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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Raised By Birds posted:

Paradox is Swedish, it's probably just called the Megadrive Device.

Dear Diary: Today I have discovered that the Megadrive and Genesis are one and the same.

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Look hard enough and you'll find a lot of renamings like that with games. It's one of the few times a SYSTEM has had it's name changed, though.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Alphamod makes a lot of otherwise useless planets in the galaxy habitable. Asteroids, barren worlds, molten worlds and gas giants can become available to colonise with techs, though not all of them and sometimes you need to use special edicts that 'scan' for potentially habitable planets, and then you need to do a bit of work to figure out if they can be and make them available if so. Gives some work to science ships you've got sitting around, too. I like the way it's implemented; these worlds tend to have some really bad modifiers but, like habitat-specific buildings, there's some powerful buildings specific to them you can build.

It is a shame that even though you can build a vast spacefaring hypertech race of spaceborn habitats and artificial worlds, you can never just stick some biodomes on a moon and put people in them. Screw that 'space tram tether' nonsense though, have shuttle networks.

Black Pants fucked around with this message at 08:39 on Sep 24, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Black Pants posted:

Alphamod makes a lot of otherwise useless planets in the galaxy habitable. Asteroids, barren worlds, molten worlds and gas giants can become available to colonise with techs, though not all of them and sometimes you need to use special edicts that 'scan' for potentially habitable planets, and then you need to do a bit of work to figure out if they can be and make them available if so. Gives some work to science ships you've got sitting around, too. I like the way it's implemented; these worlds tend to have some really bad modifiers but, like habitat-specific buildings, there's some powerful buildings specific to them you can build.
How does the terraforming work? Is it still just energy in -> planets out or is it more interesting?

OwlFancier
Aug 22, 2013

Splicer posted:

How does the terraforming work? Is it still just energy in -> planets out or is it more interesting?

No it's that, but you get an edict that lets you "prospect" for extreme planets to try to set up bases on (basically gives you a random planet you can then do a special project on to turn it into a habitable variant of the world which you can then drop a colony on, though still at very low habitability.) And they also have a bunch of special "exo" buildings for them, each of which adds about 2% habitability, so the more you develop the planet, the more habitable it becomes, representing expanding infrastructure increasing its habitability.

They can be very profitable but they generally require a fair bit of upkeep to sustain.

Demiurge4
Aug 10, 2011

In alphamod Mars always starts as a barren world and it’ll be automatically coloniesable once you get he tech. It tends to have a bunch of good mineral and engineering modifiers but all barren planets also have a hefty penalty to growth and a 25% penalty to happiness.

On the other hand you can research a line of exo buildings that all add habitability so you can get 20% hab mars to 100% for all species with about 15 building slots. Pretty OP in the end.

thesurlyspringKAA
Jul 8, 2005
I’m in my devouring swarm playthrough and ate my first neighbor right before the khan behind them decided to go conquering. I just snuck out all my fleets to a choke point starhold with max defense platforms and was able to smash all their 15-25k fleets they sent at me one at a time. I lost all the planets and territory in front of it, but I held on long enough for the khanate to splinter. Once they did I reconquered everything and am now munching my way through neighbor #2 and his pathetic ally.

At this rate, the only other nation close to my power level is the OTHER devouring swarm on the other side of the galaxy. Really I just hope that the endgame crisis starts in their territory.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
It looks like the new system has enough flexibility that you could do a lot of neat things with asteroids and such.

I finally realised what my only real issue with the tech system is, which is you can't really depth charge into a high level research or focus on a particular branch of tech. With a traditional tech tree you can have colonising toxic worlds and lava worlds in a different tree to colonising asteroids and barren worlds which are again a different tree to terraforming these worlds into pleasant worlds which is a different tree to just building your own worlds. Since players can aim for one of these goals you can have it unfeasible to finish the entire tech tree in a game but still see these end tier techs in reasonable time. In Stellaris the way the card picker works it's really hard to hit an end tier tech without also having researched pretty much everything of the previous tiers, meaning once you hit "asteroid habitats" you're also probably about to hit "molten lava habitats". If you want players to be able to reach a game changing tech then players are able to reach all game changing techs, and you can't really use tech focus to differentiate empires. You could gate these behind ascension techs instead but there's only so much you can overload a mechanic.

I really like the concept of the card deck but it's missing... something.

Splicer fucked around with this message at 09:46 on Sep 24, 2018

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Well, one exo building gives +10% habitability and the rest all give +2% (I'm not sure if you can have multiples of the Barracks but even if so it's just a food producer), plus there's buildings that reduce habitability by a small amount that are quite useful too, which need to be balanced.

But yeah, once you research the tech a bunch of that planet type will show up as potentially habitable planets, and then you can 'prospect' for more (always within in your owned space) like OwlFancier said.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Perhaps less aggressive scaling of tech costs as you get deeper into the trees? As it is right now you usually fill out the early techs before you go much into the later ones just because of the difference in cost.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Jabor posted:

Perhaps less aggressive scaling of tech costs as you get deeper into the trees? As it is right now you usually fill out the early techs before you go much into the later ones just because of the difference in cost.
Also because otherwise they're cluttering up your deck like nobody's business. The more early tier techs you leave fallow the less likely you are to draw later tier techs.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Splicer posted:

I really like the concept of the card deck but it's missing... something.

What it's missing is actually having a chance to not ever get a tech a la SOTS and having to find a workaround. Not sure whether that would work in this kind of game though. We're getting a proxy through weapons requiring resources though.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Although resource bottlenecking is a Thing, with enough dosh you'll still be able to invest in all of them. Long-term, actual specialisation is all locked behind tradition perks, ethics and civics right now.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Maybe some kind of tech focus mechanic? You pick something your empire wants to work toward and related techs are more likely to show up. Gate available focii behind things, like you need to have a (usually ruined) megastructure in your empire to focus toward megastructures, or some particularly nice asteroid belts to focus toward asteroid colonies, and once you pick a focus it's pricey to swap out of it before completion.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Over There posted:

Okay so just keep going
Expanding burns Influence faster than you can generate it; you're not noticing right now because in the early game you're getting flooded with it by anomalies and first contacts, but eventually you're gonna run out. That's a good sign that it's time to hang back for a bit and start exploiting your claims. Also, watch your energy; all those starbases take upkeep and if your energy income dips negative, stop expanding until you can unfuck your poo poo.


I have a question of my own for the thread: I'm still in my first playthrough and I'm the United Nations of Earth (78 pops across 12 planets, four species plus non-sentient robots, I think we need a rename). When I started the game I pledged to myself I was going to go Full Starfleet, partly because of the setting and partly because I have a bad habit in 4X games of getting bored, starting wars so something interesting will be happening, and eventually tipping over into becoming a warlord and playing paint-the-map. So as part of being Full Starfleet, I promised myself -- no offensive wars. And yes, I've set my society to forbid them (and it's costing me two associate members of my federation who are expressly not signing up for full membership because they don't want to give up aggressive wars).

However, on one of my borders is a bunch of assholes. They are Authoritarian Fanatic Spiritualists running a dictatorship with caste systems. They recently called me up, declared me their rival, and then claimed four of my systems. They haven't done poo poo about it yet because there's a single warp chokepoint between them and me which is the home base of one of my fleets and I responded to their claims by building defense platforms on it. But if they thought they could take me, they'd have invaded by now.

Am I violating the spirit of Full Starfleet by declaring idealogical war on 'em? I really don't like leaving that knife pointed at my back and they need civilizing... but it is technically an offensive war, since they won't declare on me because I'm bigger and stronger.

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug
Refit all of your ships to be weaponless, maybe? Dunno if that'll be enough to goad them into wardeccing when you're in a federation, though.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Lprsti99 posted:

Refit all of your ships to be weaponless, maybe? Dunno if that'll be enough to goad them into wardeccing when you're in a federation, though.
I don't really see any moral difference between baiting them into a war they can't win and just declaring the war myself, honestly. I've got an Idealogical CB on 'em.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
Insult them repeatedly until one of their moons explodes? (Or they declare war on you.)

Over There
Jun 28, 2013

by Azathoth
Okay just expanded as much as I could and everything is in the positive. Time for mid game?

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Vavrek posted:

Insult them repeatedly until one of their moons explodes? (Or they declare war on you.)

Give this man a quatloo!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

CapnAndy posted:

Expanding burns Influence faster than you can generate it; you're not noticing right now because in the early game you're getting flooded with it by anomalies and first contacts, but eventually you're gonna run out. That's a good sign that it's time to hang back for a bit and start exploiting your claims. Also, watch your energy; all those starbases take upkeep and if your energy income dips negative, stop expanding until you can unfuck your poo poo.


I have a question of my own for the thread: I'm still in my first playthrough and I'm the United Nations of Earth (78 pops across 12 planets, four species plus non-sentient robots, I think we need a rename). When I started the game I pledged to myself I was going to go Full Starfleet, partly because of the setting and partly because I have a bad habit in 4X games of getting bored, starting wars so something interesting will be happening, and eventually tipping over into becoming a warlord and playing paint-the-map. So as part of being Full Starfleet, I promised myself -- no offensive wars. And yes, I've set my society to forbid them (and it's costing me two associate members of my federation who are expressly not signing up for full membership because they don't want to give up aggressive wars).

However, on one of my borders is a bunch of assholes. They are Authoritarian Fanatic Spiritualists running a dictatorship with caste systems. They recently called me up, declared me their rival, and then claimed four of my systems. They haven't done poo poo about it yet because there's a single warp chokepoint between them and me which is the home base of one of my fleets and I responded to their claims by building defense platforms on it. But if they thought they could take me, they'd have invaded by now.

Am I violating the spirit of Full Starfleet by declaring idealogical war on 'em? I really don't like leaving that knife pointed at my back and they need civilizing... but it is technically an offensive war, since they won't declare on me because I'm bigger and stronger.
Guarantee independence of everyone adjacent to them. Or declare one of their friends your rivals and they might try and gang up on you.

Sandwich Anarchist
Sep 12, 2008
Sounds like you've got your own personal Klingon Empire there bro. Don't war dec them or game the system into making them do it, you would be breaking your promise.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Garaunteeing the protection of those threatened by them and provoking your enemies into an alliance are federation as gently caress.

Sandwich Anarchist
Sep 12, 2008

Splicer posted:

Garaunteeing the protection of those threatened by them and provoking your enemies into an alliance are federation as gently caress.

I was more referring to poo poo like disarming all his ships to gently caress with the AI

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Splicer posted:

Guarantee independence of everyone adjacent to them. Or declare one of their friends your rivals and they might try and gang up on you.
So, the thing is, that chokepoint I mentioned? It is literally the only way to get from their territory to anywhere else in the galaxy. I did the galaxy a tremendous favor and quarrantined them from everybody else. I'm their only neighbor, it's part of why they hate me so much. I'm maintaining a vigil that keeps them from the crusade they so badly want.

TheDeadlyShoe
Feb 14, 2014

leaving a outdated authoritarian society to waste away in irrelevancy while you go onwards and upwards seems like the federation way


if you get enough stronger than them you may be able to just overawe them.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

CapnAndy posted:

So, the thing is, that chokepoint I mentioned? It is literally the only way to get from their territory to anywhere else in the galaxy. I did the galaxy a tremendous favor and quarrantined them from everybody else. I'm their only neighbor, it's part of why they hate me so much. I'm maintaining a vigil that keeps them from the crusade they so badly want.
Do they have any wormholes or gates in their territory? Because if so things could get hilariously ugly all of a sudden.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

TheDeadlyShoe posted:

leaving a outdated authoritarian society to waste away in irrelevancy while you go onwards and upwards seems like the federation way


if you get enough stronger than them you may be able to just overawe them.
Fair enough.

And I was actually gonna ask, is there some form of cultural warfare in this game like in galciv or civ? Where I can just overawe other factions by being so awesome that they get internal pressure to be more like me? I'm sitting around with full civil rights for four different species, Utopian Abundance, and my economy is roaring so hard that I have to take time every year to upgrade anything that moves just so I don't hit the mineral cap. My way works, dammit! Be more like me! Also sign migration treaties with me so I can colonize worlds none of my current citizens want!

Splicer posted:

Do they have any wormholes or gates in their territory? Because if so things could get hilariously ugly all of a sudden.
Hmm. Not to my knowledge, but I don't have the tech for gates or super up-to-date intel on them, so who knows. They're inferior to me on tech though, if I can't do it they probably can't either.

OwlFancier
Aug 22, 2013

CapnAndy posted:

Fair enough.

And I was actually gonna ask, is there some form of cultural warfare in this game like in galciv or civ? Where I can just overawe other factions by being so awesome that they get internal pressure to be more like me? I'm sitting around with full civil rights for four different species, Utopian Abundance, and my economy is roaring so hard that I have to take time every year to upgrade anything that moves just so I don't hit the mineral cap. My way works, dammit! Be more like me! Also sign migration treaties with me so I can colonize worlds none of my current citizens want!

If you do diplomacy with an empire it gives you ethics attraction to their government ethics.

There's also Potent Rebellions which lets you gently caress with people near your habitable planets by broadcasting stuff from them.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

OwlFancier posted:

If you do diplomacy with an empire it gives you ethics attraction to their government ethics.

There's also Potent Rebellions which lets you gently caress with people near your habitable planets by broadcasting stuff from them.
Potent Rebellions is a mod, to be clear.
If they like you and are super, super weak they might beg you to make them your protectorate.

Kassad
Nov 12, 2005

It's about time.
It's a shame you can't do some Culture-style shenanigans to steer their civilization towards something more like yours over time.

Sandwich Anarchist
Sep 12, 2008

Kassad posted:

It's a shame you can't do some Culture-style shenanigans to steer their civilization towards something more like yours over time.

You can. That's what ethics attraction is, and trading and engaging in diplo causes that.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Kassad posted:

It's a shame you can't do some Culture-style shenanigans to steer their civilization towards something more like yours over time.

Just imagine how furious people would be when the citizens of their peaceful Starfleet-esque civ suddenly all started clamouring to become more like those Slaving Despots next door.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Sandwich Anarchist posted:

You can. That's what ethics attraction is, and trading and engaging in diplo causes that.

The effect is so subtle as to be unnoticable. You also can't really direct it or focus on it. Like I'd love to pour resources into getting that tiny authoritarian materialist next door to turn into a egalitarian materialist, but there's no real option to throw your diplomatic or cultural weight around.

Over There
Jun 28, 2013

by Azathoth
I expanded as far as I can, not I'm not sure what to do. I've been having good relations with everyone. Should I just keep upgrading till something happens?

Sandwich Anarchist
Sep 12, 2008

Baronjutter posted:

The effect is so subtle as to be unnoticable. You also can't really direct it or focus on it. Like I'd love to pour resources into getting that tiny authoritarian materialist next door to turn into a egalitarian materialist, but there's no real option to throw your diplomatic or cultural weight around.

I forgot I use the Potent Rebellions mod, which let's you broadcast propaganda to nearby systems. It is great, makes some awesome environments pop up, such as oppressive authoritarian states having civil wars and poo poo.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The effect of trade relations can have a definite impact over the course of a game - it's not going to happen in a few years but having a number of non-aggression or defense pacts and migration treaties will slowly begin to skew your ethics and factions. Also being constantly at war/peace can lead to strong attraction towards militarist/pacifist ethics attraction. It's most noticeable when you try to play one of the rear end in a top hat civs but play nice with your neighbours for a while.

You can also embrace or suppress factions (once they show up).

Just trading resources seems to have no impact. Research treaties have a slight materialist attraction.

Short of winning a war (or losing, depending on your side), and like 3 or 4 random events, there is no way to flip ethics or governments overnight though.

I've also seen fanatic purifiers randomly embrace new civics that switch their government type. No idea what causes them to do it. Oddest I've seen is when I had 4 (out of 11) civs spawn as a fanatic purifier, was a very dynamic galaxy for a while. Each did their own thing until by the late mid-game 3 of them had switched out of it (either to hegemonic imperialists or slaving despots) and formed a bunch of defense pacts and the 4th stuck to his guns until someone else beat the poo poo out of them.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Over There posted:

I expanded as far as I can, not I'm not sure what to do. I've been having good relations with everyone. Should I just keep upgrading till something happens?

Decide which of your neighbours you like least.

Reveilled
Apr 19, 2007

Take up your rifles

Over There posted:

I expanded as far as I can, not I'm not sure what to do. I've been having good relations with everyone. Should I just keep upgrading till something happens?

Find a black hole or two in your territory, and have your science vessels leave and enter those systems over and over. Trust me, nothing...untoward...will happen.

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Sandwich Anarchist
Sep 12, 2008

Over There posted:

I expanded as far as I can, not I'm not sure what to do. I've been having good relations with everyone. Should I just keep upgrading till something happens?

Just relax and hang out until 2400, and don't worry about building your military up

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