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It's so easy to get to a point where you're swimming in money in this game. For whatever reason, it feels like SC4 still has more gameplay. Has paradox talked about future plans for Cities: Skylines? I love this game, don't get me wrong, but I want more meat on the bone.
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# ? Sep 17, 2018 23:08 |
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# ? May 24, 2024 18:22 |
TalonDemonKing posted:New player here. No DLC besides the free ones. What am I getting into besides accidently polluting my drinking water with my sewage water? Large cities can produce enough sewage volume and require enough fresh water inflow that they can reverse the flow of smaller waterways, so you want to put your outflow as far downstream as possible and your intake as far upstream as possible and preferably put them on waterways that aren't directly connected to eachother. Also note that water intake thingies will hoover up the same amount of volume regardless of your city's actual need, so don't just place down 57 of them in one spot while your city's tiny, but just drop a couple at a time to keep ahead of your needs. Other than that most of our collective knowledge is about unfucking traffic and making pretty cities.
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# ? Sep 17, 2018 23:12 |
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In the early game it's good to fiddle with the budget sliders so you're not wasting money providing too much services to you tiny city
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# ? Sep 17, 2018 23:51 |
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Skylines players generally go through a few phases in their path to the misery of detailing. -Playing the vanilla game as intended. It seems fun, even a slight challenge! Things unlock, there's a sense of progress, that chirpy is cute. -Playing the game unlocked. You've figured out the basics and understand why your previous few cities failed, if you had the full toolset available from the start you could do much better and you're pretty done with the progression mechanics. -Infinite Money. There's no time limit in the game, time is limitless, money is only a function of time, so why wait? Besides, you've got some big plans that are way easier to do if you can lay out a ton of infrastructure from the start and not worry about being in the red while things build out. -Mod Creep. Well I need traffic manager, it really makes the AI better and how can you even make complex intersections without the lane connector?? WG Realistic pop just makes building stats make a lot more sense. Everyone needs move it, and fine road anarchy, and loading screen mod, I mean those are all basic essentials at this point, and I need RICO to plop all these cool big factories and skyscrapers off the workshop. I'm never going to become one of "those people" who don't even play the game as a game anymore though, I'm still growing my buildings and only placing a few props and decals here and there, no reason to go overboard. -PLOP THE GROWABLES. It's over, you're plopping and hand-moving every single loving thing. You're doing weird tricks with custom roads and paths. You've long forgotten zoning and leveling up of buildings even exist in the game anymore. You've entered the plop zone and there is no looking back, no escape.
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# ? Sep 18, 2018 00:28 |
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Speaking of the hell that is plopping, here's some pictures of island hill town stuff. Historic hotel at the base of the hill. I like how this Y intersection turned out, it's clear cars go to the left, trams and peds to the right. Huge church/monastery thing at the top of the city's sacred hill. The tram snakes its way up to the top of the hill, it's not the most direct route but it's a tram not a funicular. Old hillside buildings Little market area at the top of the hill Ivy makes blank walls better. Skylines Street View
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# ? Sep 18, 2018 00:36 |
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Triple posting that paradox currently has a survey out about their games, and it leads to a bunch of questions geared towards city building games and various historical settings like Roman. I'd loving love a more simulationist Caesar game.
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# ? Sep 18, 2018 01:06 |
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Baronjutter this latest city of yours may be my favorite, its really impressive.
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# ? Sep 18, 2018 01:15 |
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This is the link to the survey, for anyone who doesn't want to go hunting for it but has no problem randomly clicking things: https://www.surveymonkey.com/r/SPZF5LV There is a definite theme behind the questions, you'll notice. I'm both glad that they are apparently looking for a direction for the next game, but also worried about the 'design by committee' nightmare this can lead to. A survey like this preceded the announcement of Command & Conquer 4. That franchise did not deserve to die like that.
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# ? Sep 18, 2018 01:17 |
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I saw this on reddit and it can gently caress off for being so good.
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# ? Sep 18, 2018 02:33 |
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The sequel is going to be a cyberpunk city builder because why would anyone vote for anything else on that survey?
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# ? Sep 18, 2018 02:57 |
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If you want cyberpunk city building games you can look into: Unnamed Cyberpunk City Building Game: https://www.youtube.com/watch?v=UoFUnAkfRvE&t=77s Or, Industries of Titan: https://www.youtube.com/watch?v=wxUbeSjpc38 These may or may not ever see the light of day. Also, someone once pointed me towards this: https://twitter.com/ionlands/status/1039554663597699072 I can't quite tell what it's supposed to be, but it's cyberpunk and in a city.
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# ? Sep 18, 2018 03:06 |
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Warmachine posted:Fred Flintstone ist der übermench. and how
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# ? Sep 18, 2018 03:23 |
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TalonDemonKing posted:New player here. No DLC besides the free ones. What am I getting into besides accidently polluting my drinking water with my sewage water? Just play with infinite money, the budget management early city game isn't actually fun at all. Modding this game is a nightmare of dependencies and never being sure if you have the mods you want. Yes, the traffic model is completely hosed from the get-go, the routes sims take make no sense.
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# ? Sep 18, 2018 03:25 |
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Entropic posted:Modding this game is a nightmare of dependencies and never being sure if you have the mods you want. I mean its not perfect but calling modding this game a nightmare when the most obvious comparator is Sim City 4 seems a bit much
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# ? Sep 18, 2018 03:41 |
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Entropic posted:Modding this game is a nightmare of dependencies and never being sure if you have the mods you want. this is nothing compared to the hell of dependencies of simcity 4. at least you are prompted that you need something else when you try to subscribe in the workshop. when i tried sc4 again from a blank slate two years ago i had to install 400+ dependency packs (wish i was joking) and most of those had installers (to torture the user). also the sc4 devotion website only allows you to download a certain about of mb per day so you had an to wait for the limit to clear each day. on top of this even with an ssd the game still takes ages to load lmao
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# ? Sep 18, 2018 09:06 |
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Considering steam even tracks the dependencies on each mod its pretty straight forward really. Not to mention, most of the dependencies are just common chunks of code that would otherwise be duplicated for each mod, at best wasting space, but more likely conflicting and causing bugs. Or they're art assests like trees which would again result in a lot of potential duplication, wasted memory and such.
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# ? Sep 18, 2018 10:09 |
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BBJoey posted:I mean its not perfect but calling modding this game a nightmare when the most obvious comparator is Sim City 4 seems a bit much Sim City 4 modding was/is insane, Cities Skylines is absolutely nothing compared to the utter madhouse Sim City 4's modding community has become. Dependencies in Cities Skylines may be annoying, Sim City 4's can only be found on a dark net website designed by a lunatic nut-eating whoremonger who doesn't understand HTML.
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# ? Sep 18, 2018 11:58 |
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I even found that when loading screen mod threw up an unavailable dependency, the error report linked me to the relevant steam workshop mod. Compare this to SC4 where if you get a non-obvious brown box you're more or less entirely hosed
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# ? Sep 18, 2018 13:17 |
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Worth noting that you can safely ignore a lot of the dependencies in C:S. Much of the time the dependency will be some prop that the building looks fine without, like some poo poo on the roof or a fancy bollard. It's pretty easy to figure out real dependencies vs. optional ones.
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# ? Sep 18, 2018 13:25 |
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Baronjutter posted:I saw this on reddit and it can gently caress off for being so good.
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# ? Sep 18, 2018 15:40 |
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Does digging a river deeper help with flooding? Edit: Also can I do anything clever with cargo trains to help with my garbage problem. I don't want those polluting things right in the middle of my city. TalonDemonKing fucked around with this message at 17:06 on Sep 18, 2018 |
# ? Sep 18, 2018 16:08 |
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Bold Robot posted:Worth noting that you can safely ignore a lot of the dependencies in C:S. Much of the time the dependency will be some prop that the building looks fine without, like some poo poo on the roof or a fancy bollard. It's pretty easy to figure out real dependencies vs. optional ones. This, often they are quite and purposefully optional. A lot of nicer asset creators will do something like make some perfect replica of some big BMW office building in Hamburg that comes with a giant BMW sign at the top, put make the logos and poo poo dependency props so if you don't want your building to be plastered in BMW logos you can't just not dowload them and now it's a generic building.
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# ? Sep 18, 2018 19:19 |
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TalonDemonKing posted:Edit: Also can I do anything clever with cargo trains to help with my garbage problem. I don't want those polluting things right in the middle of my city. I try to have little utility areas off to the side of major residential/commercial districts; you should have a cargo station near your commercial areas anyhow because they draw so much delivery traffic, and you'll want a bit of a buffer anyhow to any residential areas because of the noise, so that's a reasonable place to put your recycling centres and anything else with negative externalities. If that's not feasible, a recycling centre with a bunch of trees around it works. I've also terraformed little offshore islands to stick recycling centres in a pinch.
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# ? Sep 19, 2018 15:54 |
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If there's an island on my map that becomes "Trash Island" pretty much instantly. I chuck a few industrial buildings on it, but its mostly just incinerators and my prisons.
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# ? Sep 19, 2018 18:00 |
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dogstile posted:but its mostly just incinerators and my prisons. Definitely just a coincidence. Definitely.
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# ? Sep 19, 2018 18:12 |
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"remove need for pipes" is a very nice mod I'd recommend to anyone starting out, removes a very silly and pointless mechanic. I can't even remember if I'm using one or not, but I'm probably using some mod that reduces garbage globally so your streets aren't choked with garbage trucks. It brings things down to much more believable levels. Same with reducing industry production and commercial consumption.
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# ? Sep 19, 2018 20:07 |
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Ugh, going back to that survey, please separate wealth from density. That alone would open up a bunch more possibilities for depth and challenge. It could actually make police, education, and other services interesting. A base game mode that's more challenging and balanced would be great, but I'm sure modders could take care of that with just having those 2 traits separated.
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# ? Sep 19, 2018 23:53 |
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Baronjutter posted:I saw this on reddit and it can gently caress off for being so good.
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# ? Sep 20, 2018 00:24 |
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Baronjutter posted:I saw this on reddit and it can gently caress off for being so good. the only reason why I hate these pics is that it's probably a zillion mods and likely looks awful in any other angle.
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# ? Sep 20, 2018 01:32 |
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Ben Nerevarine posted:Definitely just a coincidence. Definitely. If this is a politics thing then its 100% a coincidence.
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# ? Sep 20, 2018 09:04 |
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dogstile posted:If this is a politics thing then its 100% a coincidence. I was implying they're incinerating the prisoners. Nothing as unsightly as politics.
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# ? Sep 20, 2018 14:43 |
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here is a cities skylines video where we find out what really happened to jimmy hoffa https://www.youtube.com/watch?v=3HA3S_O_yxs
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# ? Sep 20, 2018 16:55 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa It's good.
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# ? Sep 20, 2018 17:00 |
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One of the best episodes yet.
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# ? Sep 20, 2018 17:53 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa afscme dc 33 shout-out wooo
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# ? Sep 20, 2018 17:53 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa Always wondered what really happened to him.
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# ? Sep 20, 2018 19:22 |
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lol. The Image you used for the Eve Online guild is from a video I made years ago. Made me chuckle. https://www.youtube.com/watch?v=reP9Vj1UqBM
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# ? Sep 20, 2018 20:56 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa Posting ITT to say: I clicked one of these out of idle curiosity and I have spent the last 2 hours watching civic history lessons. What an amazing series, thank you for all your hard work.
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# ? Sep 21, 2018 01:47 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa Still the best Skylines series even if it's late.
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# ? Sep 21, 2018 02:42 |
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# ? May 24, 2024 18:22 |
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donoteat posted:here is a cities skylines video where we find out what really happened to jimmy hoffa Hold on to your pants and pour yourselves a drink, this one's a doozy.
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# ? Sep 21, 2018 07:12 |