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oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

RyokoTK posted:

counterpoint: instagib servers back in the quake 3 days owned like hell

Quake Champions actually has that old school instagib feel I've been missing for a decade and a fan.

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Ugly In The Morning
Jul 1, 2010
Pillbug

RyokoTK posted:

counterpoint: instagib servers back in the quake 3Unreal Tournament days owned like hell

Harrumph

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then.

New Vegas had an incredibly easy character-creation; choose your SPECIAL, allocate 3 levels of skill-points, and take a trait or two for flavour. Dark Souls is even easier; pick the class closest to your desired build and choose if you want to sequence-break easier. You're going to spend more time crafting your avatar's face that you'll never see than you will agonising over your stat-points.

I 've had Underrail gathering dust in my library since Star Wars 7 came out, I wonder if it's good...

Inspector Gesicht has a new favorite as of 23:49 on Sep 24, 2018

Deceitful Penguin
Feb 16, 2011
I realize that the Kingdom Hearts 2.5 Remix or whatever is just an improvement of a much older game but holy loving poo poo, having spent almost an hour grinding only to lose it to my first game error in years was moderately irritating because I couldn't just load an autosave

Having to manually save at all in this day and age is just, dumb as hell and it's weird how many Japanese games keep it

Inspector Gesicht posted:

New Vegas had an incredibly easy character-creation; choose your SPECIAL, allocate 3 levels of skill-points, and take a trait or two for flavour. Dark Souls is even easier; pick the class closest to your desired build and choose if you want to sequence-break easier. You're going to spend more time crafting your avatar's face that you'll never see than you will agonising over your stat-points.
ah yes, famously transparent and obvious Dark Souls, which literally had a stat that was worthless

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
New Vegas and Dark Souls are barely even in the same genre as Original Sin.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

Inspector Gesicht posted:

I've had Underrail gathering dust in my library since Star Wars 7 came out, I wonder if it's good...

It took me a few tries to get into it but it's pretty good. It's a cool world to explore and the combat is fun. Find a guide to help build a character so you aren't wasting skill points.

Just a warning though, there's a certain point of no return later in the game that's not really indicated, and if you're not prepared for it you can get screwed over. Even if you are prepared, it's a sharp uptick in difficulty.

Quote-Unquote
Oct 22, 2002



Inspector Gesicht posted:

A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then.

On lower difficulty levels you can pretty much just do whatever sounds fun and as long as you're not trying to take on stuff more than one level above you it'll be fine.

The best NPCs, imo, are Bairdotr (a ranger, she's pretty much essential and does absolutely insane damage quite quickly) and Madora (tank).

With that in mind, it's a good idea to make at least one of your PCs start with Hydrosophist so you can get some healing (and the rain spell, which is super useful) straight away. Then take pretty much any other school of magic and try to make sure you get at least one damage or summon spell. On higher difficulty, I really recommend Witchcraft because being able to charm enemies is one of the best abilities in the game (your ranger can also do this with charm arrows, and anyone can use love grenades. Stock up on these at all times).

For your second PC, go for either another tanky person, focusing on man at arms and a weapon skill plus armour specialist, or a full-on damage-dealing wizard (pyro and aerothurge do most damage early on). I personally recommend tanks, so you have two melee people up in enemy faces, a wizard and a ranger. Rogues are poo poo imo.

As for talents, tanky people want anything that makes them less likely to be out of the fight. I can't remember what it is but there's a talent that reduces the amount of turns you spend stunned or knocked down. Tanks and rangers do physical damage, so you want the Bully talent asap as it makes you hurt knocked-down enemies a lot more. Tanks want to take the crushing fist and battering ram skills asap because they knock enemies down, which is one of the most useful things you can do other than charm. Wizards want the far out man talent immediately as it increases your range significantly.

Tanks want to take strength and constitution primarily. Rangers dex and perception. Wizards int and speed (speed is good for everyone because it gives you more AP, but wizards especially end up with a shitload of spells and it's cool being able to pop off a whole bunch of them every turn while others cool down). Whoever has the highest initiative (generally your wizard or ranger) should also have loremaster so you can check enemy weaknesses at the start of a fight and not end up wasting turns trying to figure out what hurts them.

For Divinity: Original Sin 2, I have no idea. It looks like a lot more builds are viable but your party has to be much more consistent in the type of damage it does. I haven't played it much yet.

The Moon Monster
Dec 30, 2005

Schubalts posted:

New Vegas and Dark Souls are barely even in the same genre as Original Sin.

The non-combat bits of New Vegas and Original Sin are pretty similar imo.

bewilderment
Nov 22, 2007
man what



Deceitful Penguin posted:

ah yes, famously transparent and obvious Dark Souls, which literally had a stat that was worthless

Resistance wasn't worthless, and the game was transparent about what it improved when you increased it but before you confirmed it.

It was just up to you to notice that increasing literally any other stat also increased those values, just not as much.

Agents are GO!
Dec 29, 2004

So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit.

Tunicate
May 15, 2012

bewilderment posted:

Resistance wasn't worthless, and the game was transparent about what it improved when you increased it but before you confirmed it.

It was just up to you to notice that increasing literally any other stat also increased those values, just not as much.

Trap sprung, but a couple of the resistance values were increased by exactly the same amounts by every other stat,

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK

Ugly In The Morning posted:

It actually used to be a much better game but it was absolutely ruined by early access feedback.

I'm in work, but imagine I posted the Talking Heads video Once in a Lifetime.

Same as it ever was. Same as it ever was. Same as it... ever was.

Kennel
May 1, 2008

BAWWW-UNH!

Agents are GO! posted:

So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit.

Yeah, the writing is pretty bad and won't get any better. Everyone (especially the main character) spends their entire screentime trying to be the most cool and badass person in the room and the tone jumps all over the place.

Necrothatcher
Mar 26, 2005




Agents are GO! posted:

So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit.

I really liked the main character - a pissed off working class Irishman is a great foil to the snooty Nazi pricks. Especially that rear end in a top hat Dierker :argh:

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Inspector Gesicht posted:



I 've had Underrail gathering dust in my library since Star Wars 7 came out, I wonder if it's good...

It's not,it's really really not......

Lunchmeat Larry
Nov 3, 2012

Yes it is!!

FirstAidKite
Nov 8, 2009

Brazilianpeanutwar posted:

It's not,it's really really not......

What's bad about it?

terrenblade
Oct 29, 2012

Brazilianpeanutwar posted:

It's not,it's really really not......

:justpost:
I've also been looking at it.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

FirstAidKite posted:

What's bad about it?

There's no map, no sprint function or fast travel, crafting can be a confusing chore, the end game is bullshit, and there's probably other stuff I can't remember. I still like it though.

Lunchmeat Larry
Nov 3, 2012

The slow walking and the slog of a final act are the only two points that are particularly annoying and neither are game ruiners. If you like Fallout style RPGs you'll probably like it a lot

Leal
Oct 2, 2009
Valkyria Chronicles 4 really needs an auto advance for dialogue.

An Actual Princess
Dec 23, 2006

timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay.

there's also this i guess which made me stop for a second when i saw it

uvar
Jul 25, 2011

Avoid breathing
radioactive dust.
College Slice

Agents are GO! posted:

So I picked up The Sabotuer from GoG on the recomendations of the other thread, and while it's fairly good so far, I'm already sick of the main character. Yes, I get it, you're Oirish. Like that's his only characterization is IRISH. It kinda feels like this old MST3K bit.

I hadn't thought about that game for a long time, I remember being disappointed about several cool looking locations and ideas that were relevant for five seconds or never at all, because the developers had to cut out a tonne of content to finish it (and got killed by EA right after, goodbye sequel) . But on the other hand, John Noble was in it for a bit, and the traversal and fighting was suitably biffy. Honestly I think I want to replay it now :downs:

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Overwatch Porn posted:

timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay.

Sotn isn’t a lot longer than that, maybe 7-8 hours? But it does have the other modes.

Agents are GO!
Dec 29, 2004

Dross posted:

Sotn isn’t a lot longer than that, maybe 7-8 hours? But it does have the other modes.

It's quite a bit longer if you want to 211.2% it.

Also, I remember buying it again used after somebody stole my copy, and the EBGames clerk and I had a laugh about how many same-day returns that game got because people never even found the second castle.

My Lovely Horse
Aug 21, 2010

Inspector Gesicht posted:

A minor gripe but I have no clue how to start Original Sin because I get overwhelmed by having to chose among the 6 stats, 30 skills, and 50 perks between the two player-characters. I don't know which picks are garbage and what skills aren't redundant because a recruit already has them. I know you can respec freely later on but I don't want to flounder for ten hours before then.

New Vegas had an incredibly easy character-creation; choose your SPECIAL, allocate 3 levels of skill-points, and take a trait or two for flavour. Dark Souls is even easier; pick the class closest to your desired build and choose if you want to sequence-break easier. You're going to spend more time crafting your avatar's face that you'll never see than you will agonising over your stat-points.
I haven't the faintest idea what my desired build is or should be in Dark Souls because the game by design goes out of its way to not explain what a given stat influences, or if I want to sequence-break. I get what you're saying about Original Sin, and for similar reasons I can't really get into stuff like Pillars of Eternity or Tyranny anymore (or the old Infinity Engine games even though I know my way around D&D), I just feel like Dark Souls is a particularly bad counterexample. :)

Barudak
May 7, 2007

Overwatch Porn posted:

timespinner was overall very good for something that was very much an homage to handheld castlevanias, but it's absurdly short. cleared my first playthrough in something like 5 hours, and they don't have any cool extra modes to incentivize replay.

there's also this i guess which made me stop for a second when i saw it



I'm hoping thats the villain?

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
the speaker's labled as the first emperor of [evil sounding stuff] and the title of the poo poo seems mein kampf-y so i'm hoping that's the case, otherwise it's another game that i'll need to remove from my steam wishlist. :shrug:

ilmucche
Mar 16, 2016

What did you say the strategy was?

My Lovely Horse posted:

I haven't the faintest idea what my desired build is or should be in Dark Souls because the game by design goes out of its way to not explain what a given stat influences, or if I want to sequence-break. I get what you're saying about Original Sin, and for similar reasons I can't really get into stuff like Pillars of Eternity or Tyranny anymore (or the old Infinity Engine games even though I know my way around D&D), I just feel like Dark Souls is a particularly bad counterexample. :)

Yeah, dark souls isn't the best example. Going in blind it's really opaque. Character building needs easy repecs in most games at certain points.

Not on the fly, but it'd be nice to get a single use respec item for certain milestones, especially like 15-20 hours into a game when you've put points into something ultimately useless.. Dark souls 2 did this and it was good.

LIVE AMMO COSPLAY
Feb 3, 2006

Playing Monster Hunter World reminds me of a complaint I have with a ton of games: having to follow some variant of glowing trail, but the trail has trouble keeping ahead with you and also keeps getting confused about which direction you should go.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

That's why you really just learn to ignore the scoutflies and pathfind your rear end everywhere the true way.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

ilmucche posted:

Yeah, dark souls isn't the best example. Going in blind it's really opaque. Character building needs easy repecs in most games at certain points.

Not on the fly, but it'd be nice to get a single use respec item for certain milestones, especially like 15-20 hours into a game when you've put points into something ultimately useless.. Dark souls 2 did this and it was good.

Original Sin has a terrible respect system, but it is there. It unlocks fairly late, costs gold, is only for the two main characters, the character forgets every single skill, and you have to relearn those skills from rare skillbooks. Oh and some skills don't actually come from skillbooks, so you can permanently lose skills by respec'ing. :shepface:

Original Sin 2 gives you an infinite use, free, respec mirror right after chapter 1. These respecs leave your skills learned, but unusable until you hit skill point requirements again.

An Actual Princess
Dec 23, 2006

Barudak posted:

I'm hoping thats the villain?

it's the villain but the game does some lovely "both sides" stuff

just skip the cutscenes, the gameplay is good

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list.

I need to pay more attention.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
you eventually get a constructor recipe for the neuromods so don't worry too much, by the end of my game my problem was not having enough anything else because i'd spent all my resources on making neuromods to max out every non typhon skill tree branch basically :v:

edit: on the topic of Prey, the 0G tunnel section inside the station proper, because I suck rear end at navigating mazes in 3D space and since it's a maze the pinpointer system was loving useless and it took me god drat ages to find the one person I was trying to in them and :argh:

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

Overwatch Porn posted:

it's the villain but the game does some lovely "both sides" stuff

just skip the cutscenes, the gameplay is good

They literally drop the 14 words in there and then pull a both sides? Lmao

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Overwatch Porn posted:

it's the villain but the game does some lovely "both sides" stuff

just skip the cutscenes, the gameplay is good

Tardcore posted:

They literally drop the 14 words in there and then pull a both sides? Lmao

:yikes:

Morpheus
Apr 18, 2008

My favourite little monsters

BiggerBoat posted:

Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list.

I need to pay more attention.

What's your general strategy when it comes to fighting enemies? What weapons/powers do you use?

Leal
Oct 2, 2009
Valkyria Chronicles 4 really seems to love going "Shoulda known that was gonna happen FUCKER" in its missions. Capture every base, oh when you do that we're gonna throw a boss tank at you, also enemies will spawn from the edge of map now, and if you lose a single flag its mission failed. Oh, grabbed the flags and your army is all split up, and we just spawned guys right on top of your dudes? Shoulda known it was coming, FUCKER.

When you step in the right spots we'll just pull a train right on top of you with 2 gatling canons that will shred any infantry in view. Oh and it'll drop guys off, including tanks. Oh did we drop the train and the tank right on top of your infantry? Shoulda known that was gonna happen, FUCKER.

I don't feel like I hosed up in my planning, I feel like I just hosed up by not reading a strategy guide so I know when these bullshit moments happen. Nothing like spawning a bunch of guys right in front of you when you use up your last command point and can't actually respond to the situation. Only once has the game actually been kind and refreshed my command points when it pulled this poo poo.

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Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

BiggerBoat posted:

Well, I take back what I said about Prey not having enough variety in monsters and for being too easy. I'm getting loving owned and worried that I gimped myself on the skill tree or missed a poo poo ton of nueromods. Thing dragging the game down for me is not always knowing where to go next and being unsure who to tag on the roster list.

I need to pay more attention.

Unless you're a completionist, only tag people who are directly related to a mission. Neuromods are to each its own, can't help much there.

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