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Grey Hunter posted:Please subscribe, I like to see pretty numbers go up. makes me feel all important. Oh yeah, I meant to say. I'm subscribed; but you also post your roleplaying game recordings there, and so I don't always pay attention to the update notifications, and so it's still kinda cool that you mention you did updates here, too. Plus that's probably the main way to get new subscribers.
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# ? Sep 28, 2018 00:28 |
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# ? May 21, 2024 00:01 |
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It going to be possible to swing the KB up to around Truk to see if you can catch the BB's or not? Or Truk have any bombers left you might throw on them? At least you hurt the USN there without taking losses of your own raiders.
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# ? Sep 28, 2018 02:10 |
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Ron Jeremy posted:What happens if you attack into a city in a firestorm that shouldn't have an effect on the land combat calculations
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# ? Sep 28, 2018 03:22 |
27 September 1944 USS Plaice torpedoes escort No. 10 in the East China Sea. Southeast of Aberdeen, HMS Rockingham (one of the old Lend-Lease destroyers, then serving as an aircrew target trainer) sinks after striking a mine.
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# ? Sep 28, 2018 03:47 |
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gradenko_2000 posted:that shouldn't have an effect on the land combat calculations Lol this game Gotta admit that hundreds of thousands of men fighting a bloody street battle in the middle of a roaring self-sustaining fire tornado is metal as gently caress though
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# ? Sep 28, 2018 04:15 |
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Ron Jeremy posted:
Defender: terrain(-) Attacker: disruption(-)
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# ? Sep 28, 2018 04:18 |
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I suppose the only place the CVE Wake Island should get bombed is right by Wake Island.
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# ? Sep 28, 2018 07:32 |
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Serpentis posted:I suppose the only place the CVE Wake Island should get bombed is right by Wake Island. The Greyverse has sent everyone crazy. Naming a ship after enemy-held territory? It'd be like the Royal Navy commissioning a ship as the HMS Munich or something during WWII
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# ? Sep 28, 2018 11:18 |
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Its to celebrate the wave after wave of brave boys sent to try and take it.
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# ? Sep 28, 2018 12:23 |
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simplefish posted:The Greyverse has sent everyone crazy. Naming a ship after enemy-held territory? Grey Hunter posted:Its to celebrate the wave after wave of brave boys sent to try and take it. Commemorate or commiserate perhaps...
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# ? Sep 28, 2018 12:40 |
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simplefish posted:The Greyverse has sent everyone crazy. Naming a ship after enemy-held territory? it'd be more like HMS Guernsey, fairly reasonable
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# ? Sep 28, 2018 12:49 |
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simplefish posted:The Greyverse has sent everyone crazy. Naming a ship after enemy-held territory? The ship, in real history, was renamed Wake Island, to honor the American troops who were killed when the Japanese took the island. It was enemy territory when the ship was named. The Japanese there didnt surrender until the war was over.
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# ? Sep 28, 2018 14:04 |
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The unsinkable West Virginia returns!
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# ? Sep 28, 2018 14:34 |
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Do fires consume more supplies than repairing airfields?
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# ? Sep 28, 2018 20:33 |
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...and we thought Chinese revanchism against the Japanese was bad in our timeline.
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# ? Sep 28, 2018 20:59 |
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CannonFodder posted:Do fires consume more supplies than repairing airfields? Ate supplies physical things that can be destroyed by the fire? What about when a land unit retreats out of a hex? Do they need transport to be able to move the supplies with them?
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# ? Sep 28, 2018 22:20 |
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Ron Jeremy posted:Ate supplies physical things that can be destroyed by the fire? What about when a land unit retreats out of a hex? Do they need transport to be able to move the supplies with them? No to the first question. As to the second, hard to say. Overland supply movement is (wait for it) very complicated. Units do carry some supplies with them and can draw supplies from nearby. I’m not sure what determines how many supplies the unit carries and how many they bring with them when leaving a hex. Maybe support?
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# ? Sep 28, 2018 23:05 |
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Pershing posted:...and we thought Chinese revanchism against the Japanese was bad in our timeline. By the end of this campaign I'm not sure if they'll be any Chinese.
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# ? Sep 29, 2018 03:43 |
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Wake takes a hammering. Our carrier groups battle through flak to get some hits in. I seem to have a limit of one Beufort kill at a time. We have no limit on Thunderbolts. The carriers are having a nice comeback tour!
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# ? Sep 29, 2018 04:03 |
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Tanks make a hell of a lot of difference.
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# ? Sep 29, 2018 05:19 |
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What do you think your odds are on being able to get any kills of the CVE's and the Battleships? WIth the damage you've inflicted on them already and how much they're staying in the area?
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# ? Sep 29, 2018 05:43 |
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What is even going on with allied air power? Are all those Beauforts piloted by five year RAF vets and the Yanks just have the greenest recruits possible?
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# ? Sep 29, 2018 05:53 |
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CannonFodder posted:Do fires consume more supplies than repairing airfields? Firestorms cause Industry points to be damaged, and also a chance to be permanently destroyed. I do not know how many supplies it takes to repair an industry point compared to airfields. Ron Jeremy posted:Ate supplies physical things that can be destroyed by the fire? What about when a land unit retreats out of a hex? Do they need transport to be able to move the supplies with them? No, firestorms will not destroy supply points directly. When a land unit retreats out of a hex, they will lose supplies as a result of that movement. Not technically, no - the amount of supplies that a unit "carries" isn't dependent on the amount of "support" that it has, but a unit that lacks its full complement of "supply" devices will perform worse in combat and move slower on the map. A "Supply" device, in this sense, represents human porters, beasts of burden, and other such logistical units. Allied units tend to have "motorized support" devices, to represent that their logistical support uses trucks and half-tracks.
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# ? Sep 29, 2018 06:12 |
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wedgekree posted:What do you think your odds are on being able to get any kills of the CVE's and the Battleships? WIth the damage you've inflicted on them already and how much they're staying in the area? the CVE's are toast, the battleships are a harder task - though we may well have put them in drydock for a month!
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# ? Sep 29, 2018 06:34 |
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At least 3 bomb hits should have blown off some AAA.
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# ? Sep 29, 2018 12:38 |
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3 bomb hits barely scratched the paint.
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# ? Sep 29, 2018 13:56 |
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saintonan posted:3 bomb hits barely scratched the paint. Yeah, BBs need torpedoes to take them out. And thanks for the replies about supplies.
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# ? Sep 29, 2018 16:49 |
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CannonFodder posted:Yeah, BBs need torpedoes to take them out. Tell that to the Arizona.
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# ? Sep 29, 2018 17:31 |
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MA-Horus posted:Tell that to the Arizona. Arizona was a combination of extremely (un)lucky hit and a "bomb" that was really a modified battleship 16" AP shell (which the Japanese had specially designed for the attack). With that said, typical loadout of Judys seems to have been a single 500kg (1000 lb) bomb, which is going to leave a bit more than a scratch. 3 hits of them isn't generally going to endanger a battleship, no, but they are going to cause a fair bit of upper structure damage. If they were really dropping smaller bombs (which they occasionally carried instead) then "a scratch" might be closer to the truth.
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# ? Sep 29, 2018 17:51 |
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One of our subs pops up to say hello. He then sticks around. My Betties pick off a ship that is to close to Rabaul. I could have done with them not having had yesterday off. We're back to where we started. More transport planes have arrived at Rabul, so I will be able to send more supplies to Manus. Not a bad day of ship killing!
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# ? Sep 29, 2018 20:28 |
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Grey waht are your currently active LPs? You're doing your video LP here and Combat Mission but i think ther was something else right?
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# ? Sep 29, 2018 21:01 |
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Lord Koth posted:Arizona was a combination of extremely (un)lucky hit and a "bomb" that was really a modified battleship 16" AP shell (which the Japanese had specially designed for the attack). Yeah ok I don't disagree with you there. Gray how far are you from bouncing rubble in Chunking? Is there anything left to level?
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# ? Sep 29, 2018 21:41 |
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Pretty sure he hasn't even permanently dented Chunking yet.
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# ? Sep 30, 2018 01:16 |
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Mans posted:Grey waht are your currently active LPs? You're doing your video LP here and Combat Mission but i think ther was something else right? just that, the CYOA and the RPG game.
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# ? Sep 30, 2018 04:40 |
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Bloody active subs. We hit a troop ship. Another day of heavy fighting over Rabaul. We push up the fires. MORE FIRE! More Allied carriers – bigger ones from the number of planes – they never even see our ships. Sadly, neither does our own anaemic strike. Dammit, their going in piecemeal. Right, time to do the maths, I've sorted the one training mission that ignored the “everything of this type” command, and I think we can have a go at Day 2! I am moving the fleet towards Guam however, to get some ground support!
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# ? Sep 30, 2018 18:49 |
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Grey Hunter fucked around with this message at 18:53 on Sep 30, 2018 |
# ? Sep 30, 2018 18:51 |
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Reading Shattered Sword right now, and aside from how hilariously bad an idea Middway was (the author kind of conclusively shits all over the entire Japanese battleplan, and he's really not wrong, from virtually any perspective), it really gives a good glimpse into how much a clusterfuck carrier-based warfare was at the end of the early war. The ways you can die on a warship in WW2 are varied and all pretty horrible - aside from some good ol' fashion industrial accident, serious medical emergency (appendicitis, for example), or just plain falling off a ship, there's also fun ones like: dying in an inferno on a Japanese carrier, drowning in a sinking ship, or flying off to strike at an enemy carrier then never finding it and then having to ditch in the ocean (to never be found). Seriously, ship to ship warfare in the Pacific during WW2 is downright hellish. Add in the fun fact that the water (in most of the Pacific) was not cold enough to kill you quickly (like in the North Atlantic), and you also get the added insult of succumbing to physical exhaustion or sharks after your ship sinks.
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# ? Oct 1, 2018 05:31 |
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At what point in human history has ship to ship warfare not been hellish?
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# ? Oct 1, 2018 12:24 |
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I'm calling it, ships were a dumb idea
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# ? Oct 1, 2018 16:34 |
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# ? May 21, 2024 00:01 |
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This sub dies with big dreams. We get in the first strike – losses are high, but we set two fleet carriers one fire – the Intrepid reports include an ammunition explosion! Both ships are there in the afternoon, and at least one is able to get planes into the air. Lets see if we can push past this, otherwise I'll switch to ground bombardment. Heavy losses, but they are replaceable, and the Allies are down a couple of carriers for a few months! Your target report was probably what allowed us to get the drop on them. You died as heroes. The only thing to really change this month is the vanishing ability to win – I now need 9,500 points for auto-victory. I just wish they would do something! Aircraft losses have been lower on both sides this month. I'm going to switch a few Tojo factories to franks. I'm upgunning engine production for the 45s, but it's going slower than I would like. This one always makes me happy. This should spike a bit now the carriers are back! All in all, another good month -I'm not in full retreat, and that's a very good thing.
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# ? Oct 1, 2018 17:47 |