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coconono posted:Is this the thing that PS4 version already has? This is basically PC users getting all the New Japan-releated content that comes packaged with the PS4 version.
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# ? Sep 27, 2018 17:38 |
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# ? May 21, 2024 12:17 |
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Takuan posted:This is basically PC users getting all the New Japan-releated content that comes packaged with the PS4 version. ok I was wondering if there was gonna be another content update for the PS4 version.
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# ? Sep 27, 2018 18:08 |
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There's still the Fire Promoter and NJPW Jr Heavyweight DLC to be released for both PS4 and PC, but there's been no word on when.
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# ? Sep 27, 2018 18:36 |
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Galaga Galaxian posted:Also they are NOT doing the Season Pass anymore... which given the recent gloom and doom is kind of worrying, since that means they may not end up doing some of the planned content for it. I haven't really kept up-- what's the doom and gloom stuff? Did the game just not sell well? I haven't played it much but I bought it on Steam just to support them. I'm a little less apt to pull the trigger on the PS4 version at $40 though.
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# ? Sep 27, 2018 18:55 |
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If this is all we got out of Fire Pro World, it's still an amazing product that was worth every penny. I never even expected to get something like the NJPW DLC.
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# ? Sep 27, 2018 19:12 |
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RichterIX posted:I haven't really kept up-- what's the doom and gloom stuff? Did the game just not sell well? I haven't played it much but I bought it on Steam just to support them. I'm a little less apt to pull the trigger on the PS4 version at $40 though. It's never been a big seller, there's been a relative dearth of publicity (gaming sites just mostly ignored it, both on the PC and PS4) and the delays were substantial- I think the feeling is mostly that for Spike, in general, the priorities are the VNs and that FMV game they've got going, this was always a small side project. Certainly the lack of communication about the delay for the PC version of the NJPW content was a big problem and got them some grief, but that may abate now that it's finally updated. I don't know if the game's an outright flop or anything, but it's a niche of a niche, going after people who want a wrestling game, are willing to settle for 2.5-D graphics, are willing to work a little to learn it (again they're not great at accessibility), and I think that narrows it down to people who are actively dissatisfied with the WWE 2k offerings (and even among that group, there are some who just want things to be more like No Mercy which I understand is a different approach.)
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# ? Sep 27, 2018 19:17 |
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I like Firpro a lot, but as Max alluded to, there is a big gap in modern wrestling games that was last filled in America by AKI's output. I have never since played a wrestling game that I could both enjoy on the level of it's complexity, and also be able to hand the controller over to people who have never played and have them not only get it quickly, but enjoy it too. AKI games where the last wrestling games to find a good balance between playability and simulation.
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# ? Sep 27, 2018 19:23 |
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I had a bunch of mods installed and all I had to do was fix the movesets of edits who now had moves that aren't loaded into the game Otherwise everything seems fine with my save
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# ? Sep 27, 2018 19:30 |
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One thing that looking at videos about wrestling games and talking about FPW has gotten me interested in is knowing more about the AKI games and how they played. N64 emulation is... bad, especially for third party games that aren't ever going to be rereleased. I know about project 64 but it apparently only works for emulators that are on Windows. Short of playing them myself though I'd like to find out more about how they worked mechanically, how they handled a lot of the same things that FP and 2k have to reckon with (pacing, having defensive options in a "sport" where you almost never see them, reversals, etc.) I wonder if anyone's done any good analysis of how these games evolved once the 3D era hit.
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# ? Sep 27, 2018 19:48 |
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AKI games struck a very strong balance between simulation and arcade. The way it worked (at least in No Mercy, the pinnacle) was that you had a momentum bar that ranged from deep navy to red. If you dealt damage or taunted, your bar got warmer. If you took damage, your bar got cooler. When you hit red, you could activate your finisher mode, which lasted something like 15-20 seconds and allowed you to hit as many finishers as you could, meaning you could for example hit the Rock Bottom and follow up with a People’s Elbow, or an angle slam followed by an ankle lock, or potentially clear the ring in a multi-man. The trick was, when your finisher mode ended, you went back to middling momentum. And since momentum could go both ways, you had a far more dramatic back-and-forth during matches. An opponent with high momentum could more easily counter you, so you had to pick them apart with lower-power grapple moves like suplexes that were harder to counter but did less damage. If you were really desperate there were basic moves like snapmares that actually increased momentum for both parties. Submissions required you to soften up body parts, but this could only be done with repeated submissions. In terms of pacing, it was similar to recent 2K games, but the mechanics were superior. Anyway, on top of that you had things like weight limits (most moves on a super heavyweight were turned into big Hulkamania scoop slams) and a variety of “fighting styles” that determined certain mechanics. A speed guy would flip over a suplex, a power guy would reverse it. A shooter would reverse a kick into a (very nasty looking) reverse Achilles lock. And since this was all before mocap was feasible, all the animation was handmade, and everything had superb weight and feel. The way the ring shook from a powerbomb was just so satisfying. Basic Chunnel fucked around with this message at 21:03 on Sep 27, 2018 |
# ? Sep 27, 2018 21:00 |
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Oh you meant AKI FP games. Well, they’re not as good as No Mercy
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# ? Sep 27, 2018 21:04 |
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Basic Chunnel posted:AKI games struck a very strong balance between simulation and arcade. This sounds vaguely similar to Day of Reckoning, though Yukes made that. May have to find a way to try this.
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# ? Sep 27, 2018 21:17 |
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Maxwell Lord posted:This sounds vaguely similar to Day of Reckoning, though Yukes made that. May have to find a way to try this. Day of Reckoning and DoR2 definitely took ideas from NM and built on them. I'm still sad that series didn't continue because it was really god drat fun.
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# ? Sep 27, 2018 23:13 |
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Def Jam Vendetta was actually the best AKI game, but No Mercy was good if you want wrestlers for some reason.
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# ? Sep 28, 2018 00:29 |
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Endless Mike posted:Def Jam Vendetta was actually the best AKI game, but No Mercy was good if you want wrestlers for some reason. Def Jam 1 and 2 are amazing, but lack the in depth character creation that the WWE games had. If I remember correctly, you had to pick in game guy's movesets.
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# ? Sep 28, 2018 00:33 |
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I still think we'll get Promoter Mode. And even if we don't, it's incredible enough that they even made a new great game and got official New Japan DLC for it. It's hard for me to not be very satisfied overall with this
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# ? Sep 28, 2018 00:39 |
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Tonight @8:05 EST! -Our records have shown that both Ms Fortune and Markiplier haven't won a single match in their GAME Pro Wrestling careers. Tonight we're having them face each other so at least one of them can have a win! -It's been a while since we've seen Rydia, but she's been putting the time off to good use, mastering a new finisher: Meteo. She'll get her chance to show it off against EDF Soldier! -Goro Majima, Sub-Zero, GATO, and Poison will face off in a 4-Corners Scramble! -We also hav Tracer, Peach, and Juliet Starling taking on Solid Snake, Johnny Cage, and Faith Conners in 6-Man Tag action! -Cuphead makes his return against Starman! -The Master Robots face Megaman & Frank West -Ickybod Clay will defend the Cross-Platform Championship against Cody. Will he be the first Cross-Platform Champion to make a successful defense? -The Super Mario Bros defend the Co-Op Championships against The Mystical Ninjas! -In the main event: When THE DOOMSLAYER faced NEMESIS in the Pan-Console Grand Prix, THE DOOMSLAYER was disqualified in under a minute for using a weapon. Now there are unrestrained by any measly 'rules' and will meet each other in a Phobos Deathmatch! https://www.twitch.tv/gameprowrestling Tune in while you can, 'cuz if I can't figure out how to get a backup game going, this might be the last show for a while, possibly ever!
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# ? Sep 28, 2018 00:52 |
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Oh, seeing as Majima is in your e-fed, I think it's worth posting this: https://www.youtube.com/watch?v=Lycnnem2kFI
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# ? Sep 28, 2018 02:30 |
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Well apparently Carlzilla is not going to be updating the mod suite for the new version. That really sucks.
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# ? Sep 28, 2018 04:10 |
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Yeah, apparently some of the stuff they changed to make the PS4 version easier to develop killed a lot of the hooks and stuff mods were using. Thats quite a shame. Well, Spike never officially supported mods, so this always had a chance to happen. Honestly the only mod bits I'm going to miss are: Submissions on Signature/finisher holds only Signature moves can critical too My slightly modified arena appearance The camera mod reducing/eliminating the lockup animation in AI sim matches. Galaga Galaxian fucked around with this message at 04:28 on Sep 28, 2018 |
# ? Sep 28, 2018 04:22 |
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Galaga Galaxian posted:Yeah, apparently some of the stuff they changed to make the PS4 version easier to develop killed a lot of the hooks and stuff mods were using. Thats quite a shame. Yeah, honestly the only things I'm sad about losing from the mod suite becoming incompatible is being able to assign music to workshop wrestlers easily, the easier way of transferring wrestlers between promotions/stables, and the camera mod (which to be fair can often be a bit janky anyway) That said, this does also gently caress up newLegacy's Brawl 4 All format
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# ? Sep 28, 2018 04:29 |
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i'm gonna miss real royal rumbles and team names
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# ? Sep 28, 2018 04:35 |
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I've pretty much weaned off the mod suite a while ago, so I'm not going to miss much except for the custom title match "FIGHT" screen and blood staying on the canvas.
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# ? Sep 28, 2018 04:43 |
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That blows. I liked proper Royal Rumbles, being able to preset match outcomes, being able to change music for downloaded wrestlers, etc.
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# ? Sep 28, 2018 05:02 |
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And Carzilla got banned from Critical Club for promoting piracy for the purposes of modding.Carzilla posted:I don't blame the admins for their actions, but if the little dicknose kid who made the report where to slip and fall in a pit of HIV+ needles, I'd give thanks.
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# ? Sep 28, 2018 05:15 |
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What the actual gently caress. EDIT: I knew he was an irritable person from the mod thread, but I figured it was just from getting asked the same questions over and over. I guess he's just an rear end in a top hat. PunkBoy fucked around with this message at 06:33 on Sep 28, 2018 |
# ? Sep 28, 2018 06:18 |
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How old is this guy again? Few glitches on the PC version so far, though I can't tell if that's the remnants of the mod suite- nothing too dramatic though. It crashed once while I was fixing everyone's music (they all got reset), then later during a match it just semi-froze- the crowd animation was still going but the wrestlers and ref were frozen in place and I had to quit out of it. There may be a few last minute tweaks given how big a change this was.
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# ? Sep 28, 2018 06:23 |
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Did you remember to use the PWGR Patcher to unpatch the mod stuff out of the game? Also try verifying the steam files too, just in case.
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# ? Sep 28, 2018 06:24 |
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wrestling game mods scene has always been full of weird toxic personalities. the no mercy mod scene was the most unbearable.
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# ? Sep 28, 2018 07:01 |
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And the PS4 version has its own shithead experience with the "Logic Club" drama!
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# ? Sep 28, 2018 07:07 |
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Zilla's been around the Fire Pro community for over a decade and that's just the way he's always been. It's why I never associated with him or his mods.
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# ? Sep 28, 2018 07:19 |
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I updated the game and got the NJPW DLC and put my two best/favorite edits together. They proved they can still put on one hell of a match even without the drat mod suite, one of the best I've seen them do, with some great spots that made me wish I was recording it. 80% rating. I'll never understand this game's rating system sometimes.
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# ? Sep 28, 2018 07:26 |
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Carlzilla, and others, are still going to make mods for the pre-DLC version of Fire Pro. The logic behind his advocating piracy is that only dedicated fans who have already bought the game will want to play an older version for mods, and anyone pirating the game for the sake of piracy will want the shiny, new, NJPW version, which he is not supporting or advocating, which... is slightly flawed logic. edit: Fire-Pro Community Drama Update: The mod what banned Carlzilla has apologized for misunderstanding the advocacy of Piracy that led to the ban, but the ban still stands, but it doesn't matter since Carlzilla was leaving the forum and holing up in his Discord and the forum for his 1980's territories multiplayer game anyways. Takuan fucked around with this message at 13:35 on Sep 28, 2018 |
# ? Sep 28, 2018 13:20 |
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So I’m confused. Mods for FPW:W are all dead now with the new DLC? And nobody’s gonna update them?
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# ? Sep 28, 2018 13:37 |
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I am optimistic as regards to mods because there was never going to be a final modded state of the game until it was fully patched and dlc'd anyway. Someone will get around to it, the game isn't going anywhere, there aren't going to be sequels, once it is finished, it is finished and poo poo, people manage to do interesting things with the 2k PC games, Fire Pro can't be that much harder to mess with than those.
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# ? Sep 28, 2018 13:46 |
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I've never played Fire Pro before today. Tried it on the PS4. I can't remember the last game I played that was so determined to give you absolutely gently caress all idea of what's going on. Like, I have literally no concept of what I'm doing or how to play this piece of poo poo. The only manual I can find online doesn't have PS4 controls, and assumes you already know how to grapple. Well I don't okay.
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# ? Sep 28, 2018 15:18 |
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Genericide posted:I've never played Fire Pro before today. Tried it on the PS4. I can't remember the last game I played that was so determined to give you absolutely gently caress all idea of what's going on. Like, I have literally no concept of what I'm doing or how to play this piece of poo poo. The only manual I can find online doesn't have PS4 controls, and assumes you already know how to grapple. Well I don't okay. There should be a tutorial system. There was in the pc version when I played.
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# ? Sep 28, 2018 15:21 |
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Yeah, go to Offline Play then Mission Mode.
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# ? Sep 28, 2018 15:23 |
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Yeah one might assume "Mission Mode" is something to tackle once you get pretty good at the game. But it's actually the very first thing a new player should do. The UI and translation in general has always been the biggest stumbling block to fledgling Fire Pro players, I'd imagine.
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# ? Sep 28, 2018 15:29 |
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# ? May 21, 2024 12:17 |
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Maxwell Lord posted:Yeah, go to Offline Play then Mission Mode. Thank you, love you. "Mission Mode", all seems so obvious now.
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# ? Sep 28, 2018 15:31 |