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Slab Squatthrust
Jun 3, 2008

This is mutiny!
I still can't believe I put Whisper in range on turn one with a 2 bank move. X-Wings are fast, my dudes. It was a good relearning game though, I misplaced Whisper by probably a millimeter and it lead to her doing exactly 1 damage the whole game. Going back, I should have simply tanked the second damage on my shield, cloaked, and could have gotten behind the whole list where Whisper really, really needed to be.

Deathrain is good, but Redline is really surprisingly good. Focus + TL without stress, or boost + TL, or even barrel rolling and getting a stress + TL. There's a couple tweaks I might make to Redline from how I ran it, but I think it's actually a viable ace ship despite an only okay dial.

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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
First ever 2.0 play tonight!

I settled on this and really enjoyed it:

Jake Farrell
+Proton Rockets
+Crack Shot

2x Rogue Squadron Escort
+Proton Torpedoes
+R4 Astromech

196 points.

E-wings are good again, finally!

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

overdesigned posted:

First ever 2.0 play tonight!

I settled on this and really enjoyed it:

Jake Farrell
+Proton Rockets
+Crack Shot

2x Rogue Squadron Escort
+Proton Torpedoes
+R4 Astromech

196 points.

E-wings are good again, finally!

AEE is a lot of fun, and Jake in particular is the support ship from hell. They work pretty great without ordnance, too, but the extra range 3 punch is nice.

Aramoro
Jun 1, 2012




canyoneer posted:

Bogus that Fearless doesn't work with the Jumpmaster.
Dengar is no longer my best friend

Have they confirmed it doesn't work? I thought they would have had tried to make v2 without too much in the way of confusing rules. Like Punishing One ia only things in your front arc, but that's not a front arc primary weapon attack?

canyonero
Aug 3, 2006

Aramoro posted:

Have they confirmed it doesn't work? I thought they would have had tried to make v2 without too much in the way of confusing rules. Like Punishing One ia only things in your front arc, but that's not a front arc primary weapon attack?

There’s a mini FAQ that was sent to Corusant attendees that clarifies the difference between primary arc attack and mobile arc attack. Dengar doesn’t have a primary arc attack on his pilot card. Fearless says when performing a primary attack.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

canyonero posted:

There’s a mini FAQ that was sent to Corusant attendees that clarifies the difference between primary arc attack and mobile arc attack. Dengar doesn’t have a primary arc attack on his pilot card. Fearless says when performing a primary attack.



Yeah, the distinction is kind of weird. Dengar isn't performing a forward arc primary attack, Dengar is performing a primary attack against a defender who in his forward arc.

guts and bolts
May 16, 2015

Have you heard the Good News?
So I've been talking to an X-Wing player substantially better at the game than I am about Super Luke and what to put with him to scare away things that annoy him, particularly in Second Edition games, and he is of the (probably correct) opinion that Wedge Antilles, our steadfast and loyal jihadist, is bad. The (probably right) ploy is to run Supernatural Luke with three naked generic X-Wings, get to four ships, and see how the chips fall (in 2E games anyway). Why Wedge is bad is basically: defensive mods are terrible and he doesn't actually add much damage, despite how scary his ability looks, and you're paying a lot to take an X-Wing chassis to i6 with that sub-par ability. But what my friend hasn't considered - what none of us have considered - is that Wedge is a master of Big Dick Energy.

"What is Big Dick Energy?" Well, it's the psychological effect that a ship has on the game. Soontir Fel is also a master of Big Dick Energy to anyone who played in 1.0, because everyone expects him to be the token-stacking immunity demon he used to be, even if he no longer is. People warp their strategies around Soontir Fel even if he isn't the centerpiece of the list, which he usually is not; in the Whisper/Fel/Sai lists I've run, Fel is usually next after Sai for targets to shoot because people don't like dealing with him, because he has Big Dick Energy. If I kill Fel I can win the game, people think, and so they pursue this strategy while Whisper destroys them. Wedge has had this effect in games I've used him in. People want to kill him. He looks scary, and the wording of his ability seems really strong, especially to people who don't care about math. Rolling fewer defense dice is death. They all commence Operation: Kill Wedge Antilles. This is almost always the wrong strategy to pursue, and is why Wedge can be described as having Big Dick Energy.

The thread often has discussions crop up about choosing the right target and knowing how to execute a strategy to destroy them without crippling your list. The way in which you might pursue that strategy varies - dodge arcs until you kill the guy you want, and trade nothing; get into a battle of dice attrition and hope you have enough left to clean up; whatever your flavor is - but the strategy of choosing the right target and making the right choice is a concept that everyone here grasps in the abstract but is much harder to put into practice. Who is the "right" ship to go after?

Wedge is not the right ship to go after.

Wedge is really bad, for example, at chasing targets and also shooting at them. To chase people he wants to close his foils, which impacts his offense significantly, and his dial (while better!) is only so-so for accomplishing this task, particularly if people are going fast. This makes him a bad choice for a wingman for Luke, because he cannot reliably force people to leave Luke alone, especially if you run him with Lone Wolf. He's also a decent amount of points that are relatively trivial for optimized lists to destroy, and is easily killed by incidental damage from things like bombs; also, because he doesn't have access to Luke's game hacks, he's fairly easy to block, and he's deadliest with Proton Torpedoes, which are probably not worth 9 points in the current iteration of the game, particularly in 2E where Iden can be expected to show up a lot. But he does have a massive amount of Big Dick Energy.

For whatever reason, even against experienced players who should "know better," Wedge is often the priority target. Luke is too pesky to chase and tanky. Norra trucks in to range 1 and never loving dies, and she's in a sturdier chassis. So shoot Wedge and kill him, and then see what happens. It feels like the right choice, but it basically isn't. The only time you'd want to kill Wedge first is if you somehow are running one of the three ships he can reliably shoot at in a chase, and you are on the losing end of initiative/bidding, and you think you'll have enough stuff left after killing Wedge to also destroy Luke Skywalker, which is a tall order. This happens far less often than you might think, which means that most of the time, going after Wedge is the dreaded "wrong" choice. By going in on him, you probably offered up some of your flank to Luke or Norra, and now there are Problems. What's more, tactically, you will never have a better chance to kill Luke Skywalker then at the beginning of the game, when you have all your shiny upgrades and ships in their undamaged state, optimistic and smiling.

What is the point of this post? Okay, right. The point is that Wedge is probably bad, and I'm going to likely stop running him; as much as I like Norra, I will also probably stop running her, too, though I think the Rebel 3-ship list can win games. I don't think it's 4 ships or bust, or that anyone should run anything they don't want to run, or that anything should stop you from picking the guys that you like. I just believe that as people get more and more games of 2E in, Extended or not, Wedge is going to end up exposed as an overcosted i6 with a mediocre pilot ability, and that Big Dick Energy is essentially a mirage. Don't shoot Wedge first - make Wedge be the guy who has to kill you. If you put it that way, it becomes more clear, because I don't think anyone is scared of Wedge being the only guy left in a list. Similarly, make Fel be the one who beats you - if you run into a variation of Whisper/Fel/Sai, kill Whisper and see how the list functions.

tl;dr I think this is my new go-to 2E Rebels list:
Luke Skywalker (62)
Supernatural Reflexes (12)
Servomotor S-Foils (0)

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Total: 197

View in Yet Another Squad Builder 2.0

Raged
Jul 21, 2003

A revolution of beats
I'm if fearless does not work on Dengar then Concordia Faceoff is not going to work against turret only ships.firing from the forward position.

ffffffffffffffuuuuuuuuuuuuccccck

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Raged posted:

I'm if fearless does not work on Dengar then Concordia Faceoff is not going to work against turret only ships.firing from the forward position.

ffffffffffffffuuuuuuuuuuuuccccck

CONCORDIA FACEOFF: While you defend, if the attack range is 1 and you are in the attacker's V, change 1 result to an S result

You're still in their V even if they're not shooting you with a V weapon. Assuming you're in their V at all.

But using the same symbol for 'the front quarter of the base' and 'weapon firing from the front quarter of the base' is a HUGE mistake.

They've cleared up SO much with the new rules, it's seriously disappointing to see things like this immediately come up instead.

Aramoro
Jun 1, 2012




Raged posted:

I'm if fearless does not work on Dengar then Concordia Faceoff is not going to work against turret only ships.firing from the forward position.

ffffffffffffffuuuuuuuuuuuuccccck

It does work because the distinction is being in the front V which every ship have and doing a primary weapon attack to the V. It's a nice crunchy rules distinction to get the game off to a good start.

I assume this means Bossk cannot use Fearless as well.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Lol why would they make a document for one tournament instead of using their rules reference.

That's GW as hell.

Aramoro
Jun 1, 2012




alg posted:

Lol why would they make a document for one tournament instead of using their rules reference.

That's GW as hell.

Apparently it's going to be included in the first FAQ.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Aramoro posted:

It does work because the distinction is being in the front V which every ship have and doing a primary weapon attack to the V. It's a nice crunchy rules distinction to get the game off to a good start.

I assume this means Bossk cannot use Fearless as well.

I think this is correct. Bossk doesn't have a front V arc he has a front 180 arc.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Also that Target Lock ruling is absolutely brutal

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

Also that Target Lock ruling is absolutely brutal

It really only changes things for people who wanted to fail a lock into Composure focus I think? Which is a couple ships (cough E-Wing cough) granted, but otherwise having a lock on the wrong thing is no different than having no lock at all. Unless there's some other interaction I'm missing?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

The Gate posted:

It really only changes things for people who wanted to fail a lock into Composure focus I think? Which is a couple ships (cough E-Wing cough) granted, but otherwise having a lock on the wrong thing is no different than having no lock at all. Unless there's some other interaction I'm missing?

You could have something locked already, then have to lock and asteroid

Aramoro
Jun 1, 2012




thespaceinvader posted:

I think this is correct. Bossk doesn't have a front V arc he has a front 180 arc.

I also assume that Dash cannot use Outmanoeuvre as well, well he can use it but it does nothing etc.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

alg posted:

You could have something locked already, then have to lock and asteroid

Eh, fair, but that sounds like a situation where using TL is a legit error on the part of the player, and prevents the whole "TL a ship out of range to gain information" situation that they wanted to stop in 2e.

Aramoro
Jun 1, 2012




So Kavil, does his ability affect all turret shots now, not just ones outside his arc as he's not performing a 'front arc' attack he's performing a 'turret' attack.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Aramoro posted:

I also assume that Dash cannot use Outmanoeuvre as well, well he can use it but it does nothing etc.

Correct, Dash doesn't have a (V) attack, he has a >< attack. If outmaneuver was worded to say that it happened when you "attacked a ship in your (V)" then it could work with him.

Aramoro posted:

So Kavil, does his ability affect all turret shots now, not just ones outside his arc as he's not performing a 'front arc' attack he's performing a 'turret' attack.

Yup, currently. But it won't affect torpedoes he fires, unless they add one that can fire outside the (V).

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

The Gate posted:

Eh, fair, but that sounds like a situation where using TL is a legit error on the part of the player, and prevents the whole "TL a ship out of range to gain information" situation that they wanted to stop in 2e.

Seems to me it's part of the 2.0 thrust of 'if an action CAN succeed, it MUST; if it CAN'T, you fail the action, and don't get to pick something else.'

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!






The thing about Wedge is that you have to build around him. His place is in a high-Init alpha-strike list.

In such a list, the probabilities of the list dealing enough damage to wipe a ship off the board before it shoots are normalized a bit. There are a lot of variables, but his pilot ability bumps your expected damage up by about .3-.6 depending on number of green dice and tokens. That's not much, but it smooths out the probability curve. And don't forget you're paying for his Initiative value as much as you are his pilot ability.

Here's an example list from my local store that shoots first (at 6/6/7!) and consistently removes a threat before it shoots. I'm not sure it could do that without Wedge at I6.
https://raithos.github.io/?f=Rebel%...20Squadron&obs=

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





alg posted:

You could have something locked already, then have to lock and asteroid

That's the cost of using the lock action to gain information. I'm glad it's not free anymore.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Admiral Joeslop
Jul 8, 2010




Someone on Reddit found the location of all the card images that FFG uses for the app.

Here is a 7-Zip file with all the pilots and upgrades, for anyone else wanting them. They're all listed as "Pilot XXX" and "Upgrade XXX" and personally I don't feel like renaming every image to what card it is. I'll try to keep it updated with new cards as they come out but no guarantees.

Friction
Aug 15, 2001

Been having fun with this list, Redline and Jonus are just evil incarnate.

"Redline" (44)
Advanced Sensors (8)
Proton Torpedoes (9)

"Deathrain" (42)
Trajectory Simulator (3)
Barrage Rockets (6)
Proton Bombs (5)

Captain Jonus (36)
Barrage Rockets (6)

"Deathfire" (32)
Barrage Rockets (6)
Seismic Charges (3)

Total: 200

View in Yet Another Squad Builder 2.0

It's the Deathfire I'm not entirely sold on. Cluster Rhymer is cheaper, has higher init, but doesn't leave room for seismics. Are clusters really worthwhile even when boosted to range 0-3 band?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Friction posted:

Been having fun with this list, Redline and Jonus are just evil incarnate.

"Redline" (44)
Advanced Sensors (8)
Proton Torpedoes (9)

"Deathrain" (42)
Trajectory Simulator (3)
Barrage Rockets (6)
Proton Bombs (5)

Captain Jonus (36)
Barrage Rockets (6)

"Deathfire" (32)
Barrage Rockets (6)
Seismic Charges (3)

Total: 200

View in Yet Another Squad Builder 2.0

It's the Deathfire I'm not entirely sold on. Cluster Rhymer is cheaper, has higher init, but doesn't leave room for seismics. Are clusters really worthwhile even when boosted to range 0-3 band?

Clusters are pretty good with Jonus re-rolls. I don't like them much without mods, though.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

ConfusedUs posted:

Clusters are pretty good with Jonus re-rolls. I don't like them much without mods, though.

Agree. I can see a place for them on Redline, since you can get double target locks for them, and they can fire at range 1-2 which fills in nicely for the Punisher's mediocre 2 red primary. And you can always just fire at a single target with focus +TL.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





The Gate posted:

Agree. I can see a place for them on Redline, since you can get double target locks for them, and they can fire at range 1-2 which fills in nicely for the Punisher's mediocre 2 red primary. And you can always just fire at a single target with focus +TL.

Redline is just super good. Double modded shots at I5 isn't anything to sneeze at.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Updated Rules Reference is out.

https://images-cdn.fantasyflightgames.com/filer_public/2a/57/2a57fdb2-e13f-4d58-b9db-bb082dd23dcc/swzrulesreference_v102.pdf

Core rule changes!

Failing red actions gives you a stress

Failing any action counts as having performed that action this round, so someone can't, say, coordinate it later

You can't change a die to a result that's not printed on the die. (Is it wrong that I have a very clear mental picture of the type of person that made this update necessary?)

Ships that deploy in the System phase do not activate in the activation phase.

Ships that dock in the System phase do not activate in the system phase.

Locks only fail if there is no valid object to choose.

Clarified that you CANNOT apply range bonuses to attacks with the little missile icon. Sorry, Grand Inquisitor.

Addition of a FAQ section!

The arc clarification with stuff like Fearless is in here

Boba crew clarification

Always use your base values (like agility) to calculate costs for variable-cost upgrades like Hull Upgrade

If a ship with multiple locks on different ships has those locks moved to a single ship (Capt Kagi is the example), the extra locks break.

Re-rolling "all dice" means "all eligible dice that have not yet been re-rolled by some other effect"

Cikatro can swap Illicit upgrades to ships that normally couldn't take them. Whoa.

ANYTHING that grants an extra attack is a "bonus attack"

"Prevent damage" effects like Iden only stop damage. Extra effects, like ion tokens, are not canceled.

Nashta Pup, when deployed, keeps the same number of charges as its host ship. It doesn't refresh.

uncle blog
Nov 18, 2012

Also, rebel Han Gunner crew's attack is considered a bonus attack. Preventing the triple attack people have talked about. Also mentions that all attacks performed outside the ships normal attack, are considered bonus attacks.

Q: Is Han Solo [Rebel, ]’s additional attack a bonus attack?
A: Yes. Anything that permits an attack outside of the standard attack
allowed to a ship when it engages is a bonus attack.

edit:
Reading is hard y'all. :kiddo:
VVV

uncle blog fucked around with this message at 22:26 on Sep 19, 2018

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





uncle blog posted:

Also, rebel Han Gunner crew's attack is considered a bonus attack. Preventing the triple attack people have talked about. Also mentions that all attacks performed outside the ships normal attack, are considered bonus attacks.

Q: Is Han Solo [Rebel, ]’s additional attack a bonus attack?
A: Yes. Anything that permits an attack outside of the standard attack
allowed to a ship when it engages is a bonus attack.

Yeah, I covered that with "ANYTHING that grants an extra attack is a "bonus attack". :)

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Honestly I think the change I'm most happy about is the change to failed actions. Fail an action? Can't do it again this round. Was it red? You're stressed.

This stops pretty much any kind of potential abuse down the road. Stuff like Composure was already causing a lot of questions and being used in ways it clearly was not intended (or priced) to be used. Now they can make more "if you fail an action" upgrades later and not worry about nerds being awful about it.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

ConfusedUs posted:

Honestly I think the change I'm most happy about is the change to failed actions. Fail an action? Can't do it again this round. Was it red? You're stressed.

This stops pretty much any kind of potential abuse down the road. Stuff like Composure was already causing a lot of questions and being used in ways it clearly was not intended (or priced) to be used. Now they can make more "if you fail an action" upgrades later and not worry about nerds being awful about it.

Yup, was a good change, because I was looking hard at ships that could link into a boost or barrel roll (or TL before they clarified that as well). Interceptors and A-Wings especially could have just gotten free focus when they're staring at someone at R1, which is probably a bit too strong. And like you mentioned, it prevents issues in the future. I am glad they did it now, so we don't end up with our PtL situation last edition that warped every ships design after wave 2.

EnjoiThePureTrip
Apr 16, 2011

FAQ p. 22 posted:

Advanced Sensors
Should read “...If you do, you cannot perform another action during your activation.”

Does this mean you can’t do a linked action with Advanced Sensors?

Admiral Joeslop
Jul 8, 2010




EnjoiThePureTrip posted:

Does this mean you can’t do a linked action with Advanced Sensors?

Correct; they hosed up on the card included in Wave 14 and the errata changes it to what the real rules are.

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Admiral Joeslop posted:

Correct; they hosed up on the card included in Wave 14 and the errata changes it to what the real rules are.

Does this mean there's two differently printed versions of Advanced Sensors in the wild? I'll have to check my cards now, make sure I'm keeping ones with the right text...

Admiral Joeslop
Jul 8, 2010




Devlan Mud posted:

Does this mean there's two differently printed versions of Advanced Sensors in the wild? I'll have to check my cards now, make sure I'm keeping ones with the right text...

Yeah, I think some other things in Wave 14 were wrong/changed from 2.0 release but I'm not sure what they were.

darkroot
Apr 11, 2012

Strikers Over Scarif

guts and bolts posted:

He has a lot more to learn, and I don't mind helping him improve, so I'd play a bunch of games that don't count against him... but if it were an actual league match, I'd basically have to either sandbag against him and lose intentionally, or play seriously and probably smoke him.

Smoke the kid.

No, seriously. If he's a quick learner and can pay enough attention to the game, he should be mature enough to take a loss. Explain to him that while you regularly play "just for fun," when you're playing in a tournament you're playing to win. This means no help, and accidents don't get do-overs. After the game, assuming you beat him, go over ways he can improve with him. Most importantly, don't condescend, and don't be a sore winner.

Sharing prizes with him is a great idea, though. It'll soften his loss and give him something to look forward to afterward.

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LanceKing2200
Mar 27, 2007
Brilliant!!

Admiral Joeslop posted:

Yeah, I think some other things in Wave 14 were wrong/changed from 2.0 release but I'm not sure what they were.

Swarm Tactics was printed as Imp only in wave 14, but is unrestricted in the version printed in conversion kits.

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