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I'm still 100% on board with Imperator if only because of the inevitable Crete 2.0 LP that will come out of it
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# ? Sep 25, 2018 21:45 |
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# ? May 14, 2024 13:53 |
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I love EU4 and I'm looking forward to Imperator, but yeah these dev diaries so far have been mostly context-free info dumps that don't really seem worth reading. In EU4 a 15% discipline bonus is a pretty large bonus, so is the combat system in Imperator different enough that 15% is balanced, or are there just fewer opportunities to stack bonuses, or some third option?
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# ? Sep 25, 2018 21:55 |
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AAAAA! Real Muenster posted:if I get an email to be a beta tester I will probably decline. Well, yeah. Even with games you're interested in you should probably not blow all that interest on the unfinished, bug-ridden version a beta-tester gets. Play the crapload of good, finished games that are released now and save the unfinished stuff for later.
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# ? Sep 25, 2018 21:56 |
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In theory, 25% is nothing to sneeze at, but yeah, it's all just a spaghetti of numbers. I barely notice tech tree buffs in general, but it seems like they're trying to make this tradition system into one of the big features of the game? It's kinda like Civilization's governments and social policies, but Paradox. I guess it could make interesting asymmetric conflicts, and it's more developed than CK2's systems that just gives cultures special abilities or EU's gently caress you if you're not in the right tech group, but it's still weird. I wonder if you can hop into a different culture group or something. After the game is out and people can see what all these numbers really mean, I'd like to see how it looks, and I'd also like to see analysis on the implicit cultural commentary Paradox is making on these ancient societies.
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# ? Sep 25, 2018 22:34 |
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I'm still excited as hell for Imperator but it's a good point that the lists of numbers are pretty pointless. It was cool to see the Barbarian ones since that introduced us to the whole traditions system but this one really is just fluff. On the flipside dev diaries that are mostly just a set of numbers are probably a whole bunch quicker to write than ones where they're elaborating on design decisions so I can't really fault it too much, I'd rather they actually work on the game. Plus I don't really think it means there isn't much more that's interesting to talk about (I hope, anyway), for lots of this stuff I'm sure it's just not finished enough to be shown yet.
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# ? Sep 25, 2018 23:45 |
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I'm eager to play the game but the diaries are doing nothing for me Maybe it's easier for a game that's already out, but Wiz's Stellaris diaries don't read that dry, it's a lot of "here's why I'm making that change here is how I want it to play differently" Jackie D fucked around with this message at 23:56 on Sep 25, 2018 |
# ? Sep 25, 2018 23:54 |
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Jackie D posted:I'm eager to play the game but the diaries are doing nothing for me Uh there's a reason for this and it's not anything to do with development cycles
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# ? Sep 25, 2018 23:59 |
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I don't follow you
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# ? Sep 26, 2018 00:01 |
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Johan doesn't explain things because he is The Visionary Creator and therefore his opinions are correct and clearly don't need explaining, Wiz on the other hand is an engineer type who wants to tell you every detail of why his new design is objectively better than the old one
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# ? Sep 26, 2018 00:17 |
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The biggest problem is these Dev diaries are the kind of stuff you get three weeks before release but you still want to build hype.
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# ? Sep 26, 2018 00:23 |
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Koramei posted:On the flipside dev diaries that are mostly just a set of numbers are probably a whole bunch quicker to write than ones where they're elaborating on design decisions so I can't really fault it too much, I'd rather they actually work on the game. Plus I don't really think it means there isn't much more that's interesting to talk about (I hope, anyway), for lots of this stuff I'm sure it's just not finished enough to be shown yet.
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# ? Sep 26, 2018 00:37 |
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Yeah, I'm kinda sad that my hype for Imperator has been fading away. I want more about creating my cool ancient society and less about +15% flaming war pig damage bonuses.
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# ? Sep 26, 2018 00:44 |
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Who didn't expect a reskinned EU4 though?
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# ? Sep 26, 2018 00:58 |
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I don't quite understand how/why CK/EU/HoI are entirely different games rather than just three rulesets based on the same architecture (although tbf I've only actually played CK and only seen screenshots of the others)
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# ? Sep 26, 2018 01:01 |
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indigi posted:I don't quite understand how/why CK/EU/HoI are entirely different games rather than just three rulesets based on the same architecture (although tbf I've only actually played CK and only seen screenshots of the others) Because a game that can model the warfare of the medieval era can't model the warfare of the second world war.
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# ? Sep 26, 2018 01:22 |
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I mean less flippantly, ck2 is about the relationships abd struggles of individuals, while eu4 is about the transition from kingdoms to nations and empires, and hoiv is about making tank numbers bigger.
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# ? Sep 26, 2018 01:26 |
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indigi posted:I don't quite understand how/why CK/EU/HoI are entirely different games rather than just three rulesets based on the same architecture (although tbf I've only actually played CK and only seen screenshots of the others)
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# ? Sep 26, 2018 01:50 |
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Magissima posted:You should play EU4, it's better than CK2
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# ? Sep 26, 2018 02:24 |
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indigi posted:I don't quite understand how/why CK/EU/HoI are entirely different games rather than just three rulesets based on the same architecture (although tbf I've only actually played CK and only seen screenshots of the others) CK2 is almost like playing an RPG or something, it's all about characters and how much they hate one another or what bullshit the inbred syphilitic Karling Pope is plunging the world into. It's all about specific people and what they do, unlike the others. EU4 and HoI are superficially similar in that they're both games where you play a nation as a whole and try to paint the map your color, but EU is very much more a fundamental Grand Strategy game about diplomacy and the maneuverings/strategies that lead up to/come out of dozens of wars, spread over centuries as the world drastically changes. And then HoI is about building as many tanks as you can before the one and only war you fight pops off and then the meat is getting to make all your dudes prosecute the one and only war you fight in great detail. It's fundamentally a war game, just more accessible than all the hex-based monstrosities. They've each got their niche and play rather differently. I'm not really seeing an unfilled niche for Rome, though. Crazycryodude fucked around with this message at 06:40 on Sep 26, 2018 |
# ? Sep 26, 2018 05:37 |
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Actually, you don't need to build tanks. They're kind of a waste, especially if you plan on invading the USSR.
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# ? Sep 26, 2018 05:47 |
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Mantis42 posted:Actually, you don't need to build tanks. They're kind of a waste, especially if you plan on invading the USSR. This guy gets it
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# ? Sep 26, 2018 08:59 |
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Imperator dev diaries should just be more pictures of the map imo, that seems like the main innovation. I'm fantasising about using armies to block mountain passes etc., but I have no idea if it will work like that.
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# ? Sep 26, 2018 09:59 |
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Until there's a dev diary on straits I refuse to believe Imperator is real
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# ? Sep 26, 2018 14:49 |
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CK2 is probably the most believable strategy game out there because it's so organic. I wish EU4 was more like it and much less clumsy. It'd work well. The whole era should be about the emergence of the nation state and the crushing of the personal political organization of the middle ages.
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# ? Sep 26, 2018 17:30 |
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so it should be like 1774~1871
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# ? Sep 26, 2018 17:55 |
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indigi posted:I don't quite understand how/why CK/EU/HoI are entirely different games rather than just three rulesets based on the same architecture (although tbf I've only actually played CK and only seen screenshots of the others) To some extent, this is kind of the relationship between EU and Victoria. Vicky has a lot of extra stuff, but there's a lot of very recognizable "directly from EU" systems in there.
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# ? Sep 26, 2018 22:09 |
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CK, EU, HOI, Microsoft Excel are all the same game. It's just playing with formulas to fill your color into a graph.
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# ? Sep 27, 2018 00:39 |
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zedprime posted:CK, EU, HOI, Microsoft Excel are all the same game. It's just playing with formulas to fill your color into a graph. I can't sleep with cell x42 and cuckold their husband y15
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# ? Sep 27, 2018 17:19 |
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zedprime posted:CK, EU, HOI, Microsoft Excel are all the same game. It's just playing with formulas to fill your color into a graph. Stellaris is WordPerfect 95, where you strive endlessly for a bigger WordArt and clipart image than everyone else.
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# ? Sep 27, 2018 17:26 |
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Crazycryodude posted:They've each got their niche and play rather differently. I'm not really seeing an unfilled niche for Rome, though. I think the niche for Imperator is people who think "I wish EU4 and CK2 married and had a baby" and I'm firmly in that camp. I don't mind it being a EU offshot because Rome is a dark mirror of EU. In EU one of the themes is "civilization"; Europe is the shining beacon of enlightment but it's actually built on slaves, exploitation, war, and the actual rest of the world is actually a pretty complex and fun* place to play and you can actually do it with any nation no matter how small or "barbarian". In Rome/Imperator the europeans are the barbarians *We still want some more love for ROTW in EU4
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# ? Sep 28, 2018 22:35 |
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AtomikKrab posted:I can't sleep with cell x42 and cuckold their husband y15 Well not with that attitude cell x42 demands a little class, maybe a nice drink or two first
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# ? Sep 29, 2018 05:00 |
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I haven't been playing a lot of Pdox lately but the current thread title is amazing guys
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# ? Sep 29, 2018 08:21 |
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Why would I want to play computer games, when I could be doing sums on my abacus instead? They're basically the same thing.
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# ? Sep 29, 2018 15:37 |
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aphid_licker posted:I haven't been playing a lot of Pdox lately but the current thread title is amazing guys
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# ? Sep 29, 2018 21:21 |
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Imperator Rome dev diary on unrest, province loyalty, cohort loyalty, character loyalty and civil wars.
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# ? Oct 1, 2018 17:14 |
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By the by, when Johan says at the end there, "it is basically game over", he means straight up "it is game over":Johan posted:
Johan posted:
Johan posted:
Johan posted:
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# ? Oct 1, 2018 17:34 |
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That seems like a good idea that will not be at all infuriating. Also, the Victoria franchise is on sale, if anybody still hasn't picked up some bits you want from it.
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# ? Oct 1, 2018 17:37 |
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I actually like that idea as it gives the civil war stakes. This feels like a real dev diary.
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# ? Oct 1, 2018 17:39 |
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It's definitely got more to chew on than the past months. I'm not sure I am keen on the losing a Civil War meaning game over, it totally fits when playing a character or family but doesn't thematically work when playing the 'soul of a nation' like EU4. I suppose you could argue Rome ceased to exist in some fashion after Marius/Sulla but that's a real hard sell for me. Game Mechanic = fine, I guess, no context to argue against it. Setting appropriate = eh, try again. Sums up my opinion in general I think based on what we've seen.
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# ? Oct 1, 2018 18:21 |
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# ? May 14, 2024 13:53 |
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From a gameplay perspective being able to cause a massive civil war and then just hopping over to the winning side would make the mechanic completely flaccid in terms of how it restricts the player from doing whatever the gently caress they like.
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# ? Oct 1, 2018 18:31 |