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Holy poo poo not again.
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# ? Sep 21, 2018 01:08 |
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# ? Jun 6, 2024 08:23 |
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D&D NEXT: Dungeons & Dragons: The Fifth One: Holy poo poo not again.
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# ? Sep 21, 2018 01:14 |
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Poops Mcgoots posted:Holy poo poo not again. Don't worry it's not going to happen again now. MonsterEnvy fucked around with this message at 01:32 on Sep 21, 2018 |
# ? Sep 21, 2018 01:16 |
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Josef bugman posted:Heya guys, I had a question Crime and Pit Fighting are decent downtime actions for evil characters. But for the most part I think you have to make the rest up, as evil play is not really supported in that kind of case.
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# ? Sep 21, 2018 01:32 |
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mastershakeman posted:This comes off as homophobic, please don't This isn't homophobic, it's a shortened version of the common idiom 'bending over backwards'.
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# ? Sep 21, 2018 01:34 |
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Can we at least agree that hiring gamergaters as consultants is inexcusable
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# ? Sep 21, 2018 01:36 |
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Pollyanna posted:Can we at least agree that hiring gamergaters as consultants is inexcusable 5e came out before Gamer Gate was a thing. But other then that I agree. you should not hire gamer gate people.
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# ? Sep 21, 2018 02:07 |
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MonsterEnvy posted:Crime and Pit Fighting are decent downtime actions for evil characters. But for the most part I think you have to make the rest up, as evil play is not really supported in that kind of case. The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do" Organized bet fixing. Set up an illegal boxing ring or something, start fixing matches. You tell me Brick Top wasn't the best loving thing. edit: Are there rules for pig farming?
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# ? Sep 21, 2018 02:09 |
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stand on a corner and look menacing at children and old people demand protection money from local shopkeepers poison local wells for your undead army Jeffrey of YOSPOS fucked around with this message at 02:12 on Sep 21, 2018 |
# ? Sep 21, 2018 02:10 |
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Gharbad the Weak posted:The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do" I think Pig Farming would fall under normal Work.
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# ? Sep 21, 2018 02:15 |
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The Gate posted:Also, Open Hand monk is the monk that punched and kicks more than normal? Like, what else would the extra knockdown and pushes be besides extra-hard punching. Unless whoever said that meant literally having more attack rolls than other monks, but gently caress that, 4 is enough.. Nah,man. I want like... a way to make martial arts strikes against foes that miss with attacks, and a way to combo a successful martial arts hit into a round house kick targeting all nearby enemies, and a free martial arts strikes when I take the dash action, and maybe a way when I hit 3 martial arts strikes in a round, I get a free martial arts strike. And maybe instead of picking a lock, I can Iron Fist it to smithereens, and instead of a dex save on a spell, I can spin kick the fireball to reflect it, and maybe I can can make a martial arts roll instead of Cha roll for intimidation, performance, and persuasion checks. Basically I just want to punch and/or kick as the solution to every problem.
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# ? Sep 21, 2018 02:51 |
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Have none of you guys played a Yakuza game?
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# ? Sep 21, 2018 03:09 |
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Imagined posted:Have none of you guys played a Yakuza game?
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# ? Sep 21, 2018 03:13 |
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Gharbad the Weak posted:The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do" Re-selling stolen wagons Extorting protection money Bootlegging alcohol Providing high-interest loans Producing and distributing iconography of prohibited gods Running a gambling den Mail fraud
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# ? Sep 21, 2018 03:25 |
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Toshimo posted:Nah,man. I want like... a way to make martial arts strikes against foes that miss with attacks, and a way to combo a successful martial arts hit into a round house kick targeting all nearby enemies, and a free martial arts strikes when I take the dash action, and maybe a way when I hit 3 martial arts strikes in a round, I get a free martial arts strike. And maybe instead of picking a lock, I can Iron Fist it to smithereens, and instead of a dex save on a spell, I can spin kick the fireball to reflect it, and maybe I can can make a martial arts roll instead of Cha roll for intimidation, performance, and persuasion checks. Oh, well, you want martial characters to be good. We all do. But it's never going to happen unless Mearls gets kicked off the case, and he won't since 5e is financially successful.
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# ? Sep 21, 2018 03:35 |
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4e power point classes were really a tragic waste of opportunity. If they'd made your power points be per-day rather than per-encounter, or if it was encounter rather than at-will powers that got power pointed, it would've avoided the lovely situation the paradigm ended up with.
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# ? Sep 21, 2018 04:10 |
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MonsterEnvy posted:I think Pig Farming would fall under normal Work. I'd send you a PM, but you don't have the access. It's a reference to a movie called Snatch, which has a lot to do with bare-knuckle boxing and pig farms. edit: I had a link to the scene, but it's really better to see the entire movie to go with it. Ferrinus posted:4e power point classes were really a tragic waste of opportunity. If they'd made your power points be per-day rather than per-encounter, or if it was encounter rather than at-will powers that got power pointed, it would've avoided the lovely situation the paradigm ended up with. The unified resource system in 4e was what made a lot of it work. Everyone had at-wills, encounters and dailies, and so they were all measured against each other. In 5e, for example, the Champion Fighter is held up as "Sure, he doesn't have spells, but he can do this ALL DAY", even though the champion fighter is outshone (dps-wise, which is kinda what the champion has) by the Battlemaster's (kinda) encounter-based resources. In 4e, each class is affected about the sameish by an unusually short and an unusually long adventuring day. I'd argue that the lack of significant tactical decisions on the part of the Champion fighter should be reason to make it DPS king, and basically blow away everyone else in sustained DPS, because other classes have the capacity to decide exactly when to have a spike in power. A Champion crit should hit so hard that the enemy explodes, damaging every bad guy in a 50 foot radius. The more overkill, the bigger the explosion. THAT'll solve the whole "critting the dude who has 1 hp" problem. The only way I can think of to make power points work, and I believe this is a bad idea, is to give them the capacity to mix and match daily abilities whenever they want... with the caveat that their daily attacks are unusually weak. Increased tactical flexibility in exchange for less power. But that's not a great idea, and I wouldn't want it in 4e. I also wouldn't want power points in 4e at all. Gharbad the Weak fucked around with this message at 05:17 on Sep 21, 2018 |
# ? Sep 21, 2018 05:12 |
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The Gate posted:Oh, well, you want martial characters to be good. We all do. But it's never going to happen unless Mearls gets kicked off the case, and he won't since 5e is financially successful. man financial success has very little to do with firing at wizards
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# ? Sep 21, 2018 05:24 |
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Gharbad the Weak posted:I'd send you a PM, but you don't have the access. It's a reference to a movie called Snatch, which has a lot to do with bare-knuckle boxing and pig farms. Oh ok. Don't watch too many movies. And I don't have PM's because SA refuses to take paypal.
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# ? Sep 21, 2018 05:38 |
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paypal screwed over lowtax back in the day so it won't happen !!
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# ? Sep 21, 2018 06:03 |
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MonsterEnvy posted:Oh ok. Don't watch too many movies. I guess I'll be the one to ruin the surprise but the long and short of it is that there's a scene where a guy talks at length about the proper procedure for disposing a dead body by feeding it to pigs.
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# ? Sep 21, 2018 06:15 |
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The Gate posted:Oh, well, you want martial characters to be good. We all do. But it's never going to happen unless Mearls gets kicked off the case, and he won't since 5e is financially successful. The whole "Pathfinder finally started beating 4e in sales" trope happened after Mike Mearls was given the reins of the edition. He made it so bad that D&D finally had a credible competitor (which then people project out to the whole edition being a tire fire). Anyway, my point is that Mearls not only managed to keep his job despite sinking the thing he was in charge of, he was also given direction of the edition after that.
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# ? Sep 21, 2018 06:21 |
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lightrook posted:I guess I'll be the one to ruin the surprise but the long and short of it is that there's a scene where a guy talks at length about the proper procedure for disposing a dead body by feeding it to pigs.
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# ? Sep 21, 2018 06:23 |
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Big leather game bag, length of rope, sap.
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# ? Sep 21, 2018 06:37 |
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Gharbad the Weak posted:The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do" At present the current team is: Johan, a High Elven wizard obsessed with extending his already very long life Lethe, a depressed Blood hunter who killed her village and is looking to redeem herself Aran, a fire genasi who sold his soul to Gra'azt and is planning on becoming his right hand man. Rylovir, a Bregan Daerthe drow rogue who wants to get rich or die trying Sister Patience, a dragon born cleric of ambition who wants to betray her own god. So I was thinking things like: Running grifts as Sister Patience, research and development in ancient tombs for Johan (which is relatively easy to adapt), Lethe doing training or beating people up in alleys (pit fighting rules), Aran running a cult and Rylo'vir doing spy master stuff. The problem is thht I can adapt some of them but not all of them, do they sound like good options?
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# ? Sep 21, 2018 09:02 |
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Razorwired posted:Big leather game bag, length of rope, sap. Also some of the essential elements you need to kill Elminster: 1st invitational kill elminster thread on rpg.net posted:Mr Adventurer sebmojo fucked around with this message at 09:47 on Sep 21, 2018 |
# ? Sep 21, 2018 09:36 |
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Gharbad the Weak posted:The unified resource system in 4e was what made a lot of it work. Everyone had at-wills, encounters and dailies, and so they were all measured against each other. In 5e, for example, the Champion Fighter is held up as "Sure, he doesn't have spells, but he can do this ALL DAY", even though the champion fighter is outshone (dps-wise, which is kinda what the champion has) by the Battlemaster's (kinda) encounter-based resources. In 4e, each class is affected about the sameish by an unusually short and an unusually long adventuring day. I'd argue that the lack of significant tactical decisions on the part of the Champion fighter should be reason to make it DPS king, and basically blow away everyone else in sustained DPS, because other classes have the capacity to decide exactly when to have a spike in power. A Champion crit should hit so hard that the enemy explodes, damaging every bad guy in a 50 foot radius. The more overkill, the bigger the explosion. THAT'll solve the whole "critting the dude who has 1 hp" problem. Of course, you could probably do all of the above by creative use of per-encounter minor actions that boost powers cast during the same turn. Splicer fucked around with this message at 11:05 on Sep 21, 2018 |
# ? Sep 21, 2018 10:44 |
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We just started Dragon Heist earlier this week and it has been a huge success so far. I am running the game for four friends. One is a member of the Zhentarim and another is a member of The Xanathar Guild. Both factions feature prominently at least in the early part of the adventure. It's been a lot of fun coming up with ways for them to get information from their network without revealing themselves to the party. Also having the Zhent agent give the Zhent password to the Zhent safehouse (which was occupied by Xanathar thug Kenku) was hilarious. If you're DMing a group you trust can handle Getting On The Helicopter, pushing a couple of your players to start as low level thugs of opposing criminal factions sure has proven interesting for us.
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# ? Sep 21, 2018 12:42 |
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I have a (what I think is) cool idea for a character. Is a Monk/Cleric multiclass viable?Bogan Krkic posted:Providing high-interest loans Providing student loans Running a college’s financial department Being Betsy deVos
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# ? Sep 21, 2018 12:55 |
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Gharbad the Weak posted:The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do" privatized control of the means of production rent-seeking usury financialization
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# ? Sep 21, 2018 13:03 |
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Gharbad the Weak posted:The topic is now "Cool poo poo that Evil characters can do but not in a way that's overly disruptive, just cool evil poo poo to do"
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# ? Sep 21, 2018 13:10 |
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/\/\/\/\ dentistry and drug dealing. Pollyanna posted:I have a (what I think is) cool idea for a character. Is a Monk/Cleric multiclass viable? While they each key off of Wisdom, I'd want to know what kind of monk and what domain for the cleric? I suspect that at higher levels the synergy gain isn't worth the loss in high level spells for the cleric or the lack of ki points available for the monk. I'd think in a low-mid level campaign in a party without a cleric it could be useful.
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# ? Sep 21, 2018 14:14 |
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gradenko_2000 posted:privatized control of the means of production Reposession Forclosure
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# ? Sep 21, 2018 14:25 |
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mango sentinel posted:Reposession In a way this is all DnD parties makes u think
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# ? Sep 21, 2018 15:11 |
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How is Dragon Heist if you (both the DM and the players) are completely unfamiliarity Waterdeep/Forgotten Realms? Is it all just impenetrable lore-wise?
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# ? Sep 21, 2018 15:15 |
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Pollyanna posted:I have a (what I think is) cool idea for a character. Is a Monk/Cleric multiclass viable? That's such an open-ended question. What's the idea? What kind of split? You could dip two Cleric levels after Monk 5 or 6 to get the 2nd level domain abilities and a couple spells, then go back to Monk. Monk dip on primarily Cleric makes little sense, though.
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# ? Sep 21, 2018 15:21 |
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Whelp so what i've read from this thread...is dnd 5th edition worth it? i'm at a online game and it's...fine. (would kill to play it IRL, though)
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# ? Sep 21, 2018 16:27 |
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Fruity20 posted:Whelp so what i've read from this thread...is dnd 5th edition worth it? i'm at a online game and it's...fine. (would kill to play it IRL, though) It's serviceable and its large marketshare facilitates finding groups. There are better systems for whatever it is you want to do with it, including systems that are essentially 5e but better, but those are its selling points. At the very least, it's not a nearly unplayable dumpsterfire like 3.5/Pathfinder.
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# ? Sep 21, 2018 16:35 |
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clusterfuck posted:While they each key off of Wisdom, I'd want to know what kind of monk and what domain for the cleric? I suspect that at higher levels the synergy gain isn't worth the loss in high level spells for the cleric or the lack of ki points available for the monk. Conspiratiorist posted:That's such an open-ended question. Fantasy miko, i.e. a fantastical and non-realistic version of a Japanese shrine maiden. Some sort of Taoist/Shinto syncretism is what I’m thinking of - Monk for the Taoist lean and the physical/quanfa half, Cleric for the Shinto lean and the spiritual/animist-kami half.
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# ? Sep 21, 2018 17:17 |
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# ? Jun 6, 2024 08:23 |
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Conspiratiorist posted:It's serviceable and its large marketshare facilitates finding groups. There are better systems for whatever it is you want to do with it, including systems that are essentially 5e but better, but those are its selling points. more or less, the skyrim of the dnd franchise? it's basically begging to be homebrewed. but how is it that pathfinder is unplayable? it looks pretty good and a few friends of mine loved the game. though, i can understand the rule heavy system isn't to everyone's taste. i'm more rules medium to light kind of gal.
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# ? Sep 21, 2018 17:25 |