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Androminion w/NocturneCinnamon Bear posted:I've been playing just Base+Seaside for a while, and really wanted an excuse to pick up Nocturne. A lot of it looked really fun (Night cards, Heirlooms, more Durations) but I knew I'd get tired really quick of Boons and Hexes. And the additional complexity would probably have wound up being a turnoff for the people I usually play with. Intrigue Card List | Hinterlands Card List Hinterlands has more cards that are situationally powerful in some games but kinda useless in others, though they also work better with each other than with other expansions it seems like. Intrigue's cards are usually going to be decent in whatever game they're in but rarely shine on their own with a few exceptions. Hinterlands is more focused on gaining cards mid-turn and gain effects in general, while Intrigue is more about giving you options with your cards and kinda supplementing the basic functions that the Base set gives you. In general I'd recommend Intrigue, but if the Hinterlands cards seem up your alley go for it. Mega64 fucked around with this message at 10:21 on Mar 19, 2018 |
# ? Mar 19, 2018 10:12 |
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# ? Jun 1, 2024 10:58 |
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Mega64 posted:Androminion w/Nocturne Thanks for the advice, I think I probably will just go with Intrigue. Somewhat related, but since I'll have three sets worth of cards, I think I should probably find a better storage solution. Is the Broken Token box insert reliable for the price? Looking at the card counts I should be able to sleeve up and store three expansions in one box using one.
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# ? Mar 19, 2018 13:11 |
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I'm always a fan of Broken Token's stuff. If you want to future-proof a bit, you could get their card case that is a standalone rather than an insert. It's filed under "longer harder wood" since it was originally for CAH, but there's an option for a blank one or one with a Dominion logo.
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# ? Mar 19, 2018 13:25 |
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After a few months playing with Nocturne active on dominion.games, I'd recommend it be the last expansion you buy for real-life play (aside from maybe Alchemy). It has too much of all the things I like least in Dominion: randomness, fiddliness, cards that don't really complement other expansions very well. Intrigue 2nd edition is still the very first expansion I'd recommend.
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# ? Mar 19, 2018 14:39 |
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CaptainRightful posted:After a few months playing with Nocturne active on dominion.games, I'd recommend it be the last expansion you buy for real-life play (aside from maybe Alchemy). It has too much of all the things I like least in Dominion: randomness, fiddliness, cards that don't really complement other expansions very well. Intrigue 2nd edition is still the very first expansion I'd recommend. I mostly like Nocturne, but I find it very silly that any time you need Boons you also need the Will-O-Wisp pile. Also, Hexes are super swingy.
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# ? Mar 21, 2018 06:13 |
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rchandra posted:I mostly like Nocturne, but I find it very silly that any time you need Boons you also need the Will-O-Wisp pile. Yeah this is my biggest gripe. Not that there is extra piles of poo poo to put out, cause we've dealt with that in the past, but that there are branching requirements which can quickly take over your table space and lead to multiple return trips to the box. Anecdote time: the second game of Nocturne we played had both Tormentor and Fool in it. Fool comes with both it's Heirloom as well as the "Lost in the Woods" state card, which is a couple extra things to add to setup and we also realized to put out the Hexes and the Boons for each. Before we officially started playing as everyone was reading the cards someone asked "wait what's Imp" and that was our first trip back to the box. Next someone bought and played Fool and one of the first three was "gain a Will-O-Wisp" which was the second return to the box. Finally, someone got Tormentor and we got to the first Hex that required a state, and that was the third and final return trip to get poo poo out of the box. Like the Travellers might have more piles but they are all packaged together. Fool comes packaged with its Heirloom and state card but you have to remember to get Boons and then since you're getting Boons you need Will-O-Wisp. Tormentor requires Imp and Hexes which also require you to remember states. Leprechaun is similar to Tormentor in that you need another pile (Wishes) which is only stated in the text of the card, plus the Hexes, plus the extra poo poo for Hexes. There's no card tag for Spirits or Wishes, and there's multiple Spirits in their slot anyway. There's quite a few cards that have multiple disparate things to keep track of while setting up. It's just a little disorganized and feels like it could be a little more polished and streamlined. EDIT: Oh also there's Secret Cave and Cemetery which come with Heirlooms that require you to read the text of the Heirloom itself to figure out what extra poo poo you need to put in
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# ? Mar 21, 2018 17:58 |
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I found out today that you can nest Crowns inside of Black Market to get actions inside of your action. So, I had Prince on Black Market, and then played Crown on Smithy to draw 6 cards while inside the market, and then plated a bunch more treasures including another Crown on a Treasury, and now that I had 3 actions (1 base, since this was a Prince'd BM, and then 2 more from the Crowned Treasury), I played Watchtower to draw back up to 6.
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# ? Apr 2, 2018 03:36 |
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Toshimo posted:I found out today that you can nest Crowns inside of Black Market to get actions inside of your action. Holll-eeee poo poo That is mind blowing but makes so much sense, and is the exact kind of crazy combo I love this game for
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# ? Apr 2, 2018 03:49 |
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Does anyone else think the envoy promo bears an uncanny resemblance to someone?
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# ? Apr 18, 2018 05:24 |
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If anyone uses the Complete Dominion Companion document off BGG, version 5.0 just got released https://boardgamegeek.com/filepage/68210/complete-dominion-companion
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# ? Apr 18, 2018 21:57 |
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New expansion, Dominion Renaissance, announced. 300 cards, 25 new Kingdom cards. So this is overall a smaller expansion than Nocturne; which had 500 cards/33 Kingdom Cards. jivjov fucked around with this message at 02:44 on Aug 5, 2018 |
# ? Aug 5, 2018 02:22 |
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It never ends.
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# ? Aug 5, 2018 11:28 |
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Rad news. Return of coin tokens sounds cool and the addition of action tokens is a good twist on that concept (I suppose a "+1 card" token doesn't make much sense) Looks like barring 12 stack victory cards or Rats/Port shenanigans, there are ~50 cards left for Artifacts and Projects and any non-supply cards. Based on the description of "fighting over" Artifacts, I'm guessing they're in the vein of Landmarks where they are watching for some condition, but maybe give you an effect or non-supply card rather than victory points? Really no idea what Projects are but just based on the name maybe they are an Event variant that pays off over time or requires multiple rounds of "funding" to get the benefit.
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# ? Aug 5, 2018 15:45 |
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There's fewer cards than that available for non Kingdom stuff, bare minimum of 250 kingdom cards and 25 randomizers leaves only 25 cards left over. Artifacts or Projects could be a card type and be part of Kingdom cards...but that seems doubtful especially for Projects. The wording kinda reminds me of the Great Projects from 7 Wonders: Babel, there might be some non-card, non-token content in the box too
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# ? Aug 5, 2018 16:05 |
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jivjov posted:There's fewer cards than that available for non Kingdom stuff, bare minimum of 250 kingdom cards and 25 randomizers leaves only 25 cards left over. OH duh, randomizers, knew I was forgetting something
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# ? Aug 5, 2018 16:12 |
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Guy A. Person posted:Rad news. Action tokens are very unappealing to me, it's like Adventures in using out-of-deck stuff to give you more consistency. Coin tokens already did that but the effect is much smaller. Not sure if this will be my second skipped expansion, Artifacts and Projects might be good.
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# ? Aug 5, 2018 18:57 |
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rchandra posted:Action tokens are very unappealing to me, it's like Adventures in using out-of-deck stuff to give you more consistency. Coin tokens already did that but the effect is much smaller. Not sure if this will be my second skipped expansion, Artifacts and Projects might be good. My hope is that the post-Dark Ages pattern (since Dark Ages was the original planned end) will continue to be a more experimental and component crazy light expansion (Adventures, Nocturne) followed by a more technical and strategic expansion (Empires and hopefully Renaissance). Action tokens seem like a fairly straightforward spin on coin tokens (now called coffers) without as much tracking and upkeep as the Adventures tokens, and hopefully with a few clever implementations. Likewise, Artifacts and Projects seem like they drive the whole "alternate paths to victory" and Artifacts in particular seem poised to push more player interaction which is really nice. I'm always sold on more variety usually anyway, so I'm just excited to see what else he has up his sleeve.
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# ? Aug 5, 2018 20:32 |
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Can someone spec me a good kingdom generator for Android? Whichever one I had on my old phone seems to have been withdrawn.
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# ? Aug 13, 2018 22:26 |
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Jack of all Dominion has everything I want in a randomizer and a few things I hadn't even realized I wanted, like limiting a kingdom to cards from n expansions.
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# ? Aug 14, 2018 00:25 |
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To use this thread to brag about a combo I spotted: game w/ Donate, Death Cart and Grand Market, use the first two buys for a Silver and Cart, then Donate to trash down to just those two and the two ruins that come with the Cart. Then keep buying Markets and a ruin to throw to the Cart until I was able to buy Colonies. Cleanest Donate game I ever played.
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# ? Aug 22, 2018 20:32 |
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This is a long shot....but ok the off chance someone has a Second Edition-style printing of Prosperity, I'd love to buy your Platinums and Colonies off you. I want all my Base cards to match
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# ? Aug 26, 2018 04:38 |
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Donald X. posted:Prepare to be teased. Official previews start Monday
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# ? Sep 21, 2018 22:18 |
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Guy A. Person posted:- something that cares about shuffling L M F A O
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# ? Sep 21, 2018 23:25 |
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Teaser's up and Dominion Online has preview cards up too. I like this guy "There's no other trashing on the board, what the hell are you going to do?"
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# ? Sep 24, 2018 10:36 |
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Mountain Village is highly situational but will be great with cards like Oasis and Secret Cave.
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# ? Sep 24, 2018 16:04 |
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I don't think it's all that situational, pulling the best card out of your discard directly into your hand is pretty powerful, especially on a village. It will also combo well with gainers since you can gain a card then immediately use it, and make sifting a lot quicker and easier in general. As far as a "village with a bonus" it's pretty solid, since a lot of times you're paying 4 for a village anyway.
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# ? Sep 24, 2018 16:11 |
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Yeah, of the selection that one leapt out at me as being useful. In boards w/ Militia's it's much less good, as you're going to be picking up that copper you could stand to lose. Priest works when you can line it up w/ a throne room, I'm not sure how good it is when you can only play it once though. Village/Priest/[second trasher] leaves not a lot of room left in your hand. I guess Lurker would be a fun combo? Scholar works really well if you've can find payload in the actions, pairs nicely with Festival. I have no opinions on cards outside of the base set, as it happens.
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# ? Sep 24, 2018 16:22 |
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CaptainRightful posted:Mountain Village is highly situational but will be great with cards like Oasis and Secret Cave. +2 Actions, draw a Gold/Smithy for $4 is not "highly situational". It's immensely strong in the late game and is a huge enabler for fatter decks who won't empty their discard so often.
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# ? Sep 24, 2018 16:30 |
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It turns out that Priest works really well w/ the Ritual event. Spend $4, trash a card to get its cost in VP, gain $[2xPriests in play] immediately and a curse to trash w/ the Priest later on.
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# ? Sep 24, 2018 16:58 |
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Jedit posted:+2 Actions, draw a Gold/Smithy for $4 is not "highly situational". It's immensely strong in the late game and is a huge enabler for fatter decks who won't empty their discard so often. OK, not "highly", but in many situations, particularly early game, it's objectively worse than plain ol' Village.
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# ? Sep 24, 2018 17:09 |
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My first Priest game was with Death Cart which was a prime combo because it got extra junk to trash and Priest -> Death Cart already makes $9. I still did run into the issue of having to trash 2 of the cards in your hand with two of the other cards in your hand which doesn't leave a ton of leeway. Admittedly the person I was playing wasn't that great so I just ended up trashing 2 of my provinces to replace them and end the game.
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# ? Sep 24, 2018 17:11 |
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CaptainRightful posted:OK, not "highly", but in many situations, particularly early game, it's objectively worse than plain ol' Village. Early game is when you're gaining good cards and want to get them into your hand instead of all the garbage you start with, and guaranteeing that the new $5 you bought is automatically paired with extra actions is potentially huge. Early game villages are usually a lovely buy for this exact reason; they usually don't net you anything and the odds of pairing them with 2 of the few terminals you have is usually low. Also the "objective" part is that it costs a $ more, and like I said earlier usually at the point where you are gaining villages you're likely fine paying $4 for them anyway. "Highly situational" is being at the point you need to start buying villages but keep getting stuck at $3; either your deck is already hosed at that point or you didn't really need that village yet anyway.
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# ? Sep 24, 2018 17:19 |
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OK, just played a few preview rounds with Mountain Village and, even though the bot is already easy to beat, I haven't seen a board yet where it wasn't worth buying.
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# ? Sep 24, 2018 17:56 |
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I am loving that these cards are a return to more simple concepts. These are real good fun. Just had a game with Priest, Scholar, Forager, Port, Minion, Market and Triumph! Was such a cool engine. Trash loads of cards for loads of money and buys, drawing with scholar after turning all my minions into 2 coin (or as draw for backup with bad draws) then go crazy with Triumph. Very reliable and great fun.
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# ? Sep 24, 2018 19:21 |
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H2Omelon posted:I am loving that these cards are a return to more simple concepts. These are real good fun. This. I haven't played with these yet but I have played with both Adventures and Empires (but not Nocture) and that poo poo is just wacky. I'm glad to see them finding simple design space.
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# ? Sep 24, 2018 23:12 |
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The worst thing about dominion.games is that it includes Black Market in ranked games.
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# ? Sep 25, 2018 02:32 |
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CaptainRightful posted:The worst thing about dominion.games is that it includes Black Market in ranked games. Same but Knights
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# ? Sep 25, 2018 02:34 |
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New preview is up. The theme is action tokens, which he's calling villagers. More pretty cool, but simple cards. http://forum.dominionstrategy.com/index.php?topic=19010.0
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# ? Sep 25, 2018 11:29 |
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Safety Biscuits posted:New preview is up. The theme is action tokens, which he's calling villagers. More pretty cool, but simple cards. Oh these are good. Recruiter is gonna be absolutely bonkers.
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# ? Sep 25, 2018 12:32 |
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# ? Jun 1, 2024 10:58 |
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Acting Troupe is the most thematic preview yet. They bring villagers to the show, and after the show they leave to get trashed.
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# ? Sep 25, 2018 17:50 |