|
Minidust posted:Yeah one might assume "Mission Mode" is something to tackle once you get pretty good at the game. But it's actually the very first thing a new player should do. The UI and translation in general has always been the biggest stumbling block to fledgling Fire Pro players, I'd imagine. At least Fire Pro 2 on the GBA called it "Training", not sure what happened between then and now with Spike's translation team.
|
# ? Sep 28, 2018 15:36 |
|
|
# ? May 27, 2024 02:28 |
|
Has Spike ever released a FirePro without a using a third party intermediary in English before?
|
# ? Sep 28, 2018 15:38 |
|
I think Fire Pro's 'translation' team is just a guy on the dev team that speaks a little English. I don't think Spike would divert any translation resources from any of their real games for the sake of Fire Pro.
|
# ? Sep 28, 2018 17:06 |
|
The translation team is literally one guy and that's across all of spike's games they're churning out
|
# ? Sep 28, 2018 18:09 |
|
KungFu Grip posted:The translation team is literally one guy and that's across all of spike's games they're churning out Man it's kind of miraculous the game's English makes any sense at all.
|
# ? Sep 28, 2018 18:12 |
|
Maxwell Lord posted:How old is this guy again? The freeze thing happened to me once, but it was when an edit with an empty move slot from the removal of the mod did a run in, so I assumed that was it
|
# ? Sep 28, 2018 18:15 |
|
Fortunately I don't think I ever went as far as using modded moves. Hell I have trouble choosing between all the ones that exist as is.
|
# ? Sep 28, 2018 18:16 |
|
OK, bought FPWW for the PS4 now it's out here in the UK, and it's kind of like my experience of Dark Souls, where the first couple of tries left a sour taste, but the third time was the charm because things kind of clicked. Just got a 100% playing as Juice against Goto (I lost, probably because the one time I hit the Left Hand of God into the Pulp Friction sequence, it was by the ropes so Red Shoes broke the pin) and the crowd noise just adds to the atmosphere immensely.
|
# ? Sep 28, 2018 21:40 |
|
Genericide posted:Thank you, love you. "Mission Mode", all seems so obvious now. the firepro experience in a nutshell: -ah gently caress this is terrible *reads a guide, does the tutorial* -....I now know kung fu
|
# ? Sep 28, 2018 21:43 |
|
The first time I hit my CAW's finisher on someone, on purpose, in fire pro, i definitely felt "a sense of pride and accomplishment" as EA would say.
|
# ? Sep 28, 2018 21:58 |
|
coconono posted:the firepro experience in a nutshell: At first I thought it was dumb that I needed random Steam forum posts to help me figure out how to kick out of a pin. Now I realise that the ballache is half the charm.
|
# ? Sep 28, 2018 23:30 |
|
Good News: I got an older, modded version of Fire Pro to work independent of Steam while also having a new version working. Bad News: My save has characters with modded moves and attire parts so now the new version won't acknowledge my keyboard and mouse and I have no idea what to do other than nuke my whole save and start over.
|
# ? Sep 28, 2018 23:31 |
|
How's the NJPW chars? Do they behave and look like the real NJPW chars?
|
# ? Sep 29, 2018 00:45 |
|
They all look like a very small cartoon man, with true minds in their body. I rate the experience ****1/2
|
# ? Sep 29, 2018 00:48 |
|
Octal posted:How's the NJPW chars? Do they behave and look like the real NJPW chars? I just lost to Okada's dumb cobra clutch. Incredibly unrealistic 0/10.
|
# ? Sep 29, 2018 01:26 |
|
The wrestlers made by Spike are always geared a little toward putting up a fight against a player, so while they are recognizable as their namesake or lookalike, they are a little off. For premium true to life as can be ai you are going to want to get some edits built for the sake of simming. For instance, typically a person making an Okada for simming will not place the cobra clutch anywhere in the logic where it will likely be a threat to put you down.
|
# ? Sep 29, 2018 02:02 |
|
Gaz-L posted:I just lost to Okada's dumb cobra clutch. Incredibly unrealistic 0/10. This just means you're actually Chase Owens.
|
# ? Sep 29, 2018 02:13 |
|
Oh man I have to play the NJPW Fighting Road now and I barely know how to play. But first, time to spend way to long trying to think of a name.
|
# ? Sep 29, 2018 03:10 |
|
Genericide posted:At first I thought it was dumb that I needed random Steam forum posts to help me figure out how to kick out of a pin. Now I realise that the ballache is half the charm. wait is there a technique? i just mash...
|
# ? Sep 29, 2018 04:09 |
|
you kick out if you have enough health to do so while A/X has been pressed. tapping the button will effectively continuously check for if you have enough health to kick out and do so if you happen to have enough at any of the moments in which you've pressed the button and perhaps tapping it gives you a very tiny amount of health back each time while also checking for if you can kick out. Any way I've never played the game or seen any videos of it.
|
# ? Sep 29, 2018 04:15 |
|
Galaga Galaxian posted:Oh man I have to play the NJPW Fighting Road now and I barely know how to play. For what it's worth I've been terrible at every prior FP game and didn't do Mission Mode, and I'm doing fine in the story mode. It ramps up pretty logically and gradually, I think.
|
# ? Sep 29, 2018 05:27 |
|
I made sure to set the boston crab as one of my signatures, like a true young lion.
|
# ? Sep 29, 2018 09:58 |
|
Mission mode is such a weird mix of incredibly easy and incredibly frustrating ones, so it's a great representation of pro wrestling I did enjoy the mission where it says to hit your opponent with a weapon, so I grabbed a sledgehammer, blasted the guy in the head, and got dqed 10 seconds into the match failing the mission
|
# ? Sep 29, 2018 16:14 |
|
Gaz-L posted:I made sure to set the boston crab as one of my signatures, like a true young lion. Shouldn't it be your finisher then?
|
# ? Sep 29, 2018 16:15 |
|
Wow, Fighting Road is a lot more complicated than I thought, that training menu
|
# ? Sep 29, 2018 18:30 |
|
Artelier posted:wait is there a technique? i just mash... I'm literally the opposite of an expert, but the internet said: - hold X if it's early in the match - mash like gently caress later on - hold L1 to recover or breathe or something.
|
# ? Sep 29, 2018 18:34 |
|
Looks like the PS4 store has given us the name of the rest of the DLCs/Season pass.quote:Content included (Season Pass):
|
# ? Sep 29, 2018 21:21 |
|
Can't wait to buy and play Fire Pro Wrestling World - Fighting Road: 2017 NJPW Junior Heavyweight Championship upon its release in 2019
|
# ? Sep 29, 2018 21:33 |
|
I wonder what Birth of The Legend is? Do we know?
|
# ? Sep 29, 2018 21:35 |
|
hopefully its a proceural infinite career mode, but its maybe the MMA/K-1 career.
|
# ? Sep 29, 2018 21:40 |
|
projecthalaxy posted:I wonder what Birth of The Legend is? Do we know? Nope, BotL was the previously unnamed and unspecified DLC, which was the real noteworthy thing about this showing up. coconono posted:hopefully its a proceural infinite career mode, but its maybe the MMA/K-1 career. That'd be great, but I somehow doubt it, its listed as a "Fighting Road", so probably will be built using the same Visual Novel engine as the NJPW collab, and I really doubt that can do anything with a lot of randomness in it.
|
# ? Sep 29, 2018 22:05 |
|
Maybe a 'classic' story? Like instead of fighting the current roster, you're up against like Mutoh, Chono and Fujinami?
|
# ? Sep 29, 2018 22:50 |
|
Its worth noting that unlike the other two Fighting Roads, "NJPW" isn't in the name.
|
# ? Sep 29, 2018 23:07 |
|
Gaz-L posted:Maybe a 'classic' story? Like instead of fighting the current roster, you're up against like Mutoh, Chono and Fujinami? bumble along for a few years as a lovely undercarder, win a
|
# ? Sep 30, 2018 00:17 |
|
lmao i guess why mods and stuff don't work, and it should have been obvious by the UI, is because they ported the Playstation version of Fire Pro World back to the PC.
|
# ? Sep 30, 2018 03:23 |
|
It's Unity, they wouldn't have separate PC/PS4 versions because that'd be weird and nobody does that.
|
# ? Sep 30, 2018 03:44 |
Glad I watched the newLegacy stream of the start of Fighting Road because the translation error where "Use illegal and rough moves" actually meant "Don't use illegal and rough moves" is still present.
|
|
# ? Sep 30, 2018 03:56 |
|
KungFu Grip posted:lmao i guess why mods and stuff don't work, and it should have been obvious by the UI, is because they ported the Playstation version of Fire Pro World back to the PC. What the gently caress gah hah ha
|
# ? Sep 30, 2018 04:04 |
|
Takuan posted:Good News: I got an older, modded version of Fire Pro to work independent of Steam while also having a new version working. Sorry to hear about your save but I'm glad that it looks like we'll be able to have a show next week
|
# ? Sep 30, 2018 04:11 |
|
|
# ? May 27, 2024 02:28 |
|
The NJPW Fighting Road is pretty good. I like how the game establishes my Young Lion basically can't speak English, then nearly completely ignores this fact in favor of having me banter with the various SWA wrestlers.
|
# ? Sep 30, 2018 08:48 |