaw, I hope the game delivers, and that Jacobs and his team earn the critical praise and rewards they deserve. Not just for making cool games, but for creating them honorably. In this day and age, it’s drat heroic. BONUS QUOTE: Make My MMO: Project Gorgon builds a new city, Camelot Unchained teases Star Citizen quote:Camelot Unchained’s beta one continues with new stuff too; CSE says it’s been hard at work on the crafting UI and crafting system, among other bits. Notably, it’s promising a live presentation of the mage class for backers and followers. “You will not need to buy a ticket to see this presentation,” CSE’s Tyler Rockwell says in a clear dig on Star Citizen. Ouch! G0RF fucked around with this message at 02:17 on Sep 18, 2018 |
# ? Sep 18, 2018 02:12 |
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monkeytek posted:I never realized they were actually going to have planets revolving around a star, hahahahahaha the incredibly horrible bugs that will result! Forget bugs, it is just a terrible idea. People are terrible at navigating static 3D spaces. You want to throw in orbits and rotations people will have no idea where anything is in relation to anything else. It's pointless feature that just serves to confuse people in a game where landing and taking off from a planet is super easy and happens multiple times per hour. It's why games like No Man's Sky cut it completely. The only games that should have it are the ones that are actually interested in simulation. Also CIG wants one hour days on their planets and world war 2 fighter plane speeds for their spaces ships. Any real attempt at proper orbit will have planets and moons moving too fast for the ships.
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# ? Sep 18, 2018 02:12 |
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I dunno man CIG have managed to keep a lot of whales from achieving escape velocity with their money, and surely they have learned something from their orbiting fanboys.
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# ? Sep 18, 2018 02:37 |
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Scruffpuff posted:Damnit - phrases like this make it hard to laugh at this ludicrous joke of a project and instead make me feel sad for the potential it had. It was a grand idea, just like everyone else I had my own idealized version of what it could be, the money came in to make it (which is usually the insurmountable obstacle) and every dime was burned at the altar of ineptitude. It's great all these other games are picking up the slack, but I'm still very hungry for a proper space MMO-alike (Earth and Beyond, Star Trek, Star Control, etc.) It doesn't have to be Elite big - just feel big and thought out. I have often wondered why Chris Roberts or someone at CIG didn't pull the brakes at any time. At some point, relatively early on in development, someone had to realize, that there is no chance in Hell that this game could be made with CryEngine. No amount of money, man hours, or tweaking can force this engine to perform the way Chris sold the game. Why the gently caress didn't they just say "Listen guys... We're sorry but we bit off more than we can chew! There will be instances and some loading transitions, but we'll do the utmost to make this game as close to our initial promise as humanly possible! They're mired in an engineering debt that they haven't got any chance to get out of, but still they're adding to their engineering debt, and no end in sight. It's mindboggling! Fangrim fucked around with this message at 03:06 on Sep 18, 2018 |
# ? Sep 18, 2018 02:39 |
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Fangrim posted:I have often wondered why Chris Roberts or someone at CIG didn't pull the brakes at any time. Chris Roberts doesn't like being told something can't be done.
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# ? Sep 18, 2018 02:51 |
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TheLastRoboKy posted:Chris Roberts doesn't like being told something can't be done. I know... But still!
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# ? Sep 18, 2018 02:54 |
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True story: during a recent attempt to get things ready for CitizenCon, Chris offered this helpful tidbit to his engineering team regarding poor server performance: "Have you run a defrag?"
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# ? Sep 18, 2018 02:55 |
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Scruffpuff posted:True story: during a recent attempt to get things ready for CitizenCon, Chris offered this helpful tidbit to his engineering team regarding poor server performance: "Have you run a defrag?" I think you have to delete the cookies before you do that though.
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# ? Sep 18, 2018 02:58 |
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Fangrim posted:I have often wondered why Chris Roberts or someone at CIG didn't pull the brakes at any time. realistic views of the project and reigning in the scope won't pay for trips to Monaco and Sandi's "acting" career
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# ? Sep 18, 2018 03:00 |
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Scruffpuff posted:True story: during a recent attempt to get things ready for CitizenCon, Chris offered this helpful tidbit to his engineering team regarding poor server performance: "Have you run a defrag?" Might want to run CCleaner first. Or repartition the hard drive.
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# ? Sep 18, 2018 03:04 |
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Scruffpuff posted:True story: during a recent attempt to get things ready for CitizenCon, Chris offered this helpful tidbit to his engineering team regarding poor server performance: "Have you run a defrag?" I suppose anyone who would give the logical response of "That's not how this works. That's not how any of this works." would have been fired by now.
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# ? Sep 18, 2018 03:12 |
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Scruffpuff posted:True story: during a recent attempt to get things ready for CitizenCon, Chris offered this helpful tidbit to his engineering team regarding poor server performance: "Have you run a defrag?" Gotta get rid of the smeg before you defrag, that's just common sense. C'mon now, Chris
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# ? Sep 18, 2018 03:21 |
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Hard to do that when the smeg is the one asking for a defrag.
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# ? Sep 18, 2018 03:27 |
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I went for a holiday with the wife and kids and hell Star Citizen isn't out yet? Spatial posted:Of course all of this is autistic sidetracking I enjoyed the sidetracking for 64bit floats vs ints vs double and with zero relation to declaration and conversion of values thereof. Seems to be this is exactly what CIG is doing, randomly declaring a var and loving it up cause nobody knows what it is and they reuse / redeclare, didn't convert said variable and in the end it becomes a good version of "pass the message". This is a good way of loving something up and it passes review cause it screws up the lead. Also the lead is poo poo cause they allow this to happen. But CR is awesome and we know this will never happen cause he scrutinizes each line of code for Star Citizen. Beer4TheBeerGod posted:It's a great example of passionate industry veterans making something they love, and I'm excited to pick it up. Beer4TheBeerGod posted:Elite isn't that kind of game. I'm a big fan of Elite from a game design perspective; Frontier has clearly done a wonderful job of making sure every aspect of gameplay, visuals, and audio is really tight and coherent.
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# ? Sep 18, 2018 03:28 |
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Bayonnefrog posted:I seriously doubt Sandi has any degrees at all. At most probably the one from the school in Australia she claims. Not the two or three claimed from UCLA. Maybe attended never graduated. She acts and talks like a fake navy seal to me. Wouldn't this be incredibly easy to find out? I can type the name of my dissertation in google and find it easily. I've also heard of journalists contacting universities to verify the credentials of famous people. Why isn't DSmart on this yet? I remember a hilarious interview where someone asked her what was the topic of her marketing thesis and she said 'um...international marketing' or something vague and stupid like that. Anyone who's actually been through the hell of writing a thesis/dissertation would be eager to go into some detail about what they worked on.
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# ? Sep 18, 2018 04:06 |
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I graduated top of my class in tickling I can tickle the pink right off a flamingo, I tells ya what
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# ? Sep 18, 2018 04:12 |
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# ? Jun 11, 2024 17:20 |
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MarcusSA posted:I think you have to delete the cookies before you do that though. Clean the registry and load highmem.
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# ? Sep 18, 2018 04:21 |