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Bleusilences posted:The first everquest have servers running older versions of it and they start adding expansions after a set time. So like, for example, after 6 month they would add the burning crusade and start a new instence vanilla servers so eventually you would have multiple server running multiple version of the game. Its called a 'progression server' and blizz would be unlikely to do that due to all the effort needed to actually walk a server through wow's patches.
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# ? Sep 24, 2018 16:26 |
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# ? May 25, 2024 09:00 |
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hobocrunch posted:Yeah I sure do want to play on a server with the effective deletion of my character coming up in 2 years, that seems like a good idea. Works for diablo season/ladder Although in d3 they do convert your char to a normal one, but some people like starting over every season.
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# ? Sep 24, 2018 16:27 |
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Isn't wow classic already confirmed to be progression? Like it'll start out at 1.12 Drums of War or whatever but then they'll release BC and whatnot after a year or so
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# ? Sep 24, 2018 16:27 |
no
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# ? Sep 24, 2018 16:31 |
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Toontown Online was pretty chill and should be the template going forward.
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# ? Sep 24, 2018 18:30 |
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Here is what I know about toontown online: there were different hub towns and each one had a disney character walking around in it like goofy or mckey etc etc etc 2 of these hubs were dedicated to donald though. Donald got 2 of them. That's good because Donald owns.
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# ? Sep 24, 2018 18:48 |
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Unfortunately, Toontown Online has no gameplay outside of roaming the streets looking for business robots to murder.
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# ? Sep 25, 2018 03:02 |
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Frog Act posted:Isn't wow classic already confirmed to be progression? Like it'll start out at 1.12 Drums of War or whatever but then they'll release BC and whatnot after a year or so The only thing we know is 1.12.
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# ? Sep 25, 2018 03:57 |
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Spam Musubi posted:League of Legends MMO called RUNETERRA old post but I unironically really want this
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# ? Sep 25, 2018 15:31 |
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Frog Act posted:can you elucidate? I really liked the game's basic conceit vis-a-vis skills and crafting, driving cars and doing pvp in the desert was dope, and it honestly had an excellent loot system. when did that happen Little Earth bought it so that the CEO could basically make it a pet project. After he bought it, he posted this: quote:
Updated a little later: quote:
and quote:Hi everyone, (Screenshots are here) There's also a Q&A that has some pretty candid reveals, including an admission that, even counting non-steam players, the population is so low that other MMOs closed shop reaching that level. Besides trying to re-develop the game, they are also having a heck of a time trying to access records about who was banned and why!
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# ? Sep 25, 2018 17:03 |
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Elite: Dangerous if David Braben pulls his head out of his rear end, deletes Powerplay and lets players gently caress up his perfect little galaxy with factions and constructions and stuff.
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# ? Sep 25, 2018 17:12 |
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Mormon Star Wars posted:Little Earth bought it so that the CEO could basically make it a pet project. After he bought it, he posted this: Hell yeah! Fallen Earth deserves this kind of treatment, it was an ambitious and pretty well executed game despite its many flaws I had a friend who played the endgame for about two years, and he played a lot, as a member of one of the two active pvp guilds that sustained the entire server. If they could make that combat model not so janky I think Fallen Earth could be a moderate success
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# ? Sep 25, 2018 20:41 |
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Bedshaped posted:Elite: Dangerous if David Braben pulls his head out of his rear end, deletes Powerplay and lets players gently caress up his perfect little galaxy with factions and constructions and stuff.
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# ? Sep 25, 2018 22:44 |
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frajaq posted:old post but I unironically really want this
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# ? Sep 26, 2018 00:02 |
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Bedshaped posted:Elite: Dangerous if David Braben pulls his head out of his rear end, deletes Powerplay and lets players gently caress up his perfect little galaxy with factions and constructions and stuff. This and actually trade a la EVE online. Not being to give my friend credits to start with when I
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# ? Sep 26, 2018 19:35 |
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More MMOs where they don't hold your hand please Let me gently caress people up and take over poo poo
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# ? Sep 26, 2018 21:04 |
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Agoat posted:More MMOs where they don't hold your hand please IMO if you aren't making a sandbox, mmos don't make sense, as I've been kinda saying lately in related topics. For a theme park mmo just do the guild wars / destiny / division thing instead (but not poo poo) Sandbox appeal seems more niche though, and that market is currently oversaturated with low effort, low content dayz clones like ARK and conan and Rust.
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# ? Sep 26, 2018 21:14 |
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Zaphod42 posted:IMO if you aren't making a sandbox, mmos don't make sense, as I've been kinda saying lately in related topics. ? I don't know what other topics you post in, in what way do they not make sense? Particularly since PvP sandboxes seem kind of like the worst possible MMO configuration for retention; the inherent freedom available means players that aren't extremely focused on improving their performance and on competing with other players will quickly fall behind the rest, and so the server population tends to drop to the few players that enjoy PvP and are good enough at it to not be killed constantly. A non-PvP sandbox (or one where PvP losses didn't have a material impact on players) should retain much better (this and the flight mechanics are probably why Elite still has players given how little else it does have), but that doesn't seem to be done often. Also can you elaborate on what would make theme park MMOs "not poo poo"?
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# ? Sep 27, 2018 00:18 |
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Good Dumplings posted:? I don't know what other topics you post in, in what way do they not make sense? Particularly since PvP sandboxes seem kind of like the worst possible MMO configuration for retention; the inherent freedom available means players that aren't extremely focused on improving their performance and on competing with other players will quickly fall behind the rest, and so the server population tends to drop to the few players that enjoy PvP and are good enough at it to not be killed constantly. A non-PvP sandbox (or one where PvP losses didn't have a material impact on players) should retain much better (this and the flight mechanics are probably why Elite still has players given how little else it does have), but that doesn't seem to be done often. Not threads, I mean I've been posting here about the same thing but coming at it from other angles. In the ways that I just enumerated? If you want a theme park, generally speaking mmos as they were (EQ, WoW) aren't really even ideal. Zones have to be big and spread out and have lots of spawns so people can avoid stepping on each others' toes, but if the zones were just instanced then that wouldn't be an issue. Dungeons and raids are already instanced because having people step on your toes in a raid isn't really acceptable post EQ. Its just taking it one more step to go to something like guild wars, destiny, or the division, (or anthem, or...) where you have a central hub with mmo levels of players online that you can team up with, but when you actually go out of town to play the game, you really just see the 4-5 players in your party, plus NPCs and maybe other players for PVP if the game facilitates that. The whole idea that you'll run around in the middle of nowhere and bump into some other player and that adds significant value to your experience doesn't really hold up in a theme park. Other people are obstacles. They take away enemies that you could kill to complete your quests faster, they're a nuisance. The only players you really care about are the ones in your party or your guild. In a sandbox mmo though that's less the case and the focus is more on the experience you have with other players and facilitating engagement between different people. As for the "not poo poo" thing, I think you just completely misinterpreted me there. I was saying do like guild wars or destiny instead of having the huge server infrastructure that a true mmo requires. I only said (not poo poo) in parenthesis because destiny and the division are poo poo. Destiny and The Division and Anthem are IMO how that sort of theme park game should be from now on, focusing on the party experience. But Destiny and Division both happen to just have tons of issues and be kinda lovely, but that doesn't mean that whole gameplay model is bad, it just means those particular implementations are bad. That's what I was saying. Be like Destiny instead of WoW, but don't be poo poo like Destiny.
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# ? Sep 27, 2018 02:54 |
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I dunno, I really like FFXIV and it’s questing/open world. You run into people, but you only need to kill like 3 of anything to finish the quest. Interactables and such are instanced, but you still get the satisfaction of discovering the area monsters are located, killing them, and most likely running into a FATE or two - public quests anyone in the vicinity can help with, and everyone gets credit for helping towards completing it. Then you move on to the next area of that map, or a whole new area. You aren’t grinding 20 bear asses for an hour, and fighting over spawns with other people. Instanced stuff like in GW1 was cool, because the maps were tightly constructed, but all future games going instanced? No thanks.
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# ? Sep 27, 2018 03:01 |
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I am having a fun time in dragons dogma online even if it is pretty much dungeons and dragon. The worst so far has been killing certain monsters to unlock new skills. But that doesn't seem so bad since it is varied enough.
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# ? Sep 27, 2018 03:04 |
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I think developers are realizing that leveling in a theme park MMO is stupid since people rush through areas they need to level through. It's still in a weird place, though, with end-level zones containing most of the players and content in things like GW2 or WOW. Meanwhile nobody is hanging around in Elwynn except perverted RPers. Instead the zone stories should be pretty self-contained and rewards standardized. So you could go run heroic deadmines and get heroic gear that's on par with endgame zones but a pirate cosmetic theme. The problem with this approach is that it could kind of cannibalize selling expansions because folks can get equivalent quality great without spending money.
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# ? Sep 27, 2018 03:27 |
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Zaphod42 posted:Not threads, I mean I've been posting here about the same thing but coming at it from other angles. Yeah, this fits much better with how people seem to actually play MMOs, along with the optional public events kloa mentioned. I... kind of figured everything was instanced in MMOs now, WoW still doesn't do that ? Zaphod42 posted:The whole idea that you'll run around in the middle of nowhere and bump into some other player and that adds significant value to your experience doesn't really hold up in a theme park. Other people are obstacles. They take away enemies that you could kill to complete your quests faster, they're a nuisance. The only players you really care about are the ones in your party or your guild. Honestly, players are generally a nuisance in sandboxes too; you only PvP in them (a) when you want to and (b) you have little chance of losing anything valuable, in any other case people usually figure out what strategies are available to make non-consentual PvP a non-issue. Which makes me wonder why there's so few games with no/non-costly PvP, it seems like that'd be perfect for keeping a large audience. Zaphod42 posted:As for the "not poo poo" thing, I think you just completely misinterpreted me there. I was saying do like guild wars or destiny instead of having the huge server infrastructure that a true mmo requires. I only said (not poo poo) in parenthesis because destiny and the division are poo poo. Destiny and The Division and Anthem are IMO how that sort of theme park game should be from now on, focusing on the party experience. But Destiny and Division both happen to just have tons of issues and be kinda lovely, but that doesn't mean that whole gameplay model is bad, it just means those particular implementations are bad. That's what I was saying. Be like Destiny instead of WoW, but don't be poo poo like Destiny. Ok, that's the part that gets at what I was thinking better: what makes Destiny poo poo?
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# ? Sep 27, 2018 03:35 |
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Destiny is poo poo because the devs actively show contempt for the players, doing things like removing the most loved game modes (6v6 anyone?) and saying they know better than you what you want. Or they did before numbers tanked. Now they're sometimes acting like they know they need customers to stay in business and building things that players actually want. It still reeks of bloated megacorp BS though. The Division seems to have drastically improved since launch, to where it's not even the same game. I actually like it now. Somehow.
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# ? Sep 27, 2018 04:09 |
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Good Dumplings posted:Yeah, this fits much better with how people seem to actually play MMOs, along with the optional public events kloa mentioned. I... kind of figured everything was instanced in MMOs now, WoW still doesn't do that ? Its strangely complicated. They've moved past having hard shards between servers, which is a GREAT enhancement, so if you are on server A and your friend is on server B, you can still party up, and you'll end up reconnecting to server B using your character from server A. When you log off your stats are still saved at server A. Its also possible that if the server is full or empty you could end up on server C or whatever. But that said, no, the game generally tries to have a lot of people in a zone when possible. The overworld is still un-instanced, other than the separate dynamic server shards as described above. I guess you could say its instanced, but each instance fits hundreds of players still, they're not personal to you or your party. Which gives it that "mmo feel", but honestly... it means very little. Unless you're in an actual sandbox mmo where you can form an army and raid the enemy base or something like EVE. Good Dumplings posted:Honestly, players are generally a nuisance in sandboxes too; you only PvP in them (a) when you want to and (b) you have little chance of losing anything valuable, in any other case people usually figure out what strategies are available to make non-consentual PvP a non-issue. Which makes me wonder why there's so few games with no/non-costly PvP, it seems like that'd be perfect for keeping a large audience. That's true, but in a sandbox other players are content. Sometimes they're a nuisance and sometimes they aren't, but like with a pvp focused multiplayer game, you're playing the game against other players. Where in a theme park, you're more playing out the story that has been prepared for you, and other players just kinda force you to wait in line to do the next theme park ride. There's definitely a downside to other players in a sandbox sometimes, especially if they grief, but they at least have the potential to be much more. A theme park without other players is still a lot of content and can be very fun, its basically just an RPG at that point. But a sandbox without other players would be really tedious and pointless. The other players ARE the content. Good Dumplings posted:Ok, that's the part that gets at what I was thinking better: what makes Destiny poo poo? They keep repeating the same mistakes over and over and over, making content obsolete too fast for there to be enough content to really enjoy, overreacting on balance, and a million other things. Vanilla destiny was an awful slow slog of a grind, then the expansions slowly made it more interesting and added better methods of itemization. Then the sequel totally reversed all that and made it lovely to grind gear again, and removed basically all differentiation between gear. Which they are now slowly adding back... in expansions that cost more money. Destiny's FPS elements are EXCELLENT, top notch. But the RPG elements are just flat busted. Its still a very fun game just to run around and shoot dudes because the FPS elements work so well, but the RPG progression is just... not good. Also the story is in complete shambles, each expansion seems to completely retcon the past expansion out of existence. The first game was about the darkness... which is now no longer a thing. There were huge story arcs in the first game's expansions... which are basically irrelevant now in D2. Its just... a mess. Zaphod42 fucked around with this message at 04:23 on Sep 27, 2018 |
# ? Sep 27, 2018 04:20 |
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Sandbox MMO w/ PvP will only be good if there of an equal amount of care given to the PvE content and an interesting world. Most important of all is fun core mechanics that aren't smashing hot keys. Really, get away from the hot keys and people would be down for almost anything.
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# ? Sep 27, 2018 04:46 |
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Glenn Quebec posted:Sandbox MMO w/ PvP will only be good if there of an equal amount of care given to the PvE content and an interesting world. Most important of all is fun core mechanics that aren't smashing hot keys. Really, get away from the hot keys and people would be down for almost anything. Yeah I agree, and that's what games like ARK and Rust are lacking. And maybe Fallout? We'll see on that one. And yeah, the core gameplay of the push-buttons EQ/WoW/FFXI/FFXIV/etc. style is just not super great. There's all kinds of really cool things built around it that keep you hooked, but the core is pretty boring. Replace that with like, dark souls combat, or something else properly interesting, and the game would be fun like crack. Which is why its such a shame that Destiny is so lame. Also The Crew, a car mmo should be amazing, but they made a lot of mistakes. The push-buttons thing was designed for back when latency was a bigger problem and it helps make the game more tolerant, but we can do better now. Its not a non-issue but its a solve-able issue.
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# ? Sep 27, 2018 05:10 |
So there is a new game called Spellbreak I am in the pre-alpha for. When I first saw some footage I immediately was reminded of the spell combat in Asheron's Call that I have very fond memories of. When I looked up the team behind it turns out some of them are AC veterans so I think it is somewhat intentional. It is a battle royal game so I realize it isn't an MMO, but I know a lot of you have fond memories of Asheron's Call so I thought I would make a quick post. It is pre-alpha so it is missing a ton of stuff and not that great yet, but in the month I have been in they have actually made pretty significant progress. They do playtests on Wednesday and Sunday nights. Video that shows off some gameplay: https://www.youtube.com/watch?v=Idow_cuMvHE I have a referral link that gets you priority for pre-alpha access (I don't get anything from you using my link and you can sign up on the actual site if you want): https://proletariat.us7.list-manage.com/track/click?u=a3d017f9122d9a1b603839ed4&id=49127653b5&e=64ca0cbbe4
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# ? Sep 27, 2018 06:23 |
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Zaphod42 posted:
Exactly. To take EVE online as an example, the story of that game is not in questlines or expansions or NPCs doing stuff. It's player actions. It's huge player-run empires going to war over resources. It's player spies infiltrating enemy alliances and pulling off spectacular heists. Right now goonswarm is wrapping up a big war we started in the north. That war wasn't scripted, or part of any developer created story. It's because we wanted to kick CO2's teeth in, because they betrayed us two years ago when we were at our lowest point, and we wanted revenge.
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# ? Sep 27, 2018 11:19 |
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I've said it before and I'll say it again: In the grim darkness of the far future, there is only WoW
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# ? Sep 27, 2018 12:31 |
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D-Pad posted:So there is a new game called Spellbreak I am in the pre-alpha for. When I first saw some footage I immediately was reminded of the spell combat in Asheron's Call that I have very fond memories of. When I looked up the team behind it turns out some of them are AC veterans so I think it is somewhat intentional. It is a battle royal game so I realize it isn't an MMO, but I know a lot of you have fond memories of Asheron's Call so I thought I would make a quick post. It is pre-alpha so it is missing a ton of stuff and not that great yet, but in the month I have been in they have actually made pretty significant progress. They do playtests on Wednesday and Sunday nights. Oh sweet poo poo on a stick. It's SEVENTEEN seconds, that poo poo could literally be all there is off the game. It also looks like everything is moving through syrup.
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# ? Sep 27, 2018 14:55 |
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No way dude when that battle royale game comes out in six years and when the genre is all but completely stale, it'll be great.
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# ? Sep 27, 2018 15:24 |
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Zaphod42 posted:The whole idea that you'll run around in the middle of nowhere and bump into some other player and that adds significant value to your experience doesn't really hold up in a theme park. Other people are obstacles. They take away enemies that you could kill to complete your quests faster, they're a nuisance. The only players you really care about are the ones in your party or your guild. Sindai fucked around with this message at 16:29 on Sep 27, 2018 |
# ? Sep 27, 2018 16:27 |
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Sindai posted:This hasn't been true in WoW for a long time. When multiple people hit a mob they all get credit for it, and mobs respawn faster if they're being killed frequently so it's not possible to completely clean out an area. I'm always glad to see a bunch of other players are doing the same world quest as me since we all finish it more quickly and easily. Even then, how often do you talk to a stranger in wow or interact with them in a significant way? In EQ you used to actually form friendships as you were forced to work together. EVE is all about meeting people and forming corps and alliances and backstabbing each other. Wow is more convenient which is nice but means other than seeing some randos doing the same world quest, maybe you use group finder real quick to punk an overworld rare spawn, then you go back to your business. The whole idea of the mmo is that you'd stop and be like "well done heroes, thanks for helping me with that boss. What are you guys questing today?" But in reality nobody wants to talk to strangers and if you don't have to you won't.
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# ? Sep 27, 2018 16:34 |
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Okay but EQ/UO were literally the only options worth mentioning in their heyday (I mean what are they gonna do, run off and play Meridian 59?). EVE is literally the only game of its type. You can get away with poo poo like mandatory grouping and forcing the player to work with others through bad gameplay when they don't have any other choice. But from Vanguard to Wildstar, these HARDCORE MANDATORY GROUPING OLD SCHOOL MMOs come out and tank because nobody wants to put up with that bullshit anymore and everyone has gotten older so we aren't 18 with time to kill anymore. I'm not going to sit for 6 hours on a camp because I got a good group and am getting good XP because good lord if I have a free 6 hours I'm not going to waste it on MMO poo poo.
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# ? Sep 28, 2018 08:18 |
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just play MUDs
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# ? Sep 28, 2018 08:32 |
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MMOs are like when they banned clove cigarettes when I was 14. I loved them and was addicted to them, but its probably for the best and all you can get these days is a lovely ersatz anywho.
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# ? Sep 28, 2018 15:14 |
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Dr. Kyle Farnsworth posted:Okay but EQ/UO were literally the only options worth mentioning in their heyday (I mean what are they gonna do, run off and play Meridian 59?). EVE is literally the only game of its type. You can get away with poo poo like mandatory grouping and forcing the player to work with others through bad gameplay when they don't have any other choice. But from Vanguard to Wildstar, these HARDCORE MANDATORY GROUPING OLD SCHOOL MMOs come out and tank because nobody wants to put up with that bullshit anymore and everyone has gotten older so we aren't 18 with time to kill anymore. I'm not going to sit for 6 hours on a camp because I got a good group and am getting good XP because good lord if I have a free 6 hours I'm not going to waste it on MMO poo poo. You're missing my point. (Sigh, goons are so bad at context) We've been having a back and forth discussion for a page and you come in and take the last post out of context, you're gonna miss some things. Its not practical to include every detail of the conversation in every post, or we'd end up with posts that are pages long. Scroll up. I'm not saying every mmo should be a huge sandbox where the game is oppressive and you have to work together. I'm saying if you're making an mmo that isn't oppressive and you don't have to work together, then don't make it a full mmo, make it a destiny/division style sorta-mmo instead. You get all the same things without all the headache. The only games which need the full mmo infrastructure are games like EVE, which if anything are niche, like you yourself just argued. That's the whole point dude.
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# ? Sep 28, 2018 15:52 |
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Zaphod42 posted:(Sigh, goons are so bad at context) Where is my 100x blown up ironicat.
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# ? Sep 29, 2018 12:01 |
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# ? May 25, 2024 09:00 |
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Third World Reggin posted:I am having a fun time in dragons dogma online even if it is pretty much dungeons and dragon. I don't think the Beholder in Dungeons and Dragons can eat you with its eyelids. https://www.youtube.com/watch?v=7_ER8BjVU2o
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# ? Sep 30, 2018 09:18 |