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The Skeleton King posted:What the gently caress? That’s all it takes to beat their indestructible squatting strategy? The thing that always kicks my rear end? All this time they would have lost their huge advantage just because I point a few extra bows at them? Dude i've literally said this exact thing like 120 times in this thread at this point lol
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# ? Sep 23, 2018 13:06 |
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# ? Jun 3, 2024 22:12 |
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If you get a bro with bonus to hit the head and a legendary crossbow with that bonus as well they can be good crossbow specialists. It's pretty niche but when it works it really works.
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# ? Sep 23, 2018 14:27 |
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Battle Brothers: it's pretty niche but when it works it really works
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# ? Sep 23, 2018 17:02 |
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Eh, the AI counting ranged weapons and closing if it has fewer or turtling up if it has more is one of them more obvious IF/THEN switches.
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# ? Sep 23, 2018 17:24 |
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It's not exactly counterintuitive, either. Learning how to deal power imbalances of ranged capability SHOULD be an involved, deeply strategic part of the game. I'm pretty amused that people seem to be complaining here that they have a hard time gaming the system. Advancing on a larger force with ranged superiority shouldn't be easy!
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# ? Sep 23, 2018 17:45 |
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Toadsmash posted:It's not exactly counterintuitive, either. Learning how to deal power imbalances of ranged capability SHOULD be an involved, deeply strategic part of the game. I'm pretty amused that people seem to be complaining here that they have a hard time gaming the system. Advancing on a larger force with ranged superiority shouldn't be easy! Hi I'm the person with maybe 100 hours played who just figured that out recently . i just kept doing the same 2 archer+X bro game over and over without even thinking the AI would change based on who they were fighting
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# ? Sep 23, 2018 18:14 |
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I appreciate that even when the brigand AI decides to turtle up, there will often still be the odd hyperaggressive dumbass breaking formation and Leeroy Jenkinsing their way towards my lines to get murdered at the start of battle. To this day I don't know if it's just random or if something I do triggers it. I imagine the brigand leaders being like "Hold formation! Hold! NO GODDAMNIT BJARNI I SAID HOLD COME BACK HERE YOU DUMB MOTHERF- oh gently caress it, there he goes." Nordick fucked around with this message at 18:42 on Sep 23, 2018 |
# ? Sep 23, 2018 18:39 |
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I had a situation where I was 100% going to lose my awesome axe duelist because I'd misplayed his positioning, when suddenly, the AI billman on the high ground decided to use the shove free move instead of killing him. Letting him escape the knight he'd been fighting, safe and alive. I love that the AI just fucks up occasionally. I was laughing for like a minute straight.
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# ? Sep 23, 2018 18:47 |
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Green skin invasion has begun. I’ve killed a mercenary company for the ambition points and pissed off some town, oh well. Got two Warbows out of it. I now have 2 guys with greataxes and 200+ armor. Mercenary companies have some good stuff on them and aren’t loving huge like noble companies, is it okay to kill another one for more nice stuff? Do you have to do the goblin city to win the invasion? I really don’t want to fight 40+ goblins any time soon. Harry Potter on Ice posted:Hi I'm the person with maybe 100 hours played who just figured that out recently . i just kept doing the same 2 archer+X bro game over and over without even thinking the AI would change based on who they were fighting I just assumed they would turtle no matter what so long as I had a terrain disadvantage. I never had more than 3 people with range at any one time before so I had no evidence that I was wrong. Why would I ever assume that they’d stop using such an effective tactic if I had just one more bow than I usually did? I’ve played over 100 hours as well before being told about this.
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# ? Sep 23, 2018 18:55 |
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The Skeleton King posted:Green skin invasion has begun. I’ve killed a mercenary company for the ambition points and pissed off some town, oh well. Got two Warbows out of it. I now have 2 guys with greataxes and 200+ armor. Mercenary companies have some good stuff on them and aren’t loving huge like noble companies, is it okay to kill another one for more nice stuff? No you don't. Just doing contracts to fight greenskins and clearing out lairs or fighting bands you see on the map will be enough. quote:I just assumed they would turtle no matter what so long as I had a terrain disadvantage. I never had more than 3 people with range at any one time before so I had no evidence that I was wrong. Why would I ever assume that they’d stop using such an effective tactic if I had just one more bow than I usually did? I’ve played over 100 hours as well before being told about this. The way I learned this was by sniping enough of their archers to death that they fell below my numbers and started advancing. It was probably a time when I had three high-level archers and they had four poachers or something so I just hung out to snipe them to death, and as soon as I killed one or two of their archers they started advancing and something clicked in my brain.
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# ? Sep 23, 2018 18:57 |
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Wizard Styles posted:I switched back to 3 bows instead of 2 bows + 1 crossbow/throwing weapons in my current run just because of the late game Warlord camps and yeah, it's noticeably easier. e: I got a unique weapon out of it, at least. It's throwing axes. Wizard Styles fucked around with this message at 19:23 on Sep 23, 2018 |
# ? Sep 23, 2018 19:19 |
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Battle Brothers: A Freak Berserker Accident I just recruited a Hedge Knight who has three stars in his base 64 melee skill. He also has iron lungs.
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# ? Sep 23, 2018 19:39 |
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Nordick posted:I just recruited a Hedge Knight who has three stars in his base 64 melee skill. He also has iron lungs. A hedge knight that lives up to the hype? I didn't think they existed!
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# ? Sep 23, 2018 19:41 |
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Nordick posted:Battle Brothers: A Freak Berserker Accident drat I don't think there's a way for that guy to be bad even if all his level up rolls are garbage. Your melee skill is guaranteed to be great, and iron lungs helps you out even if your fatigue rolls are bad. You can afford to put some random high rolls into hp and morale if needed.
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# ? Sep 23, 2018 20:25 |
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Nordick posted:Battle Brothers: A Freak Berserker Accident I have a similar guy in my longest running campaign. He's amazing. I feel like I'm somewhat misusing him by not giving him a weapon with a better AoE attack given his bottomless stamina, but with a bio like this, how could I not make him an axe specialist? Though honestly, not using AoE attacks isn't much of a downside when anything he lands a hit on is brought to the brink of death with one blow, if not killed outright.
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# ? Sep 23, 2018 20:29 |
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If you're not already in the "uniques coming out of my rear end" phase of the game giving an orc 2h axe to a guy with iron lungs is a great idea. Just make sure he goes on the end of your line so he can AoE sometimes.
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# ? Sep 23, 2018 20:40 |
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RabidWeasel posted:drat I don't think there's a way for that guy to be bad even if all his level up rolls are garbage. Your melee skill is guaranteed to be great, and iron lungs helps you out even if your fatigue rolls are bad. You can afford to put some random high rolls into hp and morale if needed. I was a little concerned about his melee defense, since it started in the single digits, but fortunately he at least has a single star in it and I got some lucky rolls when leveling him up. 80 melee attack at level 5. I should really give him thicker body armor, but that coat just fits so well with that helmet! Pornographic Memory posted:I have a similar guy in my longest running campaign. He's amazing. I feel like I'm somewhat misusing him by not giving him a weapon with a better AoE attack given his bottomless stamina, but with a bio like this, how could I not make him an axe specialist? Yeah, the iron lungs will still definitely help when I give him Berserk and will be routinely one-shotting two fools per turn. And speaking of axes and one-shotting.... I am on day 390 currently so yeah, at this point I'm basically just collecting more and shinier uniques and increasingly badass brothers.
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# ? Sep 23, 2018 21:41 |
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Nordick posted:I was a little concerned about his melee defense, since it started in the single digits, but fortunately he at least has a single star in it and I got some lucky rolls when leveling him up. I hate seeing that armor in stores because I have to buy it on the virtue that it's a cool looking unique, but then you could just get like a coat of plates with better durability for the same cost.
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# ? Sep 24, 2018 01:31 |
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Fashion over function all day
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# ? Sep 24, 2018 01:33 |
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The Skeleton King posted:Green skin invasion has begun. I’ve killed a mercenary company for the ambition points and pissed off some town, oh well. Got two Warbows out of it. I now have 2 guys with greataxes and 200+ armor. Mercenary companies have some good stuff on them and aren’t loving huge like noble companies, is it okay to kill another one for more nice stuff? Depends on your map and the hiring town. If they're hired by a town you never visit or don't care about, it's fine, but it's probably not worth it if you get any use out of the town for contracts or shops.
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# ? Sep 24, 2018 01:34 |
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Day 100! I’ve done it boys, I have 8k gold! I have mail hauberks and better for all 13 bros. All that’s left is to get some good helmets, which has been slow going since none of the settlements have a blast furnace. One settlement is pissed off because I killed their mercenaries a while ago, and won’t let me use their port. Will they ever get over it or let me use that port again? The Greens haven’t destroyed any settlements yet, and I am currently listed as “winning” the invasion. Things are great. What I need to figure out now is who to hire or when it’s okay to hire more expensive guys.
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# ? Sep 24, 2018 05:46 |
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Congrats! By that point I just buy whatever I want, the only rule I use is "would I still be comfortable with the amount of gold I have after making this purchase?" and if the answer is yes then I go for it. So if you see a 4k sellsword and you'd be happy with 4k in the bank and there's nothing else you think you need more, go for it! Just make sure you have equipment to put them in before you hire them.
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# ? Sep 24, 2018 05:50 |
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In regards to fighting ancient undead: It is really hurtful when they call me the “false king”. I worked hard to be a skeleton king.
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# ? Sep 24, 2018 06:02 |
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The Skeleton King posted:In regards to fighting ancient undead: Shame your claim to the throne was a false one.
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# ? Sep 24, 2018 11:48 |
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After like 30 hours, I'm finally playing my first Ironman run, and for that reason I'm also trying to be more wary of proper optimizing. What would you people do with this character? That's high ranged attack for level 1 (he got it because he's a poacher), but that's also a looot of stars in unrelated stats. Then again those stats are also not necessarily great...
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# ? Sep 24, 2018 13:00 |
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Good Sergeant maybe? Would make an alright second row xbow/billhook where that melee def could help out with rotation if you get flanked.
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# ? Sep 24, 2018 13:05 |
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lenoon posted:Good Sergeant maybe? Would make an alright second row xbow/billhook where that melee def could help out with rotation if you get flanked. That initiative would make him pretty hard to gently caress with if he went dodge+reach ad and possibly nimble. His resolve needs a lot of work though. E: I'd keep him off the banner/sergeant build and give him my warscythe and reach ad instead.
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# ? Sep 24, 2018 13:07 |
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I just reloaded the game (edit, as in played for the first time in a while), put in 2 hours and lost my entire company to a dumbass attempt on a bandit raider camp because it had unique armour. It was fun though, turns out you can almost take out 10 raiders and a leader with 6 level 1's, 2 archers and 2 level 5's (other two were between 5 and 1 but i don't remember which).
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# ? Sep 24, 2018 15:54 |
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Dancer posted:What would you people do with this character? The Dodge/Nimble route is a possibility but those guys live and die by the RNG and the build doesn't come together until you reach higher levels. Wizard Styles fucked around with this message at 16:26 on Sep 24, 2018 |
# ? Sep 24, 2018 16:23 |
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I'd say its pretty reasonable that 6 of my 12 bro's are there purely to enable my 6 good bro's at any one point up until far endgame.
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# ? Sep 24, 2018 16:29 |
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Wizard Styles posted:I'd just turn him into a generic tank bro and expect to retire him later. Give him Shield Expert and Rotation early so he can take hits for other bros. There's nothing actually good about him besides his Melee Defense stars. He's not likely to break 80 in either Melee or Ranged Skill, even if he takes it at every level. His base Resolve is too low to turn him into a Sergeant. This, give him mdef every level, mattack every time he rolls >1 and spread the rest of the levels between resolve, HP and fatigue depending on rolls and need. He's not going to be that good ever but he will be extremely good at not getting hit.
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# ? Sep 24, 2018 16:49 |
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It is actually worth it to have some "glue guys" out there to act mostly as support for your better Bros. I got a guy now who's really only decent stat is resolve so he's my back up/opposite side Sgt. I have him set with a Xbox/long axe with quick hands and soon belts and bags. He just goes around breaking shields, throwing nets, bandaging, and rotating in when someone needs to get out. He's definitely saved some of my Bros and made flanking easier.
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# ? Sep 24, 2018 16:53 |
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Bro's with poo poo melee attack do make for decent longaxe guys if they're cheap (early game). I always make sure they have my "will probably die" build though. If i'm making a guy with that sort of build, he'll have extra bags to carry shields without loving his fatigue, he'll have rotation, he'll have taunt, he'll have bandages, etc. All around a useful guy, but I will likely get him killed/injured at some point. I don't mind keeping a relatively high level guy on the bench if they're injured and content there. Money isn't ever a problem for me past the early game because ways of making money are so abundant. Buy from villages and sell to towns if you're on the way over. Repair raider/orc weapons (not sure if orc brings back a profit anymore) and sell them to towns using tools you've bought from villages, be an absolute dick and steal everything you can. Hell I just punched a blind man for his ring and stole a greatsword from a funeral. What are the peasants going to do, stop me?
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# ? Sep 24, 2018 17:02 |
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I think one thing that's missing from most/all of the guides is "should I repair this item in order to sell it" guidance. I never do that because I have no idea what the threshold for value recouping is. Is there a general cutoff value you guys use? Part of it is I have no idea how much 1 tool does for repairing an item.
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# ? Sep 24, 2018 18:11 |
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Unzip and Attack posted:I think one thing that's missing from most/all of the guides is "should I repair this item in order to sell it" guidance. I never do that because I have no idea what the threshold for value recouping is. Is there a general cutoff value you guys use? It's one tool per 15 durability. It actually states this in the tooltip when you hover over your tools in the top bar. I can't be arsed to do the maths for what the threshold is, I just wing it and usually only repair the really valuable stuff that has like ~1k base value, like tier 3 weapons etc. There's also the consideration of time spent hunting for more tools if you really go hogwild repairing poo poo to sell. Nordick fucked around with this message at 18:36 on Sep 24, 2018 |
# ? Sep 24, 2018 18:31 |
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Ok cool, so assuming ~250 gold for a stack of 20 tools that means each tool costs about 12.5 gold, so repairing an item from 0-100 costs about 83 gold.
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# ? Sep 24, 2018 19:04 |
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It also means it will be much cheaper to repair weapons to sell than to repair armour to sell. A top-tier weapon might have 60 durability and get repaired with 4 tools. A top-tier armour might have 240 durability and get repaired with 16 tools. On the other hand it might be worth it if the armour sells for considerably more. I usually don't bother because by that point in the game I usually have enough money and finding tools to repair all my heavy armour is more of a challenge than getting more gold.
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# ? Sep 24, 2018 19:16 |
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Unzip and Attack posted:Ok cool, so assuming ~250 gold for a stack of 20 tools that means each tool costs about 12.5 gold, so repairing an item from 0-100 costs about 83 gold. 15 durability points per tool, IIRC, not 15% durability. Armor is generally not eorth fixing.
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# ? Sep 24, 2018 19:23 |
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Ohhh, well poo poo.
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# ? Sep 24, 2018 19:35 |
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# ? Jun 3, 2024 22:12 |
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vyelkin posted:I usually don't bother because by that point in the game I usually have enough money and finding tools to repair all my heavy armour is more of a challenge than getting more gold. Basically this. Weapons beyond the lowest quality stuff are always worth repairing, while armor rarely is, but the actual limiting factor is tools scarcity - repairing nets you gold, but you need tools to keep yourself running.
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# ? Sep 24, 2018 19:36 |