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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I ride bikes all day posted:

So my buddy and I bought our conversion kits, and we’re a bit confused. Where the heck is Luke? Also, where are the rules? Do we seriously have to buy another core set? Also, where is the app they were touting?

It's a new game. The core set is required. Luke is in the core.

The conversion kits just convert all your old ships, but don't give you the essentials to play (there's a new damage deck, new templates, etc).

The app is on both the iOS app store and Google Play.

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Admiral Joeslop
Jul 8, 2010




I ride bikes all day posted:

So my buddy and I bought our conversion kits, and we’re a bit confused. Where the heck is Luke? Also, where are the rules? Do we seriously have to buy another core set? Also, where is the app they were touting?

https://play.google.com/store/apps/details?id=com.fantasyflightgames.xwingsquadbuilder Android App
https://squadbuilder.fantasyflightgames.com/ Website

Luke is in the core set. The conversion kits are specifically not core sets, and you, at minimum, need the new damage deck from the core set. It also has the updated templates, and you can get updated versions of the Rules Reference HERE.

I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice
Oh god. Well, welcome to the family, TIE Fighters #7 and #8.

You sure it’s on iOS? I can’t find it.

banned from Starbucks
Jul 18, 2004




I ride bikes all day posted:

So my buddy and I bought our conversion kits, and we’re a bit confused. Where the heck is Luke? Also, where are the rules? Do we seriously have to buy another core set? Also, where is the app they were touting?

in the core, online and in a dumpster fire respectively

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





banned from Starbucks posted:

a dumpster fire respectively

eh, it was awful on the first two days, but now it's best described as "functional but not as good as the third party apps"

Which is sad, but it's not a dumpster fire anymore.

Speaking of third party apps, for the new guy: Launch Bay Next is really drat good.

darkroot
Apr 11, 2012

Strikers Over Scarif

I ride bikes all day posted:

Oh god. Well, welcome to the family, TIE Fighters #7 and #8.

You sure it’s on iOS? I can’t find it.

Search “Fantasy Flight Games” on the App Store and click on the publisher. It’ll be right there.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Range zero is only if you happen to bump into sombody right? Not if you happen to fly extremely close but not actually touch bases?

Edit: Additionally, do Firing Arcs have a range limit? Obviously trying to shoot beyond Range 3 in your arc won't work but what about for effects that effect ships "in" your fire arc

The Shame Boy fucked around with this message at 06:17 on Sep 24, 2018

BinaryDoubts
Jun 6, 2013

Looking at it now, it really is disgusting. The flesh is transparent. From the start, I had no idea if it would even make a clapping sound. So I diligently reproduced everything about human hands, the bones, joints, and muscles, and then made them slap each other pretty hard.

HOOLY BOOLY posted:

Range zero is only if you happen to bump into sombody right? Not if you happen to fly extremely close but not actually touch bases?

Edit: Additionally, do Firing Arcs have a range limit? Obviously trying to shoot beyond Range 3 in your arc won't work but what about for effects that effect ships "in" your fire arc

Range 0 is indeed only if you're bumping. Not sure about the other one, though.

Bear Is Driving
Mar 30, 2003



Arcs only go to range 3. (rules ref page 3)

Range 0 is only if you are touching, which means under certain circumstances you could not bump another ship but still be at range 0 of it.

Raged
Jul 21, 2003

A revolution of beats

ConfusedUs posted:

Have you considered Redline? Throw Proton Torps, Proton Bombs, Traj Simulator, and optionally Ablative Plating on him.


Thanks, I'm going to test it out with this. I figure OM on Soontir is going to be a red flag a lot of people are going to chase.


Soontir Fel (52)
Outmaneuver (6)

"Whisper" (52)
Juke (4)
Darth Vader (14)

"Redline" (44)
Trajectory Simulator (3)
Proton Torpedoes (9)
Proton Bombs (5)
Ablative Plating (4)

Total: 193

View in Yet Another Squad Builder 2.0

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Bear Is Driving posted:

Arcs only go to range 3. (rules ref page 3)

Range 0 is only if you are touching, which means under certain circumstances you could not bump another ship but still be at range 0 of it.

Ah good to know! I guess i missed that :doh: with that in mind though, here's a team i threw together randomly to try to get a use out of Kyle and contains 2 of my favorite ships, and a Z-95 :v: Also keeping in mind i'm still new at this.


Kyle Katarn (38)
Elusive (3)
Nien Nunb (5)
Engine Upgrade (3)
Moldy Crow (12)

Jake Farrell (40)
Daredevil (3)
Proton Rockets (7)

Evaan Verlaine (36)
Dorsal Turret (4)
R2-D2 (8)
Veteran Turret Gunner (8)

Lieutenant Blount (30)

Total: 197

View in Yet Another Squad Builder 2.0

The idea being that Kyle hands out Focus like candy which Evaan can use to keep herself/somebody else alive, Jake flying around like crazy trying to get Proton Rocket picks and Blount gets to show up because an X-Wing is to expensive :v: Was thinking of switching out Nunb for Jyn Erso for that extra bit of defense with the evades but maybe being able to get rid of stress off of regular banks is good too?

The Shame Boy fucked around with this message at 10:12 on Sep 24, 2018

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
I'm really loving flying imperial pocket aces. Tonight I flew Soontir, Duchess, Seventh Sister, Wampa and an academy pilot and kicked some rear end. No upgrades just a 5 point bid.

While it doesn't feel like a whole lot of firepower on paper it is very manouverable and things just die now in 2.0, especially when you can maintain multiple arcs on things. I had no trouble killing defenders or other aces. I beat an ABBXY rebel list the other night with a similar list that replaced Duchess and an Academy tie with a Sai shuttle with Krennic and Tarkin crew but I think Duchess and the extra ship is pretty drat good.

Is just fun to fly these ships.

And holy poo poo it feels good to fly ships with force points.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





KongGeorgeVII posted:

I'm really loving flying imperial pocket aces. Tonight I flew Soontir, Duchess, Seventh Sister, Wampa and an academy pilot and kicked some rear end. No upgrades just a 5 point bid.

While it doesn't feel like a whole lot of firepower on paper it is very manouverable and things just die now in 2.0, especially when you can maintain multiple arcs on things. I had no trouble killing defenders or other aces. I beat an ABBXY rebel list the other night with a similar list that replaced Duchess and an Academy tie with a Sai shuttle with Krennic and Tarkin crew but I think Duchess and the extra ship is pretty drat good.

Is just fun to fly these ships.

And holy poo poo it feels good to fly ships with force points.

After my last six-ish games, I can't imagine flying Duchess without Fifth Brother. It makes her SO much better offensively and defensively.

How important was that Academy? Would scrapping it for a few upgrades be worthwhile? That's enough to give both Duchess and Soontir Juke in addition to Fifth Brother for Duchess. With 3 points leftover...

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.

ConfusedUs posted:

After my last six-ish games, I can't imagine flying Duchess without Fifth Brother. It makes her SO much better offensively and defensively.

How important was that Academy? Would scrapping it for a few upgrades be worthwhile? That's enough to give both Duchess and Soontir Juke in addition to Fifth Brother for Duchess. With 3 points leftover...

The academy was MVP, got a few kills including the killing blow on Fenn. The extra arc and extra shot every turn is very valuable. Duchess seems fine offensively imho. I often found she would end up R1, out of arc with a focus and 4 dice with a focus is pretty good these days. That being said, I'm keen to try Fifth Brother on Duchess, he does seem good if a little bit pricy. I definitely want to test the different strikers more too, Pure Sabacc was always solid.

Having a 5 point bid was huge too, one of my opponents was flying Fenn + Boba + L3-37 with a 5 point bid and I won the initiative roll. If I lose that roll or had a 3 point bid that game gets much harder.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





KongGeorgeVII posted:

The academy was MVP, got a few kills including the killing blow on Fenn. The extra arc and extra shot every turn is very valuable. Duchess seems fine offensively imho. I often found she would end up R1, out of arc with a focus and 4 dice with a focus is pretty good these days. That being said, I'm keen to try Fifth Brother on Duchess, he does seem good if a little bit pricy. I definitely want to test the different strikers more too, Pure Sabacc was always solid.

Having a 5 point bid was huge too, one of my opponents was flying Fenn + Boba + L3-37 with a 5 point bid and I won the initiative roll. If I lose that roll or had a 3 point bid that game gets much harder.

A week ago, I was fine with a 4-point bid at I5. A few days later, a 5-point bid seemed good.

I'm now staring at 8-point bids and wondering if it's enough. There's a real race to the bottom for the I5 aces. So very many of them want to go last.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Also, I think the Striker has increasingly become my favorite ship. It's just so much fun to fly, plus the three named ones all have stellar abilities.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

ConfusedUs posted:

Also, I think the Striker has increasingly become my favorite ship. It's just so much fun to fly, plus the three named ones all have stellar abilities.

I think I'm gonna have to make a list that's a Reaper with Striker escort, I love those little guys

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Improbable Lobster posted:

I think I'm gonna have to make a list that's a Reaper with Striker escort, I love those little guys

I don't like the new Reapers much, but this looks fun.

https://raithos.github.io/?f=Galact...20Squadron&obs=

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
Why do you like Fifth Bro on Duchess so much, and not on, say, Countdown or Sabacc?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Finster Dexter posted:

Why do you like Fifth Bro on Duchess so much, and not on, say, Countdown or Sabacc?

Duchess is my favorite of the three by a long shot. The higher initiative and reactive Ailerons really suits my playstyle.

He's good on any of the Strikers though. If you like Sabacc better, try it there!

Although, IMO, Countdown's main role is to die, so I prefer to run him lean.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Countdown takes a Biggs-esque role

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS
I'm thinking of trying something like this:
Soontir Fel (52)
Outmaneuver (6)
Shield Upgrade (8)
Stealth Device (8)

Turr Phennir (44)
Juke (4)
Shield Upgrade (8)
Stealth Device (8)

Major Vynder (41)
Marksmanship (1)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Concussion Missiles (6)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Total: 198

View in Yet Another Squad Builder 2.0

Star Wing to be the bull in the china shop, Turr to harass, and Soontir to flank and really harass.

Genghis Cohen
Jun 29, 2013
I just dropped way too much money on the X Wing 2nd Ed starter, Scum & Empire conversion kits. It seems like a total waste as I obviously don't have a use for all the ships the conversion kits cover, I don't want an xwing and 2 tie fighters, and I will even need to buy a couple TIE Interceptor and Fang Fighter cards/dials. But all the stuff I could find being parcelled out in bits was obviously gouging, or it was eBay auctions, which I don't have the time or energy for.

I hope I can get rid of the excess via FaceBook or something.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Genghis Cohen posted:

I just dropped way too much money on the X Wing 2nd Ed starter, Scum & Empire conversion kits. It seems like a total waste as I obviously don't have a use for all the ships the conversion kits cover, I don't want an xwing and 2 tie fighters, and I will even need to buy a couple TIE Interceptor and Fang Fighter cards/dials. But all the stuff I could find being parcelled out in bits was obviously gouging, or it was eBay auctions, which I don't have the time or energy for.

I hope I can get rid of the excess via FaceBook or something.

You'll be trivially able to sell singles if you want to, probably for way more than their proportionate value to the cost of the set.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





TheCenturion posted:

I'm thinking of trying something like this:
Soontir Fel (52)
Outmaneuver (6)
Shield Upgrade (8)
Stealth Device (8)

Turr Phennir (44)
Juke (4)
Shield Upgrade (8)
Stealth Device (8)

Major Vynder (41)
Marksmanship (1)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Concussion Missiles (6)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Total: 198

View in Yet Another Squad Builder 2.0

Star Wing to be the bull in the china shop, Turr to harass, and Soontir to flank and really harass.

I feel like you're putting way too many points on all of these ships. If you take off the health upgrades and a missile, you can fit an entire extra ship. Which will probably do more for you.

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

ConfusedUs posted:

I feel like you're putting way too many points on all of these ships. If you take off the health upgrades and a missile, you can fit an entire extra ship. Which will probably do more for you.

Yeah, I'm still trying to internalize the idea in 2e that ships run fewer upgrades.

Something more like this?
Soontir Fel (52)
Outmaneuver (6)

Turr Phennir (44)
Juke (4)

Major Vynder (41)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Scimitar Squadron Pilot (28)
Cluster Missiles (5)

Total: 192

View in Yet Another Squad Builder 2.0

Or maybe Double Edge with a dorsal turret?

Genghis Cohen
Jun 29, 2013

thespaceinvader posted:

You'll be trivially able to sell singles if you want to, probably for way more than their proportionate value to the cost of the set.

Oh, great! Guess I will offer them up here for trades etc first, then take them off to FB trade groups.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





TheCenturion posted:

Yeah, I'm still trying to internalize the idea in 2e that ships run fewer upgrades.

Something more like this?
Soontir Fel (52)
Outmaneuver (6)

Turr Phennir (44)
Juke (4)

Major Vynder (41)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Scimitar Squadron Pilot (28)
Cluster Missiles (5)

Total: 192

View in Yet Another Squad Builder 2.0

Or maybe Double Edge with a dorsal turret?

Yeah! Give Barrage Rockets to the Scimitar instead of Clusters, and you're starting to look good!

Edit: Wait, no, that Vydner is wrong. You want Proton Torps, not Adv Proton Torps.

The rest of these suggestions are more about personal preference than mechanical viability!

I'd consider upgrading the Scimitar to Captain Jonus, whose ability works on himself and Vynder and gives you 6/4/4/4 initiative values.

I usually run Soontir with Predator or Juke, but Outmaneuver is perfectly fine.

I personally don't like Turr. At all. I think he's too low health and too low initiative to get his value. I've seen people use him to great effect, but I always wonder just how the gently caress they did it. I'd switch him out for one of the named TIE Strikers, probably with Juke, but you do you.

ConfusedUs fucked around with this message at 23:15 on Sep 24, 2018

canyoneer
Sep 13, 2005


I only have canyoneyes for you

TheCenturion posted:

Yeah, I'm still trying to internalize the idea in 2e that ships run fewer upgrades.

Something more like this?
Soontir Fel (52)
Outmaneuver (6)

Turr Phennir (44)
Juke (4)

Major Vynder (41)
Fire-Control System (3)
Adv. Proton Torpedoes (6)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Scimitar Squadron Pilot (28)
Cluster Missiles (5)

Total: 192

View in Yet Another Squad Builder 2.0

Or maybe Double Edge with a dorsal turret?

Tbh I don't think the gunboat is doing a lot for you there. That's a lot of points investment for a 5 die attack with a single reroll from FCS

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





canyoneer posted:

Tbh I don't think the gunboat is doing a lot for you there. That's a lot of points investment for a 5 die attack with a single reroll from FCS

I totally missed those were advanced proton torps. If those were regular proton torps it'd be great!

Secret Machine
Jun 20, 2005

What the Hell?

ConfusedUs posted:

I personally don't like Turr. At all. I think he's too low health and too low initiative to get his value. I've seen people use him to great effect, but I always wonder just how the gently caress they did it. I'd switch him out for one of the named TIE Strikers, probably with Juke, but you do you.

I haven’t even bought my 2.0 conversion stuff yet but was thinking about Turr today. Would a trick shot build work for him? Fly him into an asteroid field to get the bonus attack die (and defense die if someone high init shoots at him) then he boosts/BRs out of the way of rocks.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Secret Machine posted:

I haven’t even bought my 2.0 conversion stuff yet but was thinking about Turr today. Would a trick shot build work for him? Fly him into an asteroid field to get the bonus attack die (and defense die if someone high init shoots at him) then he boosts/BRs out of the way of rocks.

That's probably for the best. Until that round where you get arc dodged and Turr eats rock the next round. :)

Admiral Joeslop
Jul 8, 2010




ConfusedUs posted:

That's probably for the best. Until that round where you get arc dodged and Turr eats rock the next round. :)

Live by the Wang, die by the Wang.

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
Newbie question: will the cards from the conversion kits get outdated when the ships like E-Wing get rereleased for 2.0 in separate packs later on?

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Terminally Bored posted:

Newbie question: will the cards from the conversion kits get outdated when the ships like E-Wing get rereleased for 2.0 in separate packs later on?

There's always some degree of power creep, but there are lots of cards in 1E that remained viable from day 1 to the very end

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS
I've always had good luck with Turr, back in my Soontir/Turr/Carnor days, which I'm looking forward to trying again.

But on the other hand, I'm looking to expand my horizons. So, how about this?

Soontir Fel (52)
Outmaneuver (6)

"Redline" (44)
Trajectory Simulator (3)
Proton Bombs (5)
Ablative Plating (4)

Major Vynder (41)
Proton Torpedoes (9)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Gideon Hask (30)

Total: 197

View in Yet Another Squad Builder 2.0

That said, 5 Saber Squadron Aces looks awfully yummy.....

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

Terminally Bored posted:

Newbie question: will the cards from the conversion kits get outdated when the ships like E-Wing get rereleased for 2.0 in separate packs later on?

I'd like to think that because they were able to rebalance the game from scratch around every ship that's already been released, future cards have already been designed and balanced against existing ones, and they're just rationing them out with future expansions.

Admiral Joeslop
Jul 8, 2010




Terminally Bored posted:

Newbie question: will the cards from the conversion kits get outdated when the ships like E-Wing get rereleased for 2.0 in separate packs later on?

If by "outdated" you mean newer cards being better, maybe. If you mean a hypothetical E-wing expansion releasing stuff that outright replaces something from the conversion kit, to the point that legally you can't use it, no.

Unless they do a new print of an old card with updated text, I guess.

Slandible
Apr 30, 2008

I am thinking of trying this out next. Just lots of stuff I have rarely or never used in 1.0.

Boba Fett (80)
Marksmanship (1)
Marauder (3)
Veteran Tail Gunner (4)

Dalan Oberos (StarViper) (54)
Advanced Sensors (8)

Zuckuss (47)
Crack Shot (1)
Mist Hunter (2)

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Tequila Ranger
Sep 11, 2004

host after host after host ...

TheCenturion posted:

I've always had good luck with Turr, back in my Soontir/Turr/Carnor days, which I'm looking forward to trying again.

But on the other hand, I'm looking to expand my horizons. So, how about this?

Soontir Fel (52)
Outmaneuver (6)

"Redline" (44)
Trajectory Simulator (3)
Proton Bombs (5)
Ablative Plating (4)

Major Vynder (41)
Proton Torpedoes (9)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Gideon Hask (30)

Total: 197

View in Yet Another Squad Builder 2.0

That said, 5 Saber Squadron Aces looks awfully yummy.....

Change Redline to Deathrain if you're not bringing torps/missiles; cheaper and with a bomb-related ability.

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