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Something like seventy spins in (why is it so slow), I watched the ball bounce out of the treasure space and into a nearby one, and then watched the jackpot arrow point at the treasure space. I haven't won either prize yet.
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# ? Sep 21, 2018 05:18 |
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# ? Jun 8, 2024 18:33 |
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Got it! Complaining on the internet always works.
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# ? Sep 21, 2018 05:23 |
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yeah, i'm saving it for later. should've saved your money kid
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# ? Sep 21, 2018 05:31 |
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If you go to Insula Incognita in the southwest during part 1, you can see the island has two main areas, one of which is inhabited by trolls and one by cyclopses. If you return there in part 2, the trolls and cyclopses are together in one area, and a new, even larger enemy, night clubbers, are living in the other area. That's storytelling.
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# ? Sep 21, 2018 06:28 |
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There's a girl in that casino that tells you when a jackpot is coming lol
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# ? Sep 21, 2018 14:25 |
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i finally beat the slayer, feels like I got really lucky and scraped out a win lol. loving rear end in a top hat would decide to stop being dazed immediately after I dazed him anyway an enemy in the area right after did 60dmg with his standard attack so this is not letting up anytime soon
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# ? Sep 21, 2018 19:13 |
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just reached the slots
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# ? Sep 21, 2018 23:16 |
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was trying autobattle a lot in the last dungeon. it gets the job done, and the AI is pretty smart about when to heal and when to do AoEs etc., but occasionally they make moves that are total nonsense, like erik using the sleepcrit on nonsleeping enemies, and I dont think they will coordinate things like lowering resists for a finisher etc. its basically for when you wanna do some grinding by a campfire while you eat a sandwich lol
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# ? Sep 21, 2018 23:22 |
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extremebuff posted:was trying autobattle a lot in the last dungeon. it gets the job done, and the AI is pretty smart about when to heal and when to do AoEs etc., but occasionally they make moves that are total nonsense, like erik using the sleepcrit on nonsleeping enemies, and I dont think they will coordinate things like lowering resists for a finisher etc. its basically for when you wanna do some grinding by a campfire while you eat a sandwich lol I had an issue with this with a boss where Erik would put it to sleep and then someone would immediately attack it and wake it up.
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# ? Sep 22, 2018 00:48 |
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Yeah they use group spells on single enemies a lot too
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# ? Sep 22, 2018 01:56 |
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gently caress any and all quests that require you use a specific pep power, especially if it involves getting a last hit on an enemy with the pep power
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# ? Sep 22, 2018 03:04 |
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The quests in this aren’t nearly as bad as a lot of them in DQIX like, “put up a wizard ward and use that same party member to kill a metal Slime” twice
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# ? Sep 22, 2018 03:28 |
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thats becasue dq9 was a weird storyless game with bad procedural [?]quests and most of the cool stuff was designed around living in a country where half the population can go to shibuya on a sunday and 50 million ppl could all do the weird multiplayer stuff over streetpass
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# ? Sep 22, 2018 03:43 |
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Plebian Parasite posted:gently caress any and all quests that require you use a specific pep power, especially if it involves getting a last hit on an enemy with the pep power i might not be far enough, but i haven't run into any that require you to make the last hit with a pep power otherwise i've just been sidelining them and then doing normal game progression. you can bench a character and they retain pep, so i figure out who i need for the power, bench characters as they gain pep, and then put the full team together for the coup de grace once it's ready. every character is so good that individual party composition doesn't matter a whole lot outside of hard mode
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# ? Sep 22, 2018 03:51 |
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sector_corrector posted:i might not be far enough, but i haven't run into any that require you to make the last hit with a pep power you start seeing some in the late game, and then a few more in the post game. The one i'm working on rn involves killing two minibosses with the same pep power, but the pep power only targets one enemy, so i have the option of grinding out a pep pip so i can get a second immediate shot at killing the other mob or just treading water till the character re-peps, and this is on top of the fact that apparently the pep can just like, miss? Its possibly the worst thing the game has done to me and there's really crucial poo poo locked behind it and its getting frustrating since i really want to see all the end game content
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# ? Sep 22, 2018 04:03 |
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Plebian Parasite posted:you start seeing some in the late game, and then a few more in the post game. The one i'm working on rn involves killing two minibosses with the same pep power, but the pep power only targets one enemy, so i have the option of grinding out a pep pip so i can get a second immediate shot at killing the other mob or just treading water till the character re-peps, and this is on top of the fact that apparently the pep can just like, miss? Its possibly the worst thing the game has done to me and there's really crucial poo poo locked behind it and its getting frustrating since i really want to see all the end game content oh, yeah, i'm not there yet. that sounds like a pain.
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# ? Sep 22, 2018 04:08 |
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i beat the mainline end boss. i'm curious what level other people finished at, because the game doesn't really give you a good way to tell.
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# ? Sep 22, 2018 09:37 |
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sector_corrector posted:i beat the mainline end boss. i'm curious what level other people finished at, because the game doesn't really give you a good way to tell. still in the last dungeon, but i entered it at about lvl 41. nearly got pwned by the gatekeeper -___-
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# ? Sep 22, 2018 09:40 |
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huh, i'm way over that. ended at level 50, but also gained about five levels in the dungeon since there are a number of large XP bosses and also a few great metal slime opportunities that i beat because, well, when faced with a metal slime i will never not try to kill it.
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# ? Sep 22, 2018 09:42 |
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Oh my God sylvandos big gay happyness parade I am dying
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# ? Sep 22, 2018 15:11 |
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mysterious loyall X posted:thats becasue dq9 was a weird storyless game with bad procedural [?]quests and most of the cool stuff was designed around living in a country where half the population can go to shibuya on a sunday and 50 million ppl could all do the weird multiplayer stuff over streetpass the multiplayer stuff sounded cool but would be impossible now. i got bored of dq9 fast and it went with the ugliest artstyle imaginable-"nintendo DS' worse than PS1 looking 3D"
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# ? Sep 22, 2018 17:34 |
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I thought 9 looked fine, even good. I liked how armor was visible and stuff. I finally made the big swap into greatswords for my MC, mostly because I realized Erik gets way more dmg+ passives in his sword tree and my autism prevents me from having 2 characters use the same weapon type.
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# ? Sep 22, 2018 17:49 |
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Daikatana Ritsu posted:I thought 9 looked fine, even good. I liked how armor was visible and stuff. Enjoy using unbridled blade, brother
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# ? Sep 22, 2018 17:53 |
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Daikatana Ritsu posted:I thought 9 looked fine, even good. I liked how armor was visible and stuff. it look real good for a ds game yeah. and the character classes were cool
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# ? Sep 22, 2018 18:06 |
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mysterious loyall X posted:it look real good for a ds game yeah. and the character classes were cool well it probably pushed the DS to its absolute limits to produce this for sure but i would've preferred good spritework 1000x over blocky 3d. DS was one of the last systems to have some really great looking 2d games, including the gorgeous dq5 remake customizing your crew at inns was cool though, always rolled with a high dmg warrior and 2 casters
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# ? Sep 22, 2018 18:50 |
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Erik is far too strong. i was ready for a good 20 minute+ final boss and it lasted like 5 turns .. the longest boss fight in the game turned out to be the tentacular
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# ? Sep 22, 2018 23:06 |
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sector_corrector posted:huh, i'm way over that. ended at level 50, but also gained about five levels in the dungeon since there are a number of large XP bosses and also a few great metal slime opportunities that i beat because, well, when faced with a metal slime i will never not try to kill it. finished at about 47/48 btw.. rab hero and sylvando were 47
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# ? Sep 22, 2018 23:12 |
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archtagon is loving brutal on hard lol gently caress. the dude debuffs defense with his AoE and then confuses everyone! gently caress
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# ? Sep 23, 2018 00:17 |
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diving into the post-game. it's got a really interesting and bizarre premise so far that i'm kinda surprised that they went with.
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# ? Sep 23, 2018 00:18 |
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sector_corrector posted:diving into the post-game. it's got a really interesting and bizarre premise so far that i'm kinda surprised that they went with. It's really good, so good that I hesitate to even refer to it as "postgame". It's more like a True Ending
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# ? Sep 23, 2018 00:28 |
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Daikatana Ritsu posted:It's really good, so good that I hesitate to even refer to it as "postgame". It's more like a True Ending yeah the credits technically roll but the story keeps going
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# ? Sep 23, 2018 00:35 |
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can you miss anything important by advancing straight into the postgame? i caught a few fun scenes(Puerto valor lol) but got impatient and didn't check every old location
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# ? Sep 23, 2018 01:43 |
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Daikatana Ritsu posted:It's really good, so good that I hesitate to even refer to it as "postgame". It's more like a True Ending extremebuff posted:yeah the credits technically roll but the story keeps going I’m still at the beginning of it but it seems to just be Act 3. The story’s satisfying and finally you can open those grey locks
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# ? Sep 23, 2018 02:32 |
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musclebusiness posted:can you miss anything important by advancing straight into the postgame? i caught a few fun scenes(Puerto valor lol) but got impatient and didn't check every old location There’s just a couple of scenes and different dialogue, I only saw the puerto Valor one too but I’m hoping that Yggdrasil root in the academy might play the other cutscenes? Haven’t checked it yet though. I read somewhere they are longer voiced versions of some of the scenes shown in the credits
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# ? Sep 23, 2018 03:02 |
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This game freaking pwns
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# ? Sep 23, 2018 03:07 |
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i just got a game over for the first time to the post-game boss in phon nom. i had him down to dark orange, too.
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# ? Sep 23, 2018 05:29 |
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https://twitter.com/mochi_wsj/status/1043720372233723905?s=21 I'm not gonna double dip but I'm glad more people will get to experience it.
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# ? Sep 23, 2018 06:33 |
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Japanese versions of XI didn't have any voiceovers right? I guess that's a nice way to sell a Switch release overseas
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# ? Sep 23, 2018 07:25 |
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I'm absolutely going to double dip, because I'm shameless. I hope the Switch version includes the 16-bit graphics mode.
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# ? Sep 23, 2018 08:26 |
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# ? Jun 8, 2024 18:33 |
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goferchan posted:Japanese versions of XI didn't have any voiceovers right? I guess that's a nice way to sell a Switch release overseas You're right and even though I knew that it only just sunk in how nuts that is. This game has awesome VA and cutscenes, it feels so bizarre that is only for the west's benefit.
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# ? Sep 23, 2018 13:21 |