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TheChirurgeon posted:*looks at the smoking crater in front of a Shadowsword where Abaddon used to be* gonna disagree, friendo Unf unf unf, gently caress me harder, Crush Them Daddy!
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# ? Sep 19, 2018 14:56 |
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# ? Jun 4, 2024 13:49 |
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TheChirurgeon posted:*looks at the smoking crater in front of a Shadowsword where Abaddon used to be* gonna disagree, friendo At least you now have a "fun" story to tell
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# ? Sep 19, 2018 15:04 |
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Appreciate a second opinion on which head I should use for the Farseer. The way the hair sweeps alongside the robes on the third one is nice but the weird half helmet just looks unfitting. Not sure how much of that I can trim away.
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# ? Sep 19, 2018 15:31 |
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Shockeh posted:I'd like to see significantly less rulebloat; Some of the ideas are good, but where possible we need to reuse mechanics that already exist. That "more elegant fix" is also going to horrifically increase the effectiveness of Bolters against Marines and other 3+ save infantry, which is a major "gently caress no" unless you want Jetbike Captains to be the actual best unit in the game. It's almost as if I've considered the ramifications of the (fan)changes I suggested. Huh.
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# ? Sep 19, 2018 15:35 |
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Cooked Auto posted:
I prefer the middle one.
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# ? Sep 19, 2018 15:37 |
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Cooked Auto posted:
I really dig the first. I think the second would fit perfectly if you using the alaitoc craftworld
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# ? Sep 19, 2018 15:48 |
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Cooked Auto posted:
1st one definitely.
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# ? Sep 19, 2018 15:51 |
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Cooked Auto posted:
the bare head looks great. The hood is decent, the helmet is meh
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# ? Sep 19, 2018 15:52 |
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I like the helmet, it's more interesting.
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# ? Sep 19, 2018 16:01 |
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First one. I like the concept of the hood but it’s a bit too small and the fantasy helmet just looks goofy to me.
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# ? Sep 19, 2018 16:18 |
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The helmet would be if you could trim it to look more like Magneto's helmet.
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# ? Sep 19, 2018 16:22 |
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Corrode posted:I posted a couple reports of my games at Battlefield Birmingham on Goonhammer. I only had time to read the first battle but I appreciate how you explain not just what you did but additionally why, and whether or not it was a good idea. For example, you talk about why the slam captain would have been a much better opponent for the wraith guard; those are excellent details some other BP writers omit.
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# ? Sep 19, 2018 16:23 |
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Cooked Auto posted:
Windmill slam #2.
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# ? Sep 19, 2018 16:38 |
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Funny enough I dislike the first one the most because of the receding hairline and too much forehead. If I try to fix that somehow I might like it more but right it just bugs me a bit. But then again I've never really liked the Glade Guard kit all that much as well because it's an utter pain to assemble so it might also colour my perception as well.
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# ? Sep 19, 2018 16:45 |
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Cooked Auto posted:Funny enough I dislike the first one the most because of the receding hairline and too much forehead. If I try to fix that somehow I might like it more but right it just bugs me a bit. I like it because it’s got that look of elvish contempt and reminds me of Weaving’s Elrond which fits pretty well.
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# ? Sep 19, 2018 16:48 |
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Maneck posted:There's no possible way you actually read those six (6) battle reports before complaining that the content he created isn't good enough. I don't need to read text to notice a lack of images?? Corrode posted:Yeah I agree, I totally intended to take photos and then once I found myself 30 minutes into the tournament with most of my army back on the tray it slipped my mind a bit. It also made it kinda difficult to recall the exact moves in a game, especially when I played on the same board twice and both guys had slam captains and Mephiston I was really hoping they were just not loading, especially with the first line being "great-looking eldar". I didn't think about the time aspect though, but the writing is nice, if a bit technical leaning, though my favourite battle reports are those dressed up to be like POV accounts. ijyt fucked around with this message at 17:05 on Sep 19, 2018 |
# ? Sep 19, 2018 17:01 |
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Jack B Nimble posted:I only had time to read the first battle but I appreciate how you explain not just what you did but additionally why, and whether or not it was a good idea. For example, you talk about why the slam captain would have been a much better opponent for the wraith guard; those are excellent details some other BP writers omit. Thanks! To be honest that's the stuff I remember - the key events and what might or might not have changed them. God knows I don't know what Maelstrom cards we drew or what points we scored except when it was super relevant (like my last game where I scored a huge number of points and still got massacred) and no-one wants to read that stuff anyway unless something else makes it interesting. I'd like to try and do more long-form battle reports (with pictures, ijyt) but especially coming off a tournament and writing about all five games, it's better to keep it brief and focused. The drat thing is 5,000 words already. ijyt posted:I don't need to read text to notice a lack of images?? I'm an accountant by profession so technical-leaning is kind of how it goes. For one-off reports I like to try and bookend them with some fluff, especially if there's a good hook to it, but with 5 games from a tournament setting that can be hard to achieve. I wish I could find the report I did years ago for an Apocalypse game I played with a friend where I wrote a whole in-universe report to go with it, but I think it's been lost to the Internet. Living Image fucked around with this message at 17:10 on Sep 19, 2018 |
# ? Sep 19, 2018 17:06 |
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I'm looking to get started playing 40k. I've read a poo poo-load of fluff, so I know in general what everyone does/can do/doesn't do on the table. Trying to decide between White Scars and Harlequins, but really leaning towards the Harlequins. I've never played or even watched anyone play. Would choosing the harlequins be a very bad idea? I feel that most likely I'll luck into a a win here or there, but mostly get wiped off the table in the first couple turns. I'm not going to get salty about losing, so being competitive isn't a huge deal. Continuing on that theme, I don't want to do anything that's gimmicky - really just want to play and have both people enjoy the game. Am I setting myself up for a world of hurt here? I have the painting thread bookmarked (never done that either). Any advice would be appreciated. Also, Badcast is great. You guys are doing a great job.
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# ? Sep 19, 2018 17:20 |
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Shroud posted:White Scars or Harlequins? I think you’d get more mileage out of Harlequins. They’re interesting and not many people play them so you’d have a lot of fun messing with people’s expectations. Additionally you can pepper in Aeldar or Drukhari easily enough so it gives you a good number of expansion options. White Scars are neat but suffer from being a Space Marine army in 8th and you might regret missing the more flavorful and powerful options.
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# ? Sep 19, 2018 17:27 |
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ijyt posted:I don't need to read text to notice a lack of images?? Pictures are a great. They enhance battle reports. The text consisted of reports on battles in a tournament. If someone has the spare thinking time to plan and take pics during a tournament, great. But even noting the details of the games enough to do a write up is a good effort in that context.
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# ? Sep 19, 2018 17:52 |
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Maneck posted:Pictures are a great. They enhance battle reports. The text consisted of reports on battles in a tournament. If someone has the spare thinking time to plan and take pics during a tournament, great. But even noting the details of the games enough to do a write up is a good effort in that context. Ok but the game has a strong visual component. Tournament lists are already very dry and boring most of the time. Pictures are good. Pictures enhance things. Be aware that thinking pictures in battle reports is better than just battle reports does not mean I am saying his content is bad, as you seem a bit confused by that part.
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# ? Sep 19, 2018 17:57 |
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PierreTheMime posted:I think you’d get more mileage out of Harlequins. They’re interesting and not many people play them so you’d have a lot of fun messing with people’s expectations. Additionally you can pepper in Aeldar or Drukhari easily enough so it gives you a good number of expansion options. The other side of this is that Harlequins, while strong and flavorful, are a really weird first army for a new player because they flat out ignore so many mechanics. Having something resembling fly and 4+ invuln saves army wide will mean not having to interact much with some of the basic game systems.
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# ? Sep 19, 2018 18:01 |
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This is true. I come from playing Nids first so my opinion is a little skewed toward the special rules factions. What’s morale, again?
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# ? Sep 19, 2018 18:04 |
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Shroud posted:I'm looking to get started playing 40k. I've read a poo poo-load of fluff, so I know in general what everyone does/can do/doesn't do on the table. Trying to decide between White Scars and Harlequins, but really leaning towards the Harlequins. I've never played or even watched anyone play. Would choosing the harlequins be a very bad idea? I feel that most likely I'll luck into a a win here or there, but mostly get wiped off the table in the first couple turns. I'm not going to get salty about losing, so being competitive isn't a huge deal. Continuing on that theme, I don't want to do anything that's gimmicky - really just want to play and have both people enjoy the game. Am I setting myself up for a world of hurt here? I have the painting thread bookmarked (never done that either). Any advice would be appreciated. I'm going to be unpopular and say pick the models you like the look of the most and then play a few games with a unit Vs something else to see if it gels with your style, then pad it out. Ultimately you'll buy everything anyway it's the way of the ham.
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# ? Sep 19, 2018 18:04 |
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richyp posted:I'm going to be unpopular and say pick the models you like the look of the most and then play a few games with a unit Vs something else to see if it gels with your style, then pad it out. This really is the best way to look at it. Rules change but your models stick around so it's really important to choose an army who's aesthetics you enjoy. Remember you're almost certainly going to spend much more time painting and building models than playing the game.
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# ? Sep 19, 2018 18:11 |
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Pendent posted:This really is the best way to look at it. Rules change but your models stick around so it's really important to choose an army who's aesthetics you enjoy. Remember you're almost certainly going to spend much more time painting and building models than playing the game. I agree with this, however, it’s also how I ended up with a Blood Angels army of all Assault Marines and Baal Predators, which I now don’t want to play with because they’re poo poo.
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# ? Sep 19, 2018 18:18 |
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Broken Record Talk posted:I agree with this, however, it’s also how I ended up with a Blood Angels army of all Assault Marines and Baal Predators, which I now don’t want to play with because they’re poo poo. Baal Predators can probably be made to work and I'd just say the assault marines count as company vets or something.
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# ? Sep 19, 2018 18:22 |
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Cooked Auto posted:
I think Farseers and Spiritseers have goofy helmets as part of their charm so I like the third one. And I say this not just because I am using a very similar head for one of my spiritseers. I think it ended up meshing fine once painted.
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# ? Sep 19, 2018 18:35 |
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Pendent posted:The other side of this is that Harlequins, while strong and flavorful, are a really weird first army for a new player because they flat out ignore so many mechanics. Having something resembling fly and 4+ invuln saves army wide will mean not having to interact much with some of the basic game systems. The kit for the basic troops is also frustrating as all hell since it doesn't give nearly enough special weapons.
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# ? Sep 19, 2018 18:52 |
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Cooked Auto posted:
Third one, but I am a goofy-helmet-enjoyer.
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# ? Sep 19, 2018 18:59 |
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Broken Record Talk posted:I agree with this, however, it’s also how I ended up with a Blood Angels army of all Assault Marines and Baal Predators, which I now don’t want to play with because they’re poo poo. Always the big downside that should be told to new players. One faq or rule change an the model or unit can just be bad. Just the way of things, not to disuade them but to emphasise aesthetics over in game play when getting in. Sucks about the blood angels man.
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# ? Sep 19, 2018 19:17 |
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Blood Angels are cool, Assault Marines just suck bad.
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# ? Sep 19, 2018 19:21 |
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For_Great_Justice posted:Always the big downside that should be told to new players. One faq or rule change an the model or unit can just be bad. Just the way of things, not to disuade them but to emphasise aesthetics over in game play when getting in. That's why the best advice I've received so far is get one of each apart from troops, it's more fun and makes it easier to adjust to game changes
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# ? Sep 19, 2018 19:21 |
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Pendent posted:Baal Predators can probably be made to work and I'd just say the assault marines count as company vets or something. Baal Preds are just a Razorback with slightly more guns at this point. They used to be cool because of the AV13 front and being Fast which meant they could do doughnuts all over the field while blazing away, now they're just a big nothing.
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# ? Sep 19, 2018 19:26 |
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Corrode posted:Baal Preds are just a Razorback with slightly more guns at this point. They used to be cool because of the AV13 front and being Fast which meant they could do doughnuts all over the field while blazing away, now they're just a big nothing. They've got the strat that lets them advance 6+d6" so I feel like there has to be a use, even if it's just doing objective stuff late game.
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# ? Sep 19, 2018 19:27 |
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Do Baal predators still have assault flamers or did they go heavy? I feel like its ment to go the distance with a strat like that an torch stuff but you can only fire assault after advance.
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# ? Sep 19, 2018 19:33 |
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For_Great_Justice posted:Do Baal predators still have assault flamers or did they go heavy? I feel like its ment to go the distance with a strat like that an torch stuff but you can only fire assault after advance. They're heavy because of course they are.
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# ? Sep 19, 2018 19:36 |
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Weren't they initially assault in the index before being errata'd to be heavy?
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# ? Sep 19, 2018 19:40 |
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Booley posted:They're heavy because of course they are. Part of me knew the answer, yet still hope poked its head out only to be dashed once more. So its just a faster box that wasn't thought or altered in any faq. I know its a small thing compared to everything else but what does it do beside sit an hope something wanders into its range?
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# ? Sep 19, 2018 19:41 |
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# ? Jun 4, 2024 13:49 |
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For_Great_Justice posted:Part of me knew the answer, yet still hope poked its head out only to be dashed once more. For_Great_Justice posted:Nothing is good enough for hams.
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# ? Sep 19, 2018 19:55 |