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Potsticker posted:Pretty much it's ease of editing. You hardly see SNES hacking in general and even just translation patches can be a huge effort just to get text/the font to display correctly. But that is also due to ease of editing, Lunar Magic singlehandedly made level editing in that game popular.
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# ? Sep 19, 2018 00:30 |
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# ? Jun 3, 2024 15:15 |
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I actually think video games should shame gamers more often, they're really a dreadful bunch
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# ? Sep 19, 2018 00:30 |
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Oyster posted:Your bad ranks had nothing to do with them in the first game, EX skills were introduced in the second game. The bosses had extra moves (one each) at an A or S rank, but you didn't get them. huh, that's actually a good reward for doing well in the first game, having to deal with new moves. and here these repeated slap fights (because this happens every time it comes up) made me think I had been missing something all this time, because I figured if it was in 2, it would have been in 1, as well. Man it'd be nice if the Zero collection got ported to Switch, I really don't want to play those games on a portable again.
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# ? Sep 19, 2018 00:33 |
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Dabir posted:I've heard the X games are really heavily secured too, it's only within the last couple of years that people have started making any headway. Really? I don't know too much about security stuff for SNES, I just noticed that SMW was insanely popular for romhack stuff and it was surprising that outside of the NES Megaman games there really wasn't anything out there. Now that I'm thinking back on it though, weren't there a handful of battle network hacks for something or other? I think they all were just parts of bigger projects that fell through, but outside of the classic series it's the only thing I can remember getting anything.
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# ? Sep 19, 2018 00:39 |
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Phantasium posted:huh, that's actually a good reward for doing well in the first game, having to deal with new moves. ZXA Hard Mode did that right, also. As much as I do like ZX more than ZXA - I felt ZXA was too gimmicky with the boss forms and preferred the simplicity of just having the guardians, and I didn't care about the map system since once you discover an area it's on the map anyway - ZXA did hard mode much, much better than ZX did by giving the bosses new patterns on top of the usual hard mode health restrictions that required new strategies to cope with. Of course, Survival Road (boss rush mode where you fight all the bosses with only two subtanks) took that and threw it out the window going back to normal difficulty only and that really hosed with me. Goddamn the ZX games were good.
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# ? Sep 19, 2018 00:49 |
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IronicDongz posted:Well, Super Mario World is the most popular game in terms of romhacks period, and that's an SNES game. Yeah, I thought about bringing SMW up because it is insanely popular as a romhack, but it's pretty telling that A) it's the first release for the system B) compared to the rest of the SNES's library it's a clear outlier especially if you discount hacks that are strict translation patches, which I feel like pretty much supports what I was saying before. Not that I think you're disagreeing with me because certainly Lunar Magic is specially made to edit just that one game. I have heard that maybe there's been some headway on hacking Yoshi's Island? If so, I'm pretty interested to see what sort of stuff people do with that game and what types of movement tech comes out of that.
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# ? Sep 19, 2018 01:03 |
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Most of the ZXA boss forms are functionally keys but a few of them are actually fun, if suboptimal, and I'm glad you can play around with them.
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# ? Sep 19, 2018 01:29 |
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Caphi posted:Most of the ZXA boss forms are functionally keys but a few of them are actually fun, if suboptimal, and I'm glad you can play around with them. Functionally keys is a really good way to put that. Bifrost and Queenbee were completely worthless. Argoyle/Ugoyle were fun, Vulturon was way better than he had any right to be, Chronoforce was the gimmick to spam during boss fights, but that's literally all I remember. Everything else was ZX/Aeolus/other guardians. At least ZX had a use for every from, ESPECIALLY in hard mode, with only LX being relegated to sort-of-gimmick and even then having invaluable frost dragons. Speaking of frost dragons, it was also really cool that ZXA differentiated the two player characters with different charge moves on the different guardian forms. It really made the game worth playing as both Grey and Ashe, way more than the Vent/Aile barely visible differences. Have I mentioned how great the ZX series is lately?
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# ? Sep 19, 2018 01:35 |
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ZX series is-- good?
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# ? Sep 19, 2018 01:39 |
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I just really liked dicking around stages as different forms in ZXA. It kind of underlines the leap ZX made by finally ditching Zero all score attack all the time mode after Zero 4 pretty much deprecated it, just letting you screw around with different attack modes and movement modes and climbing up the walls of every stage in Inti's beautiful platforming engine, even if it was obvious that all the best forms had blades.
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# ? Sep 19, 2018 01:42 |
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LX is way better than "sort of gimmick but with frost dragons." The overhead naginata is about as strong as the zero saber but it hits approximately a third of the screen. I also really dug base Model A. The homing lasers and giga-crush are both tremendously useful and do a lot to differentiate it from being "Model X but no second charge."
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# ? Sep 19, 2018 01:44 |
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I really liked how in ZX people reacted to you differently whether you were megamerged or not. I feel like the world building was a little more realized in the first game, but that the stage layout and structure was better in Advent. That being said, yeah the boss forms were better in the first one, but in general I liked how the core suits (ZX, 4 sages) were expanded on in Advent.
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# ? Sep 19, 2018 01:49 |
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Potsticker posted:
Honestly it's probably an easier starting point to begin with that mod of sonic 2 that turns it into yoshi's island
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# ? Sep 19, 2018 01:53 |
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Schwarzwald posted:LX is way better than "sort of gimmick but with frost dragons." The overhead naginata is about as strong as the zero saber but it hits approximately a third of the screen. YES. I didn't particularly like that naginata since it locked movement for a bit too long, but that is absolutely something that I could see as a good thing even if I didn't particularly use it. This is what makes those games good. Especially in ZXA, where the characters get different abilities. Grey gets a wider homing shot, but Ashe gets Gemini Laser. Grey gets Ice Dragons in model L but Ashe gets ice crystals that can be used defensively, Grey gets fireballs with model F but Ashe gets bombs that enemies can be knocked into. There are so many different ways to play the games, and hard mode gives yet different ways to imagine the boss fights. Games are good, and I've been dreaming of ZX Extremus for years, especially after the cliffhanger ending that ZXA's hard mode had.
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# ? Sep 19, 2018 02:10 |
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The LX weapon is kinda like the z saber in mmz games in that it's better to always jump attack if you want to be mobile, just moreso. The z saber you can at least do the walking slash, but it's weaker than the jumping slash, which is in turn weaker than the standing slash combo which roots you in place. Which I love, by the way. There's a lot of depth to the z saber moveset just based on how it behaves based on how you're moving(or not moving). That, plus the slick movement, plus the difficulty, is why I love mmz so much. You can throw the ranking system right out the window and lemme play on hard mode all day(although I wish it did not remove the standing slash combo, but I can also just play on normal mode and not charge the saber).
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# ? Sep 19, 2018 02:42 |
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Shame there is actually a correct move and it's the charge slash.
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# ? Sep 19, 2018 03:10 |
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Absolutely not. The charge slash robs you of the cool death animations.
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# ? Sep 19, 2018 03:33 |
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Boss forms may be gimmicky but you have to admit that transforming into the bosses you just blew up is goddamn amazing by itself, just think about playing as the mavericks in the X games just like you did with the Robot Masters in Mega Man Powered Up.
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# ? Sep 19, 2018 03:41 |
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Dabir posted:Shame there is actually a correct move and it's the charge slash. speaking of the cool death animations, I thought until recently that they forgot to censor the blood splatters on the resistance guys who get shot at the start of the first game while they were censoring the rest of them from the western release.... but, as it turns out, they partially censored them. those nameless resistance soldiers have big dramatic blood splatters in the original. they still left some of it in the western version though, unlike the enemy deaths... maybe it's just more ok for the bad guys to cause deaths which are somewhat graphic, but zero cutting dudes in half messily isn't ok because he's the good guy. I haven't played the japanese version of mmz1 to the end, I wonder if there's a blood effect with the full screen splash art of the pantheon getting cut in half in the last cutscene. Also, I realized a bit ago that the hitspark when you cut enemies in half or blast through them with a charged shot in mmzx/mmzxa is actually just the mmz blood splatter recolored to a yellow-green shade so it looks like some kind of energy spark instead of blood. LazyMaybe fucked around with this message at 03:48 on Sep 19, 2018 |
# ? Sep 19, 2018 03:46 |
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Aile coming back and being rad as hell in ZXA is also really good. You get the double whammy of rival battle and the knowledge that you from the previous game still kicks rear end and is basically better than you in the current game.
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# ? Sep 19, 2018 07:10 |
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OgretailFood posted:just think about playing as the mavericks in the X games just like you did with the Robot Masters in Mega Man Powered Up. Please don't do this to me, it's bad enough knowing Maverick Hunter will never get a sequel. I have to admit though, the thought of trying to do the first platforming challenge for Sigma 1 as Flame Mammoth sounds
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# ? Sep 19, 2018 07:26 |
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Spelling Mitsake posted:Classic Legacy Collection 1 and 2 are on sale on steam: I've only ever played the X series but I grabbed this because it's on sale. Getting my teeth kicked in by this game
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# ? Sep 19, 2018 07:43 |
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The Bold Kobold posted:Please don't do this to me, it's bad enough knowing Maverick Hunter will never get a sequel. Flame Mammoth, doing wall kicks and dash jumping all over the place
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# ? Sep 19, 2018 07:45 |
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brand engager posted:I've only ever played the X series but I grabbed this because it's on sale. Getting my teeth kicked in by this game MM1 is a looooot rougher than the games that come after
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# ? Sep 19, 2018 08:07 |
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brand engager posted:I've only ever played the X series but I grabbed this because it's on sale. Getting my teeth kicked in by this game If you press pause repeatedly while a weapon is hitting an enemy (particularly a boss) it will do a shitload more damage
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# ? Sep 19, 2018 09:09 |
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Sakurazuka posted:If you press pause repeatedly while a weapon is hitting an enemy (particularly a boss) it will do a shitload more damage This is especially helpful for the Yellow Devil who is probably one of the hardest bosses in any of the classic Mega Man games if you try and do him “legit”.
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# ? Sep 19, 2018 09:29 |
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You guys forgot to differentiate pause and the weapon selection menu. I can't remember off the top of my head if MMLC1 used the back/select button for the former.
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# ? Sep 19, 2018 10:04 |
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ACES CURE PLANES posted:Honestly, and legitimate question, what do the MMZ elves add that are huge, game-redefining changes that spark curiosity and encourage experimentation, and not just straight up player aids for helping newer players along? The game's difficulty is balanced around having the standard options in regards to its health grade scaling and everything, so if you're taking so much damage that you're needing an extra HP bar or two, you're not getting an A or S rank if you're taking that much damage anyways, so it's obviously not that you're not gonna get the A or S rank exclusive stuff, so where's the issue? Is it just fragility from being told that you're using a mechanic designed to be a helping hand as a it's intended? Let's go. Cyber Elves that fundamentally change gameplay. The Cyber Elf that increases your movespeed. The Cyber Elf that increases the timer. The Cyber Elf that stuns enemies. The Cyber Elf that attacks on your behalf. The Cyber Elf that explodes after absorbing bullets. All of these will change the way you interact with the world and a better game would have made itself harder but not penalised their use. Your Lakitu example makes very little sense. I fall off the track in Mario Kart and am penalised time for doing so. A better analogy would be permanently losing speed every time you use an item in Mario Kart. Great I got lightning! I guess I can never use it!
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# ? Sep 19, 2018 10:20 |
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Natural 20 posted:A better analogy would be permanently losing speed every time you use an item in Mario Kart. Great I got lightning! I guess I can never use it!
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# ? Sep 19, 2018 10:37 |
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Zero doesn't have selection of special weapons like Mega Man does, so e.g. an Elf that does the whole "shoots upwards" thing could fill a similar role. It's different because it's just for one stage and you have to look for the Elf in the first place, but if there was not psychological element of "you KILL those, you know" and "also your rank now sucks, you suck", it'd be another story indeed. Most people would probably ignore them like most people ignore special weapons, but it'd be there and neat to toy around with. Permanent Elves you could just use, as people said, like heart tanks and subtanks in the X games. I don't think anybody would call a heart tank an "easy mode for babies" (or even the armour upgrade which halfs damage and only costs you a varying combination of "get to a secret place" and/or "find another upgrade first") in the X games, but the Zero Elves which fulfil the exact same function but have to be found as well as upgraded with insanely tedious farming are suddenly a "crutch" that's meant "for newbies" because the game has drilled into your head that only a monster, a scrub and a monster scrub would dare you them.
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# ? Sep 19, 2018 10:47 |
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Yeah, let's not forget, it's not "I found this cool Elf, I can now immediately use it" most of the time. It's "I found this cool elf, now I have to take a while and grind out a gently caress load of crystals to jam into it, and then my reward is an upgrade that makes the game lower my rank". You'd think the grind for money would be enough of a trade off for them, but then the game says that for taking the time to unlock this ability, you are not a good player.
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# ? Sep 19, 2018 12:03 |
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Having to grind just to use them is way worse design decision than it lowering a rank that barely matters.
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# ? Sep 19, 2018 12:06 |
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With all this talk of playable bosses, I feel like a Star Allies styled Mega Man would be cool and good. Give me Proto Man mode, Bass mode, Roll mode, Duo mode, X mode, Zero mode, Vile mode . . .
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# ? Sep 19, 2018 12:53 |
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I really liked what the "A day in the limelight" fangames did with that idea.
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# ? Sep 19, 2018 15:56 |
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SeANMcBAY posted:This is especially helpful for the Yellow Devil who is probably one of the hardest bosses in any of the classic Mega Man games if you try and do him “legit”. I've been playing 2.5 and they have a Blue Devil, the bastards. The break apart and reform sequence is even longer then his namesake's. The blocks move more quickly but come from a greater distance and, fortunately, you can kill him in less cycles with the right weapon as he has a longer vulnerability period. Still annoying boss design, though. They also committed the cardinal sin of not allowing you to save the game between Wily Stages even though you continue from the start of each one after running out of lives, which are also a relic that needs to be buried. I realise that both of these thorns in my paw are de rigeur for classic MM games, but I still hate them.
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# ? Sep 19, 2018 17:10 |
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Lives, bad saving, devils, yoku blocks and Quickman lasers need to be buried forever and never be used again and I will never stop saying that. It all belongs on the garbage heap of gaming history.
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# ? Sep 19, 2018 17:30 |
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Simply Simon posted:Lives, bad saving, devils, yoku blocks and Quickman lasers need to be buried forever and never be used again and I will never stop saying that. It all belongs on the garbage heap of gaming history. Has there even been so much as a ROM hack that doesn't have any of them?
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# ? Sep 19, 2018 17:41 |
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All this Mega Man talk got me in the mood to dust off my PSP and power up Powered Up. I quickly learned that my PSP screen is dying, as it randomly turns the image upside down, blacks out, or just generally looks like some of the animated avatars around here. So I checked the PSN store and it turns out MMPU is not on PSN... but MHX is?? What gives?
Wrex Ruckus fucked around with this message at 19:19 on Sep 19, 2018 |
# ? Sep 19, 2018 19:16 |
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maybe they just don't want to give oilman more time in the spotlight?
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# ? Sep 19, 2018 19:21 |
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# ? Jun 3, 2024 15:15 |
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Natural 20 posted:Let's go. You literally listed a bunch of elves that don't fundamentally change the gameplay, they keep the gameplay the exact same but add bonuses that make the game easier for new players. You aren't very good at this.
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# ? Sep 19, 2018 19:23 |