|
The early levels were seriously unnerving if you'd been there, yeah https://www.youtube.com/watch?v=4prBVnAut90
|
# ? Sep 12, 2018 18:35 |
|
|
# ? May 29, 2024 10:19 |
|
So did you bring the GEP gun or crossbow
|
# ? Sep 12, 2018 18:44 |
|
Seventh Arrow posted:So did you bring the GEP gun or crossbow I had a tiny 1oz flask with barely a tot of rum in my rucksack, and was made to pour it out by the airport style security. Actual airport security have never been bothered by it, but this tiny thing wasn’t allowed. So, any weapons were probably out of the question.
|
# ? Sep 12, 2018 18:55 |
|
should have brought pepper spray instead. Ah well, a fire extinguisher does the same trick in a jam.
|
# ? Sep 12, 2018 20:05 |
|
The_Doctor posted:I had a tiny 1oz flask with barely a tot of rum in my rucksack, and was made to pour it out by the airport style security. Actual airport security have never been bothered by it, but this tiny thing wasn’t allowed. So, any weapons were probably out of the question. I accidentally brought a pocket knife with me the last time I went to Ellis Island on the ferry from Battery Park. I didn't want to trash it so I hid it in a nook in Castle Clinton that it is the game. The knife was there when I got back hours later. That was the day I never took off my sunglasses again.
|
# ? Sep 12, 2018 20:34 |
|
Seventh Arrow posted:So did you bring the GEP gun or crossbow A GEP gun takedown is always the most silent takedown
|
# ? Sep 12, 2018 20:54 |
|
If no one's alive to hear you, did you make a sound?
|
# ? Sep 12, 2018 21:59 |
|
Grand Fromage posted:If no one's alive to hear you, did you make a sound? Survey says: https://www.youtube.com/watch?v=DnfDxP-nD-g
|
# ? Sep 12, 2018 22:08 |
|
aparmenideanmonad posted:I accidentally brought a pocket knife with me the last time I went to Ellis Island on the ferry from Battery Park. I didn't want to trash it so I hid it in a nook in Castle Clinton that it is the game. The knife was there when I got back hours later. I used to eat my lunch at battery park most every day when I lived in the city. It’s kind of crazy how well they captured the feel of it, even when it’s not a 1:1 recreation.
|
# ? Sep 13, 2018 18:43 |
|
Ugly In The Morning posted:I used to eat my lunch at battery park most every day when I lived in the city. Its kind of crazy how well they captured the feel of it, even when its not a 1:1 recreation. Did you ever take the vial of Zyme off the eagle statue?
|
# ? Sep 13, 2018 21:20 |
|
I'm using Kentie's launcher and playing at 3440x1440 (or something along those lines, ultra wide screen). Objects in the game are being cut off when the lie on something. E.g. a piece of paper on a table only has half of it visible depending on what angle you look from e.g. the soldier lying down during tutorial is partially cut off. Is this a known issue or am I missing some obvious setting?
DreadCthulhu fucked around with this message at 18:30 on Sep 16, 2018 |
# ? Sep 16, 2018 18:26 |
|
It's probably the engine frustum culling the objects. I doubt it's something you can do anything about. Edit: I just reread it, frustum culling would make the entire object disappear. Is this happening when objects are towards the middle of the screen or just off to the side? A screenshot would help.
|
# ? Sep 16, 2018 20:23 |
|
I'm starting up GMDX after only paying vanilla millions of time, any first timer tips or stuff I need to train myself out of?
|
# ? Sep 16, 2018 21:06 |
|
You should stick with the prod.
|
# ? Sep 16, 2018 21:07 |
|
moot the hopple posted:I'm starting up GMDX after only paying vanilla millions of time, any first timer tips or stuff I need to train myself out of? Get the strength aug and you can "dispose" of bodies by chucking them at stuff so hard they explode. That's all I remember but it's definitely very important to do (because it's cool)
|
# ? Sep 16, 2018 22:21 |
|
moot the hopple posted:I'm starting up GMDX after only paying vanilla millions of time, any first timer tips or stuff I need to train myself out of?
|
# ? Sep 16, 2018 22:41 |
|
Yeah, it's super lame.
|
# ? Sep 17, 2018 00:23 |
|
What a shame
|
# ? Sep 17, 2018 00:50 |
|
KillHour posted:It's probably the engine frustum culling the objects. I doubt it's something you can do anything about. There you go, not sure what that's about. Maybe my resolution is too high, I'll try bumping it down.
|
# ? Sep 17, 2018 00:58 |
|
The only reason i put up with Biomod lame-ifying the DT sword is that the REAL universal lockpick is the GEP gun. If playing vanilla though, definitely go melee.
|
# ? Sep 17, 2018 01:01 |
|
If you want to try something new, using only rifles when you can was way more fun then I thought it would be. The sawed-off is actually very accurate and gets a ton of headshots. The assault shotgun after that is even better,
|
# ? Sep 17, 2018 02:42 |
|
Shotguns cease to be shotguns at Master rifle skill and all the pellets land at the center of the reticle
|
# ? Sep 17, 2018 02:44 |
|
Also, sabot rounds are super underrated. They kill robots and doors very effectively.
|
# ? Sep 17, 2018 02:52 |
|
KillHour posted:It's probably the engine frustum culling the objects. I doubt it's something you can do anything about. DreadCthulhu posted:I'm using Kentie's launcher and playing at 3440x1440 (or something along those lines, ultra wide screen). Objects in the game are being cut off when the lie on something. E.g. a piece of paper on a table only has half of it visible depending on what angle you look from e.g. the soldier lying down during tutorial is partially cut off. Is this a known issue or am I missing some obvious setting? I play in 21x9 Ultrawide with no issues, but at 2560x1080. maybe lowering the res to that, or switching to DX9 or 10 thru the launcher, whichever is a different one to what you’re currently using.
|
# ? Sep 17, 2018 03:53 |
|
GMDX was still a good experience. Because it nueters the DT I was forced to not rely on it nearly as much in the late game, and to be honest when you have a heavily upgraded JC with the DT it kind of feels like cheating. The gunplay is vastly improved so the game actually feels like an FPS, so it's not a horrible slog. One thing I don't like is that it sends a couple of UNATCO guys to Paul's apartment to assist the MIBs. I feel bad about killing them but couldn't manage to take them down non-lethally in any sort of consistent way with Paul and the MIBs shooting everywhere, and the latter exploding upon death.
|
# ? Sep 17, 2018 05:29 |
|
There are always some troopers with the MIBs at the assault on the 'ton and Paul, but my experience has varied whether or not they will assault the door.
|
# ? Sep 17, 2018 06:30 |
|
Just teargas everyone and prod the MIBs. They don't blow up if they're knocked out.
|
# ? Sep 17, 2018 07:51 |
|
John_A_Tallon posted:Just teargas everyone and prod the MIBs. They don't blow up if they're knocked out. Counterargument: Caedite eos. Novit enim Dominus qui sunt eius
|
# ? Sep 17, 2018 08:08 |
|
Knock them out, and then carry them outside, and then throw them at a wall to make them explode.
|
# ? Sep 17, 2018 08:31 |
|
The game gives you WP rockets for gep gun around this time for a reason. Set tear gas wall mines around the door and stairwell, on end of cutscene throw two more from the door to lower floor and fire 3-4 WP rockets. Shake and bake baby.
|
# ? Sep 17, 2018 10:40 |
|
DreadCthulhu posted:There you go, not sure what that's about. Maybe my resolution is too high, I'll try bumping it down. Been a while since I've done any graphics programming, but it looks like this is because the resolution is too high. Basically the height value for the objects there is now in the rounding error due to the high resolution, so it's having trouble figuring out whether the guns or the table are on top. https://en.wikipedia.org/wiki/Z-fighting
|
# ? Sep 17, 2018 14:25 |
|
Are you running at 16 bit color depth? Switching to 32 bit MIGHT force the engine to render the depth buffer in 32 bit, fixing the FP errors. Alternatively, there might be a config in an ini file for it somewhere - UE has a ton of tweakable stuff like that.
|
# ? Sep 17, 2018 14:46 |
|
Anyone have experience with GMDX's weapons? I'm wondering what to spec into and how things match up to the vanilla game/Shifter. I slapped my head after dumping tons of mods into the Stealth Pistol to find A) it's not like Shifter's Stealth Pistol and B) you can just silence the 10mm now
Kite Pride Worldwide fucked around with this message at 05:12 on Sep 26, 2018 |
# ? Sep 26, 2018 05:05 |
|
Kite Pride Worldwide posted:Anyone have experience with GMDX's weapons? I'm wondering what to spec into and how things match up to the vanilla game/Shifter. I slapped my head after dumping tons of mods into the Stealth Pistol to find A) it's not like Shifter's Stealth Pistol and B) you can just silence the 10mm now
|
# ? Sep 26, 2018 06:30 |
|
I used the baton for most of the game.
|
# ? Sep 26, 2018 12:07 |
|
Ugly In The Morning posted:Squeenix has said DX is getting more games. It may be a while, but hell, it was five years between HR and MD. Also the timeline is getting uncomfortably compressed by this point. HR takes place in what, 2027? That's nine years from now and somehow I doubt we'll have anti-gravity implants and carbon-nanotube arm swords by then. OK, it's a fictional universe, and ~~MY IMMERSION~~ and stuff . But even in-universe it only leaves 25ish years to go from mech-augs to nano-augs and that doesn't feel very plausible. Maybe it'll just be endless reboots. An actually-good take on Infinity War could be fun.
|
# ? Sep 26, 2018 13:01 |
|
Zephro posted:How will they do this, I wonder? They've already done mech augs->nanoaugs->weird posthuman stuff. What's left to explore? Blade runner takes place in what,2020? Still no flying cars or replicants. Just accept the fact the game takes place in a different universe and play on. With that said, there are parallels to where our current society is heading. Also I’m finally at the Cathedral level in Revision and holy moly I think this is their most drastic change (besides Hell’s Kitchen and the NSF warehouse). The outside of the Cathedral is nothing like the original. It’s definitely prettier, but I’m not sure about the layout since I always play sniper and it seems more claustrophobic.
|
# ? Sep 26, 2018 13:44 |
|
I'm surprised they don't just recon IW and do a sequel to DX instead of a prequel. Or even something contemporaneous to the first game. I want to see some of the ideas cut out of the original.
|
# ? Sep 26, 2018 15:14 |
|
Isn't HR/MD a soft reboot anyway?
|
# ? Sep 26, 2018 15:26 |
|
|
# ? May 29, 2024 10:19 |
|
The_Doctor posted:Isn't HR/MD a soft reboot anyway? Nah, there’s a fair few DX characters doing things that set up where they are in DX (Everett, Manderly, Bob Page, DuClair, etc) that it’s definitely more prequel than soft reboot.
|
# ? Sep 26, 2018 15:37 |