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RyokoTK posted:counterpoint: instagib servers back in the quake 3 days owned like hell Quake Champions actually has that old school instagib feel I've been missing for a decade and a fan.
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# ? Sep 24, 2018 23:06 |
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# ? Jun 5, 2024 18:32 |
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RyokoTK posted:counterpoint: instagib servers back in the Harrumph
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# ? Sep 24, 2018 23:09 |
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A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then. New Vegas had an incredibly easy character-creation; choose your SPECIAL, allocate 3 levels of skill-points, and take a trait or two for flavour. Dark Souls is even easier; pick the class closest to your desired build and choose if you want to sequence-break easier. You're going to spend more time crafting your avatar's face that you'll never see than you will agonising over your stat-points. I 've had Underrail gathering dust in my library since Star Wars 7 came out, I wonder if it's good... Inspector Gesicht has a new favorite as of 23:49 on Sep 24, 2018 |
# ? Sep 24, 2018 23:30 |
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I realize that the Kingdom Hearts 2.5 Remix or whatever is just an improvement of a much older game but holy loving poo poo, having spent almost an hour grinding only to lose it to my first game error in years was moderately irritating because I couldn't just load an autosave Having to manually save at all in this day and age is just, dumb as hell and it's weird how many Japanese games keep it Inspector Gesicht posted:New Vegas had an incredibly easy character-creation; choose your SPECIAL, allocate 3 levels of skill-points, and take a trait or two for flavour. Dark Souls is even easier; pick the class closest to your desired build and choose if you want to sequence-break easier. You're going to spend more time crafting your avatar's face that you'll never see than you will agonising over your stat-points.
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# ? Sep 25, 2018 03:24 |
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New Vegas and Dark Souls are barely even in the same genre as Original Sin.
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# ? Sep 25, 2018 03:36 |
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Inspector Gesicht posted:I've had Underrail gathering dust in my library since Star Wars 7 came out, I wonder if it's good... It took me a few tries to get into it but it's pretty good. It's a cool world to explore and the combat is fun. Find a guide to help build a character so you aren't wasting skill points. Just a warning though, there's a certain point of no return later in the game that's not really indicated, and if you're not prepared for it you can get screwed over. Even if you are prepared, it's a sharp uptick in difficulty.
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# ? Sep 25, 2018 04:36 |
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Inspector Gesicht posted:A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then. On lower difficulty levels you can pretty much just do whatever sounds fun and as long as you're not trying to take on stuff more than one level above you it'll be fine. The best NPCs, imo, are Bairdotr (a ranger, she's pretty much essential and does absolutely insane damage quite quickly) and Madora (tank). With that in mind, it's a good idea to make at least one of your PCs start with Hydrosophist so you can get some healing (and the rain spell, which is super useful) straight away. Then take pretty much any other school of magic and try to make sure you get at least one damage or summon spell. On higher difficulty, I really recommend Witchcraft because being able to charm enemies is one of the best abilities in the game (your ranger can also do this with charm arrows, and anyone can use love grenades. Stock up on these at all times). For your second PC, go for either another tanky person, focusing on man at arms and a weapon skill plus armour specialist, or a full-on damage-dealing wizard (pyro and aerothurge do most damage early on). I personally recommend tanks, so you have two melee people up in enemy faces, a wizard and a ranger. Rogues are poo poo imo. As for talents, tanky people want anything that makes them less likely to be out of the fight. I can't remember what it is but there's a talent that reduces the amount of turns you spend stunned or knocked down. Tanks and rangers do physical damage, so you want the Bully talent asap as it makes you hurt knocked-down enemies a lot more. Tanks want to take the crushing fist and battering ram skills asap because they knock enemies down, which is one of the most useful things you can do other than charm. Wizards want the far out man talent immediately as it increases your range significantly. Tanks want to take strength and constitution primarily. Rangers dex and perception. Wizards int and speed (speed is good for everyone because it gives you more AP, but wizards especially end up with a shitload of spells and it's cool being able to pop off a whole bunch of them every turn while others cool down). Whoever has the highest initiative (generally your wizard or ranger) should also have loremaster so you can check enemy weaknesses at the start of a fight and not end up wasting turns trying to figure out what hurts them. For Divinity: Original Sin 2, I have no idea. It looks like a lot more builds are viable but your party has to be much more consistent in the type of damage it does. I haven't played it much yet.
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# ? Sep 25, 2018 09:15 |
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Schubalts posted:New Vegas and Dark Souls are barely even in the same genre as Original Sin. The non-combat bits of New Vegas and Original Sin are pretty similar imo.
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# ? Sep 25, 2018 10:48 |
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Deceitful Penguin posted:ah yes, famously transparent and obvious Dark Souls, which literally had a stat that was worthless Resistance wasn't worthless, and the game was transparent about what it improved when you increased it but before you confirmed it. It was just up to you to notice that increasing literally any other stat also increased those values, just not as much.
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# ? Sep 26, 2018 05:24 |
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So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit.
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# ? Sep 26, 2018 07:38 |
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bewilderment posted:Resistance wasn't worthless, and the game was transparent about what it improved when you increased it but before you confirmed it. Trap sprung, but a couple of the resistance values were increased by exactly the same amounts by every other stat,
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# ? Sep 26, 2018 08:07 |
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Ugly In The Morning posted:It actually used to be a much better game but it was absolutely ruined by early access feedback. I'm in work, but imagine I posted the Talking Heads video Once in a Lifetime. Same as it ever was. Same as it ever was. Same as it... ever was.
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# ? Sep 26, 2018 08:47 |
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Agents are GO! posted:So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit. Yeah, the writing is pretty bad and won't get any better. Everyone (especially the main character) spends their entire screentime trying to be the most cool and badass person in the room and the tone jumps all over the place.
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# ? Sep 26, 2018 09:40 |
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Agents are GO! posted:So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit. I really liked the main character - a pissed off working class Irishman is a great foil to the snooty Nazi pricks. Especially that rear end in a top hat Dierker
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# ? Sep 26, 2018 10:05 |
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Inspector Gesicht posted:
It's not,it's really really not......
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# ? Sep 26, 2018 14:30 |
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Yes it is!!
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# ? Sep 26, 2018 14:41 |
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Brazilianpeanutwar posted:It's not,it's really really not...... What's bad about it?
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# ? Sep 26, 2018 15:06 |
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Brazilianpeanutwar posted:It's not,it's really really not...... I've also been looking at it.
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# ? Sep 26, 2018 18:16 |
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FirstAidKite posted:What's bad about it? There's no map, no sprint function or fast travel, crafting can be a confusing chore, the end game is bullshit, and there's probably other stuff I can't remember. I still like it though.
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# ? Sep 26, 2018 19:57 |
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The slow walking and the slog of a final act are the only two points that are particularly annoying and neither are game ruiners. If you like Fallout style RPGs you'll probably like it a lot
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# ? Sep 26, 2018 20:32 |
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Valkyria Chronicles 4 really needs an auto advance for dialogue.
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# ? Sep 27, 2018 03:10 |
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timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay. there's also this i guess which made me stop for a second when i saw it
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# ? Sep 27, 2018 03:23 |
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Agents are GO! posted:So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit. I hadn't thought about that game for a long time, I remember being disappointed about several cool looking locations and ideas that were relevant for five seconds or never at all, because the developers had to cut out a tonne of content to finish it (and got killed by EA right after, goodbye sequel) . But on the other hand, John Noble was in it for a bit, and the traversal and fighting was suitably biffy. Honestly I think I want to replay it now
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# ? Sep 27, 2018 04:06 |
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Overwatch Porn posted:timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay. Sotn isn’t a lot longer than that, maybe 7-8 hours? But it does have the other modes.
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# ? Sep 27, 2018 04:32 |
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Dross posted:Sotn isn’t a lot longer than that, maybe 7-8 hours? But it does have the other modes. It's quite a bit longer if you want to 211.2% it. Also, I remember buying it again used after somebody stole my copy, and the EBGames clerk and I had a laugh about how many same-day returns that game got because people never even found the second castle.
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# ? Sep 27, 2018 05:42 |
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Inspector Gesicht posted:A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then.
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# ? Sep 27, 2018 06:44 |
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Overwatch Porn posted:timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay. I'm hoping thats the villain?
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# ? Sep 27, 2018 07:23 |
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the speaker's labled as the first emperor of [evil sounding stuff] and the title of the poo poo seems mein kampf-y so i'm hoping that's the case, otherwise it's another game that i'll need to remove from my steam wishlist.
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# ? Sep 27, 2018 07:52 |
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My Lovely Horse posted:I haven't the faintest idea what my desired build is or should be in Dark Souls because the game by design goes out of its way to not explain what a given stat influences, or if I want to sequence-break. I get what you're saying about Original Sin, and for similar reasons I can't really get into stuff like Pillars of Eternity or Tyranny anymore (or the old Infinity Engine games even though I know my way around D&D), I just feel like Dark Souls is a particularly bad counterexample. Yeah, dark souls isn't the best example. Going in blind it's really opaque. Character building needs easy repecs in most games at certain points. Not on the fly, but it'd be nice to get a single use respec item for certain milestones, especially like 15-20 hours into a game when you've put points into something ultimately useless.. Dark souls 2 did this and it was good.
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# ? Sep 27, 2018 08:25 |
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Playing Monster Hunter World reminds me of a complaint I have with a ton of games: having to follow some variant of glowing trail, but the trail has trouble keeping ahead with you and also keeps getting confused about which direction you should go.
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# ? Sep 27, 2018 10:35 |
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That's why you really just learn to ignore the scoutflies and pathfind your rear end everywhere the true way.
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# ? Sep 27, 2018 15:23 |
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ilmucche posted:Yeah, dark souls isn't the best example. Going in blind it's really opaque. Character building needs easy repecs in most games at certain points. Original Sin has a terrible respect system, but it is there. It unlocks fairly late, costs gold, is only for the two main characters, the character forgets every single skill, and you have to relearn those skills from rare skillbooks. Oh and some skills don't actually come from skillbooks, so you can permanently lose skills by respec'ing. Original Sin 2 gives you an infinite use, free, respec mirror right after chapter 1. These respecs leave your skills learned, but unusable until you hit skill point requirements again.
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# ? Sep 27, 2018 16:34 |
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Barudak posted:I'm hoping thats the villain? it's the villain but the game does some lovely "both sides" stuff just skip the cutscenes, the gameplay is good
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# ? Sep 27, 2018 18:10 |
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Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list. I need to pay more attention.
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# ? Sep 27, 2018 18:24 |
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you eventually get a constructor recipe for the neuromods so don't worry too much, by the end of my game my problem was not having enough anything else because i'd spent all my resources on making neuromods to max out every non typhon skill tree branch basically edit: on the topic of Prey, the 0G tunnel section inside the station proper, because I suck rear end at navigating mazes in 3D space and since it's a maze the pinpointer system was loving useless and it took me god drat ages to find the one person I was trying to in them and
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# ? Sep 27, 2018 18:52 |
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Overwatch Porn posted:it's the villain but the game does some lovely "both sides" stuff They literally drop the 14 words in there and then pull a both sides? Lmao
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# ? Sep 27, 2018 19:21 |
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Overwatch Porn posted:it's the villain but the game does some lovely "both sides" stuff Tardcore posted:They literally drop the 14 words in there and then pull a both sides? Lmao
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# ? Sep 27, 2018 19:22 |
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BiggerBoat posted:Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list. What's your general strategy when it comes to fighting enemies? What weapons/powers do you use?
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# ? Sep 27, 2018 19:43 |
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Valkyria Chronicles 4 really seems to love going "Shoulda known that was gonna happen FUCKER" in its missions. Capture every base, oh when you do that we're gonna throw a boss tank at you, also enemies will spawn from the edge of map now, and if you lose a single flag its mission failed. Oh, grabbed the flags and your army is all split up, and we just spawned guys right on top of your dudes? Shoulda known it was coming, FUCKER. When you step in the right spots we'll just pull a train right on top of you with 2 gatling canons that will shred any infantry in view. Oh and it'll drop guys off, including tanks. Oh did we drop the train and the tank right on top of your infantry? Shoulda known that was gonna happen, FUCKER. I don't feel like I hosed up in my planning, I feel like I just hosed up by not reading a strategy guide so I know when these bullshit moments happen. Nothing like spawning a bunch of guys right in front of you when you use up your last command point and can't actually respond to the situation. Only once has the game actually been kind and refreshed my command points when it pulled this poo poo.
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# ? Sep 27, 2018 20:08 |
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# ? Jun 5, 2024 18:32 |
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BiggerBoat posted:Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list. Unless you're a completionist, only tag people who are directly related to a mission. Neuromods are to each its own, can't help much there.
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# ? Sep 27, 2018 20:39 |